Adaptive Tele-Therapies Based on Serious Games for Health for People with Time-Management and Organisational Problems: Preliminary Results
Open accessAbstract
Attention Deficit with Hyperactivity Disorder (ADHD) is one of the most prevalent disorders within the child population today. Inattention problems can lead to greater difficulties in completing assignments, as well as problems with time management and prioritisation of tasks. This article presents an intelligent tele-therapy tool based on Serious Games for Health, aimed at the improvement of time management skills and the prioritisation of tasks. This tele-system is based on the use of decision trees within Django, a high-level Python Web framework. The technologies and techniques used were selected so as to boost user involvement and to enable the system to be easily customised. This article shows the preliminary results of the pilot-phase in an experiment performed to evaluate the use of adaptive tele-therapies within a group of typically developing children and adolescents aged between 12 and 19 years old without ADHD. To do so, we relied on the collection of parameters and the conduct of surveys for assessing time management skills, as well as measuring system usability and availability. The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively. The final calculations based on the usability questionnaire resulted in an average score of 78.75 out of 100. The creation of a customisable tool capable of working with different skills, in conjunction with the replication of the current study, may help to understand these users’ needs, as well as boosting time management skills among teenagers with and without ADHD.
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Written from the paper’s full text.
TL;DR
This paper presents an online Serious Games for Health tele-therapy tool using Django decision trees to help children and adolescents prioritise tasks and improve time management, and reports preliminary pilot results with 17 typically developing Spanish adolescents aged 12–19 without ADHD. The pilot found low self-reported time-management technique scores and good usability (SUS mean 78.75/100), but the authors frame it as preliminary and call for larger, ADHD-inclusive, longitudinal replication.
Key findings
- On the Time Management Behavior Questionnaire (TMBQ), participants reported low use of specific/effective time-management techniques: 1.98/5 for ages under 15 and 2.30/5 for ages 16+; across all four TMBQ areas scores were below 3.5/5, with the extremes being area F1 (goal setting) and area F2 (specific effective techniques).
- System usability was rated 78.75/100 overall (SD 6.39); users under 15 scored 73.93/100 (SD 4.97) and users over 16 scored 82.5/100 (SD 4.68). Sixteen of the 17 initial participants completed the SUS.
- The tool is an online platform built in Django with MySQL, JQuery/JavaScript/CSS, and Touch Punch; it uses a decision tree based on the ID3 algorithm and Shannon entropy to prioritise between two activities, and has three parts: training, consultation, and monitoring.
Methods
- Design: development and preliminary pilot evaluation of an adaptive online tele-therapy tool based on Serious Games for Health, centred on task prioritisation and time management.
- Sample: 17 randomly selected typically developing children/adolescents aged 12–19 (mean age 16.23; 7 women, 10 men), resident in the Basque Country, Spain, without ADHD and with Spanish as their mother tongue; parental approval was requested for those under 18.
- Procedure and analysis: two independent online stages 1–3 weeks apart—first the TMBQ (34 items, four areas, Likert 1–5), then use of the online tool followed by the SUS (10 items, Likert 1–5); data were analysed in IBM SPSS, and a Mann-Whitney non-parametric test was applied and reported as significant (p < 0.05) for the 12–15 and 16–19 age groups.
Limitations
- Stated by the paper: this is a preliminary pilot with a small sample; one participant under 15 left after the first questionnaire due to schedule issues, so SUS results are based on 16 users; the authors call for replication with more users, users with and without ADHD, age segmentation, a bilingual/trilingual tool, and a longitudinal study; they also state the tool should support rather than substitute traditional therapies.
- Evident from the text: no participants with ADHD were included despite the target population, there was no control/comparison group, outcomes are short-term self-report usability and time-management surveys rather than clinical or behavioural time-management outcomes, and the age-group comparisons rest on very small subgroups.
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Claims the paper makes
0 of 28 cited sources checked · 0 supported · 0 flagged
- Findingown data
15 out of 17 participants used mobile devices to perform the activities proposed in this trial.
“Results obtained in this study show that 15 out of 17 participants used mobile devices to perform the activities proposed in this trial.”
Quote in the paperNot a substantial claim - Findingown data
The areas that make these extremes are those corresponding to the willingness of students to set specific goals (area 1; F1) and the use of specific effective techniques in time management (area 2; F2).
“The areas that make these extremes are those corresponding to the willingness of students to set specific goals (area 1; corresponding to F1) and the use of specific effective techniques in time management (area 2; corresponding to F2).”
Quote in the paperNot a substantial claim - Findingown data
Participants aged under 15 in the pilot trial scored 1.98 out of 5 on the time management survey area assessing use of specific effective time management techniques.
“The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively.”
Quote in the paperNot a substantial claim - Findingown data
Users under 15-years-old scored an average result of 73.93 out of 100, with a standard deviation of 4.97.
“Users under 15-years-old scored an average result of 73.93 out of 100, with a standard deviation of 4.97”
Quote in the paperNot a substantial claim - Findingown data
Participants aged over 16 in the pilot trial scored 2.30 out of 5 on the time management survey area assessing use of specific effective time management techniques.
“The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively.”
Quote in the paperNot a substantial claim
- Findingown data
Participants over 16-years-old rated the system with an average result of 82.5, with a standard deviation of 4.68.
“while participants over 16-years-old rated the system with an average result of 82.5, with a standard deviation of 4.68.”
Quote in the paperNot a substantial claim - Findingown data
These results are especially low when it comes to the use of specific techniques for efficient time management skills.
“These results are especially low when it comes to the use of specific techniques for efficient time management skills.”
Quote in the paperSubstantial claim - Findingown data
The groups of 12-15 year-old users showed a greater divergence of views when they were asked to evaluate whether they felt comfortable with the system or not.
“Even though results were acceptable in both groups (please refer to Section 4 for details), the groups of 12–15 year-old users showed a greater divergence of views when they were asked to evaluate whether they felt comfortable with the system or not.”
Quote in the paperNot a substantial claim - Findingown data
Results obtained from the TMBQ show scores below 3.5 points out of 5 in every area.
