Cited by 174Media Influence and HealthDigital Games and MediaMotivation and Self-Concept in Sports

Characterizing mood management as need satisfaction: the effects of intrinsic needs on selective exposure and mood repair.

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Reinecke, Leonard, Tamborini, Ron, Grizzard, Matthew, Lewis, Robert, Eden, Allison, David Bowman, Nicholas·2012·Journal of Communication

Abstract

This study attempted to (a) extend traditional mood management theory research by investigating the influence of the intrinsic needs for competence and autonomy on selective exposure to video games and (b) test the influence of satisfying these needs on resultant mood repair. An experiment varied satisfaction of competence and autonomy needs using false feedback. Subjects then selected media that varied in level of user demand. Measures of need satisfaction were taken before and after media selection. Results demonstrated that (a) thwarted intrinsic needs significantly predict the choice of video games with different levels of user demand and (b) the satisfaction of these needs predicts enjoyment. Findings indicate that mood management can result from mood repair through need satisfaction.

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Crossref · 10.1111/j.1460-2466.2012.01649.x

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Authors
Reinecke, L., Tamborini, R., Grizzard, M., Lewis, R., Eden, A., & David Bowman, N.
Affiliations
  • Johannes Gutenberg University Mainz (DE)
  • Michigan State University (US)
  • Vrije Universiteit Amsterdam (NL)
Venue
Journal of Communication
Published
2012-04-24
Volume
62
Issue
3
Pages
437-453
ISSN
0021-9916 (ISSN-L)
OpenAlex
W2006775629
Cited by
174
References
37
Citations by year
2026: 4 · 2025: 10 · 2024: 6 · 2023: 11 · 2022: 15 · 2021: 17 · 2020: 17 · 2019: 9 · 2018: 23 · 2017: 14 · 2016: 10 · 2015: 19 · 2014: 14 · 2013: 4 · 2012: 1
FWCI
215.16
Type
journal article
Language
en
Open access
Locations
  • Journal of Communication (publishedVersion)
  • VU Research Portal (publishedVersion, other-oa)
  • Digital Academic REpository of VU University Amsterdam (Vrije Universiteit Amsterdam) (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
Funders
Deutscher Akademischer Austauschdienst
Topics
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Media Influence and Health
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
Keywords
mood management, need satisfaction, intrinsic motivation, competency requirements, need for autonomy, selective exposure, mood repair, video games, user needs, media selection, game enjoyment, false feedback

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