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Cited by 48Gaze Tracking and Assistive TechnologyHuman-Automation Interaction and SafetyDecision-Making and Behavioral Economics

The DOI matches its Crossref record; 80 of the 81 references it cites were found in a registry or an index; none of the 109 sources its claims cite is checked for support yet.

Impact of Think-Aloud on Eye-Tracking: A Comparison of Concurrent and Retrospective Think-Aloud for Research on Decision-Making in the Game Environment

Open access

Abstract

Simulations and games bring the possibility to research complex processes of managerial decision-making. However, this modern field requires adequate methodological procedures. Many authors recommend the use of a combination of concurrent think-aloud (CTA) or retrospective think-aloud (RTA) with eye-tracking to investigate cognitive processes such as decision-making. Nevertheless, previous studies have little or no consideration of the possible differential impact of both think-aloud methods on data provided by eye-tracking. Therefore, the main aim of this study is to compare and assess if and how these methods differ in terms of their impact on eye-tracking. The experiment was conducted for this purpose. Participants were 14 managers who played a specific simulation game with CTA use and 17 managers who played the same game with RTA use. The results empirically prove that CTA significantly distorts data provided by eye-tracking, whereas data gathered when RTA is used, provide independent pieces of evidence about the participants’ behavior. These findings suggest that RTA is more suitable for combined use with eye-tracking for the purpose of the research of decision-making in the game environment.

Overview

CoChat Summary

TL;DR

In a between-subjects experiment with managers playing FactOrEasy, concurrent think-aloud (CTA) significantly distorted eye-tracking data, whereas retrospective think-aloud (RTA) did not. The authors conclude RTA is more suitable for combined use with eye-tracking in game-based decision-making research.

Key findings

  • CTA (14 managers) and RTA (17 managers) showed no significant differences in game performance: net cash t(48) = −0.447, p = 0.657; overall standings U = 632, p = 0.844; bankruptcies z = 0.512, p < 0.610.
  • Overall eye-tracking: number of fixations and total fixation duration were higher for CTA than RTA (p < 0.001); average fixation duration and dwell time ratio were lower for CTA than RTA (p < 0.001).
  • Over game rounds, CTA had more fixations than RTA in all rounds except the last; CTA trend was linear (R² = 0.75) with a decrease of 6.37 fixations per round, while RTA trend was logarithmic (R² = 0.79) with faster decrease in early rounds.
  • Verbal data: CTA verbalized AOI content in 89.1% of cases vs. RTA in 72.4%; omitted information was 27.2% for RTA vs. 10.4% for CTA (valid information z = 8.988, p < 0.001; omitted information z = 9.095, p < 0.001); unidentified information was CTA 0.5%, RTA 0.4%, with no fabricated information found.

Methods

  • Between-subjects lab experiment: 34 managers initially, 3 excluded; final CTA n = 14 (9 men, 5 women, average age 34.8 years), RTA n = 17 (14 men, 3 women, average age 30.7 years). Participants played the FactOrEasy simulation game individually; CTA verbalized concurrently, RTA verbalized at the end of each round.
  • Eye-tracking used a Tobii X2-60 with 5-point calibration; analysis focused on the Product Sale phase segments (288 CTA, 329 RTA) using number of fixations, average and total fixation duration, and a custom dwell time ratio.
  • Statistical comparisons used Shapiro-Wilk for normality, t-test/Mann-Whitney for game results, Mann-Whitney for eye-tracking metrics, and Z-test for proportions for bankruptcy and verbalization categories.

Limitations

  • Paper states: results are limited to the specific FactOrEasy game; different games may produce different eye-tracking results. The study provides only a basic assessment of verbal protocols, with no accurate text coding of transcripts, and does not draw conclusions about specific decision-making processes or skills.
  • Paper states: CTA prompts were moved to the end of game rounds and RTA verbalizations occurred at the end of each round without replaying recordings, adaptations that may affect comparability.
  • Evident: final groups were small (14 and 17 managers) with uneven gender distribution, limiting generalizability; additionally, after the 18th round less than half of CTA segments were included, and the authors consider explanatory power in later rounds low.

