Characterizing mood management as need satisfaction: the effects of intrinsic needs on selective exposure and mood repair.
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This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games and (b) test the influence of satisfying these needs on resultant mood repair. An experiment varied satisfaction of competence and autonomy needs using false feedback. Subjects then selected media that varied in level of user demand. Measures of need satisfaction were taken before and after media selection. Results demonstrated that (a) thwarted intrinsic needs significantly predict the choice of video games with different levels of user demand and (b) the satisfaction of these needs predicts enjoyment. Findings indicate that mood management can result from mood repair through need satisfaction.
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Entertainment can satisfy intrinsic needs in a number of ways.
“Prior literature has demonstrated that entertainment can satisfy these needs in a number of ways (Tamborini et al., 2010; Reinecke et al., 2012).”
From Media for Coping During COVID-19 Social Distancing: Stress, Anxiety, and Psychological Well-Being (2020) · cites this paper as Reinecke et al., 2012
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Self-citation
- Authors
- Reinecke, L., Tamborini, R., Grizzard, M., Lewis, R., Eden, A., & David Bowman, N.
- Affiliations
- Johannes Gutenberg University Mainz (DE)
- Michigan State University (US)
- Vrije Universiteit Amsterdam (NL)
- Venue
- Journal of Communication
- Publisher
- Oxford University Press (OUP)
- Published
- 2012-04-24
- Volume
- 62
- Issue
- 3
- Pages
- 437-453
- ISSN
- 0021-9916 (ISSN-L)
- OpenAlex
- W2006775629
- Cited by
- 174
- References
- 37
- Citations by year
- 2026: 4 · 2025: 10 · 2024: 6 · 2023: 11 · 2022: 15 · 2021: 17 · 2020: 17 · 2019: 9 · 2018: 23 · 2017: 14 · 2016: 10 · 2015: 19 · 2014: 14 · 2013: 4 · 2012: 1
- FWCI
- 215.16
- Type
- journal article
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- Journal of Communication (publishedVersion)
- VU Research Portal (publishedVersion, other-oa)
- Digital Academic REpository of VU University Amsterdam (Vrije Universiteit Amsterdam) (submittedVersion)
- Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
- Funders
- Deutscher Akademischer Austauschdienst
- Topics
- Social Sciences › Arts and Humanities › Literature and Literary Theory › Media Influence and Health
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
- Keywords
- mood management, need satisfaction, intrinsic motivation, competency requirements, need for autonomy, selective exposure, mood repair, video games, user needs, media selection, game enjoyment, false feedback
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