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The Semiotic Engineering of Human-Computer Interaction
Abstract
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on—but goes further than—the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs—rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.
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“If a representation (like a virtual exhibit) is intended to convey meaning, that meaning only truly exists when generated by a viewer, listener, or user [48].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
In the citing paper
“According to modeling theory, meaning lies not in the content itself but in how that content is understood by someone.”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
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Items 401–500 of 756
da Silva, E. J., & Ziviani, H. E. (2018) · doi:10.5753/ihc.2018.4210 · Cited by 3
“O programa da disciplina segue basicamente o conteúdo do livro Interação Humano-Computador [4], com mais ênfase nos métodos de design e avaliação propostos pela Engenharia Semiótica [2].”
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A Conceptual Framework for Conversational APIs
BASTOS, J. A. D. M., de Mello, R., & Garcia, A. (2020) · doi:10.1145/3422392.3422425 · Cited by 3
“A Engenharia Semiótica [5] é uma teoria de Interação Humano Computador (IHC) que foi construída com base na semiótica [9], um campo da linguística voltada para o estudo dos signos, significados e processos de significação.”
BackgroundInfluentialA conceptual model for HCI design cases
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Estratégias de comunicação do Consentimento Informado e rastros de Padrões Obscuros no Instagram
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“Fundamentado na Engenharia Semiótica [de Souza 2005], o MIS avalia a comunicabilidade de um sistema interativo por meio da inspeção [de Souza et al. 2010] da metacomunicação do designer codificada na interface [Barbosa and Silva 2010].”
BackgroundAvaliação do uso da manas como ferramenta epistêmica no projeto de sistemas colaborativos
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pBOL: An Idea Filtering Method Based on Negative Multi-Voting and Pareto AggregationPreprint
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Self-citationGoing back and forth in metacommunication threads
Monteiro, I. T., Tolmasquim, E. T., & de Souza, C. S. (2013) · Human Factors in Computing Systems · doi:10.5555/2577101.2577124 · Cited by 2
Self-citationCharacterizing Intercultural Encounters in Human-Computer Interaction
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Self-citationCommunicability evaluation in systems created by designer-users
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“uma avaliação da qualidade da comunicação, utilizando o conceito de comunicabilidade, definida como a capacidade da interface de comunicar ao usuário a lógica do design [3].”
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da Silva, J. C. R., de Oliveira, É. R., & Barbosa, G. A. R. (2015) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3148456.3148482 · Cited by 2
“A metodologia adotada para realização do trabalho foi de caráter qualitativo e consistiu em aplicar o Método de Inspeção Semiótica (MIS) [4][5][6] para identificar e apresentar as estratégias de gamificação propostas pelo projetista de interface da aplicação.”
BackgroundInfluentialCorrêa, C. M., & Silveira, M. S. (2022) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3554364.3559137 · Cited by 2
“To support our investigation we also adopted the Semiotic Engineering perspective over EUD activities [27].”
BackgroundInfluentialEvolving SPIDe Towards the Integration of Requirements Elicitation in Interaction Design
Rosa, J. C. S., do Rêgo, B. B., Garrido, F. A., Valente, P. D., Nunes, N., & Matos, E. D. S. (2023) · Journal of the Brazilian Computer Society · doi:10.5753/jbcs.2023.3132 · Cited by 2
“[De Souza, 2005, p. 25].”
BackgroundMethodInfluentialOn the Support for Designing a Conversational Software API: An Action Research Study
BASTOS, J. A. D. M., de Mello, R., & Garcia, A. (2023) · Brazilian Symposium on Software Engineering · doi:10.1145/3613372.3613400 · Cited by 2
“However, these works commonly lack in addressing communicability [8].”
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Matos, E. D. S., Zabot, D., Garrido, F. A., et al. (2023) · doi:10.1145/3638067.3638118 · Cited by 2
“This is achieved by using participatory design techniques associated with the theoretical and conceptual foundations of Semiotic Engineering, a theory of human-computer interaction where interaction is a communicative process between designers and users, mediated by the interface [5].”
