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GameFlow 2020: 15 Years of a Model of Player Enjoyment
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Sweetser (2005) · doi:10.1145/1077246.1077253 · Cited by 2,124
Measuring and defining the experience of immersion in games
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2008.04.004 · Cited by 2,065
Like bees around the hive: a comparative study of a mobile augmented reality map
Morrison, A., Oulasvirta, A., Peltonen, P., Lemmela, S., Jacucci, G., Reitmayr, G., Näsänen, J., & Juustila, A. (2009) · Proceedings of the SIGCHI Conference on Human Factors in Computing Systems · doi:10.1145/1518701.1518991 · Cited by 199
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Cited by
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- Authors
- Sweetser, P.
- Venue
- 32nd Australian Conference on Human-Computer Interaction
- Publisher
- ACM
- Published
- 2020-12-02
- Pages
- 705-711
- Cited by
- 13
- References
- 3
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