Virtual-reality therapy
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
VR is being used to distract severe burn patients from their pain during severe burn wound cleaning, and burn patients report large reductions in the amount of time they spend thinking about their pain during painful medical procedures.
“VR is so attention grabbing that it is being used to distract severe burn patients from their pain during severe burn wound cleaning, and burn patients report large reductions in the amount of time they spend thinking about their pain during painful medical procedures [22–25].”
Cited by
Sorted by citations
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Rizzo, A. “., & Kim, G. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/1054746053967094 · Cited by 877 · see citing works
Hoffman, H. G., Chambers, G. T., Meyer, W. J., Arceneaux, L. L., Russell, W. J., Seibel, E. J., Richards, T. L., Sharar, S. R., & Patterson, D. R. (2011) · Annals of Behavioral Medicine · doi:10.1007/s12160-010-9248-7 · Cited by 599 · see citing works
“As a result, patients report less pain while in VR, they spend less time thinking about their pain during VR, and often report having more fun during wound care while in VR compared with wound care with no VR [2, 21, 22].”
BackgroundSelf-citationViolent video game effects on children and adolescents: theory, research, and public policy
(2007) · Choice Reviews Online · doi:10.5860/choice.44-6518 · Cited by 492 · see citing works
To feel or not to feel: The role of affect in human–computer interaction
Hudlická, E. (2003) · International Journal of Human-Computer Studies · doi:10.1016/s1071-5819(03)00047-8 · Cited by 392 · see citing works
Bowering, K. J., O'Connell, N. E., Tabor, A., Catley, M. J., Leake, H. B., Moseley, G. L., & Stanton, T. R. (2012) · Journal of Pain · doi:10.1016/j.jpain.2012.09.007 · Cited by 361 · see citing works
Virtual reality pain control during burn wound debridement in the hydrotank
Hoffman, H. G., Patterson, D. R., Seibel, E., Soltani, M., Jewett-Leahy, L., & Sharar, S. R. (2008) · The Clinical Journal of Pain · doi:10.1097/ajp.0b013e318164d2cc · Cited by 352 · see citing works
“New display technologies that allow such safe but lighter weight wide field of view water-friendly VR delivery with head-tracking (as opposed to the current use of a manual joystick) would be ideal, and such technologies may be on the horizon.(17) To summarize, the present study provides encouraging initial support fo…”
BackgroundResultSelf-citationBurn Injury Pain: The Continuing Challenge
Summer, G. J., Puntillo, K., Miaskowski, C. A., Green, P. G., & Levine, J. D. (2007) · Journal of Pain · doi:10.1016/j.jpain.2007.02.426 · Cited by 327 · see citing works
ECHOES: An intelligent serious game for fostering social communication in children with autism
Bernardini, S., Porayska‐Pomsta, K., & Smith, T. J. (2013) · Information Sciences · doi:10.1016/j.ins.2013.10.027 · Cited by 321 · see citing works
Vickers, J. N., & WILLIAMS, A. M. (2007) · Journal of Motor Behavior · doi:10.3200/jmbr.39.5.381-394 · Cited by 312 · see citing works
Navarro-Haro, M. V., López-del-Hoyo, Y., Campos, D., Linehan, M. M., Hoffman, H. G., García-Palacios, A., Modrego-Alarcón, M., Borao, L., & García-Campayo, J. (2017) · PLoS ONE · doi:10.1371/journal.pone.0187777 · Cited by 262 · see citing works
Self-citationVirtual Reality Helmet Display Quality Influences the Magnitude of Virtual Reality Analgesia
Hoffman, H. G., Seibel, E. J., Richards, T. L., Furness, T. A., Patterson, D. R., & Sharar, S. R. (2006) · Journal of Pain · doi:10.1016/j.jpain.2006.04.006 · Cited by 246 · see citing works
Self-citationRothbaum, B. O., Anderson, P., Zimand, E., Hodges, L., Lang, D., & Wilson, J. (2006) · Behavior Therapy · doi:10.1016/j.beth.2005.04.004 · Cited by 240 · see citing works
“The use of VR in the treatment of anxiety disorders is receiving increasing scientific (Anderson, Rothbaum,&Hodges, 2000; Zimand et al., 2002; Zimand, Rothbaum, Tannenbaum, Ferrer, & Hodges, 2003) and public (Carmichael, Kovach, Mandel, & Wehunt, 2001; Hoffman, 2004; Szegedy-Maszak, 2004) attention.”
