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The Semiotic Engineering of Human-Computer Interaction
Abstract
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on—but goes further than—the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs—rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.
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“If a representation (like a virtual exhibit) is intended to convey meaning, that meaning only truly exists when generated by a viewer, listener, or user [48].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
In the citing paper
“According to modeling theory, meaning lies not in the content itself but in how that content is understood by someone.”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
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Items 101–200 of 756
From Global Terminology to Local Terminology: A Review on Cross-Cultural Interface Design Solutions
Duncker, E., Sheikh, J. A., & Fields, B. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-39143-9_22 · Cited by 16
Semiotics Explorations on Designing the Information Intensive Web Interfaces
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Mastering the semiotics of information-intensive web interfaces
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Information and Semiotic Processes The Semiotics of Computation.
Nadin, M. (2011) · Cybernetics & human knowing · Cited by 16
Adapting the SPIDe to Include Visually Impaired Users in Interaction Design
Pita, G. L., Zabot, D., Rosa, J. C. S., et al. (2017) · doi:10.1145/3160504.3160579 · Cited by 16
“Semiotic Engineering (SemEng) is an HCI theory based on communication between two actors (designer and user) mediated by interface [6, 4].”
BackgroundDesigning online help systems for reflective users
Silveira, M. S., Barbosa, S. D. J., & de Souza, C. S. (2004) · Journal of the Brazilian Computer Society · doi:10.1590/s0104-65002004000100003 · Cited by 16
“This work is based on Semiotic Engineering [9], which views the user interface as a message sent from designers to users, representing the designers’ solution to what they believe is the users’ problems.”
MethodSelf-citationHellige, H. D. (2008) · Kultur- und Medientheorie · doi:10.14361/9783839405642 · Cited by 19
BASTOS, J. A. D. M., Afonso, L. M., & de Souza, C. S. (2017) · Proceedings/Proceedings -- IEEE Symposium on Visual Languages and Human-Centric Computing · doi:10.1109/vlhcc.2017.8103470 · Cited by 15
“The Semiotic Engineering view conceptualizes HCI as a computer-mediated conversation between software producers and software users.”
BackgroundInfluentialSelf-citationEvaluating application programming interfaces as communication artefacts.
Afonso, L. M., Cerqueira, R., & de Souza, C. S. (2012) · PPIG · Cited by 15
Self-citationSaariluoma, P. O., & Rousi, R. A. (2015) · JOURNAL OF ADVANCES IN HUMANITIES · doi:10.24297/jah.v3i2.5145 · Cited by 15
“The examples of signs and sign vehicles mentioned above served a practical purpose, and correspond with interpretations made in the field of interaction design and semiotic engineering [3,4].”
BackgroundInfluentialRealism and cultural layout in tourism and video games multimedia systems
Cipolla-Ficarra, F. V., Cipolla-Ficarra, M., & Harder, T. (2008) · doi:10.1145/1462039.1462043 · Cited by 15
da Silva, B. S., Aureliano, V. C. O., & Barbosa, S. D. J. (2006) · doi:10.1145/1298023.1298038 · Cited by 15
Using Semiotic Inspection Method to Evaluate a Human-Robot Interface
Bento, L. F. H., Prates, R. O., & Chaimowicz, L. (2009) · Latin American Web Congress · doi:10.1109/la-web.2009.26 · Cited by 15
Prates, R. O., & Filgueiras, L. V. L. (2011) · Human-computer interaction series · doi:10.1007/978-0-85729-304-6_6 · Cited by 15
Semiotic engineering in practice
de Souza, C. S., & Cypher, A. (2008) · Working Conference on Advanced Visual Interfaces (AVI) · doi:10.1145/1385569.1385597 · Cited by 15
Self-citationSemiotics and Human‐Computer Interaction
de Souza, C. S. (2017) · doi:10.1002/9781118976005.ch2 · Cited by 15
Self-citationBankov, K. (2022) · Numanities - arts and humanities in progress · doi:10.1007/978-3-030-92555-0 · Cited by 14
How We Cope with Digital Technology
Turner, P. (2013) · Synthesis lectures on human-centered informatics · doi:10.1007/978-3-031-02201-2 · Cited by 15
Evaluating software engineering simulation games: The UGALCO framework
Peixoto, D. C. C., Resende, R. F., & Pádua, C. I. P. S. (2014) · 2022 IEEE Frontiers in Education Conference (FIE) · doi:10.1109/fie.2014.7044204 · Cited by 14
“Communicability is a concept proposed by Semiotic Engineering Theory and is defined as "the property of software that efficiently and effectively conveys to the users its underlying design intent and interactive principles” [28].”
