Cited by 55Impact of Technology on AdolescentsGambling Behavior and TreatmentsSexuality, Behavior, and Technology

Exploring the neural basis of avatar identification in pathological Internet gamers and of self-reflection in pathological social network users

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Leménager, Tagrid, Dieter, Julia, Hill, Holger, Hoffmann, Sabine, Reinhard, Iris, Beutel, Martin, Vollstädt-Klein, Sabine, Kiefer, Falk +1 more·2016·Journal of Behavioral Addictions

Abstract

Background and aims Internet gaming addiction appears to be related to self-concept deficits and increased angular gyrus (AG)-related identification with one's avatar. For increased social network use, a few existing studies suggest striatal-related positive social feedback as an underlying factor. However, whether an impaired self-concept and its reward-based compensation through the online presentation of an idealized version of the self are related to pathological social network use has not been investigated yet. We aimed to compare different stages of pathological Internet game and social network use to explore the neural basis of avatar and self-identification in addictive use. Methods About 19 pathological Internet gamers, 19 pathological social network users, and 19 healthy controls underwent functional magnetic resonance imaging while completing a self-retrieval paradigm, asking participants to rate the degree to which various self-concept-related characteristics described their self, ideal, and avatar. Self-concept-related characteristics were also psychometrically assessed. Results Psychometric testing indicated that pathological Internet gamers exhibited higher self-concept deficits generally, whereas pathological social network users exhibit deficits in emotion regulation only. We observed left AG hyperactivations in Internet gamers during avatar reflection and a correlation with symptom severity. Striatal hypoactivations during self-reflection (vs. ideal reflection) were observed in social network users and were correlated with symptom severity. Discussion and conclusion Internet gaming addiction appears to be linked to increased identification with one's avatar, evidenced by high left AG activations in pathological Internet gamers. Addiction to social networks seems to be characterized by emotion regulation deficits, reflected by reduced striatal activation during self-reflection compared to during ideal reflection.

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Authors
Leménager, T., Dieter, J., Hill, H., Hoffmann, S., Reinhard, I., Beutel, M., Vollstädt-Klein, S., Kiefer, F., & Mann, K.
Affiliations
  • Heidelberg University (DE)
  • Karlsruhe Institute of Technology (DE)
Corresponding author
Leménager, Tagrid
Venue
Journal of Behavioral Addictions
Published
2016-09
Volume
5
Issue
3
Pages
485-499
ISSN
  • 2062-5871 (ISSN-L)
  • 2063-5303
OpenAlex
W2471576715
Cited by
55
References
58
Citations by year
2026: 5 · 2025: 6 · 2024: 2 · 2023: 8 · 2022: 4 · 2021: 8 · 2020: 7 · 2019: 6 · 2018: 6 · 2017: 2 · 2016: 1
FWCI
14.30
Type
journal article
Language
en
Open access
Locations
  • Journal of Behavioral Addictions (publishedVersion)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by-nc)
  • PubMed Central (publishedVersion, cc-by-nc)
  • PubMed (publishedVersion)
  • Repository of the Academy's Library (Library of the Hungarian Academy of Sciences) (acceptedVersion)
Topics
  • Social Sciences › Sociology and Political Science › Impact of Technology on Adolescents
  • Social Sciences › Psychology › Clinical Psychology › Gambling Behavior and Treatments
  • Social Sciences › Psychology › Clinical Psychology › Sexuality, Behavior, and Technology
Keywords
online game addiction, avatar identification, self-identification, angular gyrus, striatum, emotion regulation, ideal self
MeSH terms
Self-Control, Adult, Brain, Brain Mapping, Emotions, Female, Humans, Magnetic Resonance Imaging, Male, Neuropsychological Tests, Psychometrics, Self Concept, Behavior, Addictive, Video Games, Social Networking

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