Cited by 115Virtual Reality Applications and ImpactsAnxiety, Depression, Psychometrics, Treatment, Cognitive ProcessesDigital Mental Health Interventions

Controlling social stress in virtual reality environments

Open access
Hartanto, Dwi, Kampmann, Isabel L., Morina, Nexhmedin, Emmelkamp, Paul G. M., Neerincx, Mark A., Brinkman, Willem-Paul·2014·PLoS ONE

Abstract

Virtual reality exposure therapy has been proposed as a viable alternative in the treatment of anxiety disorders, including social anxiety disorder. Therapists could benefit from extensive control of anxiety eliciting stimuli during virtual exposure. Two stimuli controls are studied in this study: the social dialogue situation, and the dialogue feedback responses (negative or positive) between a human and a virtual character. In the first study, 16 participants were exposed in three virtual reality scenarios: a neutral virtual world, blind date scenario, and job interview scenario. Results showed a significant difference between the three virtual scenarios in the level of self-reported anxiety and heart rate. In the second study, 24 participants were exposed to a job interview scenario in a virtual environment where the ratio between negative and positive dialogue feedback responses of a virtual character was systematically varied on-the-fly. Results yielded that within a dialogue the more positive dialogue feedback resulted in less self-reported anxiety, lower heart rate, and longer answers, while more negative dialogue feedback of the virtual character resulted in the opposite. The correlations between on the one hand the dialogue stressor ratio and on the other hand the means of SUD score, heart rate and audio length in the eight dialogue conditions showed a strong relationship: r(6) = 0.91, p = 0.002; r(6) = 0.76, p = 0.028 and r(6) = -0.94, p = 0.001 respectively. Furthermore, more anticipatory anxiety reported before exposure was found to coincide with more self-reported anxiety, and shorter answers during the virtual exposure. These results demonstrate that social dialogues in a virtual environment can be effectively manipulated for therapeutic purposes.

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  • VRET significantly reduces the resource investment needed for exposure-based treatments, including time and finances.

    “This significantly reduces the resource investment needed for exposure-based treatments, including time and finances (Hartanto et al., 2014; Carl et al., 2019; Emmelkamp, 2005; Miloff et al., 2016; Reeves et al., 2022; Boeldt et al., 2019; Robillard et al., 2011).”

    From Virtual Reality exposure therapy in the treatment of public speaking anxiety and social anxiety disorder (2024) · cites this paper as Hartanto et al., 2014

    The Introduction (page unavailable) says VRET makes exposure elements more manageable to control, but it does not say treatment requires significantly less time or money. Searches for treatment costs, time, and resource investment found no passage addressing those reductions. (LLM, conf=0.73)

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Research works printed but not linked: 4

  1. [4]Herbelin B (2005) Virtual Reality Exposure Therapy for Social Phobia (Doctoral dissertation): Ecole Polytechnique Federale de Lausanne.
  2. [42]Busscher B, de Vliegher D, Ling Y, Brinkman WP (2010) Analysis of physiological response to neutral virtual reality worlds. Proceedings of the ECCE2010 workshop–Cognitive engineering for technology in mental health care and rehabilitation: 978–994.
  3. [43]Wolpe J (1958) Psychotherapy by Reciprocal Inhabitation. Stanford, California: Stanford University Press.
  4. [45]Heimberg RG, Becker RE (2002) Cognitive-Behavioural Group Therapy for Social Phobia (Basic Mechanism and Clinical Strategis). New York: The Guildford Press.

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Authors
Hartanto, D., Kampmann, I. L., Morina, N., Emmelkamp, P. G. M., Neerincx, M. A., & Brinkman, W.-P.
Affiliations
  • Delft University of Technology (NL)
  • University of Amsterdam (NL)
  • Netherlands Organisation for Applied Scientific Research (NL)
Corresponding author
Hartanto, Dwi
Venue
PLoS ONE
Published
2014-03-26
Volume
9
Issue
3
Pages
e92804
ISSN
1932-6203 (ISSN-L)
OpenAlex
W2148863487
Cited by
115
References
58
Citations by year
2026: 6 · 2025: 9 · 2024: 13 · 2023: 10 · 2022: 12 · 2021: 16 · 2020: 6 · 2019: 12 · 2018: 8 · 2017: 5 · 2016: 7 · 2015: 7 · 2014: 4
FWCI
14.86
Type
journal article
Language
en
Open access
Locations
  • PLoS ONE (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, other-oa)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • UvA-DARE (University of Amsterdam) (acceptedVersion, other-oa)
  • TNO Repository (submittedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
  • Repository hosted by TU Delft Library (TU Delft) (submittedVersion)
  • Research Repository (Delft University of Technology) (submittedVersion)
  • Data Archiving and Networked Services (DANS) (submittedVersion, other-oa)
  • Data Archiving and Networked Services (DANS) (submittedVersion, cc-by)
Funders
Nederlandse Organisatie voor Wetenschappelijk Onderzoek (655.010.207)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
virtual reality exposure therapy, social anxiety disorder, virtual characters, anticipatory anxiety, heart rate, self-reported anxiety, speech length
MeSH terms
Adult, Female, Heart Rate, Humans, Interviews as Topic, Male, Stress, Psychological, User-Computer Interface, Young Adult

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