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dos Santos, I. M., de Abreu, V. A. C., & Mota, M. P. (2024) · Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC) · doi:10.5753/ihc_estendido.2024.242080 · Cited by 2
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Campos, A. E. S., & Zaina, L. A. M. (2024) · doi:10.1145/3702038.3702087 · Cited by 2
“Essa comunicação ocorre indiretamente por meio da interface do sistema, como uma meta-mensagem transmitida pelo projetista, bem como diretamente na interação usuário-sistema [9].”
Halvorsrud, R., Melby, L. M. H., Gjermestad, K., Bogale, B., & Solem, I. K. L. (2025) · Health Expectations · doi:10.1111/hex.70211 · Cited by 2
Communicating Ethical Considerations in Generative AI Systems
Comes, L., Silveira, J. C. S., Martins, H. C., Lana, C. A., & Villela, M. L. B. (2025) · Simpósio Brasileiro de Fatores Humanos em Sistemas Computacionais (IHC) · doi:10.5753/ihc.2025.10939 · Cited by 3
“…this communication between designers and users, Semiotic Engineering defnes the property of communicability , which refers to the system’s ability to transmit, effciently and effectively, the designer’s communicative intentions and the interaction principles that guided the project [De Souza 2005].”
Multimedia, Scientific Information, and Visualization for Information Systems and Metrics
Cipolla-Ficarra, F. V. (2017) · Advances in human and social aspects of technology book series · doi:10.4018/978-1-5225-3437-2.ch003 · Cited by 2
Cardoso, M., & Silveira, M. S. (2020) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3424953.3426634 · Cited by 2
“php/wie/article/view/2001 [7] Clarisse Sieckenius De Souza.”
BackgroundInfluentialO problema da explicação em Inteligência Artificial: considerações a partir da semiótica
Carbonera, J. L., Gonçalves, B., & de Souza, C. S. (2018) · TECCOGS Revista Digital de Tecnologias Cognitivas · doi:10.23925/1984-3585.2018i17p59-75 · Cited by 2
Self-citationGuimarães, C., Antunes, D. R., García, L. S., & Fernandes, S. D. F. (2013) · Communications in computer and information science · doi:10.1007/978-3-642-35879-1_33 · Cited by 2
“A KC tool, an intellectual artifact [7], was developed, with Libras as its primary language of interaction, based on the PSL model, to be used as mediator during the collaborative cultivation of the CP.”
BackgroundMethodTrindade, D. D. F. G., Guimarães, C., Antunes, D. R., et al. (2013) · Communications in computer and information science · doi:10.1007/978-3-642-35879-1_24 · Cited by 2
“According to de Souza [29] the intention of the language user and the resulting effects of the language have a considerable degree of relevance to communication.”
BackgroundSemiotic Design of a Hypermedia for Cultural Heritage
Roberto, V., & Toppano, E. (2009) · Lecture notes in computer science · doi:10.1007/978-3-642-04146-4_46 · Cited by 2
“Nadin [12] has analyzed computer interfaces; De Souza [15] has argued that Semiotics provides general and”
BackgroundMISTool: um ambiente colaborativo de apoio ao Método de Inspeção Semiótica
de Jesus, A. M., & da Silva, E. J. (2010) · Human Factors in Computing Systems · doi:10.5555/1999593.1999622 · Cited by 2
Analysis of Breakdowns in Menu-Based Interaction Based on Information Scent Model
Horiguchi, Y., Nakanishi, H., Sawaragi, T., et al. (2009) · Lecture notes in computer science · doi:10.1007/978-3-642-02574-7_49 · Cited by 2
“In accordance with de Souza’s method [2], problematic portions of user-artifact interaction were tagged with one or more virtual “utterances” of the users corresponding to the categories of communicative breakdowns such as • “What's this?” — the user is being unable to interpret what a certain interface element means,…”
BackgroundMethodInfluentialFacilitating Communication with Open Learner Models: A Semiotic Engineering Perspective
Reimann, P., & Bull, S. (2011) · Lecture notes in computer science · doi:10.1007/978-3-642-21869-9_92 · Cited by 2
