Design implications of generative AI systems for visual storytelling for young learners
Open accessAbstract
The study examines the design implications of leveraging generative AI tools such as ChatGPT, Stable Diffusion, Midjourney for literacy development and creative expression for children. We sought to elicit insights on the applicability of generative AI for educational purposes from various stakeholders (i.e., parents, teachers, and AI researchers). We recruited nine participants to elicit their perspectives on designing a visual narrative app with generative AI. We examined the opportunities and limitations of the current generative AI tools. Using the implications from our evaluation, we propose AIStory, an AI-powered visual storytelling application prototype that can be used for children’s creative expression, storytelling, and literacy development.
AI snapshot
Written from the paper’s full text.
TL;DR
This paper reports stakeholder interviews on using generative AI for children's visual storytelling and derives design implications, then presents AIStory, a prototype web app where children assemble sticker-based prompts that are sent to an AI art generator. The authors argue for stakeholder collaboration, personalization, and gamification, and for fine-tuning language models to make such tools safer for young learners.
Key findings
- Parents were wary of children using generative AI directly, citing safety and concerns that automatic generation leaves little room for thinking; one parent said they would wait until their child was "maybe in high school," and another said DALL·E 2 "just creates everything for her." Parents valued co-creation, exploration, and customization, and preferred using ChatGPT themselves to make materials rather than handing it to children.
- Teachers reported that current tools are not intuitive for K–6 students and that moving between separate sites (e.g., ChatGPT and DALL·E 2) made visual storytelling inefficient; they wanted a single child-safe site with domain-specific features, prompt-engineering instruction, and pedagogical grounding (constructionist approach, scaffolding, apprenticeship).
- AI researchers flagged that systems can perpetuate bias from training data and "hallucinate stuff confidently," and recommended fine-tuning GPT-3 with curated and user-generated data plus human-in-the-loop grounding to make outputs safer and more reliable.
- Design implications: collaborate with stakeholders across development, add personalized and culturally relevant features, and incorporate gamification (rewards, multi-modal features, animated feedback) for engagement.
Methods
- Semi-structured individual interviews with nine participants (eight female, one male) drawn from the researchers' networks across the United States and South Korea, spanning parents, teachers, and AI researchers in computer science.
- Interviews ran 1–1.5 hours (average about one hour) between October 2022 and January 2023, conducted over Zoom, recorded with consent, and compensated at $25; the study was self-exempt under the institutions' IRB regulations.
- Thematic analysis of transcripts produced codes and stakeholder-specific overarching themes, which informed the design implications and the AIStory prototype (sticker categories of characters, backgrounds, props, speech bubbles, effects; curated prompts merged with stored keywords and art styles before being sent to the AI art generator API).
Limitations
- The paper does not state a limitations section; the acknowledgements instead describe planned future validation of the system on measures such as fluency and safety.
- Evident from the text: the sample is only nine participants recruited through the researchers' own networks, so perspectives are not representative; the prototype is described but not evaluated with children or in classrooms; and the proposed fine-tuning and participatory design sessions are described as future work rather than completed.
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Claims the paper makes
6 of 19 cited sources checked · 3 supported · 0 flagged · accuracy not yet measured
- Premisecitation
Due to the unique characteristics of AI systems (e.g., unpredictability and inconsistency), traditional user experience design principles are restricted in adapting and applying to AI-powered systems.
“Due to the unique characteristics of AI systems (e.g., unpredictability and inconsistency), they are restricted to adapting and applying traditional user experience design principles to AI-powered systems [29].”
Quote in the paperNot a substantial claim1 of 1 sources checked- cites [29] 29. Qian Yang, Aaron Steinfeld, Carolyn Rosé, and John Zimmerman. 2020. Re- examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design. In Proceedings of the 2020 CHI Conference on Human Factors in Com- puting Systems (CHI '20). Association for Computing Machinery, New York, NY, USA, 1-13. https://doi.org/10.1145/3313831.3376301 source
The Introduction says conventional sketching and prototyping methods can be ill-fitted to AI, and “Two Complexity Sources Taken Together” says designers struggle to follow a typical user-centered design workflow. But the paper identifies capability uncertainty and output complexity as the underlying challenges; it explicitly distinguishes output complexity from unpredictability and rejects unpredictability alone as the root cause. The claim therefore captures the design difficulty but oversimplifies its explanation. (LLM, conf=0.86)
Experimental — accuracy not yet measured
- Premisecitation
AI-based creativity tools and their interactive interfaces facilitate users' creative activities such as composing, writing, and drawing.
“AI-based creativity tools and their interactive interfaces facilitate users' creative activities such as composing, writing, and drawing [30,31].”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites [30] 30. Ann Yuan, Andy Coenen, Emily Reif, and Daphne Ippolito. 2022. Wordcraft: Story Writing With Large Language Models. In 27th International Conference on Intelligent User Interfaces (IUI '22). Association for Computing Machinery, New York, NY, USA, 841-852. https://doi.org/10.1145/3490099.3511105 source
- cites [31] 31. Chao Zhang, Cheng Yao, Jianhui Liu, Zili Zhou, Weilin Zhang, Lijuan Liu, Fang- tian Ying, Yijun Zhao, and Guanyun Wang. 2021. StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, New York, NY, USA, 1-6. https://doi.org/10.1145/3411763.3451785 source
- Findingown data
Parents are skeptical about using generative AI tools directly for their children's academic process because they are concerned about safety and fundamental knowledge (critical thinking, problem-solving, and literacy).
“First, qualitative analysis reveals that parents are skeptical about using generative AI tools directly for their children's academic process because they are concerned about safety and fundamental knowledge (i.e., critical thinking, problem-solving, and literacy).”
Quote in the paperSubstantial claim - Premisecitation
Incorporating AI systems for creating and improving engagement for youth showed positive results in a prior study.
“[31] studied AI co-creative activity by leveraging an AI-powered creativity support tool (CST) to enhance divergent thinking for children.They measure creativity enhancement using Torrance Tests of Creative Thinking (TTCT) [12], and the result showed the positive results of incorporating AI systems for creating and improving engagement for youth.”
Quote in the paperNot a substantial claim0 of 2 sources checked- cites [31] 31. Chao Zhang, Cheng Yao, Jianhui Liu, Zili Zhou, Weilin Zhang, Lijuan Liu, Fang- tian Ying, Yijun Zhao, and Guanyun Wang. 2021. StoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing. In Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems (CHI EA '21). Association for Computing Machinery, New York, NY, USA, 1-6. https://doi.org/10.1145/3411763.3451785 source
- cites [12] 12. Nancy L. Heausler and Bruce Thompson. 1988. Structure of the Torrance Tests of Creative Thinking. Educational and Psychological Measurement 48, 2 (April 1988), 463-468. https://doi.org/10.1177/0013164488482021 Publisher: SAGE Publications Inc. source
- May combine two claims. 11
- Classified as probably not a substantial claim. 26
May combine two claims.