“Results obtained from the TMBQ show scores below 3.5 points out of 5 in every area.”
Quote in the paperSubstantial claim - Findingown data
Segmenting participants by age shows that there are differences related to system usability and users' comfort and confidence.
“Segmenting participants by age shows that there are differences related to system usability and users’ comfort and confidence.”
Quote in the paperNot a substantial claim - Premisecitation
Improvement and promotion of time management skills is directly connected, in most cases, to improvement in school performance.
“The improvement and promotion of these skills is directly connected, in most cases, to an improvement in school performance [17].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [17] Langberg, 2008, Organizational-skills interventions in the treatment of ADHD, Expert Rev. Neurother. source
Not checked in the free run.
- Premisereasoning
There is currently a lack of support tools to help children and teenagers with ADHD in their day-to-day lives, beyond specific interventions taking place at a specific time.
“Nevertheless, the authors have found that there is currently a lack of support tools to help these users in their day-to-day lives, beyond specific interventions taking place at a specific time.”
Quote in the paperSubstantial claim - Premisecitation
Previous studies show the efficacy of performing specific interventions with children and teenagers with ADHD.
“As described in this section and also stated in Table 2, previous studies show the efficacy of performing specific interventions with children and teenagers with ADHD.”
Quote in the paperSubstantial claim - Premisecitation
Many children who do not inhibit hyperactive and/or impulsive behaviour are capable of regulating it while playing videogames that motivate and foster concentration.
“many children who do not inhibit their hyperactive and/or impulsive behaviour, are capable of regulating it while playing videogames that motivate and foster their concentration [23,24].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [23] Wilkinson, 2008, Online video game therapy for mental health concerns: A review, Int. J. Soc. Psychiatr. source
Not checked in the free run.
- cites [24] Geurts, 2008, What’s in a game: The effect of social motivation on interference control in boys with ADHD and autism spectrum disorders, J. Child Psychol. Psychiat. source
Not checked in the free run.
- Premisecitation
People diagnosed with ADHD may express organisational and time estimation problems.
“People diagnosed with ADHD may express organisational and time estimation problems [55,56].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [55] Prior, H., Walg, M., and Oepen, J. (2012). Adjustment of time perception in the range of seconds and milliseconds: The nature of time-processing alterations in children with ADHD. J. Atten. Disord.
Not checked in the free run.
- cites [56] Carelli, 2012, Time out of mind: Temporal perspective in adults with ADHD, J. Atten. Disord. source
Not checked in the free run.
- Premisecitation
Time management and estimation of task duration differ between individuals diagnosed with ADHD and control groups, in both adulthood and childhood, as reflected in studies assessing estimation of short periods during psychological tests.
“Time management and the estimation of the likely duration of tasks differ among the users diagnosed with ADHD and those belonging to the control group, both in adulthood and in childhood. This difference has been reflected in many studies, especially by assessing the estimation of the length of short periods of time while performing specific psychological tests [10,11,12,13,14,15].”
Quote in the paperSubstantial claim0 of 6 sources checked- cites [10] Carelli, 2007, Sense of time and executive functioning in children and adults, Child Neuropsychol.
Not checked in the free run.
- cites [11] Toplak, 2006, Temporal information processing in ADHD: Findings to date and new methods, J. Neurosci. Meth. source
Not checked in the free run.
- cites [12] Zarabozo, 2008, Time reproduction disturbances in ADHD children: An ERP study, Int. J. Neurosci. source
Not checked in the free run.
- cites [13] Meaux, 2003, Time perception differences in children with and without ADHD, J. Pediatr. Health Care
Not checked in the free run.
- cites [14] Meaux, 2005, The relationship between behavioral inhibition and time perception in children, J. Child Adolesc. Psychiatr. Nurs. source
Not checked in the free run.
- cites [15] Smith, 2002, Evidence for a pure time perception deficit in children with ADHD, J. Child Psychol. Psychiat. source
Not checked in the free run.
- Interpretationown data
The users involved in the pilot trial did not use any specific or effective time management techniques.
“The results of a time management survey highlighted that the users involved in the trial did not use any specific or effective time management techniques, scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively.”
Quote in the paperSubstantial claim - Premisecitation
Mobile devices are increasingly used in daily life, relegating computers to the background when it comes to short, specific activities.
“Mobile devices are increasingly used in daily life, relegating computers to the background when it comes to short, specific activities [75].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [75] Wu, 2012, Review of trends from mobile learning studies: A meta-analysis, Comput. Educ. source
Not checked in the free run.
- Premisecitation
After analysing the literature, there is an agreement about the efficiency of targeted face-to-face therapies focused on the enhancement of time management skills.
“After analysing the literature, it can be determined that there is an agreement about the efficiency of targeted face-to-face therapies focused on the enhancement of time management skills [46,47,48,49,50,51,52,53,54].”
Quote in the paperSubstantial claim0 of 9 sources checked- cites [46] Abikoff, 2013, Remediating organizational functioning in children with ADHD: Immediate and long-term effects from a randomized controlled trial, J. Consult. Clin. Psychol. source
Not checked in the free run.
- cites [47] Langberg, J.M., Becker, S.P., Epstein, J.N., Vaughn, A.J., and Girio-Herrera, E. (2013). Predictors of response and mechanisms of change in an organizational skills intervention for students with ADHD. J. Child Fam. Stud., 22. source
Not checked in the free run.
- cites [48] Pfiffner, 2013, Educational outcomes of a collaborative school-home behavioral intervention for ADHD, Sch. Psychol. Q. source
Not checked in the free run.
- cites [49] Rolands, 2011, Self-control in postsecondary settings: Students’ perceptions of ADHD college coaching, J. Atten. Disord.
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- cites [50] Field, 2013, Assessing the impact of ADHD coaching services on university students learning skills, self-regulation, and well-being, J. Postsecond. Educ. Disabil.
Not checked in the free run.
- cites [51] Hart, 2012, Meta-analysis of fMRI studies of timing in attention-deficit hyperactivity disorder (ADHD), Neurosci. Biobehav. Rev. source
Not checked in the free run.
