Effect of Virtual Reality on Upper Extremity Function in Children With Cerebral Palsy: A Meta-analysis
Abstract
PURPOSE: To systematically examine the effect of virtual reality (VR) on upper extremity (UE) function in children with cerebral palsy (CP) and assess the association among VR effects and children's characteristics and an intervention protocol. METHOD: A systematic literature search was conducted in PubMed, CINAHL, Cochrane, and PsycINFO up to June 2013. Research studies involving children with CP that used VR as the intervention method and UE outcome measures were included. RESULTS: The search yielded 14 research articles, including 3 randomized controlled trials and 11 case series. Overall, VR provided a strong effect size (d = 1.00) when comparing pre- and postintervention. In subgroup analyses, younger children receiving home-based or laboratory-based VR and using an engineer-built VR system showed better improvement. CONCLUSIONS AND IMPLICATIONS: Virtual reality is a viable tool to improve UE function in children with CP. However, a more vigorous research design is needed to make a conclusive recommendation.
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In the authors' earlier meta-analysis, ICF-based effects were large for participation, small for activity, and medium for body structure and function.
“When the outcome variables were further broken down according to the ICF model, a large effect was reported in participation (d = 1.92), a small effect on activity (d = 0.46), and a medium effect on body structure and function (d = 0.70).16”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [16]
The authors' earlier meta-analysis found that VR produced a strong overall effect size of 1.00 when comparing post-VR with pre-VR interventions in children with CP.
“In our previous meta-analysis, 16 which included 3 randomized controlled trials (RCTs) and 11 case series that examined the effect of VR on arm function in children with CP, we found VR overall provided a strong effect size (d = 1.00) when comparing between post-VR and pre-VR interventions.”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [16]
The authors' earlier subgroup analyses found better effects for younger children, for home- or laboratory-based VR, and for engineer-built VR systems.
“In addition, the subgroup analyses showed younger children receiving home or laboratory-based VR and using an engineer-built VR system had a better effect.16”
From Effectiveness of Virtual Reality in Children With Cerebral Palsy: A Systematic Review and Meta-Analysis of Randomized Controlled Trials (2018) · cites this paper as [16]
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“A meta-analysis examining the effect of specific virtual reality technologies in children with CP found a strong effect on upper limb function.(7) Young children were identified as the best responders, and engineer-built virtual reality systems had a greater effect than commercially available systems.”
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“Customized systems are superior to SG in balance and mobility studies in people poststroke and with upper extremity function in children with CP. 89,102 One problem with these customized systems is that many are developed and tested and then discarded because no method exists to transfer them out of the laboratory and…”
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“be easier embedded in the family’s daily routines [8] and it saves travel time of children and their caregivers [8, 9].”
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“Our study differs from previous reviews [34,66] as it is the first meta-analysis to assess the effect of NWT in this variety of UE motor dimensions.”
ResultTobaiqi, M. A., Albadawi, E. A., Fadlalmola, H. A., & Albadrani, M. S. (2023) · Journal of Clinical Medicine · doi:10.3390/jcm12227091 · Cited by 46 · see citing works
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“VR-supported rehabilitation has a high intrinsic motivational power that increases engagement and enjoyment of therapeutic routines for adults and children (Campo-Prieto et al. 2021; Chen et al. 2014; Laver et al. 2017).”
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“46,47 Our study and several others show that VR has enormous benefits for treating children with CP and other medical conditions related to visual and cognitive problems or lack of spasticity.”
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“A recent meta-analysis of literature on the use of VR to treat arm function in children with CP reported that homebased interventions had better intervention effects than clinic-based interventions [24].”
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“These findings were similar to the results of previous systematic reviews and meta-analyses [16,39-42].”
ResultTelehealth and Remote Interventions for Children With Cerebral Palsy: Scoping Review
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“Finally, Chen et al [20] meta-analyzed 14 articles, which indicated that virtual reality improved outcomes for children with CP with a strong effect size.”
