Cited by 19Experimental Behavioral Economics StudiesDecision-Making and Behavioral EconomicsEducation, Achievement, and Giftedness

Different Gain/Loss Sensitivity and Social Adaptation Ability in Gifted Adolescents during a Public Goods Game

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Chung, Dongil, Yun, Kyongsik, Kim, Jin Ho, Jang, Bosun, Jeong, Jaeseung·2011·PLoS ONE

Abstract

Gifted adolescents are considered to have high IQs with advanced mathematical and logical performances, but are often thought to suffer from social isolation or emotional mal-adaptation to the social group. The underlying mechanisms that cause stereotypic portrayals of gifted adolescents are not well known. We aimed to investigate behavioral performance of gifted adolescents during social decision-making tasks to assess their affective and social/non-social cognitive abilities. We examined cooperation behaviors of 22 gifted and 26 average adolescents during an iterative binary public goods (PG) game, a multi-player social interaction game, and analyzed strategic decision processes that include cooperation and free-riding. We found that the gifted adolescents were more cooperative than average adolescents. Particularly, comparing the strategies for the PG game between the two groups, gifted adolescents were less sensitive to loss, yet were more sensitive to gain. Additionally, the behavioral characteristics of average adolescents, such as low trust of the group and herding behavior, were not found in gifted adolescents. These results imply that gifted adolescents have a high cognitive ability but a low ability to process affective information or to adapt in social groups compared with average adolescents. We conclude that gain/loss sensitivity and the ability to adapt in social groups develop to different degrees in average and gifted adolescents.

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  • Chung et al. pointed out that prosocial behaviors were more frequently present in gifted people when these behaviors are rewarded.

    “Interestingly, this study pointed out that prosocial behaviors were more frequently present in gifted people when these behaviors are rewarded.”

    From Behavioral and Socio-Emotional Disorders in Intellectual Giftedness: A Systematic Review (2024) · cites this paper as [32]

    The Results section (“Cooperation ratios in the PG game”; page unavailable) reports that gifted adolescents tended to cooperate more in condition III, which incentivized cooperation. But their cooperation rates did not differ significantly across conditions, so the paper does not establish that rewarding cooperation made it more frequent among gifted adolescents. (LLM, conf=0.86)

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  • Chung et al. found a significantly higher cooperative tendency in gifted adolescents compared to non-gifted adolescents in a multi-player social interaction game, especially when cooperation was rewarded.

    “On the other hand, Chung et al. [32] found a significantly higher cooperative tendency in gifted adolescents compared to non-gifted adolescents in a multi-player social interaction game, especially when cooperation was rewarded.”
  • Chung et al. found that gifted adolescents involved in a game showed more cooperative behaviors toward their peers.

    “Moreover, Chung et al. [32] found that gifted adolescents involved in a game showed more cooperative behaviors toward their peers.”

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Authors
Chung, D., Yun, K., Kim, J. H., Jang, B., & Jeong, J.
Affiliations
Korea Advanced Institute of Science and Technology (KR)
Corresponding author
Jeong, Jaeseung
Venue
PLoS ONE
Published
2011-02-16
Volume
6
Issue
2
Pages
e17044
ISSN
1932-6203 (ISSN-L)
OpenAlex
W2056187526
Cited by
19
References
67
Citations by year
2024: 1 · 2023: 1 · 2022: 2 · 2021: 3 · 2020: 3 · 2019: 1 · 2018: 2 · 2017: 1 · 2015: 3 · 2013: 1
FWCI
1.64
Type
journal article
Language
en
Open access
Locations
  • PLoS ONE (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • RePEc: Research Papers in Economics (submittedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
  • Scholarworks@UNIST (Ulsan National Institute of Science and Technology) (submittedVersion)
  • VTechWorks (Virginia Tech) (submittedVersion, cc-by)
Funders
  • Korea Science and Engineering Foundation (R01-2007-000-21094-0)
  • Korea Advanced Institute of Science and Technology
Topics
  • Social Sciences › Safety Research › Experimental Behavioral Economics Studies
  • Social Sciences › Decision Sciences › General Decision Sciences › Decision-Making and Behavioral Economics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Education, Achievement, and Giftedness
Keywords
gifted adolescents, public goods game, social adaptation, cooperation, free-riding, social decision-making, trust, herding behavior, emotional processing, strategic decision-making
MeSH terms
Adaptation, Psychological, Adolescent, Child, Child, Gifted, Cognition, Competitive Behavior, Cooperative Behavior, Decision Making, Emotions, Games, Experimental, Humans, Interpersonal Relations, Mathematics, Public Facilities, Social Adjustment, Task Performance and Analysis

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