“Taking such a semiotic perspective (adopting Peirce's [3] notion of signs as anything that stands for something else, to somebody, in some respect or capacity) directs our attention to the fact that OLMs are dependent on interpretation and that they, like any sign system, may have very different valid meanings, that t…”
A user-interface environment solution for an online educational Chess server
Picussa, J., García, L. S., Bueno, J., et al. (2008) · International Conference on Research Challenges in Information Science (RCIS) · doi:10.1109/rcis.2008.4632106 · Cited by 2
“Departing from the initial hypothesis problem that learners have difficulty getting motivated to fully enjoy Chess environments – which is so often mentioned in the computer-based Chess community –, we strived to find a theoretical basis in Human-Computer Interaction and particularly in Semiotics Engineering to develo…”
BackgroundContribuições da MoLIC para a reflexão sobre o conteúdo do sistema de ajuda
Netto, O. A. M., Silveira, M. S., & Barbosa, S. D. J. (2006) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/1298023.1298039 · Cited by 2
Towards Independent Assisted Living: The Application of Intelligent Context-Aware Systems
Moore, P. T., Evans, C., & Tadros, G. (2013) · International Conference on Advanced Information Networking and Applications Workshops (WAINA) · doi:10.1109/waina.2013.49 · Cited by 2
“A comprehensive discussion on fuzzy system design principles can be found in [29] where a number of classes of decision problem are identified and discussed.”
BackgroundMarcoux, Y., & Rizkallah, E. G. (2007) · ACM International Conference on Design of Communication (SIGDOC) · doi:10.1145/1297144.1297173 · Cited by 2
“[3] De Souza, C. S.”
MethodInfluentialRhetorical evaluation of user interfaces
Sosa-Tzec, O., & Siegel, M. (2014) · doi:10.1145/2639189.2641209 · Cited by 2
“In this sense, inspecting the apparent function is similar to other approaches, wherein the components and interactions are analyzed together as a means to comprehend their impact on the user at the moment of interacting with the system (e.g., [2] and [9]).”
BackgroundMethodAlves, A. D. S., Ferreira, S. B. L., de Oliveira, V. S., et al. (2012) · Human Factors in Computing Systems · doi:10.5555/2393536.2393539 · Cited by 2
Semiotic Differences of Macintosh Os X & Microsoft Windows 7 Based on Metaphors and Interpretation
Abdulhassan, R. S., Masood, M., & Al‐Samarraie, H. (2011) · International Conference on Intelligent Systems, Modelling and Simulation · doi:10.1109/isms.2011.41 · Cited by 2
“As stated in [2] defines Semiotic Engineering as a theory which embraces the challenge proposes a different model of HCI, compared Cognitive Engineering and UCD models on one direction, and holds the user-system dialog models on the other.”
BackgroundThe issues of adopting simulation games in software engineering classes
Peixoto, D. C. C., Resende, R. F., & Pádua, C. I. P. S. (2015) · 2022 IEEE Frontiers in Education Conference (FIE) · doi:10.1109/fie.2015.7344071 · Cited by 2
“The Semiotic Inspection Method [38], [39] has been proposed within the Semiotic Engineering theoretical framework.”
BackgroundMethodAvaliação da UFMG Virtual na visão de alunos surdos sob a ótica da Engenharia Semiótica
Souza, L. D., de Oliveira, É. R., Dias, R., et al. (2015) · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação · doi:10.5753/cbie.sbie.2015.857 · Cited by 2
FAVIHC - framework de avaliação da interação Humano Computador, estudo de caso na televisão digital
Schilling, A., & Furtado, E. S. (2010) · Human Factors in Computing Systems · doi:10.5555/1999593.1999603 · Cited by 2
Semiotic Engineering — A New Paradigm for Designing Interactive Systems
de Souza, C. S. (2006) · IFIP International Federation for Information Processing/IFIP · doi:10.1007/978-0-387-34732-5_21 · Cited by 2
“Hence, it has its own ontology, from which specific models and methods to support design and evaluation can be derived [1,9].”
