Assessing reactivity to virtual reality alcohol based cues
Abstract
The use of virtual reality (VR) programs in behavioral science research has been gaining prominence over the past several years. In the field of substance abuse, VR cue reactivity programs have been successfully tested for feasibility in nicotine and cocaine dependent samples. Seeking to expand VR applications in alcohol cue research, a novel VR alcohol cue reactivity assessment system incorporating visual, auditory, and olfactory stimuli was developed and tested. In a controlled trial, 40 non-treatment-seeking drinkers with alcohol use disorders were exposed to VR alcohol cue environments. Subjective craving, attention to alcohol cues, and level of presence (realism of experience) in VR were assessed across the environments. Overall, subjective craving for alcohol increased across the VR alcohol-related cue environments versus VR neutral cue environments. Participants reported high levels of presence in VR, indicating that the environments were perceived as realistic and compelling. These initial findings support the use of VR based cue reactivity environments for use in alcohol cue-based treatment and research.
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Bordnick et al. found that alcohol cues in virtual environments evoked higher subjective craving in alcoholics than neutral cues, and patients paid more attention to alcohol cues.
“Bordnick et al. (18) found that alcohol cues VE evoked higher subjective craving in alcoholics than neutral cues VE, and patients paid more attention to the alcohol cues.”
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- Authors
- Bordnick, P. S., Traylor, A., Copp, H. L., Graap, K. M., Carter, B., Ferrer, M., & Walton, A. P.
- Affiliations
- University of Houston (US)
- The University of Texas MD Anderson Cancer Center (US)
- Miami University (US)
- Emory University (US)
- University of Georgia (US)
- Corresponding author
- Bordnick, Patrick S.
- Venue
- Addictive Behaviors
- Publisher
- Elsevier BV
- Published
- 2008-06
- Volume
- 33
- Issue
- 6
- Pages
- 743-756
- ISSN
- 0306-4603 (ISSN-L)
- OpenAlex
- W2062835831
- Cited by
- 193
- References
- 47
- Citations by year
- 2026: 8 · 2025: 10 · 2024: 17 · 2023: 10 · 2022: 12 · 2021: 18 · 2020: 6 · 2019: 22 · 2018: 9 · 2017: 7 · 2016: 3 · 2015: 9 · 2014: 11 · 2013: 11 · 2012: 11
- FWCI
- 22.64
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Addictive Behaviors (publishedVersion)
- PubMed (publishedVersion)
- Funders
- National Institutes of Health (1r41aa014312-01a1)
- National Institute on Alcohol Abuse and Alcoholism (1R41 AA014312-01, 1R41 AA0114312-01)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Keywords
- virtual reality, alcohol cue reactivity, alcohol craving, alcoholism, olfactory cues, multisensory cues, presence
- MeSH terms
- Adult, Alcoholism, Analysis of Variance, Arousal, Attention, Cues, Female, Humans, Male, Middle Aged, Smell, User-Computer Interface
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