BackgroundVirtual Reality as a Distraction Technique in Chronic Pain Patients
Wiederhold, B. K., Gao, K., Sulea, C., & Wiederhold, M. D. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0207 · Cited by 210 · see citing works
“It appears that VR may change how the brain physically registers pain, not just the perception of pain stimuli.(2) An interesting study showed that 86% of patients undergoing wound care from a burn injury reported severe to excruciating pain even with therapeutic levels of opioids.”
Virtual reality for pain and anxiety management in children.
Arane, K., Behboudi, A., & Goldman, R. D. (2017) · Europe PMC (PubMed Central) · Cited by 205 · see citing works
Virtual Reality: A Distraction Intervention for Chemotherapy
Schneider, S. M., & Hood, L. E. (2007) · Oncology Nursing Forum · doi:10.1188/07.onf.39-46 · Cited by 189 · see citing works
Hoffman, H. G., Meyer, W. J., Ramirez, M., Roberts, L., Seibel, E. J., Atzori, B., Sharar, S. R., & Patterson, D. R. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0058 · Cited by 175 · see citing works
Self-citationThe Potential of Virtual Reality for the Investigation of Awe
Chirico, A., Yaden, D. B., Riva, G., & Gaggioli, A. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.01766 · Cited by 173 · see citing works
Hua, Y., Qiu, R., Yao, W., Zhang, Q., & Chen, X. (2015) · Pain Management Nursing · doi:10.1016/j.pmn.2015.03.001 · Cited by 170 · see citing works
Education About Hallucinations Using an Internet Virtual Reality System: A Qualitative Survey
Yellowlees, P., & Cook, J. N. (2006) · Academic Psychiatry · doi:10.1176/appi.ap.30.6.534 · Cited by 162 · see citing works
Mott, J., Bucolo, S., Cuttle, L., Mill, J., Hilder, M., Miller, K., & Kimble, R. M. (2008) · Burns · doi:10.1016/j.burns.2007.10.010 · Cited by 155 · see citing works
Using fMRI to Study the Neural Correlates of Virtual Reality Analgesia
Hoffman, H. G., Richards, T. L., Bills, A. R., Oostrom, T. V., Magula, J., Seibel, E. J., & Sharar, S. R. (2006) · CNS Spectrums · doi:10.1017/s1092852900024202 · Cited by 152 · see citing works
“These will reduce the costs and further improve the quality and weight of high-tech VR helmets.(5) Six major medical centers in the United States are either using or making preparations to utilize high-tech VR helmets with SnowWorld for pain control, and through charitable donations, SnowWorld is provided free of char…”
BackgroundSelf-citationVirtually True: Children's Acquisition of False Memories in Virtual Reality
Segovia, K. Y., & Bailenson, J. N. (2009) · Media Psychology · doi:10.1080/15213260903287267 · Cited by 146 · see citing works
Virtual Reality Analgesia During Venipuncture in Pediatric Patients With Onco-Hematological Diseases
Atzori, B., Hoffman, H. G., Vagnoli, L., Patterson, D. R., Alhalabi, W., Messeri, A., & Grotto, R. L. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02508 · Cited by 121 · see citing works
“Unlike traditional distractions, VR allows the user to be immersed in a computer-generated environment, wearing a Head Mounted Display (HMD), or similar goggles, that occlude the patient’s view of the hospital treatment room and blocks sounds of the real environment (Hoffman, 2004).”
BackgroundSelf-citationMulti-modal distraction. Using technology to combat pain in young children with burn injuries
Miller, K., Rodger, S., Bucolo, S., Greer, R. M., & Kimble, R. M. (2009) · Burns · doi:10.1016/j.burns.2009.06.199 · Cited by 120 · see citing works
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments
Bailenson, J. N., & Yee, N. (2007) · Multimedia Tools and Applications · doi:10.1007/s11042-007-0171-2 · Cited by 116 · see citing works
“Collaborative virtual environments and copresence Researchers have been exploring the use of collaborative virtual environments (CVEs) for applications such as distance education [30], training simulations [31, 37], therapy treatments [23] and for social”
BackgroundViolent video game effects on children and adolescents. A review of the literature.
