Cited by 83Virtual Reality Applications and ImpactsAugmented Reality ApplicationsEducation and Learning Interventions

Mobile Virtual Reality as an Educational Platform: A Pilot Study on the Impact of Immersion and Positive Emotion Induction in the Learning Process

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Contero, Manuel, Olmos-Raya, Elena, Ferreira-Cavalcanti, Janaina, Castellanos, M. Concepción, Giglioli, Irene Alice Chicchi, Alcañiz, Mariano·2018·EURASIA Journal of Mathematics, Science and Technology Education

Abstract

The purpose of this study is to evaluate the influence of emotional induction and level of immersion on knowledge acquisition and motivation. Two conditions were used for immersion modulation: a high immersive condition, which consisted of the viewing of educational content through a head-mounted-display; and a low immersive condition, which was achieved through direct viewing on a tablet. The emotional conditions, created through video simulation, consisted of a positive versus neutral mood induction procedure. The participants were 56 high school students enrolled on a social science course. The results indicate a significant effect of the positive emotion/high immersive condition in knowledge acquisition while positive emotion induction had a positive effect on the interest subscale of the motivation assessment tool used for both immersive conditions.

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Crossref · 10.29333/ejmste/85874

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  • The empirical articles that have compared IVR to less immersive media have consistently identified higher levels of enjoyment and intrinsic motivation in IVR-based lessons.

    “The empirical articles that have compared IVR to less immersive media have also consistently identified higher levels of enjoyment (Makransky and Lilleholt 2018;Meyer et al. 2019), and intrinsic motivation (Makransky and Lilleholt 2018;Olmos-Raya et al. 2018;Villena Taranilla et al. 2019) in IVR-based lessons.”

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Research works printed but not linked: 2

  1. Bell, J. T., & Fogler, H. S. (1995). The Investigation and application of virtual reality as an educational tool. Paper presented at the American Society for Engineering Education 1995 Annual Conference. Retrieved from https://www.researchgate.net/publication/247920944
  2. 1122a · DOI

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Authors
Contero, M., Olmos-Raya, E., Ferreira-Cavalcanti, J., Castellanos, M. C., Giglioli, I. A. C., & Alcañiz, M.
Affiliations
Universitat Politècnica de València (ES)
Corresponding author
Contero, Manuel
Venue
EURASIA Journal of Mathematics, Science and Technology Education
Published
2018-02-28
Volume
14
Issue
6
ISSN
  • 1305-8215 (ISSN-L)
  • 1305-8223
OpenAlex
W2788480366
Cited by
83
References
36
Citations by year
2026: 6 · 2025: 10 · 2024: 16 · 2023: 13 · 2022: 8 · 2021: 13 · 2020: 11 · 2019: 5 · 2018: 1
FWCI
7.48
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Eurasia Journal of Mathematics Science and Technology Education (publishedVersion, cc-by)
  • PubliCatt (Università Cattolica del Sacro Cuore) (submittedVersion, cc-by)
  • RiuNet (Universitat Politècnica de València) (submittedVersion, cc-by-nc-nd)
Topics
  • Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
  • Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
  • Physical Sciences › Computer Science › Information Systems › Education and Learning Interventions
Keywords
mobile virtual reality, virtual reality in education, immersion, positive emotion induction, mood induction, knowledge acquisition, student motivation, high school students, social studies education, head-mounted displays

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