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“The greater the child’s motivation to perform the task was, the greater the level of engagement during practice and the better the performance during the task.10,43 Other studies have reinforced that the motivation of children with CP promotes greater engagement and emphasized that motivation and engagement are essent…”
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“Compared to traditional center-based rehabilitation, home-based VR therapy has the advantages of small space (traditional centers require dedicated rehabilitation) and low cost (traditional centerbased rehabilitation requires experienced therapists) (34, 35).”
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“intended to systematically evaluate the effect of VR in achieving mobility in the upper limbs, associating its effects to the importance of adhesion to treatment [29].”
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“5,7,8 14 Indeed, the characteristics of virtual environments favor the integration of important rehabilitation principles 15 in therapeutic interventions such as repetitive, intensive, and variable practice with increasing dif fi culty and multisensory feedback.”
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Treatment and re/habilitation of children with cerebral palsy in India: a scoping review
Jindal, P., MacDermid, J. C., Rosenbaum, P., Rezze, B. D., Narayan, A., & Nayak, S. L. (2019) · Developmental Medicine & Child Neurology · doi:10.1111/dmcn.14211 · Cited by 25 · see citing works
“com] Lower limb surgery (83,85,92,100,104, 123,125,131) Stem cell (1,2,78,108,109, 124,135,136) Medications (diazepam,asprin, vitamins) (17,63,88,94,134) Botulinum neurotoxin A (19,29,33,128) Upper limb surgery (101,121,123,137)”
Virtual Reality Technology in Complex Medical Rehabilitation of Patients with Disabilities (Review)
Воловик, М. Г., Владимирович, Б. В., Kuznetsov, A. N., Bazarov, D. I., & Polyakova, A. G. (2018) · Современные технологии в медицине · doi:10.17691/stm2018.10.4.21 · Cited by 22 · see citing works
“Numerous works focusing on the use of VR technologies in such children are devoted to both technological and medical aspects of rehabilitation [5, 6, 76].”
BackgroundHu, Y., Yuan, X., Ye, P., Chang, C., Hu, Y., Zhang, W., & Li, K. (2023) · JMIR Serious Games · doi:10.2196/52022 · Cited by 30 · see citing works
Kanitkar, A., Szturm, T. J., Parmar, S. T., Gandhi, D. B. C., Rempel, G. R., Restall, G. J., Sharma, M., Narayan, A., Pandian, J. D., Naik, N., et al. (2017) · JMIR Research Protocols · doi:10.2196/resprot.6846 · Cited by 19 · see citing works
“There are different approaches to therapy for children with CP [10-17].”
The Effects of Constraint-Induced Movement Therapy on Functions of Cerebral Palsy Children.
Jamali, A. R., & Amini, M. (2018) · Europe PMC (PubMed Central) · Cited by 18 · see citing works
Fu, M. J., Curby, A., Suder, R., Katholi, B. R., & Knutson, J. S. (2020) · IEEE Transactions on Neural Systems and Rehabilitation Engineering · doi:10.1109/tnsre.2020.2992036 · Cited by 17 · see citing works
Personalized rehabilitation for children with cerebral palsy
Tresser, S., Kuflik, T., Levin, I., & Weiss, P. L. (2021) · User Modeling and User-Adapted Interaction · doi:10.1007/s11257-021-09296-6 · Cited by 18 · see citing works
Yeves-Lite, A., Escobar, J. C. Z., Cepa, C. B. M., Romay‐Barrero, H., Ferri‐Morales, A., & Palomo‐Carrión, R. (2020) · Journal of Clinical Medicine · doi:10.3390/jcm9093021 · Cited by 17 · see citing works
Arrebola, L. S., Yi, L. C., & de Oliveira, V. G. C. (2019) · Journal of Pediatric Rehabilitation Medicine · doi:10.3233/prm-170529 · Cited by 16 · see citing works
Alharbi, M., Du, H., Harris, D., Wood, G., Dodd, H. F., & Buckingham, G. (2024) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-024-01393-y · Cited by 13 · see citing works
“Reviews have increasingly explored the use of VR-based interventions across various paediatric populations [22–30], and a number of reviews have been performed to determine the effect of such interventions [24, 29, 30].”
