Cited by 48Cognitive and developmental aspects of mathematical skillsCognitive Abilities and TestingDevelopmental and Educational Neuropsychology

Racing dragons and remembering aliens: Benefits of playing number and working memory games on kindergartners' numerical knowledge

Ramani, Geetha B., Daubert, Emily N., Lin, Grace C., Kamarsu, Snigdha, Wodzinski, Alaina, Jaeggi, Susanne M.·2020·Developmental Science

Abstract

Sources that contribute to variation in mathematical achievement include both numerical knowledge and general underlying cognitive processing abilities. The current study tested the benefits of tablet‐based training games that targeted each of these areas for improving the mathematical knowledge of kindergarten‐age children. We hypothesized that playing a number‐based game targeting numerical magnitude knowledge would improve children's broader numerical skills. We also hypothesized that the benefits of playing a working memory (WM) game would transfer to children's numerical knowledge given its important underlying role in mathematics achievement. Kindergarteners from diverse backgrounds ( n = 148; 52% girls; M age = 71.87 months) were randomly assigned to either play a number‐based game, a WM game, or a control game on a tablet for 10 sessions. Structural equation modeling was used to model children's learning gains in mathematics and WM across time. Overall, our results suggest that playing the number game improved kindergarten children's numerical knowledge at the latent level, and these improvements remained stable as assessed 1 month later. However, children in the WM group did not improve their numerical knowledge compared to children in the control condition. Playing both the number game and WM game improved children's WM at the latent level. Importantly, the WM group continued to improve their WM for at least a month after playing the games. The results demonstrate that computerized games that target both domain‐specific and domain‐general skills can benefit a broad range of kindergarten‐aged children.

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Crossref · 10.1111/desc.12908

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Authors
Ramani, G. B., Daubert, E. N., Lin, G. C., Kamarsu, S., Wodzinski, A., & Jaeggi, S. M.
Affiliations
  • University of Maryland, College Park (US)
  • University of California, Irvine (US)
Corresponding author
  • Ramani, Geetha B.
  • Jaeggi, Susanne M.
Venue
Developmental Science
Publisher
Wiley
Published
2019-10-21
Volume
23
Issue
4
Pages
e12908-e12908
ISSN
  • 1363-755X (ISSN-L)
  • 1467-7687
OpenAlex
W2978681674
Cited by
48
References
69
Citations by year
2026: 6 · 2025: 8 · 2024: 4 · 2023: 13 · 2022: 7 · 2021: 6 · 2020: 4
FWCI
3.31
Type
journal article
Language
en
Open access
closed
Locations
  • Developmental Science (publishedVersion)
  • PubMed (publishedVersion)
Funders
National Science Foundation (1561447, 1561404)
Topics
  • Physical Sciences › Mathematics › Statistics and Probability › Cognitive and developmental aspects of mathematical skills
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
  • Social Sciences › Psychology › Neuropsychology and Physiological Psychology › Developmental and Educational Neuropsychology
Keywords
numerical knowledge, working memory, game-based learning, tablet-based training, kindergarten children, number magnitude, mathematics achievement, domain-specific skills, domain-general skills, game-based intervention, transfer of learning
MeSH terms
Achievement, Child, Preschool, Female, Humans, Learning, Male, Mathematics, Memory, Short-Term, Mental Recall, Schools, Video Games

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