Benchmarking Brain-Computer Interfaces Outside the Laboratory: The Cybathlon 2016
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This paper presents a new approach to benchmarking brain-computer interfaces (BCIs) outside the lab. A computer game was created that mimics a real-world application of assistive BCIs, with the main outcome metric being the time needed to complete the game. This approach was used at the Cybathlon 2016, a competition for people with disabilities who use assistive technology to achieve tasks. The paper summarizes the technical challenges of BCIs, describes the design of the benchmarking game, then describes the rules for acceptable hardware, software and inclusion of human pilots in the BCI competition at the Cybathlon. The 11 participating teams, their approaches, and their results at the Cybathlon are presented. Though the benchmarking procedure has some limitations (for instance, we were unable to identify any factors that clearly contribute to BCI performance), it can be successfully used to analyze BCI performance in realistic, less structured conditions. In the future, the parameters of the benchmarking game could be modified to better mimic different applications (e.g., the need to use some commands more frequently than others). Furthermore, the Cybathlon has the potential to showcase such devices to the general public.
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A recent study analyzing the Cybathlon BCI race states that it was not possible to identify any factor (hardware, signal processing, machine learning, and pilot's conditions) explaining the performance.
“In fact, a recent study analyzing the results of the Cybathlon BCI race states that it was not possible to identify any factor (hardware, signal processing, machine learning, and pilot’s conditions) explaining the performance [8].”
From The Cybathlon BCI race: Successful longitudinal mutual learning with two tetraplegic users (2018) · cites this paper as [8]
The impact of training with the BCI application might be related to a need for getting accustomed to the actual application demands but probably also to increased user motivation provided by the gaming application and the goal of participating in an international competition.
“This might be related to a need for getting accustomed to the actual application demands [47] but probably also to increased user motivation [68] provided both by the gaming application and the goal of participating in an international competition [8].”
From The Cybathlon BCI race: Successful longitudinal mutual learning with two tetraplegic users (2018) · cites this paper as [8]
Differences in machine-learning methods of all participating teams were too subtle to explain the competition outcomes according to the organizers.
“Of note, the differences in machine-learning methods of all participating teams were too subtle to explain the competition outcomes according to the organizers [8].”
From The Cybathlon BCI race: Successful longitudinal mutual learning with two tetraplegic users (2018) · cites this paper as [8]
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The Cybathlon BCI race: Successful longitudinal mutual learning with two tetraplegic users
Perdikis, S., Tonin, L., Saeedi, S., Schneider, C., & Millán, J. D. R. (2018) · PLOS Biology · doi:10.1371/journal.pbio.2003787 · Cited by 166 · see citing works
- Authors
- Novak, D., Sigrist, R., Gerig, N. J., Wyss, D., Bauer, R., Götz, U., & Riener, R.
- Affiliations
- University of Wyoming (US)
- ETH Zurich (CH)
- Zurich University of the Arts (CH)
- Corresponding author
- Novak, Domen
- Venue
- Frontiers in Neuroscience
- Publisher
- Frontiers Media SA
- Published
- 2018-01-11
- Volume
- 11
- Pages
- 756-756
- ISSN
- 1662-453X (ISSN-L)
- PMC
- PMC5768650
- OpenAlex
- W2782903092
- Cited by
- 41
- References
- 60
- Citations by year
- 2024: 2 · 2023: 6 · 2022: 12 · 2021: 9 · 2020: 4 · 2019: 5 · 2018: 3
- FWCI
- 3.13
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Locations
- Frontiers in Neuroscience (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion, cc-by-sa)
- Repository for Publications and Research Data (ETH Zurich) (submittedVersion, cc-by)
- ETH Zürich Research Collection (cc-by)
- Funders
- Schweizerischer Nationalfonds zur Förderung der Wissenschaftlichen Forschung
- Eidgenössische Technische Hochschule Zürich
- Topics
- Life Sciences › Neuroscience › Cognitive Neuroscience › EEG and Brain-Computer Interfaces
- Physical Sciences › Computer Science › Human-Computer Interaction › Gaze Tracking and Assistive Technology
- Physical Sciences › Engineering › Biomedical Engineering › Muscle activation and electromyography studies
- Keywords
- brain-computer interface, benchmarking, assistive technology, people with disabilities, real-world performance
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