Feasibility of a virtual reality intervention in the intensive care unit
Open accessAbstract
Background: Delirium prevention requires optimal management of pain and anxiety. Given the limitations of current pharmacologic interventions, evaluation of novel non-pharmacological interventions is required. Virtual reality (VR) stimulation may be a promising intervention because of its capability to reduce psychophysiological stress, pain, and anxiety and to restore cognitive and attentional capacities. Objective: To ascertain patients’ and providers’ perceptions of acceptability and safety of VR intervention in the intensive care unit (ICU). Methods: We enrolled a cohort of 15 ICU patients and 21 health care providers to administer a 15-minute session showing a relaxing beach scene with VR headsets and nature sound effects. Participants were then asked to rate their experiences on a Likert scale survey. Results: The majority of patients (86%, 12 of 14) rated the headsets as moderately to very comfortable. All had moderate or greater sense of presence in the virtual environment, and 79% (11 of 14) rated their overall experience at 3 or greater (5 indicating that they enjoyed it very much). Seventy-one percent (10 of 14) of the patients felt that their anxiety was better with VR, and 57% (8 of 14) did not notice a change in their pain or discomfort. All health care providers found the headset to be at least moderately comfortable and felt a moderate or greater sense of presence. All providers concluded that VR therapy should be available for their patients. Both groups experienced minimal side effects. Conclusion: In this prospective study of perceptions of VR therapy for ICU patients and health care providers, there was a high level of acceptance, with minimal side effects, for both groups despite their low levels of prior experience with virtual reality and video gaming. © 2021 Elsevier Inc.
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Claims the paper makes
19 of 37 cited sources checked · 12 supported · 1 flagged · accuracy not yet measured
- Premisecitation
Viewing water landscapes is linked to greater neural activation in the brain's attention area.
“Viewing water landscapes were associated with increased neural activation in the attention area of the brain.14”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [14] Tang, 2017, Using functional Magnetic Resonance Imaging (fMRI) to analyze brain region activity when viewing landscapes, Landsc Urban Plan source
Section 3.2.3 reports activation in attention-related regions for the “urban versus water” contrast. The Discussion (section 4) interprets viewing water after urban landscapes as enabling the attention system to rest, not as increasing activation in its attention area. No page numbers are available in our copy. (LLM, conf=0.86)
Checked by a reasoning model — may be wrong.
Experimental — accuracy not yet measured
- Premisecitation
A previous study of immersive HMD in an ICU setting excluded mechanically ventilated patients.
“Another study involving immersive HMD in an ICU setting excluded mechanically ventilated patients.30”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [30] Ong, 2020, Improving the intensive care patient experience with virtual reality-a feasibility study, Crit Care Explor source
- Premisecitation
The proportion of mechanically ventilated patients (40%) was fairly representative of the national average of ICU beds receiving mechanical ventilation.
“However, the mechanically ventilated population (40%) was fairly representative of the national average of ICU beds receiving mechanical ventilation.34”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [34] Wunsch, 2013, ICU occupancy and mechanical ventilator use in the United States, Crit Care Med source
The Results section (‘Use of mechanical ventilation’; page not provided) reports that a mean of 39.5% of ICU patients were mechanically ventilated, supporting the cited 40% patient proportion. But it reports that 29.0% of ICU beds were occupied by ventilated patients, so 40% does not match the paper’s bed-based average. (LLM, conf=0.90)
Experimental — accuracy not yet measured
- Findingown data
Most providers worried about equipment malfunction, such as tangled headphone wires or lost equipment.
“When asked about potential problems with implementation of VR in their ICU, most were concerned about malfunction of equipment, such as tangling of headphone wires or the loss of equipment.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
No major safety events occurred in the patient group.
“No major safety events, such as earphones getting tangled with the intravenous catheters or headsets slipping onto the endotracheal tubes, occurred in the patient group.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
Seventy-one percent of patients chose a Likert score of 3 or higher, indicating a greater feeling of being at a beach than in the ICU during VR.
“The majority of the patients (71%) chose a Likert score of 3 out of 5 or higher, indicating a greater feeling of being at a beach than in the ICU while experiencing the VR intervention.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
Seventy-one percent (10 of 14) of patients reported that their anxiety improved with VR.
“Seventy-one percent (10 of 14) of the patients felt that their anxiety was better with VR”
- Also stated in: § Acceptability · plain
“Of the patients, 71% felt that their anxiety was better with VR”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Acceptability · plain
- Findingown data
All providers thought VR therapy should be available for their patients.
“All providers concluded that VR therapy should be available for their patients.”
- Also stated in: § Safety/tolerability · plain
“All of the providers thought the intervention should be available for their patients.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Safety/tolerability · plain
- Findingown data
All health care providers rated the headset as at least moderately comfortable.
“All health care providers found the headset to be at least moderately comfortable”
- Also stated in: § Acceptability · plain
“A total of 43% of providers rated the headset as moderately comfortable, and 57.1% rated it as very comfortable”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Acceptability · plain
- Findingown data
Fifty-seven percent (8 of 14) of patients noticed no change in their pain or discomfort.
“57% (8 of 14) did not notice a change in their pain or discomfort.”
- Also stated in: § Acceptability · plain
“while 57% did not notice a change in pain or discomfort”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Acceptability · plain
- Findingown data
Eighty-one percent of providers felt the images shown during the intervention reminded them of a place they had visited.
“81% felt that the images displayed during the intervention reminded them of a place that they had visited before (indicating realism)”
- Also stated in: § Other outcomes · plain
“In contrast, 81% of providers felt that it was a place they had visited.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Other outcomes · plain
- Findingown data
All providers completed the 15-minute session.
