L2 vocabulary learning through a COTS adventure game: individual vs. paired gameplay and the influence of word exposure frequency, word level, and word salience
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The frequent contextual repetition of words learned in these environments may naturally and incidentally support word learning.
“The frequent contextual repetition of words learned in these environments may also naturally and incidentally support word learning (Chowdhury et al., 2024; Lai and Chen, 2025).”
From Incidental vocabulary learning from digital games: the predictive role of game playing time, foreign language motivation, and anxiety (2026) · cites this paper as Lai and Chen, 2025
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2 of the 65 references couldn’t be matched to a known paper.
Cited by
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Meng, J., & Li, R. (2026) · International Journal of Applied Linguistics · doi:10.1111/ijal.70231 · Cited by 4 · see citing works
Akbulut, S., Şimşek, B., Direkci, B., Koparan, B., Gülmez, M., Şimşek, E. E., & Kayır, G. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2026.1798613
“The frequent contextual repetition of words learned in these environments may also naturally and incidentally support word learning (Chowdhury et al., 2024; Lai and Chen, 2025).”
Digital Gaming and English L2 Informal Learning in Adolescents
Bui, T. H. M., Le, P. T. T., & Ali, F. (2025) · Simulation & Gaming · doi:10.1177/10468781251364372
Digital Game-Based Language Learning in Language Teacher Education
Çetin, K. (2026) · IGI Global eBooks · doi:10.4018/979-8-3373-4322-8.ch011
Üstünbaş, Ü. (2026) · Computer Assisted Language Learning · doi:10.1080/09588221.2026.2741578
- Authors
- Kyle Lai, K.-W., & Howard Chen, H.-J.
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2025-09
- Volume
- 234
- Pages
- 105343
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W4409799548
- Cited by
- 5
- References
- 65
- Citations by year
- 2026: 4 · 2025: 1
- FWCI
- 10.03
- Type
- journal article
- Language
- en
- Open access
- closed
- Licence
- Locations
- Computers & Education (publishedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Developmental and Educational Psychology › Second Language Acquisition and Learning
- Social Sciences › Arts and Humanities › Language and Linguistics › EFL/ESL Teaching and Learning
- Keywords
- L2 vocabulary learning, commercial off-the-shelf games, adventure games, collaborative gameplay, word frequency, expressive vocabulary, receptive vocabulary, EFL learners, technology acceptance, student attitudes, peer interaction
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