PremisecitationManipulations of settings, characters, and narratives empower children's literacy development and support agencies for young learners.
“The manipulations of settings, characters, and narratives empower children's literacy development and support agencies for young learners [15] and promote decision-making, vocabulary, and divergent thinking [11].”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [15] 15. Natalia Kucirkova. 2019. Children's agency by design: Design parameters for personalization in story-making apps. International Journal of Child-Computer Interaction 21 (Sept. 2019), 112-120. https://doi.org/10.1016/j.ijcci.2019.06.003 source
Section 3.1 (page unavailable) says story-making apps can let children choose and modify story content, supporting their authorship and agency. Section 4.2 reports that use of the Our Story app in two Gaelic-medium nurseries could support early literacy skills. The paper does not establish that manipulating settings, characters, and narratives specifically produces both outcomes; the literacy finding concerns the app more broadly. (LLM, conf=0.85)
Experimental — accuracy not yet measured
Classified as probably not a substantial claim.
FindingcitationTeachers emphasized the importance of prompt engineering education, which involves crafting words into sentences so that AI results are appropriate.
“Teachers also emphasized the importance of prompt engineering education, which involves crafting words into sentences so that AI results are appropriate [17].”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [17] 17. Vivian Liu and Lydia B Chilton. 2022. Design Guidelines for Prompt Engineering Text-to-Image Generative Models. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, 1-23. https://doi.org/10.1145/3491102.3501825 source
May combine two claims.
PremisecitationThe usability of generative AI tools and their applicability in educational settings has been under-explored.
“However, due to the fast-paced, rapidly changing nature of the technology, the usability of generative AI tools and their applicability in educational settings has been under-explored [2].”
Quote in the paperSubstantial claim1 of 1 sources checked- cites [2] 2. Safinah Ali, Daniella DiPaola, Irene Lee, Jenna Hong, and Cynthia Breazeal. 2021. Exploring Generative Models with Middle School Students. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, 1-13. https://doi. org/10.1145/3411764.3445226 source
Section 3.3 says the authors found no K–12 curriculum addressing the development or applications of generative models and no suitable low-technical-requirement tools for K–12 students. That supports an educational gap, but the paper does not establish that the usability of generative AI tools is broadly under-explored or attribute the gap to the technology’s rapid change. (LLM, conf=0.84)
Experimental — accuracy not yet measured
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing).
PremisecitationDesigning interaction-centric AI is essential for creating user-friendly AI-based systems.
“Designing interaction-centric AI (by thoroughly understanding how users interact with the AI system) is essential for creating user-friendly AI-based systems [22,28].”
Quote in the paperNot a substantial claim1 of 2 sources checked- cites [22] 22. Ben Shneiderman. 2020. Human-Centered Artificial Intelligence: Reliable, Safe & Trustworthy. International Journal of Human-Computer Interaction 36, 6 (April 2020), 495-504. https://doi.org/10.1080/10447318.2020.1741118 Publisher: Taylor & Francis _eprint: https://doi.org/10.1080/10447318.2020.1741118. source
- cites [28] 28. Wei Xu, Marvin J. Dainoff, Liezhong Ge, and Zaifeng Gao. 2022. Transi- tioning to Human Interaction with AI Systems: New Challenges and Op- portunities for HCI Professionals to Enable Human-Centered AI. Interna- tional Journal of Human-Computer Interaction 0, 0 (April 2022), 1-25. https: //doi.org/10.1080/10447318.2022.2041900 Publisher: Taylor & Francis _eprint: https://doi.org/10.1080/10447318.2022.2041900. source
Probably not a substantial claim: may not pass S1 (asserted).
Findingown dataAccording to parents, AI hinders children's ability to think or make independent decisions because automatic generation creates everything by itself, leaving a lack of space for thinking.
“According to parents, AI hinders children's ability to think or make independent decisions because the 'automatic generation' creates everything by itself in which there is a lack of space for thinking.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Findingnone givenAI researchers pointed out that AI systems can unintentionally perpetuate existing biases and stereotypes if they are trained on biased data or designed without considering diverse perspectives.
“AI researchers pointed out AI systems can unintentionally perpetuate existing biases and stereotypes if they are trained on biased data or designed without considering diverse perspectives.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataThe process of visual storytelling activities can be confusing due to the distinct websites they need to navigate around like ChatGPT and Dall.E 2.
“Secondly, from the teachers' point of view, the current AI app's interfaces and use cases are not intuitive for young learners as well as the process of visual storytelling activities can be confusing due to the distinct websites they need to navigate around like ChatGPT and Dall.E 2.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Findingown dataParents care more about the processes of making rather than the quality of the result.
“They care more about the processes of making rather than the quality of the result.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Findingown dataParents expressed interest in utilizing ChatGPT for themselves to create educational materials for their children instead of giving it to their children to use directly.
“Parents expressed interest in utilizing it for themselves to create educational materials for their children instead of giving it to their children to use directly.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S1 (asserted), S3 (load-bearing).
Findingown dataOne parent recalls current AI art generators (Dall.E 2, Midjourney) are not educational because of limited open-ended exploration options.
“To be more specific, one of the parents recalls the current AI arts generators (i.e., Dall.E 2, Midjourney) are not educational as much because of the limited open-ended exploration options.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim. May combine two claims.
Findingown dataTeachers desired to find a website that offered domain-specific features for visual storytelling activities and AI that is safeguarded for children.
“Teachers desired to find a website that offered domain-specific features for visual storytelling activities and AI that is safeguarded for children.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataParents wanted the system to be playful, which would benefit from gamification features (e.g., rewards) and personalized interfaces (e.g., culturally relevant).
“Lastly, parents wanted the system to be playful, which would benefit from gamification features (e.g., rewards) and personalized interfaces (e.g., culturally relevant).”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
FindingcitationAI researchers suggested designing the agent by fine-tuning (training) the GPT-3 model to guide users more safely and easily to make visual stories with seamless interaction.
“In order to create a safe AI environment, AI researchers suggested designing the agent by fine-tuning (training) the GPT-3 model to guide users more safely and easily to make visual stories with seamless interaction [6].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [6] 6. ChatGPT. 2022. ChatGPT: Optimizing Language Models for Dialogue. https: //openai.com/blog/chatgpt/
Not checked in the free run.
Classified as probably not a substantial claim.
Findingown dataTeachers highlight developing an app integrating pedagogical principles (constructionist approach, scaffolding, apprenticeship model) and linguistic competency to support open-ended exploration for youth to boost their creative expression.
“Further, they highlight developing an app integrating pedagogical principles (i.e., constructionist approach, scaffolding, apprenticeship model) and linguistic competency to support open-ended exploration for youth to boost their creative expression.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Findingown dataParents showed concerns over the authorship and originality of AI art generator outputs.