BackgroundMethodInfluentialIslam, M. N., & Tétard, F. (2014) · Journal of Systems and Information Technology · doi:10.1108/jsit-03-2014-0019 · Cited by 14
Assessing the Communicability of Human-Data Interaction Mechanisms in Transparency Enhancing Tools
Santos, P., Salgado, L. C. D. C., & Viterbo, J. (2018) · Annals of Computer Science and Information Systems · doi:10.15439/2018f174 · Cited by 14
“For this purpose, we adopt a theory that considers the interaction of human beings with the interfaces of computational systems as a particular case of metacommunication, called Semiotic Engineering [15].”
BackgroundMethodInfluentialComparação entre os métodos de avaliação de base cognitiva e semiótica
Salgado, L. C. D. C., Bim, S. A., & de Souza, C. S. (2006) · doi:10.1145/1298023.1298045 · Cited by 14
Self-citationFrom ensemble view to ensemble artefact - An inquiry on conceptualisations of the IT artefact
Goldkuhl, G. (2013) · DiVA (Linkoping University) · Cited by 14
Conceptual Metaphors for Designing Multi-cultural Applications
Salgado, L. C. D. C., de Souza, C. S., & Leitão, C. F. (2009) · Latin American Web Congress · doi:10.1109/la-web.2009.17 · Cited by 14
“The Semiotic Engineering framing of HCI is a twofold computer-mediated human communication process [10].”
BackgroundResultSelf-citationCross-Communicability: Evaluating the Meta-communication of Cross-Platform Applications
Maués, R. D. A., & Barbosa, S. D. J. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-40477-1_15 · Cited by 14
“” (p.25) The designer-to-user message is comprised of signs [11, 12, 16].”
InfluentialUsing Metaphors to Explore Cultural Perspectives in Cross-Cultural Design
Salgado, L. C. D. C., de Souza, C. S., & Leitão, C. F. (2011) · Lecture notes in computer science · doi:10.1007/978-3-642-21660-2_11 · Cited by 14
“This is a confirmation of the reflective and epistemic effects of Semiotic Engineering discussed elsewhere [5], from which CVM originates.”
BackgroundMethodResultInfluentialSelf-citationTextual authoring of interactive digital TV applications
Azevedo, R. G. A., Neto, C. D. S. S., Teixeira, M. M., Santos, R. C. M., & Gomes, T. A. (2011) · European Conference on Interactive TV and Video (EuroITV) · doi:10.1145/2000119.2000169 · Cited by 13
Towards Designing Users' Intuitive Web Interface
Islam, M. N. (2012) · ... International Conference on Complex, Intelligent and Software Intensive Systems · doi:10.1109/cisis.2012.129 · Cited by 13
Trindade, D. D. F. G., Guimarães, C., Antunes, D., García, L. S., Neitzel, R. A. L. D. S., & Fernandes, S. D. F. (2012) · Behaviour and Information Technology · doi:10.1080/0144929x.2011.650712 · Cited by 15
“An intellectual artefact is a product created by an intellectual activity, based on the interpretation of a problem and the conception of the solution, presented in a linguistic code (de Souza 2005).”
BackgroundBlythe, M., & Cairns, P. A. (2010) · doi:10.1145/1868914.1868927 · Cited by 13
Blythe, M., McCarthy, J., Light, A., et al. (2010) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/1753846.1754189 · Cited by 13
Signifying software engineering to computational thinking learners with AgentSheets and PoliFacets
Monteiro, I. T., Salgado, L. C. D. C., Mota, M. P., Sampaio, A. L., & de Souza, C. S. (2017) · Journal of Visual Languages & Computing · doi:10.1016/j.jvlc.2017.01.005 · Cited by 13
“In view of the above, our study allows us to make certain pedagogical considerations, touching on previous established CTA practices using AgentSheets (and other systems, as well), existing research done by others, and the value of a Semiotic Engineering perspective on CTA.”