- cites [52] Bioulac, 2012, Impact of time on task on ADHD patient’s performances in a virtual classroom, Eur. J. Paediatr. Neurol. source
Not checked in the free run.
- cites [53] Langberg, 2012, Evaluation of the homework, organization, and planning skills (HOPS) intervention for middle school students with attention deficit hyperactivity disorder as implemented by school mental health providers, Sch. Psych. Rev.
Not checked in the free run.
- cites [54] Dupaul, 2006, The effects of self-management in general education classrooms on the organizational skills of adolescents with ADHD, Behav. Modif. source
Not checked in the free run.
- Interpretationown data
Results were acceptable in both age groups.
“Even though results were acceptable in both groups (please refer to Section 4 for details), the groups of 12–15 year-old users showed a greater divergence of views when they were asked to evaluate whether they felt comfortable with the system or not.”
Quote in the paperNot a substantial claim - Interpretationown data
These results suggest that some users may not feel comfortable with the use of tools that can be used to control their daily routines, leaving a record of their activities.
“These results suggest that some users may not feel comfortable with the use of tools that can be used to control their daily routines, leaving a record of their activities.”
Quote in the paperNot a substantial claim - Interpretationown data
The SUS result of 78.75 out of 100 means a good acceptance of the system.
“Although this result means a good acceptance of the system, the authors have analysed its weaknesses in order to implement possible improvements.”
Quote in the paperSubstantial claim
- May combine two claims. 11
- Classified as probably not a substantial claim. 19
- The quote only partly states this claim. 1
May combine two claims.
Findingown dataThe SUS mean overall score was 78.75 out of 100, with a standard deviation of 6.39.
“The SUS mean overall score was 78.75 out of 100, with a standard deviation of 6.39.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Findingown dataThe majority of the group chose to use their smartphones and only five participants decided to use other devices, such as a computer (two users) or a tablet (three users).
“The majority of the group chose to use their smartphones and only five participants decided to use other devices, such as a computer (two users) or a tablet (three users).”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe average rating per block varies between 2.98 and 1.92 points out of 5 for the group under 15 years old and between 3.44 and 2.30 for the group over 16 years old.
“As shown in Figure 6a, the average rating per block varies between 2.98 and 1.92 points, out of a total of 5, for the group under 15 years old and between 3.44 and 2.30 for the group over 16 years old.”
Quote in the paperNot a substantial claimMay combine two claims.
Findingown dataThe Mann-Whitney non-parametric test was significant (p < 0.05) for the 12-15 year-old and the 16-19 year-old groups.
“This test was significant (p < 0.05) for the 12–15 year-old and the 16–19 year-old groups.”
Quote in the paperNot a substantial claimThe quote only partly states this claim.
Findingown dataThe final calculations based on the usability questionnaire resulted in an average System Usability Scale score of 78.75 out of 100.
“The final calculations based on the usability questionnaire resulted in an average score of 78.75 out of 100.”
Quote in the paperNot a substantial claimMay combine two claims.
PremisecitationIn addition to hyperactivity and inattention, organisational difficulties such as time management may occur in ADHD, especially in the school setting and in adulthood.
“In addition to these hyperactivity and inattention problems, organisational difficulties such as time management may also occur, especially within the school setting [5], as well as in adulthood, in the individual’s professional life.”
Quote in the paperSubstantial claim0 of 1 sources checked- cites [5] Houghton, 2011, Measuring temporal self-regulation in children with and without attention deficit hyperactivity disorder: Sense of time in everyday contexts, Eur. J. Psychol. Assess. source
Not checked in the free run.
May combine two claims.
Premiseown dataVery little work on time management skills has been done in the reviewed literature, which is mostly focused on attention problems.
“By examining Table 1 it can be seen that very little work on time managment skills has been done, the analysed references being mostly focused on attention problems.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductnone givenParticipants were 17 users randomly selected from a group of volunteers.
“Participants were 17 users randomly selected from a group of volunteers.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown data16 participants, seven women and 9 men, out of the 17 initial participants in the trial, answered the system usability questionnaire.
“As far as the answers are concerned, 16 participants, seven women and 9 men, out of the 17 initial participants in the trial, answered the system usability questionnaire.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
Interpretationown dataThe rise in the use of mobile devices, along with access to a permanent Internet connection, increases the demand for interactive online content, enabling the emergence of tools like the one presented in this article.
“The rise in the use of these devices, along with access to a permanent Internet connection, increases the demand for interactive online content, enabling the emergence of tools like the one presented in this article.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationThe evaluation of participants' time management skills was done by using a Spanish validated version of the TMB Questionnaire.
“The evaluation of participants’ time management skills was done by using a Spanish validated version of the TMB Questionnaire [66].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [66] 2012, Spanish version of the time management behavior questionnaire for university students, Span. J. Psychol. source
Not checked in the free run.
Probably not a substantial claim: may not pass S4 (based).
PremisecitationSerious games within interactive tools can help to improve specific skills through the use of gaming techniques and appealing and accessible content.
“According to the literature mentioned in Section 1 and Section 2, serious games within these interactive tools can also help to improve specific skills through the use of gaming techniques and appealing and accessible content.”
Quote in the paperNot a substantial claimMay combine two claims.
Study design and conductcitationThe Spanish version of the Time Management Behavior Questionnaire (TMBQ) used in the study was validated and accepted for measuring time management skills, especially for the selected age range.
“This scale was chosen for its prestige and validity in the measurement of time management skills, especially for the age range selected in the test. The Spanish version was validated and accepted [66,67].”
Quote in the paperSubstantial claim0 of 2 sources checked- cites [66] 2012, Spanish version of the time management behavior questionnaire for university students, Span. J. Psychol. source
Not checked in the free run.
- cites [67] Aponte, 2013, Manejo del tiempo académico en jóvenes que inician estudios en la Universidad Simón Bolívar, Rev. Latinoamer. De Cienc. Sociales Niñez y Juventud
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataOne participant left the testing after the completion of the first questionnaire due to schedule issues.
“Due to schedule issues, one of the participants left the testing after the completion of the first questionnaire.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductcitationIn order to evaluate system usability, the SUS questionnaire was used, which consists of 10 items.
