Cited by 233Virtual Reality Applications and ImpactsAugmented Reality ApplicationsEducation and Learning Interventions

Declarative knowledge acquisition in immersive virtual learning environments

Webster, Rustin·2016·Interactive Learning Environments

Abstract

The author investigated the interaction effect of immersive virtual reality (VR) in the classroom. The objective of the project was to develop and provide a low-cost, scalable, and portable VR system containing purposely designed and developed immersive virtual learning environments for the US Army. The purpose of the mixed design experiment was to compare lecture-based and immersive VR-based multimedia instruction, in terms of declarative knowledge acquisition (i.e. learning) of basic corrosion prevention and control with military personnel. Participants were randomly assigned to the control group (N = 115) or investigational group (N = 25) and tested immediately before and after training. The author accessed learning outcomes from the pre-exam and post-exam scores and VR system usability from exit questionnaires. Results indicate that both forms of instruction will increase learning. VR-based did produce higher gain scores and there was a statistically significant interaction between instruction type and time.

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Crossref · 10.1080/10494820.2014.994533

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Authors
Webster, R.
Affiliations
Intuitive Research and Technology Corporation (United States) (US)
Corresponding author
Webster, Rustin
Venue
Interactive Learning Environments
Published
2015-01-08
Volume
24
Issue
6
Pages
1319-1333
ISSN
  • 1049-4820 (ISSN-L)
  • 1744-5191
OpenAlex
W1985149490
Cited by
233
References
22
Citations by year
2026: 11 · 2025: 16 · 2024: 40 · 2023: 29 · 2022: 31 · 2021: 42 · 2020: 36 · 2019: 15 · 2018: 9 · 2017: 4
FWCI
8.24
Type
journal article
Language
en
Open access
closed
Locations
  • Interactive Learning Environments (publishedVersion)
  • Purdue e-Pubs (Purdue University System) (submittedVersion)
Funders
U.S. Department of Defense
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
Keywords
immersive virtual reality, virtual learning environments, lecture method, multimedia teaching, military education, low-cost VR system, learning outcomes

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