BackgroundMethodInfluentialSelf-citationDesigning oppressive and libertarian interactions with the conscious body
Gonzatto, R. F., & van Amstel, F. M. C. (2017) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3160504.3160542 · Cited by 13
“O computador é frequentemente descrito nos estudos em Interação Humano-Computador (IHC) como uma tecnologia que pode proporcionar a seus usuários problemas de usabilidade [26] interrupções na comunicação semiótica [2], excesso de informações [43] ou sobrecargas físicas e cognitivas [24].”
BackgroundTHE IXIQUARKS: MERGING CODE AND GUI IN ONE CREATIVE SPACE
Magnusson, T. (2007) · University of Brighton Repository (University of Brighton) · Cited by 13
Hadfield, M., & Jopling, M. (2014) · Innovations in Education and Teaching International · doi:10.1080/14703297.2014.924747 · Cited by 13
“Media, on the other hand, are the specific material forms in which modes are realized including tools and materials (Dicks et al., 2006; Kress & Van Leeuwen, 2001).”
BackgroundBarbosa, G. A. R., Fernandes, U. D. S., Santos, N. S., et al. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2177797 · Cited by 12
“To investigate the applicability of existing HCI theories (e.g., Cognitive Engineering (Norman, 1986) and Semiotic Engineering (de Souza, 2005)) to conceptualize, explore and explain the HInt phenomena within HCI.”
MethodTeaching HCI: A Challenging Intercultural, Interdisciplinary, Cross-Field Experience
Rusu, C., & Rusu, V. Z. (2007) · Springer eBooks · doi:10.1007/978-3-540-74000-1_26 · Cited by 12
“Besides classical evaluation methods we will also introduce a communicability evaluation method [5], [13].”
MethodSemiotic Engineering and Culture
Salgado, L. C. D. C., Leitão, C. F., & de Souza, C. S. (2012) · Human-computer interaction series · doi:10.1007/978-1-4471-4114-3_2 · Cited by 12
Self-citationSemiotics is Fundamental Science
Nadin, M. (2014) · Advances in knowledge acquisition, transfer, and management book series/Advances in knowledge acquisition, transfer and management book series · doi:10.4018/978-1-4666-4711-4.ch005 · Cited by 13
Islam, M. N. (2012) · Lecture notes in business information processing · doi:10.1007/978-3-642-33244-9_10 · Cited by 12
Interaction design and the critics
Blythe, M., Robinson, J. A., & Frohlich, D. M. (2008) · doi:10.1145/1463160.1463167 · Cited by 12
Marques, A. B., Barbosa, S. D. J., & Conte, T. U. (2017) · Journal on Interactive Systems · doi:10.5753/jis.2017.681 · Cited by 12
“Actually, MoLIC is a notation based on Semiotic Engineering theory [34] and its elements are not directly related to usability aspects.”
BackgroundBeyond Rules and Mechanics: A Different Approach for Ludology
Vargas-Iglesias, J. J., & Navarrete-Cardero, L. (2019) · Games and Culture · doi:10.1177/1555412018822937 · Cited by 13
“While the latter, by necessity, feature a “one-shot” relationship (Souza, 2005, p. 90), that is, a direct relationship without any ambiguities that could hinder the relationship with the interface, the former is precisely based on the somewhat conflictive relationship with the program’s expression.”
BackgroundMethodVisual design of dialogue flows for conversational interfaces
Valtolina, S., & Neri, L. (2021) · Behaviour and Information Technology · doi:10.1080/0144929x.2021.1918249 · Cited by 12
“For the testing, we involved the same students we recruited for the SIM analyses described in section 2.”
BackgroundMethodInfluentialCorrêa, L. P. D., Coutinho, F., Prates, R. O., et al. (2012) · Human Factors in Computing Systems · doi:10.5555/2393536.2393543 · Cited by 12
Conveying human-computer interaction concerns to software engineers through an interaction model
de Paula, M. G., Barbosa, S. D. J., & de Lucena, C. J. P. (2005) · doi:10.1145/1111360.1111371 · Cited by 12
“This work is grounded on semiotic engineering, a theory of HCI that characterizes human-computer interaction as centrally communicative phenomena and provides an ontology from which HCI frameworks and models can be derived [5].”
BackgroundReassessing the Foundations of Semiotics
Nadin, M. (2012) · International Journal of Signs and Semiotic Systems · doi:10.4018/ijsss.2012010101 · Cited by 12
“In a different context (Nadin, personal communication, 2005), I brought up The Semiotic Engineering of Human-Computer Interaction, a book written by a computer science professor (trained as a linguist), Clarisse Sieckenius de Souza (2005), who “spread” the semiotic word in the HCI community.”