“In order to evaluate system usability, the SUS questionnaire [69] was used, which consists of 10 items.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [69] Brooke, 1996, SUS—A quick and dirty usability scale, Usability Eval. Ind.
Not checked in the free run.
Probably not a substantial claim: may not pass S2 (checkable), S3 (load-bearing), S4 (based).
Premisenone givenTime management skills and task prioritisation capabilities need to be developed during childhood and adolescence, in order to prepare users for adult life and the management of their own time.
“As explained in Section 1, time management skills and task prioritisation capabilities need to be developed during childhood and adolescence, in order to prepare users for adult life and the management of their own time.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing), S4 (based).
Premisenone givenTime management skills and task prioritisation capabilities could also be key skills in obtaining good academic results.
“Moreover, they could also be key skills in obtaining good academic results.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing).
Study design and conductown dataThe participant who left belonged to the group under 15-years old.
“This user belonged to the group under 15-years old.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationown dataThese results suggest the need for the creation of new, efficient, and attractive content that provides guidance and effective techniques to work on time management skills.
“These results suggest the need for the creation of new, efficient, and attractive content that provides guidance and effective techniques to work on time management skills.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
InterpretationreasoningThe development of new online solutions could help to complement traditional therapies fostering their effects and helping to create efficient management and organisational skills.
“The development of new online solutions could help to complement traditional therapies fostering their effects and helping to create efficient management and organisational skills.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S2 (checkable).
Interpretationown dataIt is therefore necessary to create an accessible tool for time management habits and the prioritising of tasks for adolescents in general, and not only for those diagnosed with ADHD.
“It is therefore necessary to create an accessible tool for time management habits and the prioritising of tasks for adolescents in general, and not only for those diagnosed with ADHD.”
Quote in the paperNot a substantial claimProbably not a substantial claim: may not pass S3 (load-bearing). May combine two claims.
PremisecitationThese new therapies included the use of new technologies such as virtual environments and computer-based therapies, thus providing users with a greater autonomy.
“These new therapies included the use of new technologies such as virtual environments and computer-based therapies, thus providing users with a greater autonomy [52].”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [52] Bioulac, 2012, Impact of time on task on ADHD patient’s performances in a virtual classroom, Eur. J. Paediatr. Neurol. source
Not checked in the free run.
Probably not a substantial claim: may not pass S3 (load-bearing).
PremisecitationBioulac, Lallemand et al. proposed a virtual development that implied the first steps in the evolution of face-to-face therapies to more innovative interventions.
“Bioulac, Lallemand et al. proposed a virtual development that implied the first steps in the evolution of face-to-face therapies to more innovative interventions.”
Quote in the paperNot a substantial claim0 of 1 sources checked- cites [52] Bioulac, 2012, Impact of time on task on ADHD patient’s performances in a virtual classroom, Eur. J. Paediatr. Neurol. source
Not checked in the free run.
Classified as probably not a substantial claim.
InterpretationreasoningThe described system presented in this paper goes one step beyond, by including the use of online therapies which promote availability and convenience while using the tool.
“The described system presented in this paper goes one step beyond, by including the use of online therapies which promote availability and convenience while using the tool.”
Quote in the paperSubstantial claimProbably not a substantial claim: may not pass S2 (checkable). May combine two claims.
Interpretationown dataKey skills to be worked on lie not only in the field of the prioritisation of tasks, but also in the effective utilisation of specific techniques to that effect.
“Key skills to be worked on lie not only in the field of the prioritisation of tasks, but also in the effective utilisation of specific techniques to that effect.”
Quote in the paperNot a substantial claimClassified as probably not a substantial claim.
Interpretationown dataAs a conclusion to this study, it was confirmed that there is a need for new interactive content in order to work on time management skills in teenagers with and without ADHD.
“As a conclusion to this study, it was confirmed that there is a need for new interactive content in order to work on time management skills in teenagers with and without ADHD.”
Quote in the paperSubstantial claim
The paper relies on this without support.
Organisational problems derived from poor planning of an academic course or subject lead to bad academic results and can end in school failure.
“Organisational problems such as the ones derived from poor planning of an academic course or a subject, lead to bad academic results that can end in school failure in the most dramatic cases.”
The paper relies on this without support.
Results from typically developing children and adolescents without ADHD can guide adaptation of the tool for users with and without ADHD.
“This article shows the preliminary results of the pilot-phase in an experiment performed to evaluate the use of adaptive tele-therapies within a group of typically developing children and adolescents aged between 12 and 19 years old without ADHD.”
“These tests are intended to serve as guidance for adapting the tool presented in this article to final users, helping them to evaluate whether it could be used on a daily basis with users with and without ADHD.”
The paper relies on this without support.
The 17 participants are representative of teenagers with and without ADHD.
“Participants were 17 users randomly selected from a group of volunteers.”
The paper relies on this without support.
The described tool is effective in improving time management skills.
“The described tool is focused on working on these activities, particularly on prioritising tasks.”
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
Dysfunctional time management is one of the core problems in ADHD, affecting social and executive domains of daily life functioning.
“Of particular interest is the clear effect seen on time management skills because dysfunctional time management is one of the core problems in ADHD, affecting social and executive domains of daily life functioning [4,37].”
Serious games offer an environment in which attractive learning tasks are presented in a way that addresses the difficulties that children with ADHD often have in engaging with boring and repetitive training tasks.
“Such games offer an environment in which attractive learning tasks are presented in a way that addresses the difficulties that children with ADHD often have in engaging with “boring” and repetitive training tasks [36-38].”
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
Each contradiction between two passages listed here was confirmed by an independent check.
Conflicting year for the Gureasko-Moore study
MinorTable 2 dates the cited study to 2008, whereas the discussion dates it to 2006.
“| Gureasko-Moore, DuPaul et al. [54] | 2008 |”
“In 2006, Gureasko-Moore, DuPaul et al., engaged in the controlled monitoring of a small group of secondary students with ADHD”
SUS response scale is reversed between methods and results
MinorThe methods section assigns 1 to agreement and 5 to disagreement, but the later description assigns 1 to disagreement and 5 to agreement. This affects how the reported usability scores should be interpreted and calculated.
