Cited by 193Virtual Reality Applications and ImpactsSubstance Abuse Treatment and OutcomesSimulation and Modeling Applications

Assessing reactivity to virtual reality alcohol based cues

Bordnick, Patrick S., Traylor, Amy, Copp, Hilary L., Graap, Ken M., Carter, Brian, Ferrer, Mirtha, Walton, Alicia P.·2008·Addictive Behaviors

Abstract

The use of virtual reality (VR) programs in behavioral science research has been gaining prominence over the past several years. In the field of substance abuse, VR cue reactivity programs have been successfully tested for feasibility in nicotine and cocaine dependent samples. Seeking to expand VR applications in alcohol cue research, a novel VR alcohol cue reactivity assessment system incorporating visual, auditory, and olfactory stimuli was developed and tested. In a controlled trial, 40 non-treatment-seeking drinkers with alcohol use disorders were exposed to VR alcohol cue environments. Subjective craving, attention to alcohol cues, and level of presence (realism of experience) in VR were assessed across the environments. Overall, subjective craving for alcohol increased across the VR alcohol-related cue environments versus VR neutral cue environments. Participants reported high levels of presence in VR, indicating that the environments were perceived as realistic and compelling. These initial findings support the use of VR based cue reactivity environments for use in alcohol cue-based treatment and research.

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Crossref · 10.1016/j.addbeh.2007.12.010

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Authors
Bordnick, P. S., Traylor, A., Copp, H. L., Graap, K. M., Carter, B., Ferrer, M., & Walton, A. P.
Affiliations
  • University of Houston (US)
  • The University of Texas MD Anderson Cancer Center (US)
  • Miami University (US)
  • Emory University (US)
  • University of Georgia (US)
Corresponding author
Bordnick, Patrick S.
Venue
Addictive Behaviors
Publisher
Elsevier BV
Published
2008-06
Volume
33
Issue
6
Pages
743-756
ISSN
0306-4603 (ISSN-L)
OpenAlex
W2062835831
Cited by
193
References
47
Citations by year
2026: 8 · 2025: 10 · 2024: 17 · 2023: 10 · 2022: 12 · 2021: 18 · 2020: 6 · 2019: 22 · 2018: 9 · 2017: 7 · 2016: 3 · 2015: 9 · 2014: 11 · 2013: 11 · 2012: 11
FWCI
22.64
Type
journal article
Language
en
Open access
closed
Locations
  • Addictive Behaviors (publishedVersion)
  • PubMed (publishedVersion)
Funders
  • National Institutes of Health (1r41aa014312-01a1)
  • National Institute on Alcohol Abuse and Alcoholism (1R41 AA014312-01, 1R41 AA0114312-01)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
  • Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
Keywords
virtual reality, alcohol cue reactivity, alcohol craving, alcoholism, olfactory cues, multisensory cues, presence
MeSH terms
Adult, Alcoholism, Analysis of Variance, Arousal, Attention, Cues, Female, Humans, Male, Middle Aged, Smell, User-Computer Interface

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