Cited by 188Substance Abuse Treatment and OutcomesVirtual Reality Applications and ImpactsNeurotransmitter Receptor Influence on Behavior

The use of virtual reality in craving assessment and cue-exposure therapy in substance use disorders

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Hone-Blanchet, Antoine, Wensing, Tobias, Fecteau, Shirley·2014·Frontiers in Human Neuroscience

Abstract

Craving is recognized as an important diagnosis criterion for substance use disorders (SUDs) and a predictive factor of relapse. Various methods to study craving exist; however, suppressing craving to successfully promote abstinence remains an unmet clinical need in SUDs. One reason is that social and environmental contexts recalling drug and alcohol consumption in the everyday life of patients suffering from SUDs often initiate craving and provoke relapse. Current behavioral therapies for SUDs use the cue-exposure approach to suppress salience of social and environmental contexts that may induce craving. They facilitate learning and cognitive reinforcement of new behavior and entrain craving suppression in the presence of cues related to drug and alcohol consumption. Unfortunately, craving often overweighs behavioral training especially in real social and environmental contexts with peer pressure encouraging the use of substance, such as parties and bars. In this perspective, virtual reality (VR) is gaining interest in the development of cue-reactivity paradigms and practices new skills in treatment. VR enhances ecological validity of traditional craving-induction measurement. In this review, we discuss results from (1) studies using VR and alternative virtual agents in the induction of craving and (2) studies combining cue-exposure therapy with VR in the promotion of abstinence from drugs and alcohol use. They used virtual environments, displaying alcohol and drugs to SUD patients. Moreover, some environments included avatars. Hence, some studies have focused on the social interactions that are associated with drug-seeking behaviors and peer pressure. Findings indicate that VR can successfully increase craving. Studies combining cue-exposure therapy with virtual environment, however, reported mitigated success so far.

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Crossref · 10.3389/fnhum.2014.00844

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  • VRET provides immersive three-dimensional environments and social interactions similar to the real world, and treats diseases in a novel and attractive way.

    “VRET provides some immersive three-dimensional environments and social interactions similar to the real world, and it treats diseases in a novel and attractive way (17).”

    From The efficacy of virtual reality exposure therapy for the treatment of alcohol use disorder among adult males: a randomized controlled trial comparing with acceptance and commitment therapy and treatment as usual (2023) · cites this paper as [17]

    The Introduction describes VR as reconstructing environments and characters that allow social immersion and interaction; the Data Review discusses three-dimensional cues. But the paper concerns mainly substance use disorders, describes VR as a potential treatment tool, and reports mixed results for VR cue-exposure therapy. The General Discussion says VR may be more desirable in some clinical settings, not that it treats diseases generally in an attractive, established way. The indexed copy provides section labels but no page numbers. (LLM, conf=0.87)

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Research works printed but not linked: 1

  1. Lombard M. Ditton T. B. Weinstein L. (2009). “ Measuring presence: the temple presence inventory,” in Proceedings of the 12th Annual International Workshop on Presence, Temple University, 1– 15

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Authors
Hone-Blanchet, A., Wensing, T., & Fecteau, S.
Affiliations
  • Institut Universitaire en Santé Mentale de Québec (CA)
  • Beth Israel Deaconess Medical Center (US)
Venue
Frontiers in Human Neuroscience
Published
2014-10-17
Volume
8
Pages
844-844
ISSN
1662-5161 (ISSN-L)
OpenAlex
W1995458275
Cited by
188
References
100
Citations by year
2026: 7 · 2025: 15 · 2024: 19 · 2023: 18 · 2022: 20 · 2021: 22 · 2020: 24 · 2019: 23 · 2018: 12 · 2017: 17 · 2016: 7 · 2015: 4
FWCI
1.25
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Frontiers in Human Neuroscience (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • Digital Access to Scholarship at Harvard (DASH) (Harvard University) (submittedVersion, cc-by)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
Funders
National Institute on Drug Abuse
Topics
  • Health Sciences › Medicine › Epidemiology › Substance Abuse Treatment and Outcomes
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Life Sciences › Neuroscience › Cellular and Molecular Neuroscience › Neurotransmitter Receptor Influence on Behavior
Keywords
virtual reality, craving assessment, cue exposure therapy, substance use disorders, relapse, abstinence, cue reactivity, virtual agents, avatars, peer pressure, drug-seeking behavior, alcohol consumption, ecological validity

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