The DOI matches its Crossref record; 10 of the 10 references it cites were found in a registry or an index.
Beyond Shopping: The Motivations and Experience of Live Stream Shopping Viewers
Abstract
We present a study of viewers of live stream shopping - a new medium that blends aspects of social media with mobile shopping. 286 participants from China, where live stream shopping has gained tremendous popularity with hundreds of millions of active users, were surveyed about their attitudes and experiences with viewing, interacting with, and making purchases from live stream shopping. Viewer motivations were examined according to the Uses and Gratifications Theory (UGT) to identify motivations broken down into sixteen constructs organized under four greater constructs: entertainment, information, socialization, and experience. Many of the motivations we examined revealed statistically significant correlations with the frequency with which users viewed and made purchases from live stream shopping. Open-ended questions were also included for further analysis. Based on our findings, we propose suggestions to use live stream shopping as a powerful tool for e-commerce while taking advantage of the entertainment and real-time features that make it a form of social media.
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“It also acts as a release for consumers to escape from stress at work and an entertaining way for viewers [130].”
From Consumers purchase intention in live-streaming e-commerce: A consumption value perspective and the role of streamer popularity (2024) · cites this paper as [130]
In the citing paper
“live-streaming e-commerce nowadays is becoming an important way for ordinary people to divert their attention from routine work and entertaining themselves [130].”
From Consumers purchase intention in live-streaming e-commerce: A consumption value perspective and the role of streamer popularity (2024) · cites this paper as [130]
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Cited by
Sorted by citations
Zhang, Q., Wang, Y., & Ariffin, S. K. (2024) · PLoS ONE · doi:10.1371/journal.pone.0296339 · Cited by 50
Metadata
- Authors
- Liu, X., & Kim, S. H.
- Affiliations
- Adelphi University (US)
- ORCID
- Liu, Xiaoxing
- Venue
- 2021 13th International Conference on Quality of Multimedia Experience (QoMEX)
- Publisher
- IEEE
- Published
- 2021-06-14
- Pages
- 187-192
- OpenAlex
- W3177762190
- Cited by
- 19
- References
- 10
- Citations by year
- 2026: 3 · 2025: 3 · 2024: 6 · 2023: 3 · 2022: 3 · 2021: 1
- FWCI
- 8.66
- Type
- conference paper
- Language
- en
- Open access
- closed
- Licence
- Locations
- International Conference on Quality of Multimedia Experience (QoMEX) (publishedVersion)
- Topics
- Social Sciences › Business, Management and Accounting › Marketing › Digital Marketing and Social Media
- Social Sciences › Decision Sciences › Information Systems and Management › Technology Adoption and User Behaviour
- Social Sciences › Business, Management and Accounting › Marketing › Consumer Retail Behavior Studies
- Keywords
- live streaming e-commerce, viewer motivation, uses and gratifications theory, e-commerce, social media, mobile shopping, entertainment value, socialization, information seeking, customer experience, purchase behavior
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