“However, all providers completed the 15-minute session.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
Sixty-four percent of patients remembered the VR intervention as images they saw.
“When asked to recall the realism of the VR intervention, 64% of the patients remembered it as images that they saw.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
All patients experienced a moderate or greater sense of presence in the virtual environment.
“All had moderate or greater sense of presence in the virtual environment”
- Also stated in: § Other outcomes · plain
“All of the patients had a moderate or greater sense of presence (Likert ≥ 3).”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Other outcomes · plain
- Findingown data
Ninety point five percent of ICU providers reported no problems with equipment functioning.
“A majority (90.5%) of ICU providers reported no problems with the functioning of the equipment.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
All health care providers felt a moderate or greater sense of presence.
“All health care providers found the headset to be at least moderately comfortable and felt a moderate or greater sense of presence.”
- Also stated in: § Acceptability · plain
“all of them felt a moderate or greater sense of spatial presence within the virtual environment.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Acceptability · plain
- Findingown data
Most patients (86%, 12 of 14) rated the headsets as moderately to very comfortable.
“The majority of patients (86%, 12 of 14) rated the headsets as moderately to very comfortable.”
- Also stated in: § Acceptability · plain
“the majority of patients (86%) rated the headsets as moderately comfortable (50%) to very comfortable (35.7%).”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Acceptability · plain
- Findingown data
Seventy-nine percent (11 of 14) of patients rated their overall experience at 3 or higher on a 5-point scale.
“79% (11 of 14) rated their overall experience at 3 or greater (5 indicating that they enjoyed it very much).”
- Also stated in: § Acceptability · plain
“Seventy-nine percent of patients rated their overall experience at 3 or greater (Likert scale of 5, with 5 indicating that they enjoyed it very much).”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Acceptability · plain
- Findingown data
Both groups had minimal side effects.
“Both groups experienced minimal side effects.”
- Also stated in: § Conclusion: · plain
“there was a high level of acceptance, with minimal side effects, for both groups”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Conclusion: · plain
- Findingown data
Seventeen percent of participants had a side effect, graded as slight.
“Although we had no major adverse events, 17% of our participants experienced a side effect (graded as slight in severity).”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Findingown data
These patients were not interested in future sessions.
“These patients were also not interested in future sessions.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Premisecitation
The chance of VR-induced motion sickness rises after the first 15 minutes of use.
“This 15-minute time limitation was based on prior studies that showed the risk of VR-induced motion sickness is increased after the first 15 minutes of use.17”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [17] Jr, 2000, A discussion of cybersickness in virtual environments, ACM SIGCHI Bulletin source
- Premisecitation
VR lowers mean pain scores during procedures such as lipoma resection, burn wound care, and lumbar puncture.
“Furthermore, it decreases the mean pain score when used during procedures22 like lipoma resection,23 burn wound care,24 and lumbar puncture.25”
Quote in the paperSubstantial claim0 of 3 sources checked- cites [22] Schubert, 1999
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites [23] Prothero, 1995, Widening the field-of-view increases the sense of presence in immersive virtual environments, Human Interface Technol Laboratory Techn Report
Couldn’t be matched to a paper in Crossref, so it can’t be checked.
- cites [24] Sessler, 2002, The Richmond agitation-sedation scale: validity and reliability in adult intensive care unit patients, Am J Respir Crit Care Med source
- Interpretationown data
The risk of cybersickness in critically ill patients receiving VR therapy is minimal.
“it shows that the risk of cybersickness in critically ill patients with VR therapy is minimal”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Premisecitation
Prior studies showed VR to be an effective non-pharmacologic method for reducing pain and stress in burn and cardiac surgery patients.
“Prior studies successfully demonstrated VR to be an effective non-pharmacologic technique for reducing pain and stress in both burn and cardiac surgery patients.9, 19”
Quote in the paperSubstantial claim0 of 2 sources checked - Interpretationown data
Tolerance of VR was low among patients with delirium.
“We found that the tolerance of virtual reality intervention was low among patients with delirium.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Interpretationreasoning
This study adds to a small but growing body of evidence on immersive VR distraction therapy for ICU patients.
“This current study adds to a small but growing body of evidence using immersive virtual reality distraction therapy for patients in the ICU.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Interpretationown data
Commercially available VR equipment can be safely used to give VR intervention to mechanically ventilated and critically ill ICU patients.
“Our study demonstrates that commercially available VR equipment – which is simple to use, portable, and easily sanitized with common disinfectant wipes – can be safely used to administer VR intervention to mechanically ventilated and critically ill ICU patients.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Premisecitation
Presence is an important factor in delivering pain distraction.
“Past studies show that presence is an important factor in delivering pain distraction.28”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [28] Wiederhold, 1998
- Interpretationown data
This study is among the first to show that VR delivered through an HMD is safe in mechanically ventilated patients.
“This study is one of the first to demonstrate the safety of VR delivered through an HMD in mechanically ventilated patients.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- May combine two claims. 30
- Classified as probably not a substantial claim. 7
- The quote only partly states this claim. 2
May combine two claims.
PremisecitationVirtual reality stimulation may reduce psychophysiological stress, pain, and anxiety and may restore cognitive and attentional capacities.
“Virtual reality (VR) stimulation may be a promising intervention because of its capability to reduce psychophysiological stress, pain, and anxiety and to restore cognitive and attentional capacities.”
