The DOI matches its Crossref record; 41 of the 41 references it cites were found in a registry or an index.
Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems
Abstract
Advanced technologies have been widely applied in medical education, including human-patient simulators, immersive virtual reality Cave Automatic Virtual Environment systems, and video conferencing. Evaluating learner acceptance of such virtual reality (VR) learning environments is a critical issue for ensuring that such technologies are used to greatest effect. This research describes the use of high performance real-time interactive software (VR4MAX) to build a prototype 3D VR learning system. A questionnaire survey was distributed to 167 university students to investigate learner attitudes toward learning via VR applications. Experimental results show that immersion and imagination features of VR-mediated course contents have a positive impact on perceived usefulness, and can also predict perceived ease of use, both of which contributors to behavioral intention of learners to use VR learning systems. Overall, this research validates the relationship between three features of VR and learners' behavioral intention to use VR learning. The results could prove helpful in guiding future research related to VR learning.
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Cites
Perceived usefulness, perceived ease of use, and user acceptance of information technology
Davis, F. D. (1989) · MIS Quarterly · doi:10.2307/249008 · Cited by 68,483
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
A Model of the Antecedents of Perceived Ease of Use: Development and Test
Venkatesh, V., & Davis, F. D. (1996) · Decision Sciences · doi:10.1111/j.1540-5915.1996.tb01822.x · Cited by 3,802
A Model of the Antecedents of Perceived Ease of Use: Development and Test
Venkatesh, V., & Davis, F. D. (1996) · Decision Sciences · doi:10.1111/j.1540-5915.1996.tb00860.x · Cited by 3,792
Burdea, G., & Coiffet, P. (2003) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474603322955950 · Cited by 2,315
Creation of Favorable User Perceptions: Exploring the Role of Intrinsic Motivation1
Venkatesh, V. (1999) · MIS Quarterly · doi:10.2307/249753 · Cited by 1,390
Huang, H.-M., Rauch, U., & Liaw, S.-S. (2010) · Computers & Education · doi:10.1016/j.compedu.2010.05.014 · Cited by 945
Self-citationBerge, Z. L. (1999) · Wiley Encyclopedia of Electrical and Electronics Engineering · doi:10.1002/047134608x.w3353 · Cited by 863
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855 · cited 1×
“However, presence experience is also important factor for many researchers to investigate in true immersive virtual reality research (Slater, 1999; Witmer & Singer, 1998).”
BackgroundSurveying instructor and learner attitudes toward e-learning
Liaw, S.-S., Huang, H.-M., & Chen, G.-D. (2007) · Computers & Education · doi:10.1016/j.compedu.2006.01.001 · Cited by 768
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Cited by
Tarhini, A., Hone, K., Liu, X., & Tarhini, T. (2017) · Interactive Learning Environments · doi:10.1080/10494820.2015.1122635 · Cited by 445
Virtual reality in midwifery education: a mixed methods study to assess learning and understanding
Ryan, G., Callaghan, S., Rafferty, A., Murphy, J., Higgins, M., Barry, T., Mangina, E., Carroll, L., & McAuliffe, F. (2022) · Nurse Education Today · doi:10.1016/j.nedt.2022.105573 · Cited by 37
Wang, T.-C., Tsai, C.-L., Tang, T.-W., Wang, W.-L., & Lee, K.-T. (2019) · Journal of Clinical Medicine · doi:10.3390/jcm8070973 · Cited by 27
Rapti, S., Sapounidis, T., & Tselegkaridis, S. (2025) · Early Childhood Education Journal · doi:10.1007/s10643-024-01659-z · Cited by 19
Metadata
- Authors
- Huang, H.-M., Liaw, S.-S., & Lai, C.-M.
- Venue
- Interactive Learning Environments
- Publisher
- Informa UK Limited
- Published
- 2013-07-22
- Volume
- 24
- Issue
- 1
- Pages
- 3-19
- ISSN
- 1049-4820 (ISSN-L)
- 1744-5191
- OpenAlex
- W2005856118
- Cited by
- 260
- References
- 41
- FWCI
- 4.19
- Type
- journal article
- Language
- en
- Open access
- closed
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- Huang, H.-M., Liaw, S.-S., & Lai, C.-M. (2016). Exploring learner acceptance of the use of virtual reality in medical education: a case study of desktop and projection-based display systems. Interactive Learning Environments. https://doi.org/10.1080/10494820.2013.817436
Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.