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Cited by 260

The DOI matches its Crossref record; 41 of the 41 references it cites were found in a registry or an index.

Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems

Huang, Hsiu-Mei, Liaw, Shu-Sheng, Lai, Chung-Min·2016·Interactive Learning Environments

Abstract

Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to greatest effect. This research describes the use of high performance real-time interactive software (VR4MAX) to build a prototype 3D VR learning system. A questionnaire survey was distributed to 167 university students to investigate learner attitudes toward learning via VR applications. Experimental results show that immersion and imagination features of VR-mediated course contents have a positive impact on perceived usefulness, and can also predict perceived ease of use, both of which contributors to behavioral intention of learners to use VR learning systems. Overall, this research validates the relationship between three features of VR and learners' behavioral intention to use VR learning. The results could prove helpful in guiding future research related to VR learning.

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Metadata

Authors
Huang, H.-M., Liaw, S.-S., & Lai, C.-M.
Venue
Interactive Learning Environments
Published
2013-07-22
Volume
24
Issue
1
Pages
3-19
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W2005856118
Cited by
260
References
41
FWCI
4.19
Type
journal article
Language
en
Open access
closed

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CoChat. (2026). Citation check: Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems. https://app.cochat.ai/papers/10.1080/10494820.2013.817436
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Huang, H.-M., Liaw, S.-S., & Lai, C.-M. (2016). Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems. Interactive Learning Environments. https://doi.org/10.1080/10494820.2013.817436

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