Gentile, D. A., & Stone, W. (2005) · PubMed · Cited by 117 · see citing works
Virtual reality distraction for acute pain in children
Lambert, V., Boylan, P., Boran, L., Hicks, P., Kirubakaran, R., Devane, D., & Matthews, A. (2020) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd010686.pub2 · Cited by 118 · see citing works
Comparison of the Levels of Presence and Anxiety in an Acrophobic Environment Viewed via HMD or CAVE
Juan, M. ‐., & Pérez, D. (2009) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.18.3.232 · Cited by 110 · see citing works
Virtual Reality Analgesia for Pediatric Dental Patients
Atzori, B., Grotto, R. L., Giugni, A., Calabrò, M., Alhalabi, W., & Hoffman, H. G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.02265 · Cited by 107 · see citing works
“Virtual Reality (VR) analgesia is showing promise as an effective pain distraction technique for helping reduce the suffering and increasing the amount of fun children experience during painful medical procedures (Hoffman, 1998, 2004; Hoffman et al., 2006, 2011; Atzori et al., 2017).”
BackgroundSelf-citationSampaio, M., Navarro Haro, M. V., De Sousa, B., Vieira Melo, W., & Hoffman, H. G. (2021) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.576421 · Cited by 104 · see citing works
“On the related topic of computeraugmented therapy, there is a growing literature of studies exploring the use of immersive virtual reality to enhance the effectiveness of standard psychotherapy treatments such as cognitive behavioral therapy, dialectical behavioral therapy, mindfulness skills training (e.g., Carlin et…”
BackgroundMethodPsychological needs and virtual worlds: Case Second Life
Partala, T. (2011) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2011.07.004 · Cited by 101 · see citing works
“Different theories of human psychological needs have been suggested in the literature, the most famous probably being the hierarchy of needs by Maslow (1943), which classifies needs to five levels: physiological, safety, love/belonging, esteem, and self-actualization needs.”
BackgroundDahlquist, L. M., Weiss, K. E., Clendaniel, L. D., Law, E. F., Ackerman, C. S., & McKenna, K. D. (2008) · Journal of Pediatric Psychology · doi:10.1093/jpepsy/jsn023 · Cited by 99 · see citing works
“Hoffman (2004) also found that immersive VR distraction using Spiderworld (Imprint Interactive Technology) resulted in lower subjective pain ratings in two adolescents undergoing wound care for severe burns compared to trials in which they played Mario Kart or Wave Race on a Nintendo (Nintendo…”
BackgroundNararro-Haro, M. V., Hoffman, H. G., Garcia-Palacios, A., Sampaio, M., Alhalabi, W., Hall, K., & Linehan, M. (2016) · Frontiers in Psychology · doi:10.3389/fpsyg.2016.01573 · Cited by 98 · see citing works
Self-citationKoo, C.-H., Park, J.-W., Ryu, J.-H., & Han, S.-H. (2020) · Journal of Clinical Medicine · doi:10.3390/jcm9103151 · Cited by 96 · see citing works
Virtual reality for acute pain in outpatient hysteroscopy: a randomised controlled trial
Deo, N. D., Khan, K. S., Mak, J., Allotey, J., Carreras, F. G., Fusari, G., & Benn, J. J. (2020) · BJOG An International Journal of Obstetrics & Gynaecology · doi:10.1111/1471-0528.16377 · Cited by 92 · see citing works
The effect of violent and non-violent computer games on cognitive performance
Barlett, C. P., Vowels, C. L., Shanteau, J., Crow, J. J., & Miller, T. (2008) · Computers in Human Behavior · doi:10.1016/j.chb.2008.07.008 · Cited by 87 · see citing works
“Additional research, focusing on concentration, found self-reported reductions in pain of burn victims when these victims were to play a virtual reality computer game (Hoffman, 2004).”
BackgroundVirtual reality in eating disorders
Perpiñá, C., Botella, C., & Baños, R. (2003) · European Eating Disorders Review · doi:10.1002/erv.520 · Cited by 80 · see citing works
Effect of Virtual Reality Headset for Pediatric Fear and Pain Distraction During Immunization
Chad, R., Emaan, S., & Jillian, O. (2018) · Pain Management · doi:10.2217/pmt-2017-0040 · Cited by 78 · see citing works
Cassani, R., Novak, G. S., Falk, T. H., & de Oliveira, A. A. (2020) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-020-00780-5 · Cited by 80 · see citing works
Konstantatos, A., Angliss, M., Costello, V., Cleland, H., & Stafrace, S. (2009) · Burns · doi:10.1016/j.burns.2008.08.017 · Cited by 75 · see citing works
“[17] Hoffman HG.”