“Regarding the parents' view on AI art generators, they showed concerns over the authorship and originality of the outputs.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataEducators suggest adding personalized ways to save and share their creations with others.
“From the pedagogical approach to designing the app to be more engaging, educators suggest adding personalized ways to save and share their creations with others.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Findingown dataFrom the teachers' point of view, the current AI app's interfaces and use cases are not intuitive for young learners.
“Secondly, from the teachers' point of view, the current AI app's interfaces and use cases are not intuitive for young learners as well as the process of visual storytelling activities can be confusing due to the distinct websites they need to navigate around like ChatGPT and Dall.E 2.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
Findingown dataThere is a lack of visual storytelling tools that supports diversity.
“The implication came from parents and educators who pointed out that there is a lack of visual storytelling tools that supports diversity, adding features (i.e., reward system, multi-model features, animated feedback) for the playful learning experience and looking into other gamification features for educational apps.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Findingown dataSome parents showed positive views on ChatGPT because of its interaction style (back-and-forth conversations).
“However, even with the safety concerns (e.g., privacy), some of the parents showed positive views on ChatGPT because of its interaction style (i.e., back-and-forth conversations).”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationManipulations of settings, characters, and narratives promote decision-making, vocabulary, and divergent thinking.
“The manipulations of settings, characters, and narratives empower children's literacy development and support agencies for young learners [15] and promote decision-making, vocabulary, and divergent thinking [11].”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [11] 11. Daniel Fasko. 2001. Education and Creativity. Creativity Research Journal 13, 3-4 (Oct. 2001), 317-327. https://doi.org/10.1207/S15326934CRJ1334_09 source
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningChildren can feel more ownership over their creations and learn from the process.
“Thus, children can feel more ownership over their creations and learn from the process.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThese findings shed light on the necessity of understanding different stakeholders' needs and integrating them into the development cycles.
“These findings shed light on the necessity of understanding different stakeholders' needs and integrating them into the development cycles.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationVisual narrative activities promote critical literacy and creative expression as learners actively construct visual messages through encoding and decoding visual elements.
“The visual narrative activities promote critical literacy and creative expression as learners actively construct visual messages through encoding and decoding visual elements for their messages [27].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [27] 27. Wendy R. Williams. 2019. Attending to the visual aspects of visual sto- rytelling: using art and design concepts to interpret and compose narra- tives with images. Journal of Visual Literacy 38, 1-2 (April 2019), 66-82. https://doi.org/10.1080/1051144X.2019.1569832 Publisher: Routledge _eprint: https://doi.org/10.1080/1051144X.2019.1569832. source
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationRobot interaction enhances creative idea extraction and advances creative expression in design activities.
“[14] examined how interactive humanoid robots stimulate creative thinking.They studied how the conversation with robots supports idea generation.The result showed that robot interaction enhances creative idea extraction and advances creative expression in design activities.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [14] 14. Peter H. Kahn, Takayuki Kanda, Hiroshi Ishiguro, Brian T. Gill, Solace Shen, Jolina H. Ruckert, and Heather E. Gary. 2016. Human creativity can be facilitated through interacting with a social robot. In 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI). 173-180. https://doi.org/10.1109/ HRI.2016.7451749 ISSN: 2167-2148. source
May combine two claims.
InterpretationreasoningParents value co-creation systems, exploration, and customization options as visual storytelling tools.
“It suggests that parents value co-creation systems, exploration, and customization options as visual storytelling tools.”
Quote in the paperSubstantial claimClassified as probably not a substantial claim.
PremisecitationGenerative AI tools such as Stable Diffusion, Midjourney, and ChatGPT make it possible for people to write creative stories, images, videos, and animations using these AI systems.
“The recent emergence of generative AI tools such as Stable Diffusion, Midjourney and ChatGPT makes it possible for people to write creative stories, images, videos, and animations using these AI systems [1,8,18].”
Quote in the paperSubstantial claim0 of 3 sources checked- cites [1] 1. Open AI. 2023. OpenAI API. https://platform.openai.com
Not checked in the free run.
- cites [8] 8. Stable Diffusion. 2023. Stable Diffusion Public Release. https://stability.ai/blog/ stable-diffusion-public-release
Not checked in the free run.
- cites [18] 18. Midjourney. 2023. Midjourney. https://www.midjourney.com/app/
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationGenerative AI tools afford easier and faster ways of producing creative content (e.g., music, animation, story, visual arts), which can be effective in the creative processes for creators.
“These generative AI tools afford easier and faster ways of producing creative content (e.g., music, animation, story, and visual arts), which can be effective in the creative processes for creators [25].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [25] 25. James Vincent. 2022. Anyone can use this AI art generator -that's the risk -The Verge. https://www.theverge.com/2022/9/15/23340673/ai-image-generation- stable-diffusion-explained-ethics-copyright-data
Not checked in the free run.
Classified as probably not a substantial claim. May combine two claims.
InterpretationreasoningUltimately, the study found the necessity of understanding different stakeholders' needs and integrating them into the development cycles.
“Ultimately, we found the necessity of understanding different stakeholders' needs and integrating them into the development cycles.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable).
InterpretationreasoningIt is necessary to incorporate educators, parents, and children's perspectives into the design process in order to elicit participants' perceptions and strategies in their domain.
“It is necessary to incorporate educators, parents, and children's perspectives into the design process in order to elicit participants' perceptions and strategies in their domain.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationIntegration of generative AIs into educational settings remains unclear.
“Even with the possible benefits of using generative AIs, their integration into educational settings remains unclear [1].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [1] 1. Open AI. 2023. OpenAI API. https://platform.openai.com
Not checked in the free run.
The paper relies on this without support.
AI systems can unintentionally perpetuate existing biases and stereotypes if they are trained on biased data or designed without considering diverse perspectives.
“AI researchers pointed out AI systems can unintentionally perpetuate existing biases and stereotypes if they are trained on biased data or designed without considering diverse perspectives.”
The paper relies on this without support.
Fine-tuning the GPT-3 model can guide users more safely and easily to make visual stories with seamless interaction.
“In order to create a safe AI environment, AI researchers suggested designing the agent by fine-tuning (training) the GPT-3 model to guide users more safely and easily to make visual stories with seamless interaction [6].”
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
In the reviewed literature, a small number of studies explicitly expressed concerns about AI tools being opaque, with children and adults asking about the origin of AI-generated information, the reasons for particular outputs, or the system's decision process.
“In our review, a few papers [2,6,23,30] explicitly raised concerns about the opaque nature of AI tools, with children and adults questioning where the AI-generated information comes from, why certain outputs were created, or how the system made decisions.”
From Child-AI Co-Creation: A Review of the Current Research Landscape and a Proposal for Six Design Considerations (2025) · cites this paper as [23]
There is a significant risk of GAI producing inaccurate or biased information, discouraging independent thought among children, and threatening user privacy.