BackgroundVirtual Reality and Occupational Therapy
Aran, O. T., Şahın, S., Torpil, B., Demirok, T., & Kayıhan, H. (2017) · InTech eBooks · doi:10.5772/intechopen.68799 · Cited by 13 · see citing works
Chen, H., Lin, S., Yeh, C.-F., Chen, R., Tang, H.-H., Ruan, S.-J., & Wang, T. (2021) · Frontiers in Bioengineering and Biotechnology · doi:10.3389/fbioe.2021.755506 · Cited by 12 · see citing works
Huang, H., Sun, T.-H., Lin, C.-I., & Chen, Y.-R. (2017) · Frontiers in Pediatrics · doi:10.3389/fped.2017.00224 · Cited by 11 · see citing works
Meriggi, P., Mandalà, M., Randazzo, M., Brazzoli, E., Castagna, A., Giusto, V. D., Cavallini, A. R., Marzegan, A., Lencioni, T., & Olivieri, I. (2024) · Journal of Pediatric Rehabilitation Medicine · doi:10.3233/prm-230028 · Cited by 10 · see citing works
Lee, K., Oh, H., & Lee, G. (2022) · Children · doi:10.3390/children9101512 · Cited by 9 · see citing works
van de Wouw, C. L., Visser, M., Gorter, J. W., Huygelier, H., & Nijboer, T. C. W. (2023) · Neuropsychological Rehabilitation · doi:10.1080/09602011.2023.2174561 · Cited by 9 · see citing works
“Six of the 41 included meta-analyses included children, speci fi cally with cerebral palsy (Chen et al., 2014; 2018; Ghai & Ghai, 2019; Johansen et al., 2020; Mekbib et al., 2020; Rutkowski et al., 2020; Warnier et al., 2020; Wiley et al., 2020; Wu et al., 2019).”
Ziab, H. M., Mazbouh, R., Saleh, S., Talebian, S., Sarraj, A. R., & Hadian, M. R. (2022) · Archives of Neuroscience · doi:10.5812/ans-122865 · Cited by 10 · see citing works
“Some rehabilitation techniques are virtual reality-based interventions, described as “viable techniques” (10, 15), and “intensive training tools” based on the interactive stimulations provided by a computer system (11).”
Estratégias lúdicas na reabilitação motora de crianças com paralisia cerebral: revisão integrativa
Peres, L. W., Leite, A. C. A. B., Alvarenga, W. D. A., Ghazaoui, M. M. A., Rahall, T. M., & Nascimento, L. C. (2018) · Revista Eletrônica de Enfermagem · doi:10.5216/ree.v20.50936 · Cited by 7 · see citing works
Liu, J., Lei, Y., Guo, M., & Wang, L. (2023) · Journal of Food Biochemistry · doi:10.1155/2023/8867155 · Cited by 8 · see citing works
“To better apply MCP, scientists have developed various extraction methods [14], including water-alcohol precipitation extraction (traditional extraction method) [15–20], microwave-assisted extraction [21, 22], ultrasound-assisted extraction [23–25], enzymeassisted extraction [26–28], ultrasound and enzyme-assisted ext…”
MethodFidan, Ö., & Genç, A. (2023) · Türk fizyoterapi ve rehabilitasyon dergisi · doi:10.21653/tjpr.1017679 · Cited by 6 · see citing works
Albiol-Pérez, S., Pruna, E., Escobar, I., Pilatasig-Panchi, M.-A., Mena-Mena, L.-E., Segovia-Chávez, J., Bernis, A., & Zumbana, P. (2016) · Advances in intelligent systems and computing · doi:10.1007/978-3-319-31232-3_100 · Cited by 6 · see citing works
Chen, Y., Caldwell, M., Dickerhoof, E., Hall, A., Odakura, B., Morelli, K. M., & Fanchiang, H. D. (2014) · Rehabilitation Research and Practice · doi:10.1155/2014/279609 · Cited by 6 · see citing works