Hoffman, H. G., Boe, D. A., Rombokas, E., Khadra, C., May, S. L., Meyer, W. J., Patterson, S., Ballesteros, A., & Pitt, S. W. (2020) · Journal of Hand Therapy · doi:10.1016/j.jht.2020.04.001 · Cited by 70 · see citing works
Self-citationThe impact of user perceptions of AR on purchase intention of location-based AR navigation systems
Jung, T. H., Bae, S., Moorhouse, N., & Kwon, O. (2021) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2021.102575 · Cited by 75 · see citing works
Hoffman, H. G. (2021) · Scientific Reports · doi:10.1038/s41598-021-89526-4 · Cited by 67 · see citing works
Self-citationFlores, A., Linehan, M. M., Todd, S. R., & Hoffman, H. G. (2018) · Frontiers in Psychology · doi:10.3389/fpsyg.2018.00531 · Cited by 64 · see citing works
“Immersive virtual reality occludes patients view of the real world (Hoffman, 2004), which may help beginner patients achieve a state of mindfulness more easily.”
BackgroundSelf-citationTherapy in virtual environments--clinical and ethical issues
Yellowlees, P. M., Holloway, K. M., & Parish, M. B. (2012) · Telemedicine and e-Health · doi:10.1089/tmj.2011.0195 · Cited by 63 · see citing works
Barré, J., Michelet, D., Truchot, J., Jolivet, E., Recanzone, T., Stiti, S., Tesnière, A., & Pourcher, G. (2019) · Obesity Surgery · doi:10.1007/s11695-018-03680-9 · Cited by 63 · see citing works
Gold, J. I., Kant, A. J., Kim, S. H., & Rizzo, A. (2005) · Seminars in Anesthesia Perioperative Medicine and Pain · doi:10.1053/j.sane.2005.10.005 · Cited by 63 · see citing works
García‐Palacios, A., Hoffman, H. G., Richards, T. R., Seibel, E. J., & Sharar, S. R. (2007) · CyberPsychology & Behavior · doi:10.1089/cpb.2006.9926 · Cited by 58 · see citing works
Self-citationImperatori, C., Dakanalis, A., Farina, B., Pallavicini, F., Colmegna, F., Mantovani, F., & Clerici, M. (2020) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2020.0339 · Cited by 58 · see citing works
Gorini, A., Mosso-Vázquez, J. L., Mosso, D., Pineda, E., Ruíz, N. L., Ramíez, M., Morales, J. L., & Riva, G. (2009) · CyberPsychology & Behavior · doi:10.1089/cpb.2009.0192 · Cited by 58 · see citing works
Parry, I. S., Painting, L. E., Bagley, A. M., Kawada, J., Molitor, F., Sen, S., Greenhalgh, D. G., & Palmieri, T. L. (2015) · Journal of Burn Care & Research · doi:10.1097/bcr.0000000000000165 · Cited by 57 · see citing works
Gomez, J., Hoffman, H. G., Bistricky, S. L., Gonzalez, M., Rosenberg, L., Sampaio, M., García‐Palacios, A., Haro, M. V. N., Alhalabi, W., Rosenberg, M., et al. (2017) · Frontiers in Psychology · doi:10.3389/fpsyg.2017.01611 · Cited by 56 · see citing works
“Immersive VR blocks patients’ view of the real world (Hoffman et al., 2000; Hoffman, 2004), and may help patients focus their attention on the mindfulness skills exercise in VR (Navarro-Haro et al.”
BackgroundSelf-citationA systematic review of game technologies for pediatric patients
Jurdi, S., Montaner-Marco, J., García-Sanjuán, F., Javier, J., & Nacher, V. (2018) · Computers in Biology and Medicine · doi:10.1016/j.compbiomed.2018.04.019 · Cited by 56 · see citing works
“For the treatment of burn injuries, in particular [43–45], it represents a non-pharmacological approach that has been shown to reduce pain and anxiety [46].”
BackgroundLluesma-Vidal, M., Carcelén, R., García‐Garcés, L., Sánchez‐López, M. I., Peyró-Gregori, L., & Ruiz‐Zaldibar, C. (2022) · JMIR Serious Games · doi:10.2196/35008 · Cited by 55 · see citing works
“This is especially true for procedures associated with the use of needles such as vaccinations, blood draws, or the administration of medications [1,2].”
