Contextmapping: experiences from practice
Abstract
In recent years, various methods and techniques have emerged for mapping the contexts of people's interaction with products. Designers and researchers use these techniques to gain deeper insight into the needs and dreams of prospective users of new products. As most of these techniques are still under development, there is a lack of practical knowledge about how such studies can be conducted. In this paper we share our insights, based on several projects from research and many years of industrial practice, of conducting user studies with generative techniques. The appendix contains a single case illustrating the application of these techniques in detail.
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Sensitisation is typically used to raise awareness around a topic about which participants were not previously aware.
“Sensitisation is typically used to raise awareness around a topic about which participants were not previously aware (Visser et al., 2005).”
From Avoiding food becoming waste in households – The role of packaging in consumers’ practices across different food categories (2020) · cites this paper as Visser et al., 2005
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- Authors
- Visser, F. S., Stappers, P. J., van der Lugt, R., & Sanders, E. B.-N.
- Affiliations
- Delft University of Technology (NL)
- Corresponding author
- Visser, Froukje Sleeswijk
- Venue
- CoDesign
- Publisher
- Informa UK Limited
- Published
- 2005-04
- Volume
- 1
- Issue
- 2
- Pages
- 119-149
- ISSN
- 1571-0882 (ISSN-L)
- 1745-3755
- OpenAlex
- W2088564338
- Cited by
- 1,007
- References
- 21
- Citations by year
- 2026: 47 · 2025: 64 · 2024: 84 · 2023: 66 · 2022: 72 · 2021: 63 · 2020: 66 · 2019: 68 · 2018: 62 · 2017: 49 · 2016: 39 · 2015: 47 · 2014: 66 · 2013: 42 · 2012: 52
- FWCI
- 21.45
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- CoDesign (publishedVersion)
- Funders
- Ohio State University
- Technische Universiteit Delft
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Engineering › Mechanical Engineering › Design Education and Practice
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Keywords
- context mapping, user study, product design, user needs, user experience, design practice
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