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Direct manipulation is better than passive viewing for learning anatomy in a three-dimensional virtual reality environment
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“Furthermore, there is evidence that learning increases when bodily interactions and visual features of a particular concept are coordinated (Jang et al. 2017).”
From The Cognitive Affective Model of Immersive Learning (CAMIL): a Theoretical Research-Based Model of Learning in Immersive Virtual Reality (2021) · cites this paper as Jang et al. 2017
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Metadata
- Authors
- Jang, S., Vitale, J. M., Jyung, R. W., & Black, J. B.
- Affiliations
- Columbia University (US)
- University of California, Berkeley (US)
- Rutgers New Jersey Medical School (US)
- Corresponding author
- Vitale, Jonathan M.
- ORCID
- Vitale, Jonathan M.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2017-03
- Volume
- 106
- Pages
- 150-165
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2566164720
- Cited by
- 320
- References
- 63
- Citations by year
- 2026: 21 · 2025: 26 · 2024: 32 · 2023: 31 · 2022: 36 · 2021: 58 · 2020: 43 · 2019: 37 · 2018: 24 · 2017: 11
- FWCI
- 11.57
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers & Education (publishedVersion)
- Topics
- Physical Sciences › Engineering › Biomedical Engineering › Anatomy and Medical Technology
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- direct manipulation, passive viewing, anatomy learning, virtual reality, haptic input, medical students, inner ear, spatial ability, embodiment
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