“a Likert scale ranging from 1 (“strongly agree”) to 5 (“strongly disagree”).”
“a Likert scale ranging from 1 (“strongly disagree”) to 5 (“strongly agree”).”
Conflicting lowest TMBQ score for the younger group
MinorThe abstract reports 1.98 points for the younger group's use of time-management techniques, while the results identify that area as the group's lowest score and report it as 1.92 points.
“scoring 1.98 and 2.30 out of 5 points in this area for ages under 15 and over 16 years old, respectively.”
“the average rating per block varies between 2.98 and 1.92 points, out of a total of 5, for the group under 15 years old”
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“The decision tree was made following the ID3 algorithm [71], which determines how to divide the information and when to stop dividing it [72].”
MethodSUS: A 'Quick and Dirty' Usability Scale
(1996) · Usability Evaluation In Industry · doi:10.1201/9781498710411-35 · Cited by 8,989 · see citing works
The worldwide prevalence of ADHD: a systematic review and metaregression analysis
Polanczyk, G., de Lima, M. S., Horta, B. L., Biederman, J., & Rohde, L. A. (2007) · American Journal of Psychiatry · doi:10.1176/ajp.2007.164.6.942 · Cited by 5,346 · see citing works
Computerized training of working memory in children with ADHD – a randomized, controlled trial
Klingberg, T., Fernell, E., Olesen, P. J., Johnson, M., Gustafsson, P., Dahlström, K., Gillberg, C. G., Forssberg, H., & Westerberg, H. (2005) · Journal of the American Academy of Child & Adolescent Psychiatry · doi:10.1097/00004583-200502000-00010 · Cited by 1,949 · cited 1× · see citing works
“In addition to the games specifically designed for the treatment and/or diagnosis of ADHD, among another disorders, commercial videogames adapted to ADHD therapy programs have also been used over the past few years, including Robomemo (CogMed, Stockholm, Sweden) [44].”
MethodReview of trends from mobile learning studies: A meta-analysis
Wu, W.-H., Jim Wu, Y.-C., Chen, C.-Y., Kao, H.-Y., Lin, C.-H., & Huang, S.-H. (2012) · Computers & Education · doi:10.1016/j.compedu.2012.03.016 · Cited by 946 · cited 1× · see citing works
“management skills? Does the development of online tools foster their availability? Do users feel comfortable using these tools? Mobile devices are increasingly used in daily life, relegating computers to the background when it comes to short, specific activities [75].”
BackgroundCollege students' time management: Correlations with academic performance and stress.
Macan, T. H., Shahani, C., Dipboye, R. L., & Phillips, A. P. (1990) · Journal of Educational Psychology · doi:10.1037/0022-0663.82.4.760 · Cited by 933 · see citing works
Time management: Test of a process model
Macan, T. H. (1994) · Journal of Applied Psychology · doi:10.1037/0021-9010.79.3.381 · Cited by 601 · see citing works
Barkley, R. A. (1997) · Psychological Bulletin · doi:10.1037//0033-2909.121.1.65 · Cited by 580 · see citing works
Evidence for a pure time perception deficit in children with ADHD
Smith, A., Taylor, E., Warner Rogers, J., Newman, S., & Rubia, K. (2002) · Journal of Child Psychology and Psychiatry · doi:10.1111/1469-7610.00043 · Cited by 307 · see citing works
Temporal information processing in ADHD: Findings to date and new methods
Toplak, M. E., Dockstader, C., & Tannock, R. (2006) · Journal of Neuroscience Methods · doi:10.1016/j.jneumeth.2005.09.018 · Cited by 300 · see citing works
Meta-analysis of fMRI studies of timing in attention-deficit hyperactivity disorder (ADHD)
Hart, H., Radua, J., Mataix-Cols, D., & Rubia, K. (2012) · Neuroscience & Biobehavioral Reviews · doi:10.1016/j.neubiorev.2012.08.003 · Cited by 258 · see citing works
Time perception and reproduction in young adults with attention deficit hyperactivity disorder.
Barkley, R. A., Murphy, K. R., & Bush, T. (2001) · Neuropsychology · doi:10.1037/0894-4105.15.3.351 · Cited by 256 · see citing works
Time perception and reproduction in young adults with attention deficit hyperactivity disorder.
Barkley, R. A., Murphy, K. R., & Bush, T. (2001) · Neuropsychology · doi:10.1037//0894-4105.15.3.351 · Cited by 253 · see citing works
Prins, P. J. M., Dovis, S., Ponsioen, A., ten Brink, E., & van der Oord, S. (2011) · Cyberpsychology, Behavior, and Social Networking · doi:10.1089/cyber.2009.0206 · Cited by 249 · see citing works
Abikoff, H., Gallagher, R., Wells, K. C., Murray, D. W., Huang, L., Lu, F., & Petkova, E. (2013) · Journal of Consulting and Clinical Psychology · doi:10.1037/a0029648 · Cited by 240 · cited 2× · see citing works
“In 2013 they concluded that the importance of performing OTMP interventions with children with ADHD was due to the promising clinical results [46].”
BackgroundMethodSense of time in children with ADHD: Effects of duration, distraction, and stimulant medication
Barkley, R. A., KOPLOWITZ, S., ANDERSON, T., & McMurray, M. B. (1997) · Journal of the International Neuropsychological Society · doi:10.1017/s1355617797003597 · Cited by 233 · see citing works
Bioulac, S., Arfi, L., & Bouvard, M. P. (2008) · European Psychiatry · doi:10.1016/j.eurpsy.2007.11.002 · Cited by 211 · cited 1× · see citing works
“to be evidence concerning the vulnerability of certain subgroups diagnosed with ADHD to videogame addiction [25,26].”
BackgroundTurgay, A., Goodman, D. W., Asherson, P. J., Lasser, R. A., Babcock, T. F., Pucci, M. L., Barkley, R. A., & ADHD Transition Phase Model Working Group (2012) · The Journal of Clinical Psychiatry · doi:10.4088/jcp.10m06628 · Cited by 205 · cited 1× · see citing works
“activities, which, together with an early and continuous intervention [18], can achieve a behavioural reduction of these problems and the negative consequences that arise in the mid- to long-term.”
