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The Semiotic Engineering of Human-Computer Interaction
Abstract
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on—but goes further than—the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs—rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.
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“If a representation (like a virtual exhibit) is intended to convey meaning, that meaning only truly exists when generated by a viewer, listener, or user [48].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
In the citing paper
“According to modeling theory, meaning lies not in the content itself but in how that content is understood by someone.”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
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“We will draw on concepts from different, but somehow contiguous, research areas: theory of new media [1], [4], [5], [6], semiotics of media [7], [8], semiotic engineering [9], [10], semiotic textology [11], [12], [13], textual semiotics [14], [15].”
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“Semiotic Engineering defines HCI as a human-human communication (i.e. user-designer interaction) through meta-communication via an interface (De Souza 2005).”
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“The message tells the users how to communicate with the system in order to accomplish a certain range of effects [de Souza, 2005].”
BackgroundUnderstanding the Semantics of Web Interface Signs: A Set of Ontological Principals
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“Semiotic Engineering (EngSem) is a Human-Computer Interaction (HCI) theory proposed by de Souza [4].”
BackgroundContribuições da engenharia semiótica para os métodos científicos de pesquisa em IHC
de Souza, C. S., & Leitão, C. F. (2008) · Human Factors in Computing Systems · doi:10.5555/1497470.1497535
Self-citationDetection of Repetitive Patterns in Action Sequences with Noise in Programming by Demonstration
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“We adopt the Semiotic Engineering approach [3] as our theoretical basis.”
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The semantic level in HMS design
May, M. (2010) · European Conference on Cognitive Ergonomics · doi:10.1145/1962300.1962316
“In recent years semiotics have already been applied to the analysis and design of Human-Computer Interaction (de Souza 2005) and to multimedia systems (Purchase and Nauman 2001, May and Petersen 2007, O'Neill 2009).”
Method
Metadata
- Authors
- de Souza, C. S.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2005-02-11
- OpenAlex
- W2117812870
- Cited by
- 757
- References
- 0
- Citations by year
- 2026: 19 · 2025: 25 · 2024: 19 · 2023: 33 · 2022: 30 · 2021: 29 · 2020: 30 · 2019: 33 · 2018: 39 · 2017: 45 · 2016: 58 · 2015: 61 · 2014: 36 · 2013: 67 · 2012: 39
- FWCI
- 22.30
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- semiotic engineering, human-computer interaction theory, semiotics, designer-user communication, user-centered design, interface design, online help systems, customization, end-user programming
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