“There is also a significant risk of GAI producing inaccurate or biased information, discouraging independent thought among children, and threatening user privacy [27, 28, 69].”
From SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot (2025) · cites this paper as [27]
Many parents prefer using GAI to create educational materials tailored to their children's needs, rather than granting children direct access to these tools.
“Many parents also prefer using GAI to create educational materials tailored to their children's needs, rather than granting children direct access to these tools [27].”
From SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot (2025) · cites this paper as [27]
Many parents are skeptical about the role of AI in their children's academic processes, concerned about the accuracy of AI-generated content, and worry that over-reliance on AI could stifle independent thinking.
“Many parents are skeptical about the role of AI in their children's academic processes, concerned about the accuracy of AI-generated content, and worry that over-reliance on AI could stifle independent thinking [27].”
From SET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot (2025) · cites this paper as [27]
In primary school education, pupils can receive assistance in learning reading, vocabulary, writing, and counting from the very early stages, as well as more advanced topics like writing styles, grammar, and text interpretation from generative AI.
“In primary school education, pupils can receive assistance in learning reading, vocabulary, writing, and counting from the very early stages, as well as more advanced topics like writing styles, grammar, and text interpretation [10,12,16,32,34].”
From Generative AI and ChatGPT in School Children’s Education: Evidence from a School Lesson (2023) · cites this paper as [12]
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“Designing interaction-centric AI (by thoroughly understanding how users interact with the AI system) is essential for creating user-friendly AI-based systems [22, 28].”
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“In spite of the difficulty of keeping up with the technical innovation to the educational values and expectations [7, 10, 13], it is critical to cultivating the next generation of children with a critical lens and capability to utilize these innovative tools for their creative outcomes and critically analyze others [2…”
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BackgroundRe-examining Whether, Why, and How Human-AI Interaction Is Uniquely Difficult to Design
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Wordcraft: Story Writing With Large Language Models
Yuan, A., Coenen, A., Reif, E., & Ippolito, D. (2022) · 27th International Conference on Intelligent User Interfaces · doi:10.1145/3490099.3511105 · Cited by 374 · see citing works
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“In spite of the difficulty of keeping up with the technical innovation to the educational values and expectations [7, 10, 13], it is critical to cultivating the next generation of children with a critical lens and capability to utilize these innovative tools for their creative outcomes and critically analyze others [2…”
BackgroundMethodStructure of the Torrance Tests of Creative Thinking
Heausler, N. L., & Thompson, B. (1988) · Educational and Psychological Measurement · doi:10.1177/0013164488482021 · Cited by 145 · see citing works
Trustworthy artificial intelligence (AI) in education: Promises and challenges
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Exploring Generative Models with Middle School Students
Ali, S., DiPaola, D., Lee, I., Hong, J., & Breazeal, C. (2021) · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445226 · Cited by 82 · cited 1× · see citing works
“However, due to the fast-paced, rapidly changing nature of the technology, the usability of generative AI tools and their applicability in educational settings has been under-explored [2].”
BackgroundSrinivasan, V., & Murthy, H. (2021) · Computers and Education Artificial Intelligence · doi:10.1016/j.caeai.2021.100019 · Cited by 53 · cited 1× · see citing works
“In spite of the difficulty of keeping up with the technical innovation to the educational values and expectations [7, 10, 13], it is critical to cultivating the next generation of children with a critical lens and capability to utilize these innovative tools for their creative outcomes and critically analyze others [2…”
BackgroundWilliams, W. R. (2019) · Journal of Visual Literacy · doi:10.1080/1051144x.2019.1569832 · Cited by 50 · cited 2× · see citing works
“cial to promote the ability to understand and use visual elements in the proper context [27].”
BackgroundHuman creativity can be facilitated through interacting with a social robot
Kahn, P. H., Kanda, T., Ishiguro, H., Gill, B. T., Shen, S., Ruckert, J. H., & Gary, H. E. (2016) · 2016 11th ACM/IEEE International Conference on Human-Robot Interaction (HRI) · doi:10.1109/hri.2016.7451749 · Cited by 47 · cited 1× · see citing works
“[14] examined how interactive humanoid robots stimulate creative thinking.”
BackgroundChildren’s agency by design: Design parameters for personalization in story-making apps
Kucirkova, N. (2019) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2019.06.003 · Cited by 36 · cited 1× · see citing works
“The manipulations of settings, characters, and narratives empower children’s literacy development and support agencies for young learners [15] and promote decision-making, vocabulary, and divergent thinking [11].”
BackgroundStoryDrawer: A Co-Creative Agent Supporting Children's Storytelling through Collaborative Drawing
Zhang, C., Yao, C., Liu, J., Zhou, Z., Zhang, W., Liu, L., Ying, F., Zhao, Y., & Wang, G. (2021) · Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411763.3451785 · Cited by 35 · cited 2× · see citing works
“[31] studied AI co-creative activity by leveraging an AI-powered creativity support tool (CST) to enhance divergent thinking for children.”
BackgroundInteractive Children’s Story Rewriting Through Parent-Children Interaction
Lee, Y.-J., Kim, T. S., Chang, M., & Kim, J. (2022) · Workshop on Intelligent and Interactive Writing Assistants (In2Writing) · doi:10.18653/v1/2022.in2writing-1.9 · Cited by 22 · see citing works
Du, Y., Choe, S., Vega, J., Liu, Y., & Trujillo, A. (2022) · JMIR Pediatrics and Parenting · doi:10.2196/28661 · Cited by 14 · see citing works
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Generative AI and ChatGPT in School Children’s Education: Evidence from a School Lesson
Jauhiainen, J. S., & Guerra, A. G. (2023) · Sustainability · doi:10.3390/su151814025 · Cited by 234 · see citing works
“In primary school education, pupils can receive assistance in learning reading, vocabulary, writing, and counting from the very early stages, as well as more advanced topics like writing styles, grammar, and text interpretation [10,12,16,32,34].”
BackgroundSamala, A. D., Rawas, S., Wang, T., Reed, J. M., Kim, J., Howard, N.-J., & Ertz, M. (2025) · Education and Information Technologies · doi:10.1007/s10639-024-12936-0 · Cited by 229 · see citing works
“Personalized learning in the future will consider students’ cognitive, affective, and psychomotor aspects as well as their daily behaviors and habits (Cheng & Liu, 2023; Han & Cai, 2023; Marquez et al., 2023).”
User Experience Design Professionals’ Perceptions of Generative Artificial Intelligence
Li, J., Cao, H., Lin, L., Hou, Y., Zhu, R., & Ali, A. E. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642114 · Cited by 192 · see citing works
Han, A., Zhou, X., Cai, Z., Han, S., Ko, R., Corrigan, S., & Peppler, K. A. (2024) · Proceedings of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642438 · Cited by 114 · see citing works
Self-citationPellas, N. (2023) · Education Sciences · doi:10.3390/educsci13111155 · Cited by 95 · see citing works
Is It AI or Is It Me? Understanding Users’ Prompt Journey with Text-to-Image Generative AI Tools
Goloujeh, A. M., Sullivan, A., & Magerko, B. S. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642861 · Cited by 89 · see citing works
“A similar emphasis on stakeholder collaboration is noted by Han and Cai [22].”