BackgroundA Teleological Approach to Information Systems Design
Fumagalli, M., Ferrario, R., & Guizzardi, G. (2024) · Minds and Machines · doi:10.1007/s11023-024-09673-1 · Cited by 11
“Our proposal is also naturally inspired by Semiotic Engineering (De Souza, 2005).”
Adopting a communication-centered design approach to support interdisciplinary design teams
Barbosa, S. D. J. (2004) · doi:10.1049/ic:20040194 · Cited by 11
“Many attempts to bridge the gap between software engineering (SE) and human-computer interaction (HCI) have extended UML to incorporate HCI elements and concerns into the software development process (for instance, [12, 13, 20]).”
BackgroundComparing users' perception of different chatbot interaction paradigms
Valério, F. A. M., Guimarães, T. G., Prates, R. O., & Candello, H. C. D. S. P. (2020) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3424953.3426501 · Cited by 11
“applicability of the Communicability Evaluation Method [4, 10].”
To Err is (only) Human. Reflections on How to Move from Accuracy to Trust for Medical AI
Cabitza, F., Campagner, A., & Datteri, E. (2021) · Lecture notes in information systems and organisation · doi:10.1007/978-3-030-87842-9_4 · Cited by 12
The digital approach to semiotics: a systematic review
Fernández, I. B., & Reyes-García, E. (2022) · Text and Talk · doi:10.1515/text-2021-0073 · Cited by 11
Using an Interaction-as-Conversation Diagram as a Glue Language for HCI Design Patterns on the Web
Bueno, A. M., & Barbosa, S. D. J. (2007) · Lecture notes in computer science · doi:10.1007/978-3-540-70816-2_10 · Cited by 11
“It has been defined within the theoretical grounding of the semiotic engineering of humancomputer interaction [5].”
BackgroundInfluentialDESIGN OF KNOWLEDGE DRIVEN INTERFACES IN CULTURAL CONTEXTS
Valtolina, S. (2008) · International Journal of Semantic Computing · doi:10.1142/s1793351x08000592 · Cited by 11
Documentation comes to life in computational thinking acquisition with agentsheets
Mota, M. P., Faria, L. S., & de Souza, C. S. (2012) · Human Factors in Computing Systems · doi:10.5555/2393536.2393558 · Cited by 11
Self-citationEnd-user development for the Internet of Things OR How can a (smart) light bulb be so complicated?
Chagas, B. A., Redmiles, D., & de Souza, C. S. (2017) · Proceedings/Proceedings -- IEEE Symposium on Visual Languages and Human-Centric Computing · doi:10.1109/vlhcc.2017.8103478 · Cited by 11
“Semiotic engineering is a theory originally proposed for studying HCI [25].”
BackgroundSelf-citationSupporting designers in modeling privacy for social network sites
Villela, M. L. B., & Prates, R. O. (2015) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3148456.3148468 · Cited by 11
“To structure the design space of personal information disclosure, we base our model upon Semiotic Engineering theory of HCI [32].”
BackgroundMethodActability theory meets affordance theory : clarifying HCI in it usage situations
Goldkuhl, G. (2008) · Journal of the Association for Information Systems · Cited by 11
Awareness, Usage and Discovery of Swipe-revealed Hidden Widgets in iOS
Pong, N. K. C., & Malacria, S. (2019) · ACM International Conference on Interactive Surfaces and Spaces (ISS) · doi:10.1145/3343055.3359713 · Cited by 11
“Data collected for this work has been anonymized and is available to the community through our institution address 9 .”
BackgroundMethodSemiotic perspectives on interactive languages for life on the screen
de Souza, C. S. (2013) · Journal of Visual Languages & Computing · doi:10.1016/j.jvlc.2013.03.002 · Cited by 10
Self-citationAn application of mobility aids for the visually impaired
Raposo, N. O., Rios, H., Lima, D., et al. (2014) · International Conference on Mobile and Ubiquitous Multimedia (MUM) · doi:10.1145/2677972.2677991 · Cited by 10
“In this stage, experts tag the interactions recorded in videos second by second [25].”