BackgroundPromising technological innovations in cognitive training to treat eating-related behavior
Forman, E. M., Goldstein, S. P., Flack, D., Evans, B. C., Manasse, S. M., & Dochat, C. (2017) · Appetite · doi:10.1016/j.appet.2017.04.011 · Cited by 56 · see citing works
Presence-Inducing Media for Mental Health Applications
Riva, G., Botella, C., Baños, R., Mantovani, F., García-Palacios, A., Quero, S., Serino, S., Triberti, S., Repetto, C., Dakanalis, A., et al. (2015) · Immersed in Media · doi:10.1007/978-3-319-10190-3_12 · Cited by 55 · see citing works
Technology use in art therapy practice: 2004 and 2011 comparison
Orr, P. P. (2012) · The Arts in Psychotherapy · doi:10.1016/j.aip.2012.03.010 · Cited by 50 · see citing works
Hoffman, H. G., Patterson, D. R., Soltani, M., Teeley, A., Miller, W. M., & Sharar, S. R. (2008) · CyberPsychology & Behavior · doi:10.1089/cpb.2008.0056 · Cited by 48 · see citing works
Self-citationAlghamdi, N., Meyer, W. J., Atzori, B., Alhalabi, W., Seibel, C. C., Ullman, D., & Hoffman, H. G. (2020) · Frontiers in Human Neuroscience · doi:10.3389/fnhum.2019.00467 · Cited by 47 · see citing works
“…study did not directly measure attention, the pattern of results of the current study are consistent with an attentional mechanism of how VR reduces pain (see also Hoffman, 1998, 2004; Gold et al., 2006, 2007; Dahlquist et al., 2007; Birnie et al., 2017; Gold and Mahrer, 2017; Zeroth et al., 2019).”
ResultSelf-citationParmar, D., Lin, L., Dsouza, N., Jörg, S., Leonard, A. E., Daily, S. B., & Babu, S. V. (2022) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2022.3169426 · Cited by 51 · see citing works
“Compelling illusion and the ability to substitute reality allows VR to simulate scenarios otherwise difficult to achieve, and provides avenues for training, therapy, and entertainment [1], [2], [3].”
BackgroundMaani, C. V., Hoffman, H. G., Fowler, M., Maiers, A. J., Gaylord, K. M., & DeSocio, P. A. (2011) · Pain Medicine · doi:10.1111/j.1526-4637.2011.01091.x · Cited by 45 · see citing works
Self-citationCommercial video games as a resource for mental health: A systematic literature review
Boldi, A., & Rapp, A. (2021) · Behaviour and Information Technology · doi:10.1080/0144929x.2021.1943524 · Cited by 44 · see citing works
“trauma-related memories (Hoffman 2004; Rizzo et al. 2010) with the aim to desensitise individuals to frightening stimuli.”
BackgroundChronic pain: A non-use disease
Pruimboom, L., & van Dam, A. C. (2006) · Medical Hypotheses · doi:10.1016/j.mehy.2006.08.036 · Cited by 40 · see citing works
“Another goal is to distract patient’s attention to the pain, being distraction-therapy one of the most promising treatments for chronic pain patients [28–30].”
BackgroundPatterson, D. R., Drever, S. A., Soltani, M., Sharar, S. R., WIECHMAN, S. A., Meyer, W. J., & Hoffman, H. G. (2022) · Burns · doi:10.1016/j.burns.2022.02.002 · Cited by 36 · see citing works
Self-citationPalmas, F., Reinelt, R., Cichor, J. E., Plecher, D. A., & Klinker, G. (2021) · IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr50410.2021.00070 · Cited by 38 · see citing works
“As our VR-ST has been implemented with a focus on high graphical fidelity and believable presentation, the resulting experience could have represented a realistic public speaking situation to a degree that made users with public speaking anxiety uncomfortable [49,57].”