ID.8: Co-Creating Visual Stories with Generative AI
Antony, V. N., & Huang, C.-M. (2024) · ACM Transactions on Interactive Intelligent Systems · doi:10.1145/3672277 · Cited by 81 · see citing works
“AIStory, another co-creative system for children, simplified the prompting process for text-to-image models by replacing text input with icons which children could choose to generate visuals to accompany their narratives [20].”
Exploring the Design of Generative AI in Supporting Music-based Reminiscence for Older Adults
Jin, Y., Cai, W., Chen, L., Zhang, Y., Doherty, G. J., & Jiang, T. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642800 · Cited by 67 · see citing works
Tang, Y., Chen, L., Chen, Z., Chen, W., Cai, Y., Du, Y., Yang, F., & Sun, L. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642899 · Cited by 71 · see citing works
“Text-to-image tools can rapidly generate images of specific characters and scenes according to text prompts and user-defined parameters [15].”
BackgroundFathoni, A. F. C. A. (2023) · E3S Web of Conferences · doi:10.1051/e3sconf/202342601102 · Cited by 51 · see citing works
Marzano, D. (2026) · Technology, Knowledge and Learning · doi:10.1007/s10758-025-09853-7 · Cited by 51 · see citing works
Sketchar: Supporting Character Design and Illustration Prototyping Using Generative AI
Ling, L., Chen, X., Wen, R., Li, T. J.-J., & LC, R. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3677102 · Cited by 52 · see citing works
“One of the limitations of the current work is that some designers find it challenging to generate high-quality images using Sketchar because the platform sacrifices the intricacy of reference images for faster generation speed.”
Dangol, A., Newman, M., Wolfe, R., Lee, J. H., Kientz, J. A., Yip, J., & Pitt, C. (2024) · Designing Interactive Systems Conference · doi:10.1145/3643834.3661515 · Cited by 42 · see citing works
“Second, we introduce a set of three design principles and discuss their implications for designing educational tools and AI systems.”
Generative AI in Education: Technical Foundations, Applications, and Challenges
Rashid, S. F., Duong‐Trung, N., & Niels Pinkwart, C. (2024) · Artificial intelligence · doi:10.5772/intechopen.1005402 · Cited by 53 · see citing works
Tao, Y., Yang, W., Xu, J., & Pan, Y. (2024) · Applied Sciences · doi:10.3390/app14135770 · Cited by 52 · see citing works
Liu, D., Zhou, H., & An, P. (2024) · Proceedings of the CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642852 · Cited by 38 · see citing works
Lyu, Y., Liu, D., An, P., Tong, X., Zhang, H., Katsuragawa, K., & Zhao, J. (2024) · Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies · doi:10.1145/3699738 · Cited by 43 · see citing works
Fan, M., Cui, X., Hao, J., et al. (2024) · Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3613905.3651118 · Cited by 37 · see citing works
Innovations and Challenges of AI in Film: A Methodological Framework for Future Exploration
Uddin, S. M. I., Sumon, R. I., Mozumder, M. A. I., Chowdhury, M. K. H., Armand, T. P. T., & Kim, H. (2025) · ACM Transactions on Multimedia Computing Communications and Applications · doi:10.1145/3736724 · Cited by 34 · see citing works
Benjamin, J. J., Lindley, J., Edwards, E., Rubegni, E., Korjakow, T., Grist, D., & Sharkey, R. (2024) · Designing Interactive Systems Conference · doi:10.1145/3643834.3660677 · Cited by 32 · see citing works
“…AI literacy, citing safety as a motivation as they encounter AI technologies in aspects of everyday life [92], while Han and Cai explore the benefits and challenges of generative AI through interviews with experts (parents, teachers, technologists) discussing an AI-infused storytelling app [37].”
BackgroundDesigning Interactions with Generative AI for Art and Creativity: A Systematic Review and Taxonomy
Hu, X., Xing, Y., Cai, X., Zhao, Y., Cook, M. L., Borgo, R., & Neate, T. (2025) · Designing Interactive Systems Conference · doi:10.1145/3715336.3735843 · Cited by 33 · see citing works
“Metamorpheus[170],GenQuery[143], AIStory[69] Timeline/Storyline/Step Sequencer Cococo [97] Interpolating Slider/Region/ Graph PromptPaint [38], Mixplorer [85] Simultaneous Structured Divergence/Convergence Systems provide structured interfaces that guide users in exploring diverse ideas…”
Toward Artificial Empathy for Human-Centered Design
Zhu, Q., & Luo, J. (2023) · Journal of Mechanical Design · doi:10.1115/1.4064161 · Cited by 33 · see citing works
Kavitha, K., Joshith, V. P., & Sharma, S. (2024) · E-Learning and Digital Media · doi:10.1177/20427530241259099 · Cited by 32 · see citing works
“Despite the undeniable potential of ChatGPT in the digital landscape of education (Dianova and Schultz, 2023; Han and Cai, 2023; Totlis et al., 2023), there remains to be a notable gap in the existing body of research.”
Lee, J., Yoon, S.-W., Lee, K., Jeong, E., Cho, J.-E., Park, W., Yim, D., & Hwang, I. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642580 · Cited by 32 · see citing works
“We report their experiences with OSOS, and its implications in supporting personalization outside standards.”
Sun, Y., Chen, J., Yao, B., Liu, J., Wang, D., Ma, X., Lu, Y., Xu, Y., & He, L. (2024) · Proceedings of the ACM on Human-Computer Interaction · doi:10.1145/3687035 · Cited by 32 · see citing works
Gao, W., Mei, Y., Duh, H. B., & Zhou, Z. (2024) · The Design Journal · doi:10.1080/14606925.2024.2435703 · Cited by 34 · see citing works
“It also aids in product launches by generating storytelling content (Han and Cai 2023; Chung et al. 2022) and presentation materials (Fukumoto et al. 2021), enhancing the representation of design outcomes.”
Young Children's Creative Storytelling with ChatGPT vs. Parent: Comparing Interactive Styles
Chin, J., Lee, S., Ashraf, M., Zago, M., Xie, Y., Wolfgram, E. A., YEH, T. P., & Kim, P. (2024) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3613905.3650770 · Cited by 23 · see citing works
“There is increasing interest in using ChatGPT in education [1, 6, 8, 12].”