MethodSelf-citationAffordances as possible actions: elements for a semiotic approach
Morgagni, S. (2012) · RUC (Universidade Da Coruña) · Cited by 2
Supporting Peer Help in Collaborative Learning Environments: A Discussion Based on Two Case Studies
Müller, L., Leite, L. L., & Silveira, M. S. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-26148-5_5 · Cited by 2
“1 Communicability expressions [6] are associated to users’ communication breakdowns,”
BackgroundDialogismo: a idéia de gênero discursivo aplicada ao desenvolvimento de software educativo
Peres, F. M. D. A., & Meira, L. R. D. L. (2008) · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação · doi:10.5753/cbie.sbie.2008.249-258 · Cited by 2
“Outros estudos, propostos como uma teoria em IHC, apontam para modelos eficientes de design, como a Engenharia Semiótica (De Souza, 1993; 2005).”
BackgroundSantos, M. C. F., & Monteiro, S. D. (2016) · Informação & Informação · doi:10.5433/1981-8920.2016v21n1p80 · Cited by 2
Elderly's Comprehension on Facebook
Sacramento, C., & Ferreira, S. B. L. (2016) · International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion (DSAI) · doi:10.1145/3019943.3019989 · Cited by 2
“Signs are anything used by a person to say something, can be words, images, sounds, etc. [25].”
BackgroundMethodMeaning in the Age of Big Data
Nadin, M. (2018) · Advances in multimedia and interactive technologies book series · doi:10.4018/978-1-5225-5622-0.ch006 · Cited by 4
Cross-cultural human-computer interaction and user experience design: a semiotic perspective
Bedolla, M. (2018) · Ergonomics · doi:10.1080/00140139.2018.1441954 · Cited by 2
“Brejcha’s views reflect DeSouza’s (2005) concept of user-centred approach that encourages designers to communicate”
BackgroundHuman-Computer Interaction Communicability Evaluation Method Applied to Bioinformatics
Esteves, G., da Silva, W. M. C., Walter, M. E. M. T., et al. (2018) · Advances in intelligent systems and computing · doi:10.1007/978-3-319-77712-2_95 · Cited by 2
CoRgI: Cognitive Reasoning Interface
Segura, V., Ferreira, J. J., Fucs, A., Moreno, M. F., de Paula, R., & Cerqueira, R. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-91244-8_32 · Cited by 2
de Souza, C. S. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-29387-1_1 · Cited by 2
Self-citationPryMeVis: Uma ferramenta para Modelagem de Design de Privacidade
Villela, M. L. B., Ferreira, L. S., Barros, D. A. D. F., Prates, R. O., & de Melo-Minardi, R. C. (2016) · Simpósio Brasileiro de Sistemas Colaborativos (SBSC) · doi:10.5753/sbsc.2016.9489 · Cited by 2
“…privaci2Ferramenta que apoia o designer em sua reflexão sobre o design que está sendo feito, ajudando-o a obter novo conhecimento ou habilidades [de Souza 2005]. dade a serem considerados no design de RSOs, modelos conceituais são propostos, como o de [Romero et al. 2013] e o de [Epstein et al.…”
BackgroundThe Internet Generation and the Posthumous Interaction
Pereira, V. C., & Maciel, C. D. O. (2013) · Human-computer interaction series · doi:10.1007/978-3-319-01631-3_4 · Cited by 2
BASTOS, J. A. D. M., de Mello, R., & Garcia, A. (2020) · doi:10.1145/3422392.3422468 · Cited by 2
“Primeiramente, apresentamos o conceito de Engenharia Semiótica.”
BackgroundMethodInfluentialO Navegar Impreciso – A Privacidade no Facebook Vivenciada por seus Usuários
Pereira, M., Villela, M. L. B., Rocha, E. C. D. F., et al. (2013) · doi:10.5753/sbsi.2013.5681 · Cited by 2
“A Engenharia Semiótica (de Souza, 2005) entende a interface de um sistema interativo como sendo uma comunicação do projetista do sistema para os seus usuários.”