Quote in the paperSubstantial claim2 of 3 sources checked- cites [7] Spiegel, 2019, Virtual reality for management of pain in hospitalized patients: a randomized comparative effectiveness trial, PLoS ONE source
The Introduction describes VR as a treatment for pain and says it has been used to help treat anxiety disorders; the Discussion reports reduced inpatient pain in this trial. Neither section supports a reduction in psychophysiological stress or restoration of cognitive and attentional capacities. The Discussion describes attention as part of a proposed pain-distraction mechanism, not as a capacity restored by VR (page numbers not provided). (LLM, conf=0.88)
Experimental — accuracy not yet measured - cites [8] Tashjian, 2017, Virtual reality for management of pain in hospitalized patients: results of a controlled trial, JMIR Ment Health source
The Discussion reports that a 15-minute VR intervention reduced pain in hospitalized patients compared with a distraction video, and the Introduction describes VR being used to treat anxiety disorders. Our copy does not support the claimed reduction in psychophysiological stress or restoration of cognitive and attentional capacities; the Discussion instead describes VR as occupying attention to distract from pain. The Results report no significant change in blood pressure or heart rate. (LLM, conf=0.87)
Experimental — accuracy not yet measured - cites [9] Mosso-Vazquez, 2014, Virtual reality for pain management in cardiac surgery, Cyberpsychol Behav Soc Netw source
May combine two claims.
PremisecitationVirtual reality has shown early effectiveness in lowering pain and anxiety in hospitalized and post-operative patients and is well tolerated for cognitive and motor rehabilitation.
“VR has shown initial efficacy in hospitalized7, 8 and post-operative9 patients in reducing pain and anxiety,10 and it is well-tolerated by the patients when used for cognitive and motor rehabilitation.11”
Quote in the paperSubstantial claim2 of 3 sources checked- cites [7] Spiegel, 2019, Virtual reality for management of pain in hospitalized patients: a randomized comparative effectiveness trial, PLoS ONE source
- cites [8] Tashjian, 2017, Virtual reality for management of pain in hospitalized patients: results of a controlled trial, JMIR Ment Health source
- cites [9] Mosso-Vazquez, 2014, Virtual reality for pain management in cardiac surgery, Cyberpsychol Behav Soc Netw source
May combine two claims.
PremisecitationViewing natural elements promotes physiological relaxation, lowers stress, improves mood, and aids recovery after a stressful event.
“Previous studies have shown that viewing elements of nature promotes physiological relaxation,12 reduces stress, improves mood,13 and enhances the recovery process following a stressful event.15”
Quote in the paperSubstantial claim2 of 3 sources checked- cites [12] Jo, 2019, Physiological benefits of viewing nature: a systematic review of indoor experiments, Int J Environ Res Public Health source
- cites [13] Anderson, 2017, Relaxation with immersive natural scenes presented using virtual reality, Aerosp Med Hum Perform source
- cites [15] Brown, 2013, Viewing nature scenes positively affects recovery of autonomic function following acute-mental stress, Environ Sci Technol source
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe sense of presence questions were based on the Igroup Presence Questionnaire, which has been used in earlier VR research.
“These questions were modeled after sense of presence surveys, such as the Igroup Presence Questionnaire,18 which has ben used in prior virtual reality research.18–20”
Quote in the paperNot a substantial claim1 of 3 sources checked- cites [18] Slater, 1993, Representations systems, perceptual position, and presence in immersive virtual environments, Presence source
- cites [19] Hoffman, 2008, Virtual reality pain control during burn wound debridement in the hydrotank, Clin J Pain source
- cites [20] Gerber, 2019, Perception and performance on a virtual reality cognitive stimulation for use in the intensive care unit: a non-randomized trial in critically ill patients, Front Med (Lausanne) source
May combine two claims.
PremisecitationCritically ill patients often receive analgesics and sedatives for pain and anxiety, and these drugs are linked to a higher risk of delirium.
“Critically ill patients commonly receive analgesics and sedatives for management of pain and anxiety,5,6 and these medicines themselves are associated with an increased risk of delirium.”
Quote in the paperSubstantial claim2 of 2 sources checkedClassified as probably not a substantial claim. May combine two claims.
PremisecitationVR has been shown to reduce preoperative anxiety and can serve as a pleasant distraction during outpatient procedures.
“VR has shown to decrease preoperative anxiety20 and can serve as a pleasant distraction during outpatient procedures.21”
Quote in the paperSubstantial claim1 of 2 sources checked- cites [20] Gerber, 2019, Perception and performance on a virtual reality cognitive stimulation for use in the intensive care unit: a non-randomized trial in critically ill patients, Front Med (Lausanne) source
Citation 21 is attached to the claim about pleasant distraction during outpatient procedures, not the separate preoperative-anxiety claim. The Discussion (Acceptance, Comfort, and Recollection; page unavailable) says patients appreciated VR and that it distracted them from the stressful ICU, but the study did not examine outpatient procedures. (LLM, conf=0.88)
Experimental — accuracy not yet measured - cites [21] Slater, 1997, A framework for immersive virtual environments (FIVE): speculations on the role of presence in virtual environments, Presence source
May combine two claims.
PremisecitationVisual exposure to natural environments relaxes patients and can protect against environmental stressors.
“We used a natural VR landscape experience since previous research studies have suggested that visual exposure to natural environments has a relaxing effect on patients and can protect against environmental stressors.13, 31”
Quote in the paperSubstantial claim1 of 2 sources checked- cites [13] Anderson, 2017, Relaxation with immersive natural scenes presented using virtual reality, Aerosp Med Hum Perform source
- cites [31] Gerber, 2017, Visuo-acoustic stimulation that helps you to relax: a virtual reality setup for patients in the intensive care unit, Sci Rep source
The Introduction says prior research suggests that visual exposure to natural environments protects against environmental stressors and has restorative effects. The Discussion (Principal Results) reports a relaxing effect from virtual nature exposure, but the participants were healthy; the Limitations section says it remains unclear whether the findings generalize to critically ill patients. The claim's patient-specific wording therefore goes beyond this paper's findings. (LLM, conf=0.88)
Experimental — accuracy not yet measured
May combine two claims.
