Cited by 56Impact of Technology on AdolescentsEducational Games and GamificationChild Development and Digital Technology

Context counts: The different implications of weekday and weekend video gaming for academic performance in mathematics, reading, and science

Hartanto, Andree, Toh, Wei Xing, Yang, Hwajin·2018·Computers & Education

Integrity signals

Registry

Crossref · 10.1016/j.compedu.2017.12.007

Cites

44 of 44 references verified0 citation errors · 0 not checkable

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Claims the paper makes

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  • Within the one-to-two-hour-per-day range, video gaming does not interfere with sleep, homework, or school attendance.

    “This is especially true within the one-to-two-hour-per-day range, when video gaming does not interfere with sleep, homework, or school attendance (Bowers & Berland, 2012;Hartanto et al., 2018).”
  • There is a weak positive association between weekend gaming and academic performance.

    “This claim was substantiated by their aforementioned findings of the effects of weekday gaming in addition to their discovery of a weak positive association between weekend gaming and academic performance.”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Hartanto et al. (2018)

  • There is a negative correlation between weekday video game use and performance on standardized assessments in math, reading, and science.

    “Hartanto et al. (2018) noted this effect in their examination of data on 30,000 American students from public datasets, observing a negative correlation between weekday video game use and performance on standardized assessments in math, reading, and science.”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Hartanto et al. (2018)

  • Video game use during weekdays is negatively correlated with performance on standard assessments for math, reading, and science.

    “A study by Hartanto et al. (2018) found that video game use during weekdays was negatively correlated with performance on standard assessments for math, reading, and science.”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Hartanto et al. (2018)

  • There is a positive association between video game play on weekends and academic achievement.

    “Hartanto et al. (2018) and Islam et al. (2020) both found a positive association between video game play on weekends and academic achievement.”

    From Extracurricular Video Game Use and Academic Achievement: A Systematic Literature Review (2026) · cites this paper as Hartanto et al. (2018)

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Authors
Hartanto, A., Toh, W. X., & Yang, H.
Affiliations
Singapore Management University (SG)
Corresponding author
Yang, Hwajin
Venue
Computers & Education
Publisher
Elsevier BV
Published
2018-05
Volume
120
Pages
51-63
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2777660435
Cited by
55
References
47
Citations by year
2026: 2 · 2025: 6 · 2024: 8 · 2023: 6 · 2022: 15 · 2021: 6 · 2020: 6 · 2019: 5 · 2018: 1
FWCI
8.40
Type
journal article
Language
en
Open access
closed
Locations
  • Computers & Education (publishedVersion)
  • Singapore Management University Institutional Knowledge (InK) (Singapore Management University) (submittedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Social Sciences › Education › Child Development and Digital Technology
Keywords
video gaming, adolescents, academic performance, mathematics achievement, reading achievement, science achievement, standardized assessment

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