BackgroundSET-PAiREd: Designing for Parental Involvement in Learning with an AI-Assisted Educational Robot
Ho, H.-R., Kargeti, N., Liu, Z., & Mutlu, B. (2025) · Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713330 · Cited by 24 · see citing works
“There is also a significant risk of GAI producing inaccurate or biased information, discouraging independent thought among children, and threatening user privacy [27, 28, 69].”
Fan, M., Cui, X., Ma, W., Li, H., Tong, X., Yang, L., & Wang, Y. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713478 · Cited by 22 · see citing works
“The importance of ownership in child-AI collaboration has been discussed in several prior works [2, 16].”
InfluentialXu, X. (., Konnova, A., Gao, B., Peng, C., Vo, D., & Dow, S. P. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713649 · Cited by 20 · see citing works
“…improve critical thinking by offering fundamental information, creating more opportunities to navigate complex scenarios [83] or learn more in-depth in other modalities [88], but it could also impede critical thinking by generating completed results without necessitating human involvement [33].”
Chen, J.-J., Tang, M.-L., Lu, Y., Yao, B., Fan, E., Ma, X., Xu, Y., Wang, D.-K., Sun, Y.-L., & He, L. (2025) · International Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713275 · Cited by 44 · see citing works
Co-creating stories with generative AI
Cheung, L. M. E., & Shi, H. (2024) · Australian Review of Applied Linguistics · doi:10.1075/aral.24101.che · Cited by 26 · see citing works
Is a Sunny Day Bright and Cheerful or Hot and Uncomfortable? Young Children's Exploration of ChatGPT
Shrivastava, V., Sharma, S., Chakraborty, D., & Kinnula, M. (2024) · Nordic Conference on Human-Computer Interaction · doi:10.1145/3679318.3685397 · Cited by 17 · see citing works
“Leveraging the power of story telling, AIStory [9] uses features of generative AI to assist children in story telling.”
InfluentialScratch Copilot: Supporting Youth Creative Coding with AI
Druga, S., & Ko, A. J. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3727051 · Cited by 18 · see citing works
Cai, Z., Han, A., Zhou, X., Gazulla, E. D., & Peppler, K. (2025) · Proceedings of the 24th Interaction Design and Children · doi:10.1145/3713043.3731506 · Cited by 17 · see citing works
Self-citationExploring the Potential of Music Generative AI for Music-Making by Deaf and Hard of Hearing People
Choi, Y., Moon, J., Yoo, J., & Hong, J.-H. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714298 · Cited by 16 · see citing works
“When the unique characteristics and strengths of DHH modalities are thoughtfully incorporated, GenAI technology can be adapted to meet their needs effectively [1, 24, 25].”
Guedes, L. S., Balasuriya, S. S., Sitbon, L., & Landoni, M. (2023) · Australian Conference on Computer-Human Interaction (OzCHI) · doi:10.1145/3638380.3638429 · Cited by 17 · see citing works
Magic Camera: An AI Drawing Game Supporting Instantaneous Story Creation for Children
Zhao, Y., Cheng, Y., Ding, S., Yan, F., Cao, W., Liu, K., & Cao, J. (2024) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3628516.3659386 · Cited by 14 · see citing works
Zhou, H., Nikolova, A., & An, P. (2024) · doi:10.1145/3613905.3651867 · Cited by 14 · see citing works
“Nonetheless, it is crucial to ensure that these activities are thoughtfully designed in order to more pertinently gather insights into children’s SEL [24].”
Dangol, A., Zhao, R., Wolfe, R., Ramanan, T., Kientz, J. A., & Yip, J. C. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3728836 · Cited by 15 · see citing works
Lane, R. (2025) · International Research in Geographical and Environmental Education · doi:10.1080/10382046.2025.2458561 · Cited by 26 · see citing works
Sonpol, N. B. A., & Khalifa, Z. L. A. E.-H. (2024) · International Conference on Decision Aid Sciences and Applications (DASA) · doi:10.1109/dasa63652.2024.10836356 · Cited by 13 · see citing works
Liu, X., Lau, N. M. L., Chuin, A., Leung, W.-K., Ho, A.-T. T., Das, M., Liu, M., & Kwok, C. (2023) · International Symposium of Chinese CHI (Chinese CHI) · doi:10.1145/3629606.3629625 · Cited by 13 · see citing works
Malakul, S. (2025) · Journal of Computer Assisted Learning · doi:10.1111/jcal.70083 · Cited by 12 · see citing works
Hershkovitz, A., Tabach, M., Reich, Y., Lurie, L., & Cholcman, T. (2025) · Systems · doi:10.3390/systems13070518 · Cited by 23 · see citing works
More-than-Human Storytelling: Designing Longitudinal Narrative Engagements with Generative AI
Fabre, É., Seaborn, K., Koiwai, S., Watanabe, M., & Riesch, P. (2025) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3706599.3720135 · Cited by 12 · see citing works
“Among these use cases, one of the most controversial is the place of GenAI in artistic fields [13] and notably storytelling and script-writing [17].”
Deep Analogical Generative Design and Evaluation: Integration of Stable Diffusion and LoRA
Chen, Y., & Ruan, H. (2024) · Journal of Mechanical Design · doi:10.1115/1.4066861 · Cited by 11 · see citing works
Empowering Children’s AI Literacy Through Co-Creating Stories with LLM
Han, A., & Han, S. (2025) · Proceedings of the 24th Interaction Design and Children · doi:10.1145/3713043.3731520 · Cited by 8 · see citing works
Self-citationDangol, A., Wolfe, R., Yoo, D., Thiruvillakkat, A., Chickadel, B., & Kientz, J. A. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3731498 · Cited by 11 · see citing works
“Given this trend, studies within HCI research are exploring how genAI can support children’s creativity [22, 25, 28], storytelling [13, 16, 38, 39], and learning [1, 26, 33, 36], while also examining biases within genAI models that affect children and teenagers [19, 34, 35].”
Creat’AI: Using Tangible Storytelling to Teach AI to Children
Marçal, C., Baptista, A. C., Nicolau, H., Campos, P., & Pires, A. C. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3731513 · Cited by 8 · see citing works
AI for Character Creation and Storytelling in Marketing
R, A. N. J., Ravishankar, K., & Rajagopal, N. K. (2024) · Advances in marketing, customer relationship management, and e-services book series · doi:10.4018/979-8-3693-2276-5.ch003 · Cited by 9 · see citing works
StoryDiffusion: How to Support UX Storyboarding With Generative-AI
Liang, Z. W., Zhang, X., Ma, K., et al. (2025) · INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION · doi:10.1145/3716553.3750793 · Cited by 13 · see citing works
Notice of Removal October 9, 2026: Social Life Simulation for Non-Cognitive Skills Learning
Yan, Z., Xiang, Y., & Huang, Y. (2024) · Proc. ACM Hum. Comput. Interact. · doi:10.1145/3711068 · Cited by 18 · see citing works
Understanding the Potentials and Limitations of Prompt-based Music Generative AI
Choi, Y., Moon, J., Yoo, J., & Hong, J.-H. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713762 · Cited by 8 · see citing works
“Therefore, understanding the characteristics of users’ creative domains, their experience levels, and the goals of their creative processes greatly influences creator-GenAI communication [26, 36, 80].”