PremisecitationIn ICU patients, common reasons for stopping VR therapy include fatigue, extreme sleepiness, and confusion.
“Turon et al. reported fatigue (50%), extreme sleepiness (20%), and confusion (10%) to be common reasons for discontinuing VR therapy sessions in ICU patients.29”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [29] Turon, 2017, Feasibility and safety of virtual-reality-based early neurocognitive stimulation in critically ill patients, Ann Intensive Care source
May combine two claims.
PremisecitationPrior literature reports minimal risk of cybersickness and major adverse events, consistent with this study's findings.
“In our review of the literature for various studies, the risk of cybersickness and major adverse events reported is minimal and is in line with the findings of our study.7, 31”
Quote in the paperNot a substantial claim2 of 2 sources checked- cites [7] Spiegel, 2019, Virtual reality for management of pain in hospitalized patients: a randomized comparative effectiveness trial, PLoS ONE source
- cites [31] Gerber, 2017, Visuo-acoustic stimulation that helps you to relax: a virtual reality setup for patients in the intensive care unit, Sci Rep source
The Results (Analysis of immersion, presence, sickness and usability) report low sickness ratings, and the Discussion (Questionnaire) describes cybersickness symptoms as negligible in 37 healthy participants. The paper does not report a rate of major adverse events or establish minimal risk across the broader literature; it also cautions that generalization to critically ill patients is unclear. Page numbers are unavailable in our copy. (LLM, conf=0.88)
Experimental — accuracy not yet measured
May combine two claims.
PremisecitationEvidence shows VR-based neurocognitive intervention is feasible, safe, and tolerable in critically ill patients with the goal of improving neurocognitive outcomes.
“Moreover, evidence demonstrates that virtual reality-based neurocognitive intervention is feasible, safe, and tolerable in critically ill patients with a goal of improving neurocognitive outcomes.29”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [29] Turon, 2017, Feasibility and safety of virtual-reality-based early neurocognitive stimulation in critically ill patients, Ann Intensive Care source
May combine two claims.
PremisecitationHMD-based VR allows more natural visual exploration and greater immersion than a desktop screen.
“Contrary to the desktop screen, HMD provides a more natural visual exploration and allows for greater immersion.31”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [31] Gerber, 2017, Visuo-acoustic stimulation that helps you to relax: a virtual reality setup for patients in the intensive care unit, Sci Rep source
May combine two claims.
Findingown dataTwo providers had slight dizziness, and one provider had slight dizziness, nausea, and headache.
“Two providers had slight dizziness, and 1 provider had all 3 symptoms of slight dizziness, nausea, and headache.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataOne patient removed the headset early because of tiredness and declined the postintervention survey.
“One patient removed the headset prematurely stating that he or she was too tired and declined to complete the postintervention survey.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataRASS scores did not change significantly after the intervention; mean baseline RASS was -0.3 (SD 0.62) before and -0.1 (SD 0.35) after.
“The RASS score did not change significantly after the intervention; the mean baseline RASS score was −0.3 (SD 0.62) preintervention and −0.1 (SD 0.35) postintervention.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataTwo providers reported image quality issues with the VR display and found the on-screen menu distracting.
“Two providers felt that the virtual reality display had image quality issues (such as flickering) and that the menu on the screen during the session was distracting.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataTwelve of 15 patients (80%) completed the 15-minute VR session, and 3 (20%) tolerated it for less than 5 minutes.
“A total of 12 patients (12/15, 80%) completed the 15-minute VR intervention session, and 3 (20%) tolerated it for less than 5 minutes.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
The quote only partly states this claim.
Findingown dataEighty-six percent of providers had a moderate or greater sense of involvement.
“Among bedside clinicians, 86% had moderate or greater sense of involvement (the awareness devoted to the virtual environment)”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
Probably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataOnly one patient had previous VR experience.
“Only one patient had prior VR experience.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataVR was well tolerated, with minimal nausea (n=1), dizziness (n=2), and headaches (n=0) reported by patients.
“VR intervention was well tolerated with minimal nausea (n = 1), dizziness (n = 2), and headaches (n = 0) reported by patients.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataOf 3 patients, 2 had delirium on the CAM-ICU on the intervention day and remained delirious afterward.
“Of 3 patients, 2 had delirium based on the CAM-ICU assessment on the day of the intervention and remained delirious after the intervention.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataSixty percent of patients wanted more VR sessions, 13.3% were unsure, and 26.7% did not want more sessions.
“Of the patients, 60% looked forward to additional VR sessions, 13.3% were uncertain, and 26.7% did not look forward to more sessions.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataICU providers found the equipment well-functioning and easy to use.
“providers in the ICU found the equipment to be well-functioning and easy to use”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Findingown dataIn this study, the VR session was shortened for 1 patient with fatigue and 2 patients (13%) with delirium.
“In our study, we had to shorten the VR session with 1 patient who complained of fatigue and 2 patients (13%) who had delirium.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Interpretationown dataIn this prospective study, VR therapy for ICU patients and providers had high acceptance and minimal side effects in both groups, despite low prior VR and video gaming experience.
“In this prospective study of perceptions of VR therapy for ICU patients and health care providers, there was a high level of acceptance, with minimal side effects, for both groups despite their low levels of prior experience with virtual reality and video gaming.”
- Also stated in: § Discussion · plain
“Both groups showed a high level of acceptance of the VR intervention despite low levels of prior experience with virtual reality and video gaming technologies among the ICU patients.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
- Also stated in: § Discussion · plain
Probably not a substantial claim: may not pass S3 (load-bearing).