BackgroundMethodInfluentialVirtual Assistants for End-User Development in the Internet of Things
Barricelli, B. R., Casiraghi, E., & Valtolina, S. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-24781-2_17 · Cited by 10
“This important use of natural language-based constructs on which VPAs are designed allows studying the interaction between humans and VPAs from a semiotic point of view, more specifically Computer Semiotics and Semiotic Engineering [12].”
BackgroundCorrêa, C. M., Freitas, G., Eberhardt, A. L. D. S., & Silveira, M. S. (2021) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3472301.3484334 · Cited by 10
“The communicability evaluation is a method based on observing a number of users’ experiences with an application to analyze and interpret communication breakdowns during the interaction with this application [5].”
MethodChinese User-Experience Design: An Initial Analysis
Marcus, A., & Baradit, S. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-20898-5_11 · Cited by 10
“In addition, Marcus [24], de Souza [5], and Brejcha [3], among others, have identified the use of semiotics to analyze UX design, and Marcus [17, 18], Sun [29], Brejcha [3], Kyriakoullis and Panayiotis [13], among others, have identified the relationship of culture to UX design.”
BackgroundAssessing the semiotic inspection method: the evaluators' perspective
Reis, S., & Prates, R. O. (2012) · Human Factors in Computing Systems · doi:10.5555/2393536.2393578 · Cited by 10
Cutting Edge Design or a Beginner’s Mistake? – A Semiotic Inspection of iOS7 Icon Design Changes
Stickel, C., Pohl, H.-M., & Milde, J.-T. (2014) · Lecture notes in computer science · doi:10.1007/978-3-319-07626-3_33 · Cited by 10
“Semiotic engineering is a theory within HCI, though it proposes a different view of HCI, defining it as a process of meta-communication between the system designer and the end-user through the means of the interface [2].”
BackgroundIntertextual semantics: A semantics for information design
Marcoux, Y., & Rizkallah, E. G. (2009) · Journal of the American Society for Information Science and Technology · doi:10.1002/asi.21134 · Cited by 11
“In the fields of HCI and information design, several theoretical frameworks have affinities with our approach; in particular, de Souza (2005a, 2005b; de Souza & Cypher, 2008) and, to a lesser degree, Norman (1998, 2004a, 2004b, 2005), Nardi and O’Day (1999), and McCarthy and Wright (2004).”
BackgroundMethodInfluentialYasuoka, M. (2015) · Computer Supported Cooperative Work (CSCW) · doi:10.1007/s10606-015-9229-2 · Cited by 10
“Schmidt and Wagner (2004) have shown that such coordinative work is carried out using complexes of interrelated, coordinative practice and artifacts, including time schedules, meeting memos and so forth.”
BackgroundCharting the Landscape of HCI Education in Brazil
Boscarioli, C., Silveira, M. S., Prates, R. O., Bim, S. A., & Barbosa, S. D. J. (2014) · Lecture notes in computer science · doi:10.1007/978-3-319-07233-3_17 · Cited by 10
Communicability in multicultural contexts: A study with the International Children’s Digital Library
de Souza, C. S., Laffon, R. F., & Leitão, C. F. (2008) · IFIP International Federation for Information Processing/IFIP · doi:10.1007/978-0-387-09678-0_12 · Cited by 10
“Among the tools we have used to this end is a qualitative method proposed by semiotic engineering: the communicability evaluation method, CEM [6, 18].”
BackgroundMethodInfluentialSelf-citationE-Learning Platforms and Lacking Motivation in Students: Concept of Adaptable UI for Online Courses
Ovesleová, H. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-20889-3_21 · Cited by 10
Alves, A. D. S., Ferreira, S. B. L., Veiga, V. S. D. O., et al. (2012) · Procedia Computer Science · doi:10.1016/j.procs.2012.10.027 · Cited by 10
“This communication is referred as metacommunication and its message is the metamessage [10].”
BackgroundMethodRaptis, D., Papachristos, E., Kjeldskov, J., Skov, M. B., & Avouris, N. M. (2013) · Behaviour and Information Technology · doi:10.1080/0144929x.2013.848239 · Cited by 10
A User Interface to Support Dialogue and Negotiation in Participatory Simulations
Vasconcelos, E., Briot, J.-P., Irving, M. D. A., et al. (2009) · Lecture notes in computer science · doi:10.1007/978-3-642-01991-3_10 · Cited by 10
“Designers must tell users what they mean by the artifact they have created, and users must try to respond to what they are being told [22].”