BackgroundOnline video game therapy for mental health concerns: a review
Wilkinson, N., Ang, R. P., & Goh, D. H. (2008) · International Journal of Social Psychiatry · doi:10.1177/0020764008091659 · Cited by 194 · cited 1× · see citing works
“behaviour, are capable of regulating it while playing videogames that motivate and foster their concentration [23,24].”
BackgroundLangberg, J. M., Epstein, J. N., Becker, S. P., Girio-Herrera, E., & Vaughn, A. J. (2012) · School Psychology Review · doi:10.1080/02796015.2012.12087514 · Cited by 188 · cited 2× · see citing works
“[53] 2012 US 37 middle school students with ADHD 24 HOPS intervention 13 wait-list control HOPS Intervention 3-month follow-up Parent and teacher ratings of organisational skills and homework problems were collected.”
ResultToplak, M. E., Rucklidge, J. J., Hetherington, R., John, S. C. F., & Tannock, R. (2003) · Journal of Child Psychology and Psychiatry · doi:10.1111/1469-7610.00173 · Cited by 185 · cited 1× · see citing works
“These include delays in the performance of specific tasks, problems related to turn-taking and premature answers [9], as well as difficulty in prioritising tasks.”
BackgroundDovis, S., Van der Oord, S., Wiers, R. W., & Prins, P. J. M. (2012) · Journal of Abnormal Child Psychology · doi:10.1007/s10802-011-9601-8 · Cited by 165 · cited 1× · see citing works
“The use of techniques employed in the design of videogames, combined with the establishment of certain goals, guidelines and rules which not only encourage the use of these type of technologies, but also serve to reinforce the training of such skills as working memory, stimulation of attention, concentration and the a…”
MethodDíaz-Orueta, U., Garcia-López, C., Crespo-Eguílaz, N., Sánchez-Carpintero, R., Climent, G., & Narbona, J. (2014) · Child Neuropsychology · doi:10.1080/09297049.2013.792332 · Cited by 159 · see citing works
The CyberCruiser: An investigation of development of prospective memory in children
Kerns, K. A. (2000) · Journal of the International Neuropsychological Society · doi:10.1017/s1355617700611074 · Cited by 159 · cited 2× · see citing works
“Cyber Cruiser is a car rally-style game oriented towards the assessment of the executive function and prospective memory in children with ADHD, and has been used to establish differences in these skills among diagnosed and control groups in a sample of 80 children [32], with positive results as assessed by the Conners…”
BackgroundMethodTime-management training: effects on time behaviors, attitudes, and job performance
Macan, T. H. (1996) · The Journal of Psychology · doi:10.1080/00223980.1996.9915004 · Cited by 135 · see citing works
Gureasko-Moore, S., Dupaul, G. J., & White, G. P. (2006) · Behavior Modification · doi:10.1177/0145445503259387 · Cited by 130 · cited 2× · see citing works
“[54] 2008 US 3 male students enrolled in a public secondary school Training in self-management procedures.”
BackgroundFerguson, C. J. (2011) · Journal of Psychiatric Research · doi:10.1016/j.jpsychires.2010.11.010 · Cited by 121 · cited 1× · see citing works
“Nonetheless, recent studies show that there is no direct link between the exposure to the use of videogames and attention problems, but there are other risk factors such as an inadequate family environment or anxiety problems [27].”
BackgroundPersonal Investigator: A therapeutic 3D game for adolecscent psychotherapy
Coyle, D., Matthews, M., Sharry, J., Nisbet, A., & Doherty, G. (2005) · Interactive Technology and Smart Education · doi:10.1108/17415650580000034 · Cited by 118 · cited 2× · see citing works
“[43] Personal Investigator 2005 IE Development Focused Solution Therapies Virtual world, PC Andrade et al.”
BackgroundEducational outcomes of a collaborative school-home behavioral intervention for ADHD
Pfiffner, L. J., Villodas, M., Kaiser, N., Rooney, M., & McBurnett, K. (2013) · School Psychology Quarterly · doi:10.1037/spq0000016 · Cited by 102 · cited 1× · see citing works
“This study concluded that there was a reduction of symptomatology related to ADHD and there was an enhancement of organisational abilities [48].”
BackgroundImpact of time on task on ADHD patient’s performances in a virtual classroom
Bioulac, S., Lallemand, S., Rizzo, A., Philip, P., Fabrigoule, C., & Bouvard, M. P. (2012) · European Journal of Paediatric Neurology · doi:10.1016/j.ejpn.2012.01.006 · Cited by 100 · cited 3× · see citing works
“These new therapies included the use of new technologies such as virtual environments and computer-based therapies, thus providing users with a greater autonomy [52].”
BackgroundMethodInfluentialGeurts, H. M., Luman, M., & Van Meel, C. S. (2008) · Journal of Child Psychology and Psychiatry · doi:10.1111/j.1469-7610.2008.01916.x · Cited by 98 · cited 1× · see citing works
“behaviour, are capable of regulating it while playing videogames that motivate and foster their concentration [23,24].”
BackgroundTime perception differences in children with and without ADHD
Meaux, J. B., & Chelonis, J. J. (2003) · Journal of Pediatric Health Care · doi:10.1067/mph.2003.26 · Cited by 87 · see citing works
The Inhibition Capacities of Children with Mathematical Disabilities
Censabella, S., & Noël, M. (2006) · Child Neuropsychology · doi:10.1080/09297040601052318 · Cited by 84 · see citing works
Organizational-skills interventions in the treatment of ADHD
Langberg, J. M., Epstein, J. N., & Graham, A. J. (2008) · Expert Review of Neurotherapeutics · doi:10.1586/14737175.8.10.1549 · Cited by 81 · cited 2× · see citing works
“The improvement and promotion of these skills is directly connected, in most cases, to an improvement in school performance [17].”