InterpretationreasoningDelirium may have contributed to the patient's inability to tolerate VR.
“The delirium may have contributed to the patient’s inability to tolerate VR.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Interpretationown dataAdministering VR is challenging in delirious patients, and preliminary findings suggest its benefit may be greater for delirium prevention than treatment.
“Administering VR is challenging in delirious patients, and our preliminary findings suggest that its benefit may be better for delirium prevention (that is before the patients develop delirium) than for delirium treatment.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Interpretationown dataThe patients who declined more VR sessions included those with delirium and those who felt VR did not reduce their anxiety or pain.
“This group comprised those patients who were delirious and others who felt VR intervention did not decrease their anxiety or pain level.”
Quote in the paperNot a substantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
May combine two claims.
Study design and conductown dataThe study lacked randomization and standardized scales, had a small sample size, and enrolled fewer mechanically ventilated patients.
“The limitations of our study include the lack of randomization, the lack of standardized scales to evaluate patient experiences in the VR environment, the relatively small sample size (which may limit generalization of the findings of this study), and the lower enrollment of mechanically ventilated patients.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationPreventing and treating ICU delirium requires optimal treatment of pain and anxiety, sometimes with high-risk medications such as benzodiazepines, which can worsen delirium.
“Preventing and treating ICU delirium remains a major challenge and requires optimal treatment of pain4 and anxiety,32 sometimes with high-risk medications like benzodiazepines, which have shown to worsen delirium.33”
Quote in the paperSubstantial claim0 of 3 sources checked- cites [4] Morrison, 2003, Relationship between pain and opioid analgesics on the development of delirium following hip fracture, J Gerontol Ser A source
- cites [32] Pakrad, 2020, Preoperative anxiety and depression increases the incidence of delirium after coronary artery bypass graft surgery, J PeriAnesthesia Nurs source
- cites [33] Yamamoto, 2020, Incidence, risk factors, and outcomes for sepsis-associated delirium in patients with mechanical ventilation: a sub-analysis of a multicenter randomized controlled trial, J Crit Care source
May combine two claims. The quote only partly states this claim.
Study design and conductown dataThe small sample size limits generalization, and the findings need evaluation in larger cohorts.
“However, given the small sample size of our study, our findings will need further evaluation in larger cohorts.”
- Also stated in: § Discussion · hedged
“the relatively small sample size (which may limit generalization of the findings of this study)”
Quote in the paperSubstantial claim- Also stated in: § Discussion · hedged
May combine two claims.
Interpretationown dataVR intervention is safe, compatible with ICU infrastructure, and does not interfere with life support equipment.
“it shows that VR intervention is safe, compatible with the ICU infrastructure, and does not interfere with life support equipment”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Study design and conductown dataScreening and enrollment data were not captured, which could be a challenge in larger trials.
“Although screening and enrollment was not a particular challenge in this study, screening and enrollment data was not captured, and this could pose a challenge in larger trials.”
Quote in the paperNot a substantial claimMay combine two claims.
Interpretationown dataAdministration of VR distraction therapy in the ICU appears feasible, does not interfere with life support equipment, and does not cause significant adverse events.
“Administration of VR distraction therapy in the ICU appears feasible, does not interfere with life support equipment, and does not result in significant adverse events.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationPain reduction is positively correlated with the VR presence levels reported by subjects.
“Hoffman et al. showed that pain reduction positively correlates with the VR presence levels reported by the subjects.19”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [19] Hoffman, 2008, Virtual reality pain control during burn wound debridement in the hydrotank, Clin J Pain source
May combine two claims.
Interpretationown dataVR with nature scene content can be used safely with no interference to life support equipment, only mild adverse effects, and high acceptance by patients and ICU providers.
“Our study demonstrated that VR with nature scene content can be safely used with no interference to life support equipment, with risk of only mild adverse effects, and with a high level of acceptance by patients and ICU providers.”
Quote in the paperSubstantial claim- Rests on an assumption: The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
The paper relies on this without support.
Optimal management of pain and anxiety is necessary for delirium prevention.
“Delirium prevention requires optimal management of pain and anxiety.”
The paper relies on this without support.
Effective pharmacologic interventions to prevent or treat ICU delirium are lacking.
“Given the lack of effective pharmacologic interventions to prevent or treat delirium, hospitals need non-pharmacological interventions that are safe, feasible, and easy to implement in the busy ICU environment.”
The paper relies on this without support.
Prior VR studies have not fully addressed implementation challenges in mechanically ventilated medical ICU patients or demonstrated acceptance by ICU staff.
“However, prior VR intervention studies have not completely addressed specific challenges of implementing VR intervention in mechanically ventilated patients in the medical ICU nor demonstrated its acceptance by ICU staff, which is imperative for its successful implementation.”
The paper relies on this without support.
Scarce data exist on immersive HMD-based VR intervention in critically ill patients during ICU stay.
“Despite the therapeutic potential of VR, scarce data are currently available on the use of immersive HMD-based VR intervention in critically ill patients during their ICU stay.”
The paper relies on this without support.
The survey designed for this study validly measures patients' and providers' perceptions of acceptability and safety.
“Perceptions of ICU providers and patients were obtained through a survey specifically designed for this study (Supplement Tables A.1 and A.2).”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Future-session responses appear to include a patient who declined the survey
MinorOne of the 15 patients declined the postintervention survey, leaving at most 14 respondents. The reported future-session percentages correspond to 9, 2, and 4 of 15 patients, so they account for all 15 despite that missing survey.
“One patient removed the headset prematurely stating that he or she was too tired and declined to complete the postintervention survey.”