BackgroundWhat’s in a face? Making sense of tangible information systems in terms of Peircean semiotics
Beynon‐Davies, P. (2018) · European Journal of Information Systems · doi:10.1080/0960085x.2018.1435233 · Cited by 10
Exploring the Communication of Cultural Perspectives in Death-Related Interactive Systems
Leitão, C. F., Pereira, V. C., & Maciel, C. D. O. (2017) · doi:10.1145/3160504.3160527 · Cited by 10
Filho, J. C. D. S., Monteiro, I. T., & Jucá, P. M. (2019) · Universal Access in the Information Society · doi:10.1007/s10209-019-00674-x · Cited by 10
“The work of [20] presents MACteaching, an educational game developed for the Android platform, with the purpose of assisting the teaching of the Communicability Evaluation Method (CEM), which is a HCI method that seeks to evaluate the quality of use criteria known as communicability [21].”
MethodNorms-based simulation for personalized service provision
Bonacin, R., Baranauskas, M. C. C., Liu, K., et al. (2009) · Semiotica · doi:10.1515/semi.2009.055 · Cited by 10
Fostering consumer trust and purchase intention in B2C e-commerce
Pittayachawan, S. (2007) · RMIT Research Repository (RMIT University Library) · doi:10.13140/2.1.4258.6408 · Cited by 10
Attitudes, Meaning, Emotion and Motivation in Design for Behaviour ChangePreprint
Lockton, D. (2012) · SSRN Electronic Journal · doi:10.2139/ssrn.2123495 · Cited by 10
“This paper has avoided a treatment of semiotics, since although undoubtedly relevant to interaction design (e.g. de Souza, 2005), the terminology and approach used have made it di cult, in this author's eyes at least, to extract practically applicable insights for design that are not already…”
MethodThe representation of self in mediated interaction with computers
Monteiro, I. T., & de Souza, C. S. (2012) · Human Factors in Computing Systems · doi:10.5555/2393536.2393569 · Cited by 9
Self-citationModeling and Evaluating Personas with Software Explainability Requirements
Ramos, H., Fonseca, M., & Ponciano, L. (2021) · Communications in computer and information science · doi:10.1007/978-3-030-92325-9_11 · Cited by 9
“This area is interested in designing and evaluating interactive systems, considering the user, the interface, the interaction and the context of use [3, 13, 15].”
BackgroundAn educational simulation model derived from academic and industrial experiences
Peixoto, D. C. C., Resende, R. F., & Pádua, C. I. P. S. (2013) · 2022 IEEE Frontiers in Education Conference (FIE) · doi:10.1109/fie.2013.6684914 · Cited by 9
Interface affordances and social practices in online communication systems
Fragoso, S., Rebs, R. R., & Barth, D. L. (2012) · International Conference on Advanced Visual Interfaces (AVI) · doi:10.1145/2254556.2254569 · Cited by 10
“Even when considered as a dialogue between designers and users, interface design is mostly a one-way communication act, in which the interface conveys the designer's discourse about the system and about the user [5].”
BackgroundIntrodução à Teoria e Prática da Interação Humano Computador fundamentada na
Prates, R. O., Diniz, S., & Barbosa, J. (2007) · Cited by 9
Investigating the Applicability of the Semiotic Inspection Method to Collaborative Systems
Mattos, B. A. M., dos Santos, R. L., & Prates, R. O. (2009) · doi:10.1109/sbsc.2009.28 · Cited by 9
“O MIS é fundamentado na teoria da Engenharia Semiótica (EngSem) [6] e não foi proposto especificamente para sistemas colaborativos.”
BackgroundInfluentialIntermediated Semiotic Inspection Method
de Oliveira, É. R., & Prates, R. O. (2018) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3274192.3274221 · Cited by 9
“Assim, a interface é percebida como um artefato de metacomunicação indireta e unidirecional [12].”
