Cited by 314Educational Games and GamificationDigital Games and MediaMotivation and Self-Concept in Sports

Do points, levels and leaderboards harm intrinsic motivation?: an empirical analysis of common gamification elements

Mekler, Elisa D., Brühlmann, Florian, Opwis, Klaus, Tuch, Alexandre N.·2013·Proceedings of the First International Conference on Gameful Design, Research, and Applications

Abstract

It is heavily debated within the gamification community whether specific game elements may actually undermine users' intrinsic motivation. This online experiment examined the effects of three commonly employed game design elements -- points, leaderboard, levels -- on users' performance, intrinsic motivation, perceived autonomy and competence in an image annotation task. Implementation of these game elements significantly increased performance, but did not affect perceived autonomy, competence or intrinsic motivation. Our findings suggest that points, levels and leaderboards by themselves neither make nor break users' intrinsic motivation in non-game contexts. Instead, it is assumed that they act as progress indicators, guiding and enhancing user performance. While more research on the contextual factors that may potentially mediate the effects of game elements on intrinsic motivation is required, it seems that the implementation of points, levels, and leaderboards is a viable means to promote specific user behavior in non-game contexts.

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Crossref · 10.1145/2583008.2583017

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Authors
Mekler, E. D., Brühlmann, F., Opwis, K., & Tuch, A. N.
Affiliations
  • University of Basel (CH)
  • University of Copenhagen (DK)
Venue
Proceedings of the First International Conference on Gameful Design, Research, and Applications
Publisher
ACM
Published
2013-10-02
Pages
66-73
OpenAlex
W1988677395
Cited by
314
References
22
Citations by year
2026: 13 · 2025: 19 · 2024: 27 · 2023: 26 · 2022: 31 · 2021: 30 · 2020: 27 · 2019: 29 · 2018: 32 · 2017: 25 · 2016: 26 · 2015: 28 · 2014: 1
FWCI
39.69
Type
conference paper
Language
en
Open access
closed
Locations
  • International Conference on Gameful Design, Research, and Applications (Gamification) (publishedVersion)
  • edoc (University of Basel) (acceptedVersion)
  • Research at the University of Copenhagen (University of Copenhagen) (submittedVersion)
Funders
Swiss National Science Foundation (PBBSP1 144196)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Sociology and Political Science › Digital Games and Media
  • Social Sciences › Psychology › Social Psychology › Motivation and Self-Concept in Sports
Keywords
gamification, intrinsic motivation, points, leaderboards, levels, game elements, perceived autonomy, perceived competence, image annotation, user performance, progress indicators

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