Cited by 205Impact of Technology on AdolescentsInnovative Human-Technology InteractionPersonal Information Management and User Behavior

What Makes Smartphone Use Meaningful or Meaningless?

Lukoff, Kai, Yu, Cissy, Kientz, Julie, Hiniker, Alexis·2018·Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies

Abstract

Prior research indicates that many people wish to limit aspects of their smartphone use. Why is it that certain smartphone use feels so meaningless? We examined this question by using interviews, the experience sampling method, and mobile logging of 86,402 sessions of app use. One motivation for use (habitual use to pass the time) and two types of use (entertainment and passive social media) were associated with a lower sense of meaningfulness. In interviews, participants reported feeling a loss of autonomy when using their phone in these ways. These reports were corroborated by experience sampling data showing that motivation to achieve a specific purpose declined over the course of app use, particularly for passive social media and entertainment usage. In interviews, participants pointed out that even when smartphone use itself was meaningless, it could sometimes still be meaningful in the context of broader life as a 'micro escape' from negative situations. We discuss implications for how mobile apps can be used and designed to reduce meaningless experiences.

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Crossref · 10.1145/3191754

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Authors
Lukoff, K., Yu, C., Kientz, J., & Hiniker, A.
Affiliations
  • University of Washington (US)
  • Brown University (US)
Venue
Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies
Published
2018-03-26
Volume
2
Issue
1
Pages
1-26
ISSN
2474-9567 (ISSN-L)
OpenAlex
W2794622338
Cited by
205
References
76
Citations by year
2026: 24 · 2025: 32 · 2024: 29 · 2023: 34 · 2022: 33 · 2021: 26 · 2020: 14 · 2019: 12 · 2018: 1
FWCI
30.16
Type
journal article
Language
en
Open access
closed
Locations
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (publishedVersion)
Funders
  • NSF (#IIS-1553167)
  • Intel Science & Technology Center on Pervasive Computing
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
  • Social Sciences › Decision Sciences › Information Systems and Management › Personal Information Management and User Behavior
Keywords
smartphone use, meaningfulness, habituation, entertainment use, loss of autonomy, mobile application design

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