BackgroundRichardson, S. M., Courtney, J. F., & Haynes, J. D. (2005) · Decision Support Systems · doi:10.1016/j.dss.2005.11.001 · Cited by 35 · see citing works
Mobile Devices as Adjunctive Pain Management Tools
Wiederhold, B. K., Gao, K., Kong, L., & Wiederhold, M. D. (2014) · Cyberpsychology Behavior and Social Networking · doi:10.1089/cyber.2014.0202 · Cited by 32 · see citing works
Robertson, A., Khan, R. J. K., Fick, D. P., Robertson, W. B., Gunaratne, D. R., Yapa, S., Bowden, V. K., Hoffman, H. G., & Rajan, R. (2017) · SeGAH ... IEEE ... International Conference on Serious Games and Applications for Health/IEEE International Conference on Serious Games and Applications for Health · doi:10.1109/segah.2017.7939282 · Cited by 38 · see citing works
Self-citationHealthcare education with virtual-world simulations
Chodos, D., Stroulia, E., Boechler, P. M., King, S., Kuraś, P., Carbonaro, M., & deJong, E. (2010) · Software Engineering in Health Care · doi:10.1145/1809085.1809097 · Cited by 30 · see citing works
Effect of virtual reality on preoperative anxiety in patients undergoing septorhinoplasty
Baytar, Ç., & Bollucuo..lu, K. (2021) · Brazilian Journal of Anesthesiology (English Edition) · doi:10.1016/j.bjane.2021.08.014 · Cited by 30 · see citing works
“18 used for premedication, VR does not require extra labor as a patient can make self-adjustments; most patients experience almost no side effects. a, b, c Represent the binary groups that make up the difference in post hoc analysis ( p < 0.05).”
BackgroundInfluentialAmichai‐Hamburger, Y., & Barak, A. (2009) · Cambridge University Press eBooks · doi:10.1017/cbo9780511635373.003 · Cited by 31 · see citing works
PTSD and Cannabis-Related Coping Among Recent Veterans in New York City
Elliott, L. C., Golub, A. L., Bennett, A. S., & Guarino, H. (2015) · Contemporary Drug Problems · doi:10.1177/0091450915570309 · Cited by 28 · see citing works
“These therapies often use imagery and virtual reality technologies to simulate commonplace wartime traumas and trigger painful recollections (Beck, Palyo, Winer, Schwagler, & Ang, 2007; Hoffman, 2004; Reger & Gahm, 2008), ultimately seeking extinction of PTSD symptoms through repeated exposure to the very stimuli vete…”
BackgroundVirtual Reality Hypnosis Pain Control in the Treatment of Multiple Fractures: A Case Series1
Teeley, A., Soltani, M., WIECHMAN, S. A., Jensen, M. P., Sharar, S. R., & Patterson, D. R. (2012) · American Journal of Clinical Hypnosis · doi:10.1080/00029157.2011.619593 · Cited by 28 · see citing works
“…and aimed via the head-tracked virtual reality (VR) helmet (a Rockwell Collins SR80 model VR helmet obtained through www.imprintit.com with Intersense IC3 head tracker), and pushed a mouse trigger button to shoot virtual snowballs at virtual snowmen, igloos, and penguins (Hoffman, 2004).”
BackgroundIndividual Differences in the Sense of Presence
Alsina-Jurnet, I., Carvallo-Beciu, C., & Gutiérrez‐Maldonado, J. (2005) · Cited by 33 · see citing works
Analgesic efficacy of virtual reality for acute pain in amniocentesis: A randomized controlled trial
Melcer, Y., Maymon, R., Gal-Kochav, M., Pekar‐Zlotin, M., Levinsohn‐Tavor, O., Meizner, I., & Svirsky, R. (2021) · European Journal of Obstetrics & Gynecology and Reproductive Biology · doi:10.1016/j.ejogrb.2021.04.024 · Cited by 27 · see citing works
Virtual Reality Distraction to Help Control Acute Pain during Medical Procedures
Hoffman, H. G., Meyer, W. J., Drever, S. A., Soltani, M., Atzori, B., Herrero, R., Alhalabi, W., Richards, T. L., Sharar, S. R., Jensen, M. P., et al. (2019) · Virtual reality technologies for health and clinical applications · doi:10.1007/978-1-4939-9482-3_8 · Cited by 28 · see citing works
Self-citationPhobia treatment with the help of virtual reality
Horváthová, D., Siládi, V., & Lackova, E. (2015) · IEEE International Scientific Conference on Informatics (Informatics) · doi:10.1109/informatics.2015.7377818 · Cited by 26 · see citing works
Clinical applications of virtual reality in patient-centered care
Pandita, S., & Won, A. S. (2020) · Elsevier eBooks · doi:10.1016/b978-0-12-816958-2.00007-1 · Cited by 22 · see citing works
Using Immersive Virtual Reality Distraction to Reduce Fear and Anxiety before Surgery
Flores, A., Hoffman, H. G., Haro, M. V. N., García‐Palacios, A., Atzori, B., May, S. L., Alhalabi, W., Sampaio, M., Fontenot, M. R., & Mason, K. P. (2023) · Healthcare · doi:10.3390/healthcare11192697 · Cited by 22 · see citing works
“…technique for anxiety and pain reduction [13–30], e.g., during venipuncture [29,30] and even during surgery [31]. fMRI studies show that VR reduces pain-related brain activity, and the amount of pain reduction during VR is comparable to a moderate dose of opioids in analgesic effectiveness [32–34].”