Stage Wizard: Enhancing Tangible Storytelling with Multimodal LLMs
Han, K., Tang, K., & Wang, M. (2025) · Proceedings of the Nineteenth International Conference on Tangible, Embedded, and Embodied Interaction · doi:10.1145/3689050.3704429 · Cited by 8 · see citing works
“LLMs can significantly reduce barriers to entry in visual storytelling by enabling users to generate high-quality visual content without advanced drawing skills[12].”
Sculpt-to-Image: Exploring Clay-based Sculpting to Support Human-AI-Co-Creation of Images
Hesselbarth, L., Wenig, N., Döring, T., & Malaka, R. (2025) · Creativity and Cognition · doi:10.1145/3698061.3734408 · Cited by 7 · see citing works
A comprehensive review of image caption generation
Arshi, O., & Dadure, P. (2024) · Multimedia Tools and Applications · doi:10.1007/s11042-024-20095-0 · Cited by 9 · see citing works
Kour, M., & Kour, R. (2024) · Advances in business information systems and analytics book series · doi:10.4018/979-8-3693-3108-8.ch007 · Cited by 6 · see citing works
EmotionBlock: A Tangible Toolkit for Social-emotional Learning Through Storytelling
Cai, Z. (2023) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3585088.3594485 · Cited by 6 · see citing works
“While the involvement of parents and educators is vital for children’s development, it is worth considering the potential benefits of allowing children to take the lead in their own SEL experiences through storytelling [8].”
BackgroundSelf-citationHohendanner, M., Ullstein, C., Onyekwelu, B. A., Katirai, A., Kuribayashi, J., Babalola, O., Ema, A., & Großklags, J. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3714322 · Cited by 5 · see citing works
“…study [76, 169]; thematic analysis of on-line threats [125] perspectives of teachers, parents, and students on genAI for literacy education [75, 76]; knowledge workers on the impact of genAI in their respective context (advertising, business communications, education, journalism, law,…”
InfluentialXu, W., Yu, Z., Liu, Y., & Ying, F. (2025) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3706598.3713192 · Cited by 6 · see citing works
Quan, S., Tu, X., Ding, Y., Du, Y., Zheng, Q., & Gerdich, L. E. (2026) · Computers and Education Artificial Intelligence · doi:10.1016/j.caeai.2026.100549 · Cited by 5 · see citing works
Jin, Q., & Yuan, Y. (2025) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2025.100787 · Cited by 4 · see citing works
Blake, A., Carter, M., & Velloso, E. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790508 · Cited by 4 · see citing works
“Child-AI research frequently excludes authentic youth voices, focusing instead on adult-designed applications of AI to support formal educational and mental health outcomes [11, 13, 18, 48, 73, 76, 82].”
Ho, H.-R. (2025) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3706599.3707605 · Cited by 5 · see citing works
“There is also a significant risk of AI producing inaccurate or biased information, discouraging independent thought among children, and threatening user privacy [14, 15, 37, 38].”
InfluentialOliveira, C. V., & Rito, P. N. (2025) · Communications in computer and information science · doi:10.1007/978-3-031-81713-7_18 · Cited by 4 · see citing works
Xenakis, A., Dimos, I., Feidakis, M., Sotiropoulos, D., Kalovrektis, Κ., & Nikolaou, G. (2024) · Advances in educational technologies and instructional design book series · doi:10.4018/979-8-3693-9806-7.ch005 · Cited by 3 · see citing works
Leveraging Weak Cross-Modal Guidance for Coherence Modelling via Iterative Learning
Bin, Y., Liao, J., Ding, Y., Li, H., Yang, Y., Ng, S.-K., & Shen, H. T. (2024) · ACM International Conference on Multimedia (ACM MM) · doi:10.1145/3664647.3681677 · Cited by 3 · see citing works
“Visual Visual storytelling is a further extension of storytelling with multi-modal input, which requires the generated story to be consistent to the given visual content [1, 29].”
BackgroundTinyTeller AI, an AI-based Adaptive Storytelling Application
Kim, M., Kim, T., Nguyen, A. V., et al. (2024) · doi:10.1109/aixheart62327.2024.00017 · Cited by 3 · see citing works
ArtAI4DS: AI Art and Its Empowering Role in Digital Storytelling
Fernandes, T., Nisi, V., Nunes, N., & James, S. (2024) · Lecture notes in computer science · doi:10.1007/978-3-031-74353-5_6 · Cited by 3 · see citing works
AIstory-bot: An AI-Based Digital Story Writing Platform for Children
Han, A., & Han, S. (2024) · XRDS Crossroads The ACM Magazine for Students · doi:10.1145/3688084 · Cited by 3 · see citing works
“To promote AI literacy among marginalized youth, we integrate storytelling through creative writing activities, drawing on Han and Cai’s [4] work on leveraging text-to-speech, speech-to-text, and translation).”
Self-citationToward Personalised Learning Experiences: Beyond Prompt Engineering
Kruis, J., Pera, M. S., ten Napel, Z., Landoni, M., Murgia, E., Huibers, T. W. C., & Feskens, R. C. W. (2024) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3628516.3659367 · Cited by 4 · see citing works
Oguine, O. C., Garcia, A. A., Muller, M. J., & Badillo-Urquiola, K. A. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791346 · Cited by 4 · see citing works
“These researchers [45, 80] often focused on how youth interact with GenAI in practice, emphasizing usability, interface design, and mechanisms for incorporating user feedback.”
Im, J., & Chang, B.-H. (2025) · Lecture notes in computer science · doi:10.1007/978-3-032-12405-0_24 · Cited by 3 · see citing works
Dangol, A., Wolfe, R., Dewitt, A., Chickadel, B., Kientz, J. A., & Dasgupta, S. (2025) · ACM Transactions on Computer-Human Interaction · doi:10.1145/3762807 · Cited by 4 · see citing works
Design of Interactive Narratives Mediated by Artificial Media: The Use of AI in Secondary Education
Gómez, S. C., García-Pernía, M.-R., Callejo, L. C., et al. (2025) · Springer series on cultural computing · doi:10.1007/978-3-031-89037-6_7 · Cited by 2 · see citing works
Cai, Z., Wei, S., Han, A., & Peppler, K. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3728859 · Cited by 2 · see citing works
Self-citationHershkovitz, A., Tabach, M., Reich, Y., et al. (2025) · Preprints.org · doi:10.20944/preprints202505.2346.v1 · Cited by 2 · see citing works
Wu, K., Ding, J., Li, J., Yang, Y., Zhang, C., & Cao, J. (2024) · International Conference on Educational Technology (ICET) · doi:10.1109/icet62460.2024.10868922 · Cited by 3 · see citing works
“Educators and students may practice and develop innovative pedagogies and skills using image-generation technologies to explore ideas, design solutions, or create stories and illustrations [8].”