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Integrity signals

Registry

Crossref · 10.3390/s20102750

Cites

80 of 80 references verified0 citation errors · 0 not checkable

Statistics

Nothing to recompute.

Figures

Figure 1 The game window of FactOrEasy® with the areas of interest (AOIs), that contain figures necessary for the decision in the selling phase.
Figure 1 The game window of FactOrEasy® with the areas of interest (AOIs), that contain figures necessary for the decision in the selling phase.CC BY · PubMed Central
Figure 2 Number of fixations.
Figure 2 Number of fixations.CC BY · PubMed Central
Figure 3 Average duration of fixation.
Figure 3 Average duration of fixation.CC BY · PubMed Central
Figure 4 Total fixation duration.
Figure 4 Total fixation duration.CC BY · PubMed Central
Figure 5 Dwell time ratio.
Figure 5 Dwell time ratio.CC BY · PubMed Central

Verification

Claims the paper makes

0 Valid · 3 Not valid · 43 Not checked · 124 Own results and interpretations

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Self-check

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Each contradiction between two passages listed here was confirmed by an independent check.

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Citations

Cites

Show all 81 references

Research works printed but not linked: 7

  1. Prokop, 2019, Evaluation of managerial and decision-making skills of small-scale farmers, Agrarian Perspectives XXVIII, Business Scale in Relation to Economics, Proceedings of the 28th International Scientific Conference, Prague, Czech Republic, 18–19 September 2019, Volume 28, 218
  2. Holmqvist, K., Nystrom, M., Andersson, R., Dewhurst, R., Jarodzka, H., and van de Weijer, J. (2015). Eye Tracking: A Comprehensive Guide to Methods and Measures, Oxford University Press. First Published in Paperback.
  3. Russo, J.E. (2011). Eye fixations as a process trace. A Handbook of Process Tracing Methods for Decision Research: A Critical Review and User’s Guide, Psychology Press.
  4. Preece, J., Rogers, Y., Sharp, H., Benyon, D., Holland, S., and Carey, T. (1994). Human-Computer Interaction, Addison-Wesley Longman Ltd.
  5. Švec, V., Pavlicek, J., Ticha, I., and Kreckova, J. (2016, January 2–3). FactOrEasy (c): ART AND CRAFT OF MANAGEMENT?. Proceedings of the 13th International Conference Efficiency and Responsibility in Education, Prague, Czech Republic.
  6. Prokop, M., and Švec, V. (2018, January 7–8). Flawless Managers: Myth or Reality?. Proceedings of the 15th International Conference Efficiency and Responsibility in Education 2018 (ERIE), Prague, Czech Republic.
  7. Švec, V., Flegl, M., Pavlicek, J., Prokop, M., and Kreckova, J. (2017, January 8–9). Factoreasy (r): Do Students Take a Risk?. Proceedings of the 14th International Conference Efficiency and Responsibility in Education 2017 (ERIE), Prague, Czech Republic.

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Metadata

Authors
Prokop, M., Pilař, L., & Tichá, I.
Affiliations
Czech University of Life Sciences Prague (CZ)
Corresponding author
Prokop, Michal
Venue
Sensors
Publisher
MDPI AG
Published
2020-05-12
Volume
20
Issue
10
Pages
2750
ISSN
1424-8220 (ISSN-L)
OpenAlex
W3024223677
Cited by
48
References
81
Citations by year
2026: 6 · 2025: 9 · 2024: 10 · 2023: 11 · 2022: 5 · 2021: 5 · 2020: 2
FWCI
3.46
Type
journal article
Language
en
Open access
Locations
  • Sensors (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • PubMed Central (publishedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
IGA PEF CZU (CULS) Prague (2019A0001)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
  • Social Sciences › Human Factors and Ergonomics › Human-Automation Interaction and Safety
  • Social Sciences › Decision Sciences › General Decision Sciences › Decision-Making and Behavioral Economics
Keywords
think-aloud, concurrent think-aloud, retrospective think-aloud, eye tracking, management decision-making, simulation games, data distortion, cognitive processes, methodological procedures
MeSH terms
Eye-Tracking Technology, Decision Making, Games, Experimental, Humans

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