BackgroundSelf-citationVirtual Reality and the Training of Military Personnel to Cope with Acute Stressors
Bouchard, S., Guitard, T., Bernier, F. P., & Robillard, G. (2011) · Studies in computational intelligence · doi:10.1007/978-3-642-17824-5_6 · Cited by 24 · see citing works
“Initially, VR was used with specific phobias [23,24], which was useful for researchers in need of well defined mental disorders, circumscribed treatments and easily available objective and behavioral outcome measures.”
MethodBuilding a Virtual Environment for Diabetes Self-Management Education and Support
Johnson, C., Feenan, K., Setliff, G., Pereira, K. C., Hassell, N., Beresford, H. F., Epps, S., Nicollerat, J., Tatum, W. O., Feinglos, M. N., et al. (2013) · International Journal of Virtual Communities and Social Networking · doi:10.4018/ijvcsn.2013070105 · Cited by 22 · see citing works
“…are being used to treat post-traumatic stress disorder, simulate the effects of stroke, treat phobias, and provide virtual psychiatric treatment (Gorini, et al., 2008; Hodges, Anderson, & Burdea, 2001; Hoffman, 2004; Rothbaum, Anderson, Zimand, Hodges, Lang & Wilson, 2006; Yellowlees & Cook, 2006).”
BackgroundCan Virtual Reality Be Used to Conduct Mass Prophylaxis Clinic Training? A Pilot Program
Yellowlees, P., Cook, J. N., Marks, S. L., Wolfe, D., & Mangin, E. (2008) · Biosecurity and Bioterrorism Biodefense Strategy Practice and Science · doi:10.1089/bsp.2007.0038 · Cited by 22 · see citing works
“6,7 This type of therapy has been shown to be effective in the academic setting, and several commercial entities now offer it to patients.”
Giravi, H. Y., Biskupiak, Z., Tyler, L. S., & Bulaj, G. W. (2022) · Frontiers in Digital Health · doi:10.3389/fdgth.2022.884047 · Cited by 22 · see citing works
Lier, E. J., Harder, J., Oosterman, J. M., de Vries, M., & van Goor, H. (2018) · PLoS ONE · doi:10.1371/journal.pone.0208405 · Cited by 21 · see citing works
“Therefore, VR might thus provide effective distraction from tactile perception [3, 12, 13].”
BackgroundVirtual reality with fMRI: a breakthrough cognitive treatment tool
Wiederhold, B. K., & Wiederhold, M. D. (2008) · Virtual Reality · doi:10.1007/s10055-008-0100-3 · Cited by 20 · see citing works
“These results suggest that while a patient is undergoing VR treatment, their subjective levels of pain decrease not just because they are ‘‘distracted,’’ and therefore not paying attention to their physical pain, but also because the introduction of VR actually decreases the amount of neural activity in regions associ…”
BackgroundMethodInfluentialMore than Just a Game? Combat-Themed Gaming Among Recent Veterans with Posttraumatic Stress Disorder
Elliott, L. C., Golub, A. L., Price, M., & Bennett, A. S. (2015) · Games for Health Journal · doi:10.1089/g4h.2014.0104 · Cited by 19 · see citing works
Social Robots and Virtual Humans as Assistive Tools for Improving Our Quality of Life
Magnenat‐Thalmann, N., & Zhang, Z. (2014) · International Conference on Digital Home (ICDH) · doi:10.1109/icdh.2014.8 · Cited by 20 · see citing works
Firoozabadi, R., Elhaddad, M., Drever, S. A., Soltani, M., Githens, M. F., Kleweno, C. P., Sharar, S. R., Patterson, D. R., & Hoffman, H. G. (2020) · Frontiers in Virtual Reality · doi:10.3389/frvir.2020.553492 · Cited by 19 · see citing works
“…psychological treatment, adjunctive immersive virtual reality distraction, has been shown to reduce pain during painful medical procedures (Hoffman, 1998, 2004; Hoffman et al., 2000, 2019a,b; Gold et al., 2006; Sharar et al., 2007; Li et al., 2011; Garrett et al., 2014; Atzori et al.,…”
BackgroundSelf-citationRiva, G., & Gaggioli, A. (2008) · Lecture notes in computer science · doi:10.1007/978-3-540-89430-8_6 · Cited by 18 · see citing works