Exploring Information Needs for Tracking to Support Using Wheelchairs in Everyday Life
Mo, W., Singh, A., & Holloway, C. (2024) · Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3613905.3650933 · Cited by 2 · see citing works
Evaluating Generative AI Tools for Visual Asset Creation - An Educational Approach
Essa, A., & Lataifeh, M. (2024) · Lecture notes in networks and systems · doi:10.1007/978-3-031-65522-7_25 · Cited by 2 · see citing works
The Powerful AI: An Exploration of Generative Artificial Intelligence Taxonomy and Applications
Vadhil, F. A., Nanne, M. F., & Salihi, M. L. (2024) · Lecture notes in networks and systems · doi:10.1007/978-3-031-71429-0_18 · Cited by 2 · see citing works
Kim, P., Chin, J., Xie, Y., Brady, N., YEH, T. P., & Yang, S. (2026) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2026.2678532 · Cited by 8 · see citing works
Li, Y., Zeng, K., Zong, J., Zhang, Y., Deng, H., Wang, L., & Tong, X. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791948 · Cited by 1 · see citing works
Fusco, F., Pitt, C. R., Newman, M., Yip, J., & Soni, N. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3791831 · Cited by 1 · see citing works
Generative AI in Children's Creative Collaboration: Impact, Perception, and Design Guidelines
Yoo, D., Newman, M., Pitt, C. R., Vo, K. H., Zhang, M., Kim, M., Davis, K., & Yip, J. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790907 · Cited by 1 · see citing works
“Aligning with studies on children’s sensitivity to cultural content [31] and parents’ skepticism toward AI’s creative role [56], children and parents do not always welcome GenAI’s reconfigurations.”
Xu, J., Sun, D., Feng, Y., Shadiev, R., & Li, Y. (2026) · International Journal of STEM Education · doi:10.1186/s40594-026-00606-1 · Cited by 6 · see citing works
THE ROLE OF AI IN DEMOCRATIZING VISUAL STORYTELLING
Talati, B. J., Jain, G., Brar, M., Prakash, K. B., Yadav, V. K., Yadav, J. P., & Mundada, K. (2025) · ShodhKosh Journal of Visual and Performing Arts · doi:10.29121/shodhkosh.v6.i4s.2025.6860 · Cited by 1 · see citing works
“…be useful as a visual literacy and storytelling aid to learners through providing real-time feedback, allowing quick prototyping, and converting abstract concepts into visual outputs, thereby complementing artistic pedagogy and expanding access to creative disciplines Han, A., and Cai, Z. (2023).”
Habeeb, K. M., & Dashti, F. A. (2025) · Computers in the Schools · doi:10.1080/07380569.2025.2589502 · Cited by 2 · see citing works
“Studies show animation effectively enhances concept retention and cognitive outcomes (Chen & Wu, 2015; Sung & Hwang, 2013) by engaging senses through visuals, sound, and storytelling (Han & Cai, 2023; Manuaba & Putra, 2021).”
Pade, C. S., & Monga, C. (2025) · International Conference of Human-Computer Interaction Design & Research · doi:10.1145/3768633.3770139 · Cited by 1 · see citing works
“These studies demonstrate that generative AI acts as a creative partner, enhancing spatial ideation and enabling children to vividly express their ideas, regardless of their artistic or verbal skills [35], [36].”
Kotsis, K. Τ. (2025) · EIKI Journal of Effective Teaching Methods · doi:10.59652/jetm.v3i3.605 · Cited by 1 · see citing works
Beale, R. (2025) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3713043.3731538 · Cited by 1 · see citing works
Zhou, D., Li, T., Barakova, E. I., Chen, C., & Zhang, J. (2025) · Education and Information Technologies · doi:10.1007/s10639-025-13534-4 · Cited by 2 · see citing works
“…can advance the storyline by providing external ideas or directions, they may inadvertently constrain children’s creative flex - ibility and autonomy (Han & Cai, 2023), leading to dependency on external content cues, thus limiting their independent thinking and creativity (Zhang et al., 2024).”
The Case for Sustainable AI in the Creative Industry
Sowriraghavan, A. (2025) · Women in engineering and science · doi:10.1007/978-3-031-95890-8_10 · Cited by 2 · see citing works
Karmakar, A., Raturi, V., Painuly, S., et al. (2024) · Lecture notes in electrical engineering · doi:10.1007/978-981-97-6710-6_33 · Cited by 1 · see citing works
Niu, T., Liu, H., Pang, P., Luo, Y. T., & Liu, T. (2026) · Frontiers in Psychology · doi:10.3389/fpsyg.2026.1880052
A narrative inquiry framework for AI-supported reflective thinking in architectural design education
Kang, E., Shin, Y., & Park, E. J. (2026) · International Journal of Architectural Research Archnet-IJAR · doi:10.1108/arch-12-2025-0565
Lo, H.-S., Tseng, H.-P., Chang, H.-K., & Huang, T. (2026) · Lecture notes in computer science · doi:10.1007/978-3-032-31308-9_35
A Guideline-Based Approach for Creating Personalized Storybooks with Generative AI
Yang, J., Lim, D., Huh, J., Chang, Y., & Oh, U. (2026) · IEEE International Conference on Information Reuse and Integration (IRI) · doi:10.1109/iri69576.2026.00097
“These tools report benefits such as enhancing imagination and literacy, providing personalized reading experiences, and fostering emotional engagement and parental support [6], [21]–[24].”
ELLA: Generative AI-Powered Social Robots for Early Language Development at Home
Antony, V. N., Cao, S., Wang, S., & Huang, C. (2026) · ACM International Conference on Interaction Design and Children (IDC) · doi:10.1145/3773077.3806113
- Authors
- Han, A., & Cai, Z.
- Affiliations
- University of California, Irvine (US)
- Venue
- Proceedings of the 22nd Annual ACM Interaction Design and Children Conference
- Publisher
- ACM
- Published
- 2023-06-19
- Pages
- 470-474
- OpenAlex
- W4380479516
- Cited by
- 127
- References
- 23
- Citations by year
- 2026: 27 · 2025: 50 · 2024: 43 · 2023: 7
- FWCI
- 32.66
- Type
- conference paper
- Language
- en
- Open access
- bronze
- doi.org
- Locations
- ACM International Conference on Interaction Design and Children (IDC) (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Information Systems › Artificial Intelligence in Education
- Physical Sciences › Computer Science › Computer Graphics and Computer-Aided Design › Digital Media and Visual Art
- Health Sciences › Health Professions › Speech and Hearing › Digital Storytelling and Education
- Keywords
- generative AI, visual narrative, young learners, children's literacy development, creative expression, AI tools in education, stakeholder perspectives
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