Curiosity-Driven Exploration by Self-Supervised Prediction
Open accessAbstract
In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agent's ability to predict the consequence of its own actions in a visual feature space learned by a self-supervised inverse dynamics model. Our formulation scales to high-dimensional continuous state spaces like images, bypasses the difficulties of directly predicting pixels, and, critically, ignores the aspects of the environment that cannot affect the agent. The proposed approach is evaluated in two environments: VizDoom and Super Mario Bros. Three broad settings are investigated: 1) sparse extrinsic reward; 2) exploration with no extrinsic reward; and 3) generalization to unseen scenarios (e.g. new levels of the same game).
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After training ICM on previous trajectories, it has better prediction towards transitions that exist in the given trajectories and worse prediction towards transitions that do not exist.
“At the end of the training, we have an ICM model that has a better prediction towards the transitions that exist in the given trajectories and a worse prediction towards the transitions that do not exist.”
From Playtesting: What is Beyond Personas (2023) · cites this paper as [14]
Section 2.2 describes training ICM’s forward model on transitions the agent experiences, minimizing its prediction error. It does not establish that, after training, ICM predicts every transition in those trajectories better than transitions absent from them; the paper also discusses generalization to novel scenarios in Section 4.3. No page numbers are available in our copy. (LLM, conf=0.84)
Experimental — accuracy not yet measuredModern exploration algorithms entice exploration logically, unlike traditional epsilon-greedy where exploration is achieved through randomness.
“Compared to the traditional exploration methods such as ϵ -greedy, where exploration is achieved through randomness, these modern algorithms entice exploration logically.”
From Playtesting: What is Beyond Personas (2023) · cites this paper as [14]
Some portion of the game may be strict, offering no alternative paths such as Super Mario Bros.
“The second drawback is that some portion of the game may be strict, offering no alternative paths such as Super Mario Bros. [14].”
From Playtesting: What is Beyond Personas (2023) · cites this paper as [14]
A high ontology error marks objects and contexts the current types do not yet explain, so the goal-directed agent probes them and the synthesizer refines a type or adds a context feature.
“A high η i t marks objects and contexts the current types do not yet explain, so the goal-directed agent probes them and the synthesizer refines a type or adds a context feature, in line with exploring to reduce model uncertainty [Schmidhuber, 2010, Pathak et al., 2017, Houthooft et al., 2016].”
From OPINE-World: Programmatic World Modeling with Ontology-error-Prioritized Interactive Exploration for ARC-AGI-3 (2026) · cites this paper as Pathak et al., 2017
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Savov, N., Kazemi, N., Mahdi, M., Paudel, D. P., Wang, X., & Van Gool, L. (2025) · 2025 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) · doi:10.1109/cvpr52734.2025.02570 · Cited by 2 · see citing works
“[ 6, 46] pro-pose exploration agents driven by uncertainty in state transition and simple feature extractors.”
When Can AI Models Explain Learning? Validity Criteria for AI as Cognitive Models in Education
Wang, P., Viberg, O., Law, E. L.-C., & Greiff, S. (2026) · Educational Psychology Review · doi:10.1007/s10648-026-10202-y · Cited by 3 · see citing works
A Study of Global and Episodic Bonuses for Exploration in Contextual MDPs
Henaff, M., Jiang, M., & Raileanu, R. (2023) · arXiv · doi:10.48550/arxiv.2306.03236 · Cited by 1 · see citing works
“For exploration algorithms which use inverse dynamics models (E3B and ICM), we set the architecture of the encoder ϕ to be identical to that of the policy network, except that the last layer mapping hidden units to actions is removed.”
MethodInfluentialImproving Environment Novelty Quantification for Effective Unsupervised Environment Design
Teoh, J., Li, W., & Varakantham, P. (2025) · arXiv
“Curiosity-driven learning seeks to quantify “curiosity" as an intrinsic reward for the agent such that it learns to prioritize the exploration of interesting experiences within a static environment [38], or across a set of predefined tasks [18].”
Expected Free Energy as Belief-Dependent Utility for rho-POMDPs
Cooper, P., & Velasquez, A. (2026) · arXiv · doi:10.48550/arxiv.2607.16981
Emergence of Goal‐Directed Behaviors via Active Inference With Self‐Prior
Kim, D., Kanazawa, H., Yoshida, N., & Kuniyoshi, Y. (2026) · Developmental Science · doi:10.1111/desc.70286
NovelGym: A Flexible Ecosystem for Hybrid Planning and Learning Agents Designed for Open Worlds
Goel, S., Wei, Y., Lymperopoulos, P., Churá, K., Scheutz, M., & Sinapov, J. (2024) · International Joint Conference on Autonomous Agents and Multiagent Systems · doi:10.65109/aola8123
Courtis, D., Li, W., & Sanner, S. (2026) · arXiv · doi:10.48550/arxiv.2607.01531
Baba in Wonderland: Online Self-Supervised Dynamics Discovery for Executable World Models
Seo, S., Han, D., Noh, S., & Kang, H. (2026) · arXiv · doi:10.48550/arxiv.2605.16725
- Authors
- Pathak, D., Agrawal, P., Efros, A. A., & Darrell, T.
- Affiliations
- University of California, Berkeley (US)
- University of California System (US)
- Venue
- 2017 IEEE Conference on Computer Vision and Pattern Recognition Workshops (CVPRW)
- Publisher
- IEEE
- Published
- 2017-07
- Pages
- 488-489
- OpenAlex
- W2614839826
- Cited by
- 1,815
- References
- 38
- Citations by year
- 2026: 108 · 2025: 213 · 2024: 201 · 2023: 249 · 2022: 227 · 2021: 259 · 2020: 279 · 2019: 168 · 2018: 99 · 2017: 9 · 2016: 2
- FWCI
- 69.23
- Type
- conference paper
- Language
- en
- Open access
- green
- arxiv.org
- Locations
- IEEE/CVF Conference on Computer Vision and Pattern Recognition Workshops (CVPRW) (publishedVersion)
- arXiv (Cornell University) (submittedVersion)
- arXiv (Cornell University)
- International Conference on Machine Learning
- Funders
- National Science Foundation (1633310, 1427425, 1212798, 1536003)
- Nvidia
- Multidisciplinary University Research Initiative
- Office of Naval Research (N000141410671, N00014)
- Topics
- Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
- Physical Sciences › Computer Science › Artificial Intelligence › Artificial Intelligence in Games
- Physical Sciences › Computer Science › Artificial Intelligence › Psychiatry, Mental Health, Neuroscience
- Keywords
- curiosity-driven exploration, intrinsic rewards, self-supervised learning, inverse dynamics model, continuous state spaces, generalization to unseen scenarios, ViZDoom, Super Mario Bros., reinforcement learning
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