Cited by 252Child Development and Digital TechnologyImpact of Technology on AdolescentsMedia Influence and Health

Association between television, movie, and video game exposure and school performance

Sharif, Iman, Sargent, James D.·2006·Pediatrics

Abstract

BACKGROUND: The relationship between media exposure and school performance has not been studied extensively in adolescents. OBJECTIVE: The purpose of this work was to test the relative effects of television, movie, and video game screen time and content on adolescent school performance. METHODS: We conducted a population-based cross-sectional survey of middle school students (grades 5-8) in the Northeastern United States. We looked at weekday television and video game screen time, weekend television and video game screen time, cable movie channel availability, parental R-rated movie restriction, and television content restriction. The main outcome was self-report of school performance (excellent, good, average, or below average). We used ordinal logistic-regression analysis to test the independent effects of each variable, adjusting for demographics, child personality, and parenting style. RESULTS: There were 4508 students who participated in the study; gender was equally represented, and 95% were white. In multivariate analyses, after adjusting for other covariates, the odds of poorer school performance increased with increasing weekday television screen time and cable movie channel availability and decreased with parental restriction of television content restriction. As compared with children whose parents never allowed them to watch R-rated movies, children who watched R-rated movies once in a while, sometimes, or all of the time had significantly increased cumulative odds of poorer school performance. Weekend screen time and video game use were not associated with school performance. CONCLUSIONS: We found that both content exposure and screen time had independent detrimental associations with school performance. These findings support parental enforcement of American Academy of Pediatrics guidelines for media time (particularly weekdays) and content limits to enhance school success.

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Crossref · 10.1542/peds.2005-2854

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Authors
Sharif, I., & Sargent, J. D.
Affiliations
  • Albert Einstein College of Medicine (US)
  • Dartmouth–Hitchcock Medical Center (US)
Corresponding author
Sharif, Iman
Venue
Pediatrics
Published
2006-10-01
Volume
118
Issue
4
Pages
e1061-e1070
ISSN
  • 0031-4005 (ISSN-L)
  • 1098-4275
OpenAlex
W2152189347
Cited by
252
References
35
Citations by year
2026: 1 · 2025: 11 · 2024: 5 · 2023: 11 · 2022: 15 · 2021: 10 · 2020: 13 · 2019: 12 · 2018: 14 · 2017: 17 · 2016: 15 · 2015: 20 · 2014: 20 · 2013: 21 · 2012: 14
FWCI
27.90
Type
journal article
Language
en
Open access
closed
Locations
  • PEDIATRICS (publishedVersion)
  • PubMed (publishedVersion)
  • UCLA - Biblioteca de Ciencias de la Salud (submittedVersion)
Topics
  • Social Sciences › Education › Child Development and Digital Technology
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Arts and Humanities › Literature and Literary Theory › Media Influence and Health
Keywords
video game use, academic performance, adolescents, junior high school students
MeSH terms
Achievement, Activities of Daily Living, Adolescent, Child, Cross-Sectional Studies, Data Collection, Educational Status, Female, Humans, Male, Motion Pictures, New England, Personality, Television, Parenting, Guidelines as Topic, Video Games

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