The DOI matches its Crossref record; 9 of the 9 references it cites were found in a registry or an index.
Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment
Abstract
An experiment was conducted in a Cave-like environment to explore the relationship between physiological responses and breaks in presence and utterances by virtual characters towards the participants. Twenty people explored a virtual environment (VE) that depicted a virtual bar scenario. The experiment was divided into a training and an experimental phase. During the experimental phase breaks in presence (BIPs) in the form of whiteouts of the VE scenario were induced for 2 s at four equally spaced times during the approximately 5 min in the bar scenario. Additionally, five virtual characters addressed remarks to the subjects. Physiological measures including electrocardiagram (ECG) and galvanic skin response (GSR) were recorded throughout the whole experiment. The heart rate, the heart rate variability, and the event-related heart rate changes were calculated from the acquired ECG data. The frequency response of the GSR signal was calculated with a wavelet analysis. The study shows that the heart rate and heart rate variability parameters vary significantly between the training and experimental phase. GSR parameters and event-related heart rate changes show the occurrence of breaks in presence. Event-related heart rate changes also signified the virtual character utterances. There were also differences in response between participants who report more or less socially anxious.
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Citations
Cites
Heart rate variability: Standards of measurement, physiological interpretation, and clinical use
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A Real-Time QRS Detection Algorithm
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Picard, R. W. (1997) · MIT Press · doi:10.7551/mitpress/1140.001.0001 · Cited by 7,382
Measuring Presence in Virtual Environments: A Presence Questionnaire
Witmer, B. G., & Singer, M. J. (1998) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474698565686 · Cited by 6,371
Slater, M., & Wilbur, S. (1997) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1997.6.6.603 · Cited by 3,034
Self-citationFrom presence to consciousness through virtual reality.
Sanchez-Vives, M. V., & Slater, M. (2005) · Nature reviews. Neuroscience · doi:10.1038/nrn1651 · Cited by 1,831
Self-citationMeasuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Slater, M. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566477 · Cited by 855 · cited 3×
“This adds further weight to the finding in Slater et al. (2003) which was carried out for subjectively signaled BIPs.”
BackgroundMethodResultSelf-citationThe Factor Structure of the Presence Questionnaire
Witmer, B. G., Jerome, C. J., & Singer, M. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474605323384654 · Cited by 770
Effects of Sensory Information and Prior Experience on Direct Subjective Ratings of Presence
Freeman, J., Avons, S. E., Pearson, D. E., & IJsselsteijn, W. A. (1999) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474699566017 · Cited by 233
Cited by
A Survey of Presence and Related Concepts
Skarbez, R., Brooks, Jr., & Whitton, M. C. (2018) · ACM Computing Surveys · doi:10.1145/3134301 · Cited by 549
Virtual Reality: A Survival Guide for the Social Scientist
Fox, J., Arena, D., & Bailenson, J. N. (2009) · Journal of Media Psychology · doi:10.1027/1864-1105.21.3.95 · Cited by 388
Breaking The Experience: Effects of Questionnaires in VR User Studies
Putze, S., Alexandrovsky, D., Putze, F., Höffner, S., Smeddinck, J. D., & Malaka, R. (2020) · Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3313831.3376144 · Cited by 138
Controlling social stress in virtual reality environments
Hartanto, D., Kampmann, I. L., Morina, N., Emmelkamp, P. G. M., Neerincx, M. A., & Brinkman, W.-P. (2014) · PLoS ONE · doi:10.1371/journal.pone.0092804 · Cited by 115
“Furthermore, a conversation between a human and virtual characters, which mirrors a role-play between human and human dialogue conversation, can influence the emotional state of the human, as has been demonstrated in prior research with VR systems [19,20].”
BackgroundHall, V., Conboy-Hill, S., & Taylor, D. (2011) · Journal of Medical Internet Research · doi:10.2196/jmir.1917 · Cited by 71
Metadata
- Authors
- Slater, M., Guger, C., Edlinger, G., Leeb, R., Pfurtscheller, G., Antley, A., Garau, M., Brogni, A., & Friedman, D.
- Venue
- Presence: Teleoperators and Virtual Environments
- Publisher
- MIT Press - Journals
- Published
- 2006-10-01
- Volume
- 15
- Issue
- 5
- Pages
- 553-569
- ISSN
- 1054-7460 (ISSN-L)
- OpenAlex
- W2080795763
- Cited by
- 160
- References
- 9
- FWCI
- 13.35
- Type
- journal article
- Language
- en
- Open access
- closed
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- Slater, M., Guger, C., Edlinger, G., Leeb, R., Pfurtscheller, G., Antley, A., Garau, M., Brogni, A., & Friedman, D. (2006). Analysis of Physiological Responses to a Social Situation in an Immersive Virtual Environment. Presence: Teleoperators and Virtual Environments. https://doi.org/10.1162/pres.15.5.553
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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
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