BackgroundAn Investigation of Prospective Memory in Children With ADHD
Kerns, K. A., & Price, K. J. (2001) · Child Neuropsychology · doi:10.1076/chin.7.3.162.8744 · Cited by 77 · cited 1× · see citing works
“Cyber Cruiser is a car rally-style game oriented towards the assessment of the executive function and prospective memory in children with ADHD, and has been used to establish differences in these skills among diagnosed and control groups in a sample of 80 children [32], with positive results as assessed by the Conners…”
MethodRadonovich, K. J., & Mostofsky, S. H. (2004) · Child Neuropsychology · doi:10.1080/09297040409609807 · Cited by 61 · cited 1× · see citing works
“Parents, doctors and teachers all report these types of behaviour, especially when they are linked to a lack of organisation and the acquisition of the appropriate time-planning strategies [16].”
BackgroundSpanish version of the time management behavior questionnaire for university students
García-Ros, R., & Pérez-González, F. (2012) · The Spanish Journal of Psychology · doi:10.5209/rev_sjop.2012.v15.n3.39432 · Cited by 52 · cited 3× · see citing works
“The following sections describe each of the tests, along with the results obtained. a. Test 1: TMBQ The evaluation of participants’ time management skills was done by using a Spanish validated version of the TMB Questionnaire [66].”
MethodTime Out of Mind: Temporal Perspective in Adults With ADHD
Carelli, M. G., & Wiberg, B. (2012) · Journal of Attention Disorders · doi:10.1177/1087054711398861 · Cited by 50 · cited 1× · see citing works
“People diagnosed with ADHD may express organisational and time estimation problems [55,56].”
BackgroundLangberg, J. M., Becker, S. P., Epstein, J. N., Vaughn, A. J., & Girio-Herrera, E. (2013) · Journal of Child and Family Studies · doi:10.1007/s10826-012-9662-5 · Cited by 49 · cited 2× · see citing works
“They administered a Homework, Organization and Planning Skills (HOPS) intervention in a school setting [47].”
MethodPlayMancer: A Serious Gaming 3D Environment
Conconi, A., Ganchev, T. D., Kocsis, O., Papadopoulos, G. A., Fernández‐Aranda, F., & Jiménez‐Múrcia, S. (2008) · International Conference on Automated Production of Cross Media Content for Multi-Channel Distribution · doi:10.1109/axmedis.2008.29 · Cited by 45 · cited 10× · see citing works
“This section analyses the use of Serious Games for Health in the diagnosis and treatment of ADHD.”
BackgroundInfluentialSusana, J.-M., Fernando, F.-A., Elias, K., Dimitri, K., Todor, G., Otilia, K., Tony, L., Santamaría Juan, J., Thierry, R., Christian, B., et al. (2009) · Studies in Health Technology and Informatics · doi:10.3233/978-1-60750-017-9-163 · Cited by 43 · cited 10× · see citing works
“This section analyses the use of Serious Games for Health in the diagnosis and treatment of ADHD.”
BackgroundInfluentialDiagnosing attention disorders in a virtual classroom
Rizzo, A. A., Bowerly, T., Shahabi, C., Buckwalter, J. G., Klimchuk, D., & Mitura, R. (2004) · Computer · doi:10.1109/mc.2004.23 · Cited by 41 · cited 2× · see citing works
“This system was tested with eight children with ADHD and 10 non-diagnosed children with positive and accurate results [30].”
BackgroundMethodSense of Time and Executive Functioning in Children and Adults
Carelli, M. G., Forman, H., & Mäntylä, T. (2008) · Child Neuropsychology · doi:10.1080/09297040701441411 · Cited by 37 · see citing works
Self-Control in Postsecondary Settings
Parker, D. R., Hoffman, S. F., Sawilowsky, S. S., & Rolands, L. (2011) · Journal of Attention Disorders · doi:10.1177/1087054711427561 · Cited by 37 · cited 2× · see citing works
“Participants provided positive feedback about academic coaching, as they perceived an improvement in their performance and self-organisation abilities [49,50].”
BackgroundField, S. L., Parker, D. R., Sawilowsky, S. S., & Rolands, L. (2013) · The Journal of Postsecondary Education and Disability · Cited by 34 · see citing works
Attention-Deficit/Hyperactivity Disorder and Telemental Health
Palmer, N. B., Myers, K., Stoep, A. V., McCarty, C. A., Geyer, J. R., & DeSalvo, A. (2010) · Current Psychiatry Reports · doi:10.1007/s11920-010-0132-8 · Cited by 33 · cited 1× · see citing works
“Moreover, tele-therapies can be used and implemented on a simultaneous basis, and they are available in different places and on different devices [22].”
BackgroundTelemedicine and adherence to national guidelines for ADHD evaluation: A case study.
Nelson, E., Duncan, A. B., Peacock, G., & Bui, T. N. (2012) · Psychological Services · doi:10.1037/a0026824 · Cited by 33 · cited 1× · see citing works
“fostering communication between participating groups (doctors, psychologists, parents, teachers, and children, among others) [21].”
BackgroundTIME REPRODUCTION DISTURBANCES IN ADHD CHILDREN: AN ERP STUDY
GONZÁLEZ-GARRIDO, A. A., GÓMEZ-VELÁZQUEZ, F. R., ZARABOZO, D., LÓPEZ-ELIZALDE, R., ONTIVEROS, A., MADERA-CARRILLO, H., VEGA, O. L., ALBA, J. L. O. D., & TUYA, J. M. D. L. S. (2008) · International Journal of Neuroscience · doi:10.1080/00207450601042177 · Cited by 31 · see citing works
Frölich, J., Lehmkuhl, G., & Döpfner, M. (2009) · Zeitschrift für Kinder- und Jugendpsychiatrie und Psychotherapie · doi:10.1024/1422-4917.37.5.393 · Cited by 31 · cited 1× · see citing works
“to be evidence concerning the vulnerability of certain subgroups diagnosed with ADHD to videogame addiction [25,26].”
BackgroundWalg, M., Oepen, J., & Prior, H. (2015) · Journal of Attention Disorders · doi:10.1177/1087054712454570 · Cited by 24 · cited 1× · see citing works
“People diagnosed with ADHD may express organisational and time estimation problems [55,56].”