BackgroundHuman Body Interaction From the Imaginary to Contemporaneity. Anticipation Design Processes
Zannoni, M., Sicklinger, A., & Pezzi, M. (2021) · DIID · doi:10.30682/diid7421a · Cited by 2
Multi-level Communicability Evaluation of a Prototyping Tool
Segura, V., Simões, F. P., Sotero, G., et al. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-39232-0_50 · Cited by 2
Avaliação de um jogo digital para alfabetização de crianças surdas
Meira, R., Zabot, D., & Matos, E. D. S. (2021) · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação · doi:10.5753/sbie.2021.218556 · Cited by 2
“…desse público ao diminuir a distância cultural entre designers e o público-alvo, aumentando, assim, a efetividade da metacomunicação da interface [De Souza 2005], por meio de processos de design em que as vozes dos usuários sejam ativamente consideradas e suas necessidades e desejos…”
BackgroundGarrido, F. A., do Rêgo, B. B., & Matos, E. D. S. (2021) · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação · doi:10.5753/sbie.2021.217573 · Cited by 2
“A Engenharia Semiótica (EngSem) é uma teoria explicativa de Interação Humano-Computador (IHC) [De Souza 2005].”
BackgroundMethodInfluentialCairns, P. A., & Blythe, M. (2009) · Chapman & Hall/CRC eBooks · doi:10.1201/9781420090437-c3 · Cited by 2
Estendendo a IHC para HInt à Luz da Engenharia Semiótica
Barbosa, G. A. R., & Prates, R. O. (2022) · doi:10.5753/ihc_estendido.2022.226191 · Cited by 2
“Existem trabalhos na literatura que focam em analisar a aplicabilidade, adaptar e/ou estender os conceitos e métodos da EngSem para diferentes tipos de tecnologias, contextos ou domı́nios (e.g. [de Souza 2005][Oliveira et al. 2008][Maués and Barbosa 2013][Chagas et al. 2019]).”
BackgroundMethodInfluentialA INTERAÇÃO NO GERENCIADOR DE CONTEÚDO WORDPRESS SOB UMA PERSPECTIVA DA ENGENHARIA SEMIÓTICA
Sandim, D. G., & Rodrigues, R. F. E. (2022) · CASA Cadernos de Semiótica Aplicada · doi:10.21709/casa.v15i1.10904 · Cited by 2
TriSigEM: Un modelo semiótico para la evaluación de interfaces gráficas de usuario de apps
Bolaños, E. P. Q., & Gallardo-López, L. (2023) · Zincografía · doi:10.32870/zcr.v7i14.204 · Cited by 2
Zacarias, R. O., Gonçalves, R. F., & dos Santos, R. P. (2023) · doi:10.5753/waihcws.2023.233745 · Cited by 2
A Case Study with a Riverside Community to Improve Apps Instant Payments Access
Teran, L. A., Silva, A. T. D. A., Carvalho, C., et al. (2023) · doi:10.1145/3638067.3638090 · Cited by 2
“This is defined as the possibility of the designer transmitting a message to the user through the software without interruptions in communication [10].”
BackgroundMethodInfluentialSelf-citationAgner, L., Renzi, A. B., Viegas, N., et al. (2015) · Lecture notes in computer science · doi:10.1007/978-3-319-20898-5_38 · Cited by 2
“As affordances need to be perceived by users, we can conclude that there is a communicability issue [3] [4] [17].”
BackgroundMethodInfluentialValdestilhas, A., Scherp, A., & Marcotti, P. (2013) · International Conference on Computational Science and Its Applications · doi:10.1109/iccsa.2013.45 · Cited by 2
“According De Souza [3], it is largely agreed that usability and user interface design emphasize behavior and presentation of interface elements rather than their meaning, a typical case in which a semiotic approach would positively intervene.”