“Of the patients, 60% looked forward to additional VR sessions, 13.3% were uncertain, and 26.7% did not look forward to more sessions.”
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Virtual and augmented reality in intensive care medicine: a systematic review
Kanschik, D., Bruno, R. R., Wolff, G., Kelm, M., & Jung, C. (2023) · Annals of Intensive Care · doi:10.1186/s13613-023-01176-z · Cited by 119 · see citing works
“Furthermore, the use of VR can lower the stress level and reduce anxiety during the stay in the ICU [36, 72].”
BackgroundImmersive Innovations: Exploring the Diverse Applications of Virtual Reality (VR) in Healthcare
Javvaji, C. K., Reddy, H., Vagha, J. D., Taksande, A. M., Kommareddy, A., & Reddy, N. S. (2024) · Cureus · doi:10.7759/cureus.56137 · Cited by 62 · see citing works
“Most patients said that VR treatment reduced their anxiety and tension and that they could tolerate the headgear well [52].”
BackgroundVirtual Reality in Palliative Care: A Systematic Review
Martin, J. L., Saredakis, D., Hutchinson, A. D., Crawford, G. B., & Loetscher, T. (2022) · Healthcare · doi:10.3390/healthcare10071222 · Cited by 43 · see citing works
“The overall acceptability of the VR interventions is consistent with previous studies [5,42].”
ResultFrom bedside to recovery: exercise therapy for prevention of post-intensive care syndrome
Liu, K., Tronstad, O., Flaws, D., Churchill, L., JONES, A. Y. M., Nakamura, K., & Fraser, J. F. (2024) · Journal of Intensive Care · doi:10.1186/s40560-024-00724-4 · Cited by 39 · see citing works
Virtual reality in intensive care
Bruno, R. R., Bruining, N., Jung, C., the VR-ICU Study group, Kelm, M., Wolff, G., & Wernly, B. (2022) · Intensive Care Medicine · doi:10.1007/s00134-022-06792-0 · Cited by 33 · see citing works
“Most patients tolerated the application well and reported positive effects on anxiety and stress [7].”
BackgroundGökçe, E., & Arslan, S. (2023) · International Journal of Nursing Practice · doi:10.1111/ijn.13176 · Cited by 28 · see citing works
The Influence of Exposure to Nature on Inpatient Hospital Stays: A Scoping Review
Guidolin, K., Jung, F., Hunter, S., Yan, H., Englesakis, M. F., Verderber, S., Chadi, S. A., & Quereshy, F. A. (2024) · HERD Health Environments Research & Design Journal · doi:10.1177/19375867231221559 · Cited by 30 · see citing works
“Similarly, Jawed et al. (2021) exposed 15 ICU patients to a VR beach setting with audio for 15 twice a day to study its feasibility and effects on agitation, anxiety, and confusion.”
BackgroundInfluentialImmersive Virtual Reality Use in Medical Intensive Care: Mixed Methods Feasibility Study
Locke, B. W., Tsai, T.-Y., Reátegui-Rivera, C. M., Gabriel, A. S., Smiley, A., & Finkelstein, J. (2024) · JMIR Serious Games · doi:10.2196/62842 · Cited by 30 · see citing works
“Accordingly, widely variable uptake has been reported in prior studies [6,17,18].”
ResultVisual and auditory stimulation for patients in the intensive care unit: A mixed-method study
Naef, A. C., Erne, K., Exl, M. T., Nef, T., & Jeitziner, M. (2022) · Intensive and Critical Care Nursing · doi:10.1016/j.iccn.2022.103306 · Cited by 24 · see citing works
Haghedooren, E., Haghedooren, R., Langer, D., & Gosselink, R. (2024) · Australian Critical Care · doi:10.1016/j.aucc.2024.06.004 · Cited by 17 · see citing works
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Use of virtual reality in preoperative education of cardiac surgery patients – A feasibility study
van Rijn, M. M., de Heer, L. M., Nieuwenhuis-Wendt, J., van der Kaaij, N. P., Moolenaar, E. G. E., van der Ham, D. H., der Plank, L. V., Westland, H., & Weldam, S. W. M. (2024) · Patient Education and Counseling · doi:10.1016/j.pec.2024.108394 · Cited by 14 · see citing works
“…VR as an intervention in distracting or calming patients, such as using VR to calm intensive care unit patients with elements of nature VR content [32], to distract patients during chemotherapy with VR games [33], or distract young adults in the emergency department with pre-loaded apps such as…”
BackgroundLv, S., Li, J., He, H., Zhao, Q. Y., & Jiang, Y. (2025) · Artificial Intelligence Review · doi:10.1007/s10462-025-11264-0 · Cited by 15 · see citing works
Benefits of Nature Imagery and Visual Art in Healthcare Contexts: A View from Empirical Aesthetics
Cardillo, E. R., & Chatterjee, A. K. (2025) · Buildings · doi:10.3390/buildings15071027 · Cited by 14 · see citing works
“Physiological and psychological benefits of virtual reality (VR) nature have also been observed in the high-stress environments of intensive care units [82,83].”
Groenveld, T. D., Smits, I. G. M., Scholten, N., de Vries, M., van Goor, H., & Stirler, V. M. A. (2024) · JMIR Serious Games · doi:10.2196/54389 · Cited by 10 · see citing works
Kim, D. R., & Yoo, J. (2025) · Healthcare · doi:10.3390/healthcare13141639 · Cited by 13 · see citing works
“By simulating realistic ICU scenarios, VR enables nurses to engage in interactive, high-fidelity learning experiences that closely mirror clinical reality without compromising patient safety [12,14,15].”
