“Braingame Brian”: Toward an Executive Function Training Program with Game Elements for Children with ADHD and Cognitive Control Problems
Abstract
In the area of childhood attention-deficit hyperactivity disorder, there is an urgent need for new, innovative, and child-focused treatments. A computerized executive functioning training with game elements aimed at enhancing self-control was developed. The first results are promising, and the next steps involve replication with larger samples, evaluating transfer of training effects to daily life, and enhancing motivation through more gaming elements.
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This elevated need for reinforcement may result in motivational problems during EF training, making most EF training programs tedious and boring for children with ADHD.
“This elevated need for reinforcement in children with ADHD may result in motivational problems during EF training: the child has to repeat the same responses over and over again for many trials, making most EF training programs tedious and boring for children with ADHD [44].”
Patients with ADHD react differently from controls to rewards and feedback: they prefer strong reinforcement and immediate feedback, as well as clear goals and objectives.
“Furthermore, patients with ADHD react differently from controls to rewards and feedback: they prefer strong reinforcement and immediate feedback, as well as clear goals and objectives, all of which can easily be delivered in a gamelike environment [22,24,62].”
From Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016) · cites this paper as [62]
The cognition training PC game Braingame Brian was used in order to reduce ADHD-related symptoms.
“The cognition training PC game Braingame Brian (78) was used in order to reduce ADHD-related symptoms.”
From Serious Games for Mental Health: Are They Accessible, Feasible, and Effective? A Systematic Review and Meta-analysis (2017) · cites this paper as [78]
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- Authors
- Prins, P. J. M., Brink, E. T., Dovis, S., Ponsioen, A., Geurts, H. M., de Vries, M., & van der Oord, S.
- Affiliations
- University of Amsterdam (NL)
- Lucertis, Child and Adolescent Psychiatry, Zaandam, The Netherlands.
- Department of Brain and Cognition, d'Arc, University of Amsterdam, Amsterdam, The Netherlands.
- Department of Developmental Psychology, University of Amsterdam, Amsterdam, The Netherlands.
- Corresponding author
- Prins, Pier J.M.
- Venue
- Games for Health Journal
- Publisher
- SAGE Publications
- Published
- 2013-02
- Volume
- 2
- Issue
- 1
- Pages
- 44-49
- ISSN
- 2161-783X (ISSN-L)
- 2161-7856
- OpenAlex
- W2136641432
- Cited by
- 116
- References
- 31
- Citations by year
- 2026: 7 · 2025: 10 · 2024: 13 · 2023: 12 · 2022: 4 · 2021: 11 · 2020: 16 · 2019: 12 · 2018: 9 · 2017: 3 · 2016: 9 · 2015: 6 · 2014: 2 · 2013: 1 · 2012: 1
- FWCI
- 4.23
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Games for Health Journal (publishedVersion)
- PubMed (publishedVersion)
- UvA-DARE (University of Amsterdam) (publishedVersion)
- Data Archiving and Networked Services (DANS) (submittedVersion)
- Topics
- Health Sciences › Medicine › Psychiatry and Mental health › Attention Deficit Hyperactivity Disorder
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Psychology › Neuropsychology and Physiological Psychology › Developmental and Educational Neuropsychology
- Keywords
- executive function training, attention deficit hyperactivity disorder, children, cognitive control, self-control, game-based intervention, computer-based training, transfer of training, motivation
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