BackgroundSMART: uma ferramenta de apoio a projetos de sistemas colaborativos com foco em impactos sociais
da Silva, R. F., Salles, V. J., & Prates, R. O. (2010) · doi:10.5555/1999593.1999632 · Cited by 2
de Souza, C. S., Cerqueira, R., Afonso, L. M., et al. (2016) · Springer eBooks · doi:10.1007/978-3-319-42831-4_3 · Cited by 2
Self-citationTechnology for knowledge crossover: A tool for a sustainable paper industry
Faber, N. R., Peters, K., & Jorna, R. J. J. M. (2006) · University of Groningen research database (University of Groningen / Centre for Information Technology) · Cited by 2
The Role of Semiotics and Pictorial Metaphor in Web Interface Design
Mirsarraf, M. R., Ahmadpanah, A., Shaïri, H. R., et al. (2018) · International Journal of Arts · Cited by 2
Design of Graphical User Interfaces to Implement New Features in an ATM System of a Financial Bank
Meléndez, R., & Paz, F. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-91803-7_18 · Cited by 2
Exploring how expert and novice evaluators perceive G4H to consolidate heuristic evaluation
Filho, J. C. D. S., Sampaio, A. L., Monteiro, I. T., et al. (2019) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3357155.3358469 · Cited by 2
“MACteaching [19] was developed for the Android platform, to support the teaching of Communicability Evaluation Method (CEM), a Semiotic Engineering method for evaluating software communicability [3].”
MethodSemiotics Applied to Human-Robot Interaction in Welding Processes
Baldez, P., Schot, M., Espíndola, D. B., et al. (2019) · Latin American Robotics Symposium, Brazilian Symposium on Robotics and Workshop on Robotics in Education (LARS/SBR/WRE) · doi:10.1109/lars-sbr-wre48964.2019.00054 · Cited by 2
“As for the scientific matters, they have a focus directed on generating knowledge advancements, contributing for one or more of the following goals [5]:”
BackgroundMethodVillar, N. (2007) · Lancaster EPrints (Lancaster University) · Cited by 2
Valk, D. L. L. (2015) · TU/e Research Portal · Cited by 2
METACOMMUNICATION AND APPROPRIATION IN THE DESIGN OF THE INTERACTIVE INTERNET OF THINGS
Chagas, B. A. (2020) · doi:10.17771/pucrio.acad.50190 · Cited by 2
Brazilian Institute for Web Science Research
Maculan, N., Silva, E. D. S. E., Xexeo, G. B., et al. (2009) · Cited by 2
McGee, K. (2011) · Artificial Intelligence · doi:10.1016/j.artint.2010.11.023 · Cited by 2
Les procédés algorithmiques au prisme des approches sémiotiques
Caccamo, E., & Richert, F. (2022) · Cygne noir · doi:10.7202/1089327ar · Cited by 1
“Tous domaines confondus, plusieurs travaux en sémiotique portent plus largement sur les interfaces humain-machine 13 , sur l’analyse du langage assisté par ordinateur 14 , sur la visualisation de données numériques (ou datavisualisation 15 ), sur l’énonciation, la syntaxe et la rhétorique des…”
Reflections on the Applicability of the Semiotic Engineering Ontology Extended to the HInt Paradigm
Barbosa, G. A. R., & Prates, R. O. (2024) · doi:10.1145/3702038.3702104 · Cited by 1
“Con-tudo, existem trabalhos que estenderam os conceitos e métodos da EngSem para: (1) contextos/domínios de uso distintos ou (2) dife-rentes tipos de tecnologias e, além disto, investigaram e discutiram a aplicabilidade dessas extensões [10, 11, 15–17, 20, 22, 27, 28, 33].”
