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Cited by 479

The DOI matches its Crossref record; 11 of the 11 references it cites were found in a registry or an index.

The fake news game: actively inoculating against the risk of misinformation

Open access
Roozenbeek, Jon, van der Linden, Sander·2019·Journal of Risk Research

Abstract

The rapid spread of online misinformation poses an increasing risk to societies worldwide. To help counter this, we developed a ‘fake news game’ in which participants are actively tasked with creating a news article about a strongly politicized issue (the European refugee crisis) using misleading tactics, from the perspective of different types of fake news producers. To pilot test the efficacy of the game, we conducted a randomized field study (N = 95) in a public high school setting. Results provide some preliminary evidence that playing the fake news game reduced the perceived reliability and persuasiveness of fake news articles. Overall, these findings suggest that educational games may be a promising vehicle to inoculate the public against fake news.

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Metadata

Authors
Roozenbeek, J., & van der Linden, S.
Venue
Journal of Risk Research
Published
2018-02-26
Volume
22
Issue
5
Pages
570-580
ISSN
  • 1366-9877 (ISSN-L)
  • 1466-4461
OpenAlex
W2791172249
Cited by
479
References
11
FWCI
104.23
Type
journal article
Language
en
Open access
green

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CoChat. (2026). Citation check: The fake news game: actively inoculating against the risk of misinformation. https://app.cochat.ai/papers/10.1080/13669877.2018.1443491
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Roozenbeek, J., & van der Linden, S. (2019). The fake news game: actively inoculating against the risk of misinformation. Journal of Risk Research. https://doi.org/10.1080/13669877.2018.1443491

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Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).

Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.