BackgroundInfluentialDirectives of Communicability: Towards Better Communication through Software Models
Lopes, A., de Oliveira, E. C. C., Conte, T. U., & de Souza, C. S. (2019) · International Workshop on Cooperative and Human Aspects of Software Engineering (CHASE) · doi:10.1109/chase.2019.00019 · Cited by 9
Self-citationAn analysis of MoLIC's consolidation
de Carvalho, A. P., Pereira, F. H. S., Assunção, O. B., et al. (2019) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3357155.3358461 · Cited by 9
An Alternative Design Perspective for Technology Supporting Youngsters with Autism
Braz, P., David, V. F., Raposo, A. B., et al. (2014) · Lecture notes in computer science · doi:10.1007/978-3-319-07527-3_26 · Cited by 9
“Communication breakdowns occur when users cannot interpret, or they interpret in another way, the message sent by the designer [4].”
BackgroundMethodInfluentialSelf-citationSearching and Analysis of Interface and Visualization Metaphors
Lifschutz, V., Mihkail, O., Yu., A., et al. (2008) · InTech eBooks · doi:10.5772/5880 · Cited by 9
“, (Nadin, 1997), (de Souza, 2005.)”
de Oliveira, É. R., da Luz, L. C. S., & Prates, R. O. (2008) · Human Factors in Computing Systems · doi:10.5555/1497470.1497477 · Cited by 9
Avaliação da manas na identificação de problemas de impacto social: um estudo de caso
da Silva, R. F., & Prates, R. O. (2008) · Human Factors in Computing Systems · doi:10.5555/1497470.1497479 · Cited by 9
Composition of HCI evaluation methods for hybrid virtual environments
ALENCAR, M. F. C. D., Raposo, A. B., & Barbosa, S. D. J. (2011) · ACM Symposium on Applied Computing · doi:10.1145/1982185.1982457 · Cited by 9
“• Task-based Usage Scenarios • User Observation with Think-aloud protocol for CEM and Usability [4, 5, 6, 14]”
BackgroundMethodInfluentialExtending MoLIC for Collaborative Systems Design
de Souza, L. G., & Barbosa, S. D. J. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-20901-2_25 · Cited by 9
“Through the user interface, the designer must inform the user about the meaning of the constructed artifact, and the user is expected to understand and respond to it by interacting with the designer’s deputy [13].”
BackgroundSocial semiotic aspects of instagram social network
Mirsarraf, M. R., Shaïri, H. R., & Ahmadpanah, A. (2017) · doi:10.1109/inista.2017.8001204 · Cited by 9
Muaz, M. H., Islam, K. A., & Islam, M. N. (2020) · Springer series in design and innovation · doi:10.1007/978-3-030-61671-7_9 · Cited by 9
Morrison, A., Dagny Stuedahl, B., Mörtberg, C., Wagner, I., Liestøl, G., & Bratteteig, T. (2010) · Computer supported cooperative work · doi:10.1007/978-1-84996-223-0_3 · Cited by 12
“The importance of communication to digital design and of digital designing for communication has not been fully developed in research into 'interaction design', including that with a semiotic take on 'engineering' in HCI (de Souza 2005).”
BackgroundIdentifying Potential Social Impact of Collaborative Systems at Design Time
Barbosa, C. M. D. A., Prates, R. O., & de Souza, C. S. (2007) · Lecture notes in computer science · doi:10.1007/978-3-540-74796-3_6 · Cited by 9
“In this paper, we present Manas [3], a Semiotic Engineering [6] epistemic tool to support designers in representing and reflecting upon how users can or should communicate with each other (USU communication) through CoSys.”
BackgroundMethodInfluentialSelf-citationUsing Model Cards for ethical reflection on machine learning models: an interview-based study
Nunes, J. L., Barbosa, G. D. J., de Souza, C. S., & Barbosa, S. D. J. (2024) · Journal on Interactive Systems · doi:10.5753/jis.2024.3444 · Cited by 8
“Barbosa et al. [2021] offer an epistemic tool based on the Semiotic Engineering theory of human-computer interaction [De Souza, 2005; de Souza et al., 2016].”
MethodSelf-citation
Metadata
- Authors
- de Souza, C. S.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2005-02-11
- OpenAlex
- W2117812870
- Cited by
- 757
- References
- 0
- Citations by year
- 2026: 19 · 2025: 25 · 2024: 19 · 2023: 33 · 2022: 30 · 2021: 29 · 2020: 30 · 2019: 33 · 2018: 39 · 2017: 45 · 2016: 58 · 2015: 61 · 2014: 36 · 2013: 67 · 2012: 39
- FWCI
- 22.30
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- semiotic engineering, human-computer interaction theory, semiotics, designer-user communication, user-centered design, interface design, online help systems, customization, end-user programming
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