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From presence to consciousness through virtual reality.
Open accessAbstract
Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.
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“By changing the visual perspective, it is possible to induce the feeling of being in a different place [21], [22], [23] or, even, illusory ‘out-of-body experiences’ where people seem to lose ownership of their own body when observing it from the point of view of another person (which we refer to as the third person perspective) [6].”
From If I were you: Perceptual illusion of body swapping (2008) · cites this paper as [22]
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“This also ties in with a recent observation that the strong illusion of being in the place depicted by the virtual reality [24] occurs when sensorimotor contingencies for perception [25], [26] are similar to those of physical reality, that is, when a participant can use their body for perception in much the same way as normally [27].”
From First person experience of body transfer in virtual reality (2010) · cites this paper as [24]
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Cites
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Self-citation
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- Väljamäe, A., Larsson, P., Västfjäll, D. & Kleiner, M. in 7th International Conference on Presence: Proceedings of Presence 2004 141–147 (Valencia, Spain, 2004).
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Metadata
- Authors
- Sanchez-Vives, M. V., & Slater, M.
- Affiliations
- Instituto de Neurociencias (ES)
- University College London (GB)
- Corresponding author
- Slater, Mel
- Venue
- Nature reviews. Neuroscience
- Published
- 2005-04
- Volume
- 6
- Issue
- 4
- Pages
- 332-339
- ISSN
- 1471-003X (ISSN-L)
- 1471-0048
- OpenAlex
- W1528045197
- Cited by
- 1,831
- References
- 73
- Citations by year
- 2026: 101 · 2025: 119 · 2024: 137 · 2023: 163 · 2022: 164 · 2021: 156 · 2020: 149 · 2019: 130 · 2018: 128 · 2017: 88 · 2016: 71 · 2015: 60 · 2014: 59 · 2013: 64 · 2012: 32
- FWCI
- 2.11
- Type
- journal article
- Language
- en
- Open access
- green
- hdl.handle.net
- Licence
- www.springer.com/tdm (tdm)
- Locations
- Nature reviews. Neuroscience (publishedVersion)
- PubMed (publishedVersion)
- DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion)
- UCL Discovery (University College London) (submittedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Arts and Humanities › Philosophy › Philosophy and Theoretical Science
- Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
- Keywords
- presence, virtual reality, immersive virtual environments, consciousness, perception, embodiment
- MeSH terms
- Computer Simulation, Consciousness, Humans, Perception, Photic Stimulation, User-Computer Interface
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