InfluentialUSE PLAIN LANGUAGE AND UNLOCK EFFICIENCY IN AUTOMATIC TRANSLATION TO LIBRAS BY AVATARS
Silva, A. L. D. C., Ferreira, S. B. L., de Sá, T. M., et al. (2024) · doi:10.1145/3702038.3702111 · Cited by 1
Actividade e comunicação: o sujeito perante os media
Damásio, M. J. (2006) · Portuguese National Funding Agency for Science, Research and Technology (RCAAP Project by FCT) · Cited by 1
Alves, A. D. S., Ferreira, S. B. L., Veiga, V. S. D. O., et al. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-39191-0_69 · Cited by 1
A Critical Analysis of the Semiotic Engineering Evaluation Methods
Bim, S. A. (2007) · Lecture notes in computer science · doi:10.1007/978-3-540-74800-7_62 · Cited by 1
Cardoso, R. P. L., Furtado, M. E. S., & Neto, H. B. (2013) · RENOTE · doi:10.22456/1679-1916.41618 · Cited by 1
A Vocabulary to Access Users’ Cultural Perspectives in Human-Computer Interaction
Ferreira, C., Salgado, L. C. D. C., & de Souza, C. S. (2013) · Lecture notes in computer science · doi:10.1007/978-3-642-40498-6_24 · Cited by 1
“Cultural Viewpoint Metaphors (CVM) are a semiotic engineering [2] tool to support reasoning and decision-making about intercultural experience dimensions in HCI design.”
Self-citationConsiderações sobre Aplicação do Método de Avaliação de Comunicabilidade ao domínio educacional
de Oliveira, É. R., Prates, R. O., & Werneck, G. A. M. (2010) · doi:10.5555/1999593.1999599 · Cited by 1
Games Design Principles for Improving Social Web Applications
Loreto, I. D. (2009) · Lecture notes in computer science · doi:10.1007/978-3-642-02583-9_32 · Cited by 1
A Smart Proofreader for All Natural Languages: Achieving Semantic Understanding by Majority Vote
Olsen, K. A. (2012) · ISRN Artificial Intelligence · doi:10.5402/2012/918362 · Cited by 1
de Souza, C. S. (2011) · Journal of Visual Languages & Computing · doi:10.1016/j.jvlc.2011.11.008 · Cited by 1
“However, further layers and sources of communication in e-documents – which de Souza [8] would characterize as metacommunication between software designers and software users – were not yet fully explored.”
BackgroundSelf-citationUm Esquema de Sincronismo para Ambientes Virtuais de Ensino e Aprendizagem
Ferreira, R., & Castro, A. N. D. (2013) · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação · doi:10.5753/cbie.sbie.2013.113 · Cited by 1
Avaliação da proposta de um modelo de sistema de ajuda print para a UFMG Virtual
Capelão, L., Prates, R. O., Freitas, L., et al. (2013) · Anais do ... Simpósio Brasileiro de Informática na Educação/Anais do Simpósio Brasileiro de Informática na Educação · doi:10.5753/cbie.sbie.2013.768 · Cited by 1
“Um sistema que apresenta boa comunicabilidade, deve ser capaz de transmitir a intenção do designer através de sua interface [de Souza, 2005].”
BackgroundModeling the Interaction with MoLIC
Mena, C., Rusu, C., & Roncagliolo, S. (2009) · International Conference on Information Technology: New Generations · doi:10.1109/itng.2009.180 · Cited by 1
“MoLIC reflects the semiotic engineering point of view on the interaction design [1], [3], [4].”
BackgroundRealistic prototyping of interfaces using multiple devices: a case study
Sangiorgi, U. B., Kieffer, S., & Vanderdonckt, J. M. (2014) · Human Factors in Computing Systems · Cited by 1
Metadata
- Authors
- de Souza, C. S.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2005-02-11
- OpenAlex
- W2117812870
- Cited by
- 757
- References
- 0
- Citations by year
- 2026: 19 · 2025: 25 · 2024: 19 · 2023: 33 · 2022: 30 · 2021: 29 · 2020: 30 · 2019: 33 · 2018: 39 · 2017: 45 · 2016: 58 · 2015: 61 · 2014: 36 · 2013: 67 · 2012: 39
- FWCI
- 22.30
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- semiotic engineering, human-computer interaction theory, semiotics, designer-user communication, user-centered design, interface design, online help systems, customization, end-user programming
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