Cited by 66Augmented Reality ApplicationsConsumer Retail Behavior StudiesAI in Service Interactions

Augmented reality (AR) marketing and consumer responses: a study of cue-utilization and habituation

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Söderström, Charlotte, Mikalef, Patrick, Dypvik Landmark, Andreas, Gupta, Shivam·2024·Journal of Business Research

Abstract

While Augmented reality (AR) enables consumers to experience a more vivid and entertaining shopping experience, there is limited empirical knowledge on how this technology influences behavioral consumer responses, particularly over time. This study builds on cue-utilization and habituation theories to understand if the proposed effects are subject to erosion over repeated use of AR applications. To evaluate the hypotheses, we conducted a study with users of an AR marketing app in the USA. Perceptions of usefulness are most important for first-time users when it comes to purchase intention. Contrarily, for habitual users’, enjoyment was found to be the most important factor. In addition, we find that vividness has a stronger effect on affective responses for first-time users compared to habitual users, and augmentation exerts a stronger effect for habitual users on their cognitive and affective responses.

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Crossref · 10.1016/j.jbusres.2024.114813

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Authors
Söderström, C., Mikalef, P., Dypvik Landmark, A., & Gupta, S.
Affiliations
  • Norwegian University of Science and Technology (NO)
  • SINTEF (NO)
  • NEOMA Business School (FR)
Corresponding author
Mikalef, Patrick
Venue
Journal of Business Research
Publisher
Elsevier BV
Published
2024-09
Volume
182
Pages
114813
ISSN
0148-2963 (ISSN-L)
OpenAlex
W4400416199
Cited by
51
References
126
Citations by year
2026: 25 · 2025: 24 · 2024: 2
FWCI
7.15
Type
journal article
Language
en
Open access
Locations
  • Journal of Business Research (publishedVersion, cc-by)
  • RePEc: Research Papers in Economics (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Social Sciences › Business, Management and Accounting › Marketing › Consumer Retail Behavior Studies
  • Physical Sciences › Computer Science › Artificial Intelligence › AI in Service Interactions
Keywords
augmented reality marketing, consumer response, cue utilization, habituation, purchase intention, perceived usefulness, enjoyment, vividness, emotional responses, cognitive responses, first-time users, AR applications

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