Cited by 1,831Virtual Reality Applications and ImpactsPhilosophy and Theoretical ScienceFlow Experience in Various Fields

The DOI matches its Crossref record; 73 of the 73 references it cites were found in a registry or an index.

From presence to consciousness through virtual reality.

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Sanchez-Vives, Maria V., Slater, Mel·2005·Nature reviews. Neuroscience

Abstract

Immersive virtual environments can break the deep, everyday connection between where our senses tell us we are and where we are actually located and whom we are with. The concept of 'presence' refers to the phenomenon of behaving and feeling as if we are in the virtual world created by computer displays. In this article, we argue that presence is worthy of study by neuroscientists, and that it might aid the study of perception and consciousness.

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Research works printed but not linked: 5

  1. Blauert, J., Lehnert, H., Sahrhage, J. & Strauss, H. An interactive virtual-environment generator for psychoacoustic research. I: Architecture and implementation. Acustica 86, 94–102 (2000).
  2. Väljamäe, A., Larsson, P., Västfjäll, D. & Kleiner, M. in 7th International Conference on Presence: Proceedings of Presence 2004 141–147 (Valencia, Spain, 2004).
  3. Prothero, J., Parker, D., Furness, T. & Wells, M. in Proceedings of the Conference on Experimental Analysis and Measurement of Situational Awareness 359–366 (Embry-Riddle Aeronautical Univ., Datona Beach, Florida, USA, 1995).
  4. Welch, R. B. in Proceedings of the Seventh International Conference on Human-Computer Interaction-Volume 1 Vol. I 273–276 (Elsevier Science, 1997).
  5. Slater, M., Brogni, A. & Steed, A. in The 6th Annual International Workshop on Presence Online Proceedings of Presence < http://www.presence-research.org/p2003.html > (2003).

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Metadata

Authors
Sanchez-Vives, M. V., & Slater, M.
Affiliations
  • Instituto de Neurociencias (ES)
  • University College London (GB)
Corresponding author
Slater, Mel
Venue
Nature reviews. Neuroscience
Published
2005-04
Volume
6
Issue
4
Pages
332-339
ISSN
  • 1471-003X (ISSN-L)
  • 1471-0048
OpenAlex
W1528045197
Cited by
1,831
References
73
Citations by year
2026: 101 · 2025: 119 · 2024: 137 · 2023: 163 · 2022: 164 · 2021: 156 · 2020: 149 · 2019: 130 · 2018: 128 · 2017: 88 · 2016: 71 · 2015: 60 · 2014: 59 · 2013: 64 · 2012: 32
FWCI
2.11
Type
journal article
Language
en
Open access
Locations
  • Nature reviews. Neuroscience (publishedVersion)
  • PubMed (publishedVersion)
  • DIGITAL.CSIC (Spanish National Research Council (CSIC)) (submittedVersion)
  • UCL Discovery (University College London) (submittedVersion)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Social Sciences › Arts and Humanities › Philosophy › Philosophy and Theoretical Science
  • Social Sciences › Psychology › Developmental and Educational Psychology › Flow Experience in Various Fields
Keywords
presence, virtual reality, immersive virtual environments, consciousness, perception, embodiment
MeSH terms
Computer Simulation, Consciousness, Humans, Perception, Photic Stimulation, User-Computer Interface

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