Ju, X., Li, J., Yang, J., Zheng, Q., & Liu, X. (2024) · Heart & Lung · doi:10.1016/j.hrtlng.2024.11.014 · Cited by 10 · see citing works
Creating Custom Immersive 360-Degree Videos for Use in Clinical and Nonclinical Settings: Tutorial
Naef, A. C., Jeitziner, M., Jakob, S. M., Müri, R. M., & Nef, T. (2023) · JMIR Medical Education · doi:10.2196/42154 · Cited by 9 · see citing works
Berger, E., Schol, C. M. A., Gunput, S. T. G., Kiers, D., Gommers, D. A. M. P. J., Rose, L., & van Mol, M. M. C. (2024) · Mayo Clinic Proceedings Digital Health · doi:10.1016/j.mcpdig.2024.11.006 · Cited by 9 · see citing works
Liang, S., Liu, Y., Wen, T., Luo, D., He, M., & Tian, J. (2025) · BMJ Open · doi:10.1136/bmjopen-2024-083966 · Cited by 7 · see citing works
“14 International research 15–17 suggests that VR offers significant advantages in sensory stimulation and could be a promising approach for preventing ICU delirium.”
Ursat, G., Corda, M., Ryard, J., Guillet, C., Guigou, C., Tissier, C., & Grayeli, A. B. (2024) · Frontiers in Neurology · doi:10.3389/fneur.2023.1335121 · Cited by 6 · see citing works
Prevalence and management of ICU delirium—Time to think outside the box
Trivedi, N., Sarangi, A., Boriwala, H., Bhatt, V., & Rohatgi, S. (2024) · Discover Medicine · doi:10.1007/s44337-024-00139-y · Cited by 5 · see citing works
“Healthcare providers reported the headset’s comfort and a strong sense of presence, unanimously agreeing on its availability for patients, with minimal side effects observed in patient [24].”
Vásquez‐Carbonell, M., & Torres, J. C. (2025) · Computer Animation and Virtual Worlds · doi:10.1002/cav.70012 · Cited by 5 · see citing works
Liang, S., Wang, X., Su, J. J., et al. (2025) · Intensive and Critical Care Nursing · doi:10.1016/j.iccn.2025.104318 · Cited by 5 · see citing works
Wu, Z., Li, X., Li, L., Zhang, Y., & Shen, X. (2025) · Digital Health · doi:10.1177/20552076251315793 · Cited by 6 · see citing works
“These factors have hindered the wide-spread implementation of VR in most rehabilitation centers [11].”
Comparing virtual reality with traditional methods in cognitive rehabilitation in PICS syndrome
Despoti, A., Patsaki, I., Alexandropoulou, A., Magkouti, E., Tzoumi, D., Leventakis, N., Roussou, G., Papathanasiou, A., Dimitriadi, N., Presvelou, P., et al. (2025) · Applied Neuropsychology Adult · doi:10.1080/23279095.2025.2477184 · Cited by 4 · see citing works
Lee, L. J., Son, E. H., Farmer, N. M., Gerrard, C., Tuason, R. T. S., Yang, L., Kohn-Godbout, J., Stephens, C., Nahm, E., Smith, L., et al. (2024) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2024.1295097 · Cited by 4 · see citing works
Virtual reality for delirium prevention in mechanically ventilated ICU patients: a narrative review
Li, J., Su, M., Zhao, Y., Zhu, Y., Hu, Y., Zhao, H., & Li, L. (2025) · Frontiers in Medicine · doi:10.3389/fmed.2025.1686453 · Cited by 3 · see citing works
“Especially when VR game devices are used in combination with controllers or rehabilitation equipment, it is necessary to fully consider the space limitations when the patient is bedridden, the physical restraint, and the 360-degree panoramic view inside the headset (41).”
Liao, G., Liu, Z., & Wan, H. (2026) · International Journal of Nursing Studies Advances · doi:10.1016/j.ijnsa.2026.100506 · Cited by 5 · see citing works
“Multiple studies reported high patient ratings in enjoyment, comfort, and overall experience (Haghedooren et al., 2024; Jawed et al., 2021; Naef et al., 2023).”
InfluentialOliveira, I., Afonso, A., Oliveira, E., Coimbra, J., & Rodrigues, N. F. (2022) · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health · doi:10.1109/segah54908.2022.9978575 · Cited by 4 · see citing works
“Jawed et al. (2021) used Samsung Gear VR to display a nature video that did not require patients to turn their heads and neck to visualize the content.”
InfluentialGarito, I. P., Lewis-Fung, S. E., Lawson, B., Gray, H. G., Smith, C. E., & Appel, L. (2024) · Journal of Medical Extended Reality · doi:10.1089/jmxr.2023.0007 · Cited by 3 · see citing works
“13 The second study similarly demonstrated the benefits of VR, successfully reducing anxiety in 10 intubated ICU patients.”
InfluentialDo virtual reality interventions cause seizures in the critically ill? A rapid review
Goldsworthy, A., Shiratuddin, M. F., Tronstad, O., Fraser, J. F., Olsen, M., Tajouri, L., & Wong, K. W. (2025) · Australian Critical Care · doi:10.1016/j.aucc.2025.101231 · Cited by 3 · see citing works
Hanifa, A. L. B., Dreyer, P., Aagaard, S. R., & Holm, A. (2025) · Pilot and Feasibility Studies · doi:10.1186/s40814-025-01707-4 · Cited by 3 · see citing works
“Currently, studies indicate varying effects of VR on anxiety depending on session length, with trends observed in sessions varying from 5 to 15 min [43, 44, 51].”
