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Deep video portraits
Abstract
We present a novel approach that enables photo-realistic re-animation of portrait videos using only an input video. In contrast to existing approaches that are restricted to manipulations of facial expressions only, we are the first to transfer the full 3D head position, head rotation, face expression, eye gaze, and eye blinking from a source actor to a portrait video of a target actor. The core of our approach is a generative neural network with a novel space-time architecture. The network takes as input synthetic renderings of a parametric face model, based on which it predicts photo-realistic video frames for a given target actor. The realism in this rendering-to-video transfer is achieved by careful adversarial training, and as a result, we can create modified target videos that mimic the behavior of the synthetically-created input. In order to enable source-to-target video re-animation, we render a synthetic target video with the reconstructed head animation parameters from a source video, and feed it into the trained network - thus taking full control of the target. With the ability to freely recombine source and target parameters, we are able to demonstrate a large variety of video rewrite applications without explicitly modeling hair, body or background. For instance, we can reenact the full head using interactive user-controlled editing, and realize high-fidelity visual dubbing. To demonstrate the high quality of our output, we conduct an extensive series of experiments and evaluations, where for instance a user study shows that our video edits are hard to detect.
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![Fig. 4 Architecture of our rendering-to-video translation network for an input resolution of 256 × 256 : The encoder has 8 downsampling modules with ( 64 , 128 , 256 , 512 , 512 , 512 , 512 , 512 ) output channels. The decoder has 8 upsampling modules with ( 512 , 512 , 512 , 512 , 256 , 128 , 64 , 3 ) output channels. The upsampling modules use the following dropout probabilities ( 0 . 5 , 0 . 5 , 0 . 5 , 0 , 0 , 0 , 0 , 0 ) . The first downsampling and the last upsampling module do not employ batch normalization (BN). The final non-linearity (TanH) brings the output to the employed normalized [-1 , + 1 ] -space.](/paper-figures/fb734fed29b14fc5bd1f9c1af24a5cf2/deep-video-portraits-figure-4.png)











![Fig. 12 Comparison to the image reenactment approach of Averbuch-Elor et al. [2017] in the full-head reenactment scenario. Since their method is based on a single target image, they copy the mouth interior from the source to the target, thus not preserving the target's identity. Our learningbased approach enables larger modifications of the rigid head pose without apparent artifacts, while their warping-based approach distorts the head and background. In addition, ours enables joint control of the eye gaze and eye blinks. The diferences are most evident in the supplemental video. Obama video courtesy of the White House (public domain).](/paper-figures/3e051104c3b549e0bc0ec355b2e4ccc9/deep-video-portraits-figure-12.png)
![Fig. 13 Comparison to Suwajanakorn et al. [2017]. Their approach produces accurate lip sync with visually imperceptible artifacts, but provides no direct control over facial expressions. Thus, the expressions in the output do not always perfectly match the input (box, mouth), especially for expression changes without audio cue. Our visual dubbing approach accurately transfers the expressions from the source to the target. In addition, our approach provides more control over the target video by also transferring the eye gaze and eye blinks (box, eyes), and the rigid head pose (arrows). Since the source sequence shows more head-pose variation than the target sequence, we scaled the transferred rotation and translation by 0.5 in this experiment. For the full video sequence, we refer to the supplemental video. Obama video courtesy of the White House (public domain).](/paper-figures/6a382c0b789b4e2b9aadfd31826f33f9/deep-video-portraits-figure-13.png)



![Fig. 15 uantitative evaluation of the training set size. We train our rendering-to-video translation network with training corpora of diferent sizes. The error maps show the per-pixel distance in RGB color space with each channel being in [ 0 , 255 ] ; the mean photometric error is shown in the top-right. Smaller training sets have larger photometric errors, especially for regions outside of the face. For the full comparison, we refer to the supplemental video. Obama video courtesy of the White House (public domain). May video courtesy of the UK government (Open Government Licence).](/paper-figures/603b194103244559a93349a6ac79a836/deep-video-portraits-figure-15.png)























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“Unlike prior methods that manipulate facial expression, they are the first to transfer head position, rotation, and eye blinking from a source to a target video.”
From Deepfake video detection: challenges and opportunities (2024) · cites this paper as Kim et al. (2018)
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“Kim etal. (2018) has developed a method for reanimating portrait videos using only an input video.”
From Deepfake video detection: challenges and opportunities (2024) · cites this paper as Kim et al. (2018)
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Self-citationCeleb-DF: A Large-Scale Challenging Dataset for DeepFake Forensics
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“Although in recent years there have been many sophisticated algorithms for generating realistic synthetic face videos [9, 13, 46, 51, 26, 47, 37, 20, 23, 10, 21, 50], most of these have not been in mainstream as open-source software tools that anyone can use.”
BackgroundExposing Deep Fakes Using Inconsistent Head Poses
Yang, X., Li, Y., & Lyu, S. (2019) · ICASSP 2019 - 2019 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP) · doi:10.1109/icassp.2019.8683164 · Cited by 1,196
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Capsule-forensics: Using Capsule Networks to Detect Forged Images and Videos
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Metadata
- Authors
- Kim, H., Garrido, P., Tewari, A., Xu, W., Thies, J., Niessner, M., Pérez, P., Richardt, C., Zollhöfer, M., & Theobalt, C.
- Affiliations
- Max Planck Institute for Informatics, Germany
- Technicolor, France
- Technical University of Munich, Germany
- University of Bath, United Kingdom
- Stanford University
- Venue
- ACM Transactions on Graphics
- Published
- 2018-07-30
- Volume
- 37
- Issue
- 4
- Pages
- 1-14
- ISSN
- 0730-0301
- 1557-7368
- Cited by
- 475
- References
- 74
- Language
- en
- Funders
- ERC Starting Grant CapReal (335545)
- Google Faculty Award
- RCUK grant CAMERA (EP/M023281/1)
- Max Planck Center for Visual Computing and Communications
- TUM-IAS Rudolf Mößbauer Fellowship
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