Cited by 156Virtual Reality Applications and ImpactsAnxiety, Depression, Psychometrics, Treatment, Cognitive ProcessesDigital Mental Health Interventions

Effectiveness of virtual reality exposure in the treatment of arachnophobia using 3D games

Bouchard, Stéphane, Côté, Sophie, St-Jacques, Julie, Robillard, Geneviève, Renaud, Patrice·2006·Technology and Health Care

Abstract

Buying or creating a virtual reality (VR) software is very costly. A less expensive alternative could be to modify already existing 3D computer games. The goal of this study is to assess the effectiveness of in virtuo exposure in the treatment of arachnophobia using modified 3D games. Participants were 10 women and 1 man. Virtual worlds were created using the game editor of a 3D computer game (Half-Life), modified to offer graduals hierarchies of fearful stimuli (spiders). Analyses revealed significant improvement between pre and post results on the behavioral avoidance test, the Spider Beliefs Questionnaire, and perceived self-efficacy. These promising results suggest that therapy using virtual reality exposure via a modified computer game is useful in the treatment of arachnophobia.

Integrity signals

Registry

Crossref · 10.3233/thc-2006-14103

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21 of 21 references verified0 citation errors · 0 not checkable

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Authors
Bouchard, S., Côté, S., St-Jacques, J., Robillard, G., & Renaud, P.
Affiliations
  • Université du Québec en Outaouais (CA)
  • University of Ottawa (CA)
  • Université du Québec à Montréal (CA)
Venue
Technology and Health Care
Published
2006-03-07
Volume
14
Issue
1
Pages
19-27
ISSN
  • 0928-7329 (ISSN-L)
  • 1878-7401
OpenAlex
W201965795
Cited by
156
References
21
Citations by year
2025: 6 · 2024: 7 · 2023: 11 · 2022: 8 · 2021: 13 · 2020: 12 · 2019: 15 · 2018: 13 · 2017: 8 · 2016: 12 · 2015: 10 · 2014: 5 · 2013: 2 · 2012: 8
FWCI
7.12
Type
journal article
Language
en
Open access
closed
Locations
  • Technology and Health Care (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Anxiety, Depression, Psychometrics, Treatment, Cognitive Processes
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
Keywords
spider phobia, virtual reality exposure therapy, 3D computer games, game modification, fear hierarchy, avoidance behavior, self-efficacy, low-cost treatment
MeSH terms
Adult, Animals, Canada, Fear, Female, Humans, Male, Surveys and Questionnaires, Software, Spiders, User-Computer Interface, Treatment Outcome, Video Games, Imaging, Three-Dimensional

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