Cited by 29Digital Mental Health InterventionsMusic Therapy and HealthMedication Adherence and Compliance

Combining Non-Pharmacological Treatments with Pharmacotherapies for Neurological Disorders: A Unique Interface of the Brain, Drug–Device, and Intellectual Property

Open access
Bulaj, Grzegorz·2014·Frontiers in Neurology

Abstract

Mobile medical applications (mHealth), music, and video games are being developed and tested for their ability to improve pharmacotherapy outcomes and medication adherence. Pleiotropic mechanism of music and gamification engages an intrinsic motivation and the brain reward system, supporting therapies in patients with neurological disorders, including neuropathic pain, depression, anxiety, or neurodegenerative disorders. Based on accumulating results from clinical trials, an innovative combination treatment of epilepsy seizures, comorbidities, and the medication non-adherence can be designed, consisting of antiepileptic drugs and disease self-management software delivering clinically beneficial music. Since creative elements and art expressed in games, music, and software are copyrighted, therefore clinical and regulatory challenges in developing copyrighted, drug-device therapies may be offset by a value proposition of the exclusivity due to the patent-independent protection, which can last for over 70 years. Taken together, development of copyrighted non-pharmacological treatments (e-therapies), and their combinations with pharmacotherapies, offer incentives to chronically ill patients and outcome-driven health care industries.

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Crossref · 10.3389/fneur.2014.00126

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  • Depression was one of the top 10 causes of disability globally in 2019 and is associated with significant direct and indirect economic and societal burdens.

    “Depression was one of the top 10 causes of disability globally in 2019 and is associated with significant direct and indirect economic and societal burdens.3,4”

    From Digital health technologies and major depressive disorder (2023) · cites this paper as [3]

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  1. [66]Moon H Baek Y Exploring variables affecting player’s intrinsic motivation in educational games. The 17th International Conference on Computers in Education Hong Kong: Asia-Pacific Society for Computers in Education (2009).

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Authors
Bulaj, G.
Affiliations
University of Utah (US)
Corresponding author
Bulaj, Grzegorz
Venue
Frontiers in Neurology
Published
2014-07-14
Volume
5
Pages
126-126
ISSN
1664-2295 (ISSN-L)
OpenAlex
W2050202223
Cited by
29
References
104
Citations by year
2025: 5 · 2024: 5 · 2023: 2 · 2022: 1 · 2021: 5 · 2020: 1 · 2019: 2 · 2018: 1 · 2017: 1 · 2016: 2 · 2015: 4
FWCI
3.63
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Frontiers in Neurology (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
National Institutes of Health
Topics
  • Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
  • Social Sciences › Psychology › Social Psychology › Music Therapy and Health
  • Health Sciences › Medicine › Family Practice › Medication Adherence and Compliance
Keywords
non-pharmacological treatment, pharmacotherapy, epilepsy, medication adherence, music therapy, gamification, video games, mobile health, brain reward system, intellectual property, copyright, patents, neuropathic pain, depression, anxiety, neurodegenerative diseases, antiepileptic drugs

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