Cited by 81Visual perception and processing mechanismsFace Recognition and PerceptionAesthetic Perception and Analysis

Extensive childhood experience with Pokémon suggests eccentricity drives organization of visual cortex

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Gomez, Jesse, Barnett, Michael, Grill-Spector, Kalanit·2019·Nature Human Behaviour

Published version of a preprint

Abstract

The functional organization of human high-level visual cortex, such as the face- and place-selective regions, is strikingly consistent across individuals. An unanswered question in neuroscience concerns which dimensions of visual information constrain the development and topography of this shared brain organization. To answer this question, we used functional magnetic resonance imaging to scan a unique group of adults who, as children, had extensive visual experience with Pokémon. These animal-like, pixelated characters are dissimilar from other ecological categories, such as faces and places, along critical dimensions (foveal bias, rectilinearity, size, animacy). We show not only that adults who have Pokémon experience demonstrate distinct distributed cortical responses to Pokémon, but also that the experienced retinal eccentricity during childhood can predict the locus of Pokémon responses in adulthood. These data demonstrate that inherent functional representations in the visual cortex-retinal eccentricity-combined with consistent viewing behaviour of particular stimuli during childhood result in a shared functional topography in adulthood.

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  • Structured individual differences have been observed at the neural level too.

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    From The Umwelt Representation Hypothesis: rethinking Universality (2026) · cites this paper as [68]

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  1. [1]Ungerleider LG & Mishkin M in Analysis of Visual Behavior (eds Ingle DJ) 549– 586 (MIT Press, 1982).
  2. [16]Grill-Spector K, Weiner KS, Kay KN & Gomez J The functional neuroanatomy of human face perception. Annu. Rev. Vis. Sci 3, 167– 196 (2016). PMC6345578 28715955
  3. [60]Duda RO, Hart PE & Stork DG Pattern Classification 2nd edn (Wiley, 2001).

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Authors
Gomez, J., Barnett, M., & Grill-Spector, K.
Affiliations
  • Stanford Medicine (US)
  • University of Pennsylvania (US)
Corresponding author
Gomez, Jesse
Venue
Nature Human Behaviour
Published
2019-05-06
Volume
3
Issue
6
Pages
611-624
ISSN
2397-3374 (ISSN-L)
OpenAlex
W2942764482
Cited by
81
References
96
Citations by year
2026: 8 · 2025: 8 · 2024: 12 · 2023: 10 · 2022: 13 · 2021: 8 · 2020: 13 · 2019: 9
FWCI
6.25
Type
journal article
Language
en
Open access
Locations
  • Nature Human Behaviour (publishedVersion)
  • bioRxiv (Cold Spring Harbor Laboratory) (acceptedVersion, cc-by-nc-nd)
  • PubMed (publishedVersion)
  • Europe PMC (PubMed Central) (acceptedVersion)
  • PubMed Central (acceptedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
Funders
  • National Institutes of Health (1ROI1EY02231801A1)
  • National Eye Institute (R01EY022318, F31EY027201, R01EY023915)
Topics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Face Recognition and Perception
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Aesthetic Perception and Analysis
Keywords
Pokémon, retinal eccentricity, visual cortex organization, face-selective cortex, high-level vision, viewing behavior, animacy
MeSH terms
Adult, Brain Mapping, Female, Fovea Centralis, Humans, Magnetic Resonance Imaging, Male, Neuronal Plasticity, Pattern Recognition, Visual, Retina, Temporal Lobe, Visual Cortex, Visual Fields, Video Games, Young Adult

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