Cited by 37

The DOI matches its Crossref record; 18 of the 18 references it cites were found in a registry or an index.

Supporting Teens' Intentional Social Media Use Through Interaction Design: An Exploratory Proof-of-Concept Study

Davis, Katie, Slovak, Petr, Landesman, Rotem, Pitt, Caroline, Ghajar, Abdullatif, Schleider, Jessica Lee, Kawas, Saba, Perez Portillo, Andrea Guadalupe, Kuhn, Nicole S.·2023·Proceedings of the 22nd Annual ACM Interaction Design and Children Conference

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Crossref · 10.1145/3585088.3589387

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Figure 1 Theory of change model, outlining intervention, mechanism of change, proximal outcome, and distal outcome. The distal outcome is not a focus of the current investigation, which focuses on the intervention design and its acceptability and potential effectiveness among adolescents.
Figure 1 Theory of change model, outlining intervention, mechanism of change, proximal outcome, and distal outcome. The distal outcome is not a focus of the current investigation, which focuses on the intervention design and its acceptability and potential effectiveness among adolescents.CC-BY · From the PDF
Figure 2 Screenshots of the Locus app. A: The application landing page where users access their social media apps; B: An app-entry prompt that appears after clicking on a social media app; C: A general end-of-day prompt received every day at 9pm.
Figure 2 Screenshots of the Locus app. A: The application landing page where users access their social media apps; B: An app-entry prompt that appears after clicking on a social media app; C: A general end-of-day prompt received every day at 9pm.CC-BY · From the PDF
Figure 3 Distribution of responses to the post-deployment survey question asking participants to rate how annoying they found it to receive the end-of-day and app-entry prompts ( N = 54).
Figure 3 Distribution of responses to the post-deployment survey question asking participants to rate how annoying they found it to receive the end-of-day and app-entry prompts ( N = 54).CC-BY · From the PDF
Figure 4 Distribution of participants' responses when asked if Locus helped them think about their goals and feel more in control.
Figure 4 Distribution of participants' responses when asked if Locus helped them think about their goals and feel more in control.CC-BY · From the PDF
Figure 5 Raincloud plots showing distributions of the raw data, means, and confidence intervals for the three pre- and postdeployment measures used in the field deployment ( N = 53). Left to right: BSCS, SUQ-A, TENS-Life.
Figure 5 Raincloud plots showing distributions of the raw data, means, and confidence intervals for the three pre- and postdeployment measures used in the field deployment ( N = 53). Left to right: BSCS, SUQ-A, TENS-Life.CC-BY · From the PDF

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Citations

Cites

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Metadata

Authors
Davis, K., Slovak, P., Landesman, R., Pitt, C., Ghajar, A., Schleider, J. L., Kawas, S., Perez Portillo, A. G., & Kuhn, N. S.
Affiliations
  • University of Washington, United States
  • Department of Informatics, King's College London, United Kingdom
  • Information School, University of Washington, United States
  • Hasso Plattner Institute, Germany
  • Department of Psychology, Stony Brook University, United States
  • Computer Science and Engineering | GroupLens, University of Minnesota, United States and Information School I DUB Group, University of Washington, United States
  • School of Social Work, University of Washington, United States
Venue
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
Publisher
ACM
Published
2023-06-19
Pages
322-334
Cited by
37
References
18

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