Immersive virtual reality rehabilitation after lower limb surgery in paediatric patients
Phelan, I., Carrion-Plaza, A., Furness, P. J., Parker, J. C., Nicolaou, N., & Dimitri, P. (2025) · Journal of Pediatric Rehabilitation Medicine · doi:10.1177/18758894241313093 · Cited by 5 · see citing works
Validation of a novel personalized therapeutic virtual gaming system
Tresser, S., Kuflik, T., Levin, I., & Weiss, P. L. (2019) · International Conference on Virtual Rehabilitation · doi:10.1109/icvr46560.2019.8994440 · Cited by 5 · see citing works
Trottier, N., Hurtubise, K., Zischke, C., & Camden, C. (2022) · Pediatric Physical Therapy · doi:10.1097/pep.0000000000000915 · Cited by 5 · see citing works
Fralish, B., Nickels, M., & Garcia, J. M. (2018) · Journal of Developmental and Physical Disabilities · doi:10.1007/s10882-018-9618-9 · Cited by 5 · see citing works
“This finding correlates with the findings of Chen et al. (2014) in which the authors performed a meta-analysis on 14 studies regarding the use of VR for physical therapy and found that each study reported at least one positive outcome pertaining to improving upper extremity functions.”
BackgroundResultInfluentialVirtual System Using Haptic Device for Real-Time Tele-Rehabilitation of Upper Limbs
Escobar, I., Gálvez, C., Corrales, G., Pruna, E., Pilatásig, M., & Montaluisa, J. (2018) · Lecture notes in computer science · doi:10.1007/978-3-319-95282-6_10 · Cited by 5 · see citing works
Effect of virtual reality games on motor performance level in children with spastic cerebral palsy
Hamed, S. A., Waked, N. M., & Helmy, A. M. (2022) · Physiotherapy Quarterly · doi:10.5114/pq.2021.108681 · Cited by 4 · see citing works
“The ideal goal of using VR is to prepare children with CP to increase their participation in the actual environment by gradually overcoming the environmental limitations and adapting to all the constraints, which can be obtained through the transfer of task learning outcomes to the real environment [23].”
BackgroundClinical applications of extended reality
Khan, S. (2023) · Elsevier eBooks · doi:10.1016/b978-0-323-98381-5.00013-1 · Cited by 4 · see citing works
Alhumaid, M. M., Asiri, F. Y. I., Saïd, M., & Haegele, J. A. (2025) · Complementary Therapies in Medicine · doi:10.1016/j.ctim.2025.103228 · Cited by 3 · see citing works
Pereira, G. S., dos Santos, H. M., Brandão, T. C. P., da Silva, J. L., Kaczmarek, M. C. D., Pinheiro, V. V., Fonseca, P. R., & Silva, S. M. (2020) · Acta Fisiátrica · doi:10.11606/issn.2317-0190.v27i2a172431 · Cited by 2 · see citing works
Stark, S. M. (2020) · Elsevier eBooks · doi:10.1016/b978-0-323-54947-9.00125-5 · Cited by 2 · see citing works
Blankenship, M. M., & Bodine, C. (2023) · International Symposium on Medical Robotics · doi:10.1109/ismr57123.2023.10130222 · Cited by 1 · see citing works
“intense and repetitive practice in combination with positive auditory and visual feedback [17].”