Oliveira, I. C. T. S., Torneiro, A., Ferreira‐Coimbra, J., Sampaio, A. C. S., Morgenstern, N. A., Oliveira, E., Coelho, A. F., & Rodrigues, N. F. (2026) · Biomedicines · doi:10.3390/biomedicines14020464 · Cited by 3 · see citing works
“Delivered through Head-Mounted Displays (HMDs), VR provides immersive multisensory environments [4–7, 17,18] However, the VR-ICU literature remains early-stage and highly heterogeneous.”
Realidade virtual na unidade de terapia intensiva: uma revisão integrativa
Pinheiro, P. S., Tomé, M. A., & Lustosa, L. P. (2021) · Revista Eletrônica Acervo Saúde · doi:10.25248/reas.e8929.2021 · Cited by 2 · see citing works
Seddighi, N., Chen, Y.-C., Merryweather, A., et al. (2024) · HERD Health Environments Research & Design Journal · doi:10.1177/19375867241238434 · Cited by 2 · see citing works
“More recently, VR has been incorporated into the design process, sometimes as a result of restrictions resulting from COVID-19 (Jafarifiroozabadi et al., 2022; Jawed et al., 2021; Neo et al., 2021; Qi et al., 2022; Shultz & Jha, 2021; Wingler et al., 2020).”
Patsaki, I., Tzoumi, D., Kalyviotis, M., et al. (2025) · Healthcare · doi:10.3390/healthcare13222942 · Cited by 1 · see citing works
“Although the feasibility of using virtual reality in critically ill patients has been examined within the ICU [22,23], three of the included studies examined it in survivors as well [16,18,20].”
Samimi, M., Manzari, Z. S., & Heydari, A. (2025) · BMC Anesthesiology · doi:10.1186/s12871-025-03437-9 · Cited by 1 · see citing works
“The country of study varied with studies taking place in Switzerland [36, 48, 51], China [52], USA [47, 49, 50], and Spain [42].”
InfluentialMapping the Applications and Impacts of Virtual Reality in Critical Care
Medeiros, J. B. F., Júnior, J. S. A., dos Santos, D. C. M., Raposo, D. R. A., Farias, C. M. S., Valle, L. I. M., & Medeiros, G. A. (2026) · Dimensions of Critical Care Nursing · doi:10.1097/dcc.0000000000000745 · Cited by 1 · see citing works
Adeyanju, Q. A., Bellew, B., & Teixeira, M. J. C. (2026) · BMC Musculoskeletal Disorders · doi:10.1186/s12891-026-09599-y · Cited by 1 · see citing works
The effects of virtual reality on pain relief in ICU patients: meta-analysis and systematic review
Zhao, P., Xiao, H., Lu, D., Feng, M., & Sun, X. (2026) · Frontiers in Medicine · doi:10.3389/fmed.2026.1792073 · Cited by 1 · see citing works
“The included studies showed diverse geographical distribution: six were conducted in the USA ( n = 3) (38, 42, 43) and France ( n = 3) (23, 40, 41), a further five in China ( n = 2) (20, 36) and Turkey ( n = 3) (19, 21, 37), and the remaining three in Belgium, Egypt and Iran (22, 35, 39).”
Khairunisa, P., & Herawati, T. (2023) · BIMIKI (Berkala Ilmiah Mahasiswa Ilmu Keperawatan Indonesia) · doi:10.53345/bimiki.v11i2.453
Bataille, B., Iozzia, J. C., Cocquet, P., & Silva, S. (2022) · Research Square · doi:10.21203/rs.3.rs-1546911/v1 · Cited by 1 · see citing works
Can’t See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being
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- Authors
- Jawed, Y. T., Golovyan, D., Lopez, D., Khan, S. H., Wang, S., Freund, C., Imran, S., Hameed, U. B., Smith, J. P., Kok, L., & Khan, B. A.
- Affiliations
- Indiana University Indianapolis (US)
- Western Connecticut Health Network (US)
- Regenstrief Institute (US)
- Aga Khan University (PK)
- University Medical Center Utrecht (NL)
- Corresponding author
- Jawed, Yameena T.
- Wang, Sophia
- Freund, Chauncey
- Imran, Sundus
- Smith, Joseph P.
- Khan, Babar A.
- Venue
- Heart & Lung
- Publisher
- Elsevier BV
- Published
- 2021-11
- Volume
- 50
- Issue
- 6
- Pages
- 748-753
- ISSN
- 0147-9563 (ISSN-L)
- PMC
- PMC10266374
- OpenAlex
- W3178425049
- Semantic Scholar
- 5bbf0b1824b22a3fb6a9c869d344ef24e3d892ee
- Cited by
- 65
- References
- 34
- Citations by year
- 2026: 20 · 2025: 16 · 2024: 16 · 2023: 6 · 2022: 6 · 2021: 1
- FWCI
- 4.45
- Type
- journal article
- Language
- en
- Open access
- green
- www.ncbi.nlm.nih.gov
- Licence
- Locations
- Heart & Lung (publishedVersion)
- PubMed (publishedVersion)
- PubMed Central (acceptedVersion)
- IUScholarWorks (Indiana University) (submittedVersion)
- eCommons - AKU (Aga Khan University) (submittedVersion)
- Funders
- National Institute on Aging (K23AG043476)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Health Sciences › Medicine › Critical Care and Intensive Care Medicine › Intensive Care Unit Cognitive Disorders
- Social Sciences › Psychology › Social Psychology › Music Therapy and Health
- Keywords
- virtual reality, intensive care unit, delirium prevention, non-pharmacological treatment, pain, anxiety, patient acceptability, healthcare provider perceptions, presence, adverse effects, nature soundscape
- MeSH terms
- Virtual Reality, Feasibility Studies, Humans, Intensive Care Units, Prospective Studies, Virtual Reality Exposure Therapy
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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
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