Virtual Natural Environments for Restoration and Rehabilitation in Healthcare
Stone, R. J., Small, C., Knight, J., Qian, C., & Shingari, V. (2014) · Intelligent systems reference library · doi:10.1007/978-3-642-54816-1_24 · Cited by 18 · see citing works
Hasan, R. A., Yusoff, M. S. B., Tang, T. B., Hafeez, Y., Mustafa, M. C., Dzainudin, M. B., Bacotang, J., Al-Saggaf, U. M., & Ali, S. S. A. (2022) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph19074413 · Cited by 17 · see citing works
Carifio, J., & Perla, R. (2009) · Interchange · doi:10.1007/s10780-009-9102-7 · Cited by 19 · see citing works
“The spatial characteristics of semantic long term memory are “visual” in nature in the sense of the organization and geometry of the dynamic network of elements and relationships (i.e., propositions) that are a person’s semantic (or core academic knowledge) long term memory store (see Hoffman, 2004; Carifio, 2005 for…”
BackgroundUsing Virtual Reality and Music in Cognitive Disability Therapy
Vargas, A., Dı́az, P., & Zarraonandía, T. (2020) · International Conference on Advanced Visual Interfaces (AVI) · doi:10.1145/3399715.3399916 · Cited by 18 · see citing works
“…of acrophobia [1], fear of flying [22], assessment of cognitive functions in brain injury rehabilitation [31], training spatial knowledge in physically disabled children [34], post-stroke rehabilitation [1], treatment of post-traumatic stress disorder [9], and for pain relief [16], for example.”
BackgroundMethodWeisz, J. R., Fitzpatrick, O. M., Venturo‐Conerly, K. E., Sternberg, A., Steinberg, J. S., & Ng, M. Y. (2023) · Journal of Child Psychology and Psychiatry · doi:10.1111/jcpp.13820 · Cited by 16 · see citing works
Bonanni, L. (2006) · Lecture notes in computer science · doi:10.1007/11825890_6 · Cited by 14 · see citing works
“Studies show that burn patients can undergo wound treatments with substantially less pain when they are playing a VR game that takes place in a snowy world [17].”
BackgroundEffects of Virtual Reality during Exercise in Children
Cebolla, A., Botella, C., Lurbe, E., Guixeres, J., Sáiz, J., Lisón, J. F., Álvarez‐Pitti, J., Cantero, L., Alcañíz, M., Escobar, P., et al. (2020) · Repositori UJI (Universitat Jaume I) · doi:10.3217/jucs-019-09-1199 · Cited by 14 · see citing works
Sampaio, M., Haro, M. V. N., Wilks, C. R., de Sousa, B. C., García‐Palacios, A., & Hoffman, H. G. (2021) · Telemedicine Journal and e-Health · doi:10.1089/tmj.2021.0124 · Cited by 13 · see citing works
Self-citationPersonality Assessment in Ecological Settings by Means of Virtual Reality
Cipresso, P., & Riva, G. (2016) · doi:10.1002/9781119173489.ch18 · Cited by 13 · see citing works
Getting Real About Virtual Worlds
Gupta, M., Jin, S. H., Sanders, G. L., Sherman, B. A., & Simha, A. (2012) · International Journal of Virtual Communities and Social Networking · doi:10.4018/jvcsn.2012070101 · Cited by 12 · see citing works
- Authors
- Hoffman, H. G.
- Affiliations
- University of Washington (US)
- Corresponding author
- Hoffman, Hunter G.
- ORCID
- Hoffman, Hunter G.
- Venue
- Scientific American
- Published
- 2004-08
- Volume
- 291
- Issue
- 2
- Pages
- 58-65
- ISSN
- 0036-8733 (ISSN-L)
- OpenAlex
- W2017219860
- Cited by
- 201
- References
- 0
- Citations by year
- 2026: 2 · 2025: 2 · 2024: 8 · 2023: 7 · 2022: 12 · 2021: 13 · 2020: 15 · 2019: 10 · 2018: 14 · 2017: 10 · 2016: 9 · 2015: 8 · 2014: 7 · 2013: 9 · 2012: 7
- FWCI
- 15.01
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Scientific American (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Keywords
- virtual reality therapy, virtual reality, psychotherapy, psychiatric treatment
- MeSH terms
- Humans, Therapy, Computer-Assisted, User-Computer Interface
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review