BackgroundInterland4All – Using AR to Promote a Safe and Responsible Use of the Internet by Frail Children
Randazzo, M., Giovannini, C., Giusto, V. D., Cavallini, A. R., Michilli, M., Santo, M., Gramatica, F., & Meriggi, P. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-71713-0_18 · Cited by 1 · see citing works
Effects of object size and task goals on reaching kinematics in a non-immersive virtual environment
Chen, Y., Armstrong, C., Childers, R., Do, A., Thirey, K., Xu, J. C., Bryant, D. G., & Howard, A. (2022) · Human Movement Science · doi:10.1016/j.humov.2022.102954 · Cited by 1 · see citing works
An Evidence-based Comprehensive Review of Laughter Therapy in Depression Management
Pannu, A. S., Goyal, R. K., & Kumari, P. (2024) · Current Psychiatry Research and Reviews · doi:10.2174/0126660822313714241015062856 · Cited by 1 · see citing works
Virtual Reality in Nursing over the Past Ten Years: An Umbrel-la Review of Meta-Analyses (Preprint)Preprint
Hu, Y., Yuan, X., Ye, P., Chang, C., Hu, Y., Zhang, W., & Li, K. (2023) · doi:10.2196/preprints.52022
Mezaraupa, M., Jamonte, L., & Ceire, U. (2024) · Education Innovation Diversity · doi:10.17770/eid2024.1.7937
“Often, limited resources hinder the achievement of optimal therapy conditions and limit the dosages of rehabilitation measures (Chen et al., 2014).”
BackgroundMethodInfluentialKulbacki, M., Segen, J., Kulbacki, M., Chaczko, Z., Bożejko, W., Suárez-Araujo, C. P., Klempous, R., & Bonikowski, M. (2025) · Lecture notes in computer science · doi:10.1007/978-3-031-82957-4_12
Chen, Y., Xu, J. C., & Howard, A. (2025) · Developmental Neurorehabilitation · doi:10.1080/17518423.2025.2499803
Noopim, S., Seangkitamorn, P., Wooti-utadom, W., Vongpipatana, S., Prasertsakul, T., & Charoensuk, W. (2025) · Biomedical Engineering International Conference · doi:10.1109/bmeicon66226.2025.11113722
Alharbi, M., Du, H., Harris, D., Wood, G., Dodd, H., & Buckingham, G. (2024) · Figshare · doi:10.6084/m9.figshare.26729950
Alharbi, M., Du, H., Harris, D., Wood, G., Dodd, H., & Buckingham, G. (2024) · Figshare · doi:10.6084/m9.figshare.26729944
Alharbi, M., Du, H., Harris, D., Wood, G., Dodd, H., & Buckingham, G. (2024) · Figshare · doi:10.6084/m9.figshare.26729941
Alharbi, M., Du, H., Harris, D., Wood, G., Dodd, H., & Buckingham, G. (2024) · Figshare · doi:10.6084/m9.figshare.26729947
Simsek, B., Direkçi, B., Koparan, B., Gülmez, M., Akbulut, S., Şimşek, E., & Kayır, G. (2026) · Frontiers in Education · doi:10.3389/feduc.2026.1782286
- Authors
- Chen, Y.-P., Lee, S.-Y., & Howard, A. M.
- Affiliations
- Georgia Institute of Technology (US)
- Venue
- Pediatric Physical Therapy
- Published
- 2014
- Volume
- 26
- Issue
- 3
- Pages
- 289-300
- ISSN
- 0898-5669 (ISSN-L)
- OpenAlex
- W2032911697
- Cited by
- 86
- References
- 50
- Citations by year
- 2026: 1 · 2025: 5 · 2024: 11 · 2023: 13 · 2022: 9 · 2021: 5 · 2020: 8 · 2019: 13 · 2018: 6 · 2017: 6 · 2016: 5 · 2015: 2 · 2014: 2
- FWCI
- 0.69
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Pediatric Physical Therapy (publishedVersion)
- PubMed (publishedVersion)
- Topics
- Health Sciences › Medicine › Psychiatry and Mental health › Cerebral Palsy and Movement Disorders
- Health Sciences › Medicine › Rehabilitation › Stroke Rehabilitation and Recovery
- Health Sciences › Medicine › Neurology › Botulinum Toxin and Related Neurological Disorders
- Keywords
- virtual reality, cerebral palsy, upper limb function, children, motor rehabilitation, home-based intervention, age effects
- MeSH terms
- Activities of Daily Living, Age Factors, Cerebral Palsy, Child, Computer Simulation, Humans, User-Computer Interface, Recovery of Function, Physical Therapy Modalities, Upper Extremity
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