Cited by 370Virtual Reality Applications and ImpactsIntelligent Tutoring Systems and Adaptive LearningVisual and Cognitive Learning Processes

Personalized Messages That Promote Science Learning in Virtual Environments.

Moreno, Roxana, Mayer, Richard E.·2004·Journal of Educational Psychology

Abstract

College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was presented via desktop computer (low immersion) or head-mounted display (high immersion). Across both levels of immersion, students who received personalized agent messages performed better on retention and problem-solving transfer tests. Although students reported higher levels of physical presence with high rather than low immersion, higher immersion did not lead to better performance on tests of retention or transfer. Students learn more deeply from computer-based simulation games when an on-screen agent speaks to them in a personalized style rather than a nonpersonalized style.

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Crossref · 10.1037/0022-0663.96.1.165

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26 of 26 references verified0 citation errors · 0 not checkable

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Authors
Moreno, R., & Mayer, R. E.
Affiliations
  • University of New Mexico (US)
  • University of California, Santa Barbara (US)
Venue
Journal of Educational Psychology
Published
2004-03
Volume
96
Issue
1
Pages
165-173
ISSN
  • 0022-0663 (ISSN-L)
  • 1939-2176
OpenAlex
W1985269288
Cited by
370
References
26
Citations by year
2026: 8 · 2025: 22 · 2024: 20 · 2023: 13 · 2022: 14 · 2021: 27 · 2020: 20 · 2019: 19 · 2018: 13 · 2017: 13 · 2016: 13 · 2015: 18 · 2014: 24 · 2013: 24 · 2012: 15
FWCI
17.53
Type
journal article
Language
en
Open access
closed
Locations
Journal of Educational Psychology (publishedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Artificial Intelligence › Intelligent Tutoring Systems and Adaptive Learning
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
Keywords
virtual reality, game-based learning, agent-based learning, head-mounted displays, immersion, science learning, retention, transfer of learning, physical presence, multimedia learning

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