Cited by 86Cerebral Palsy and Movement DisordersStroke Rehabilitation and RecoveryBotulinum Toxin and Related Neurological Disorders

Effect of Virtual Reality on Upper Extremity Function in Children With Cerebral Palsy: A Meta-analysis

Chen, Yu-ping, Lee, Shih-Yu, Howard, Ayanna M.·2014·Pediatric Physical Therapy

Abstract

PURPOSE: To systematically examine the effect of virtual reality (VR) on upper extremity (UE) function in children with cerebral palsy (CP) and assess the association among VR effects and children's characteristics and an intervention protocol. METHOD: A systematic literature search was conducted in PubMed, CINAHL, Cochrane, and PsycINFO up to June 2013. Research studies involving children with CP that used VR as the intervention method and UE outcome measures were included. RESULTS: The search yielded 14 research articles, including 3 randomized controlled trials and 11 case series. Overall, VR provided a strong effect size (d = 1.00) when comparing pre- and postintervention. In subgroup analyses, younger children receiving home-based or laboratory-based VR and using an engineer-built VR system showed better improvement. CONCLUSIONS AND IMPLICATIONS: Virtual reality is a viable tool to improve UE function in children with CP. However, a more vigorous research design is needed to make a conclusive recommendation.

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Crossref · 10.1097/pep.0000000000000046

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51 of 51 references verified0 citation errors · 0 not checkable

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Authors
Chen, Y.-P., Lee, S.-Y., & Howard, A. M.
Affiliations
Georgia Institute of Technology (US)
Venue
Pediatric Physical Therapy
Published
2014
Volume
26
Issue
3
Pages
289-300
ISSN
0898-5669 (ISSN-L)
OpenAlex
W2032911697
Cited by
86
References
50
Citations by year
2026: 1 · 2025: 5 · 2024: 11 · 2023: 13 · 2022: 9 · 2021: 5 · 2020: 8 · 2019: 13 · 2018: 6 · 2017: 6 · 2016: 5 · 2015: 2 · 2014: 2
FWCI
0.69
Type
journal article
Language
en
Open access
closed
Locations
  • Pediatric Physical Therapy (publishedVersion)
  • PubMed (publishedVersion)
Topics
  • Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
  • Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
  • Health Sciences › Medicine › Neurology › Botulinum Toxin and Related Neurological Disorders
Keywords
virtual reality, cerebral palsy, upper limb function, children, motor rehabilitation, home-based intervention, age effects
MeSH terms
Activities of Daily Living, Age Factors, Cerebral Palsy, Child, Computer Simulation, Humans, User-Computer Interface, Recovery of Function, Physical Therapy Modalities, Upper Extremity

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