BackgroundAssessment of ADHD through a Computer Game: An Experiment with a Sample of Students
Santos, F. E. G., Bastos, A. P. Z., Andrade, L. C. V., Revoredo, K. C., & Mattos, P. (2011) · International Conference on Games and Virtual Worlds for Serious Applications · doi:10.1109/vs-games.2011.21 · Cited by 20 · cited 2× · see citing works
“[28,29] Supermarket game 2006 BR Development ADHD diagnosis PC Conconi, Jiménez et al.”
BackgroundMethodDavarakis, C. T. (2009) · Frontiers in Neuroengineering · doi:10.3389/conf.neuro.14.2009.06.112 · Cited by 19 · see citing works
Pardey, M. C., Kumar, N. N., Goodchild, A. K., Clemens, K. J., Homewood, J., & Cornish, J. L. (2012) · Brain Sciences · doi:10.3390/brainsci2030375 · Cited by 16 · cited 1× · see citing works
“Over-diagnosis must be minimised and a strict control of the administration of medication must be ensured [3].”
BackgroundManejo del tiempo académico en jóvenes que inician estudios en la Universidad Simón Bolívar
Durán-Aponte, E., & Pujol, L. (2025) · Revista Latinoamericana de Ciencias Sociales Niñez y Juventud · doi:10.11600/rlcsnj.11.1.835 · Cited by 16 · see citing works
<i>The Relationship between Behavioral Inhibition and Time Perception in Children</i>
Meaux, J. B., & Chelonis, J. J. (2005) · Journal of Child and Adolescent Psychiatric Nursing · doi:10.1111/j.1744-6171.2005.00030.x · Cited by 15 · see citing works
Using Games to Improve Functioning in Children with Fetal Alcohol Spectrum Disorders
Pei, J. R., & Kerns, K. A. (2012) · Games for Health Journal · doi:10.1089/g4h.2012.0036 · Cited by 15 · cited 3× · see citing works
“Bartle [34,35] Cognitive Carnival 2012 CA Development Executive memory PC Bartle [34,35] Caribbean Quest 2012 CA Development Executive memory PC Rubia et al.”
BackgroundMethodInfluentialHoughton, S., Durkin, K., Ang, R. P., Taylor, M. F., & Brandtman, M. (2011) · European Journal of Psychological Assessment · doi:10.1027/1015-5759/a000048 · Cited by 14 · cited 1× · see citing works
“In addition to these hyperactivity and inattention problems, organisational difficulties such as time management may also occur, especially within the school setting [5], as well as in adulthood, in the individual’s professional life.”
BackgroundAndrade, L. V. D., Carvalho, L. V., Lima, C., et al. (2006) · Mexican International Conference on Artificial Intelligence · doi:10.1109/micai.2006.45 · Cited by 9 · cited 2× · see citing works
“[28,29] Supermarket game 2006 BR Development ADHD diagnosis PC Conconi, Jiménez et al.”
BackgroundCognitive games as therapy for children with FAS
Bartle, D., Rossoff, S., Whittaker, D., et al. (2010) · ACM SIGGRAPH Posters · doi:10.1145/1836845.1836897 · Cited by 8 · see citing works
Siglin, J. A. (2000) · Intervention in School and Clinic · doi:10.1177/105345120003600209 · Cited by 5 · see citing works
Development of cognitive video games for children with attention and memory impairment
Bartle, D. (2012) · UVic’s Research and Learning Repository (University of Victoria) · Cited by 1 · see citing works
Flagged first, then by citations
9 of the 72 references couldn’t be matched to a known paper.
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Bul, K. C., Kato, P. M., Van der Oord, S., Danckaerts, M., Vreeke, L. J., Willems, A., van Oers, H. J., Van Den Heuvel, R., Birnie, D., Van Amelsvoort, T. A., et al. (2016) · Journal of Medical Internet Research · doi:10.2196/jmir.5173 · Cited by 158 · see citing works
“Such games offer an environment in which attractive learning tasks are presented in a way that addresses the difficulties that children with ADHD often have in engaging with “boring” and repetitive training tasks [36-38].”
BackgroundKourakli, M., Altanis, I., Retalis, S., Boloudakis, M., Zbainos, D., & Αντωνοπούλου, Κ. (2016) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2016.10.009 · Cited by 106 · see citing works
Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning
Frutos-Pascual, M., & García-Zapirain, B. (2015) · IEEE Transactions on Computational Intelligence and AI in Games · doi:10.1109/tciaig.2015.2512592 · Cited by 87 · see citing works
“In eight of the revised articles, the decision trees were used for assessing motivation and users’ states while playing, letting the system to obtain and analyze users’ behavior information [30]–[32].”
InfluentialSelf-citationAcademic methods for usability evaluation of serious games: a systematic review
Yáñez-Gómez, R., Cascado-Caballero, D., & Sevillano, J. L. (2016) · Multimedia Tools and Applications · doi:10.1007/s11042-016-3845-9 · Cited by 83 · see citing works
Digital health interventions for youth with ADHD: A mapping review
Lakes, K. D., Cibrian, F. L., Schuck, S. E. B., Nelson, M. A., & Hayes, G. R. (2022) · Computers in Human Behavior Reports · doi:10.1016/j.chbr.2022.100174 · Cited by 62 · see citing works
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Rodrigo-Yanguas, M., González, C., Bella-Fernández, M., & Blasco-Fontecilla, H. (2022) · Frontiers in Psychiatry · doi:10.3389/fpsyt.2022.798480 · Cited by 51 · see citing works
Powell, L., Parker, J., & Harpin, V. (2017) · European Child & Adolescent Psychiatry · doi:10.1007/s00787-017-1092-x · Cited by 43 · see citing works
An iPad-Based Tool for Improving the Skills of Children with Attention Deficit Disorder
Wrońska, N., García-Zapirain, B., & Zorrilla, A. M. (2015) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph120606261 · Cited by 35 · see citing works
Self-citationBRAVO: A Gaming Environment for the Treatment of ADHD
Barba, M. C., Covino, A., Luca, V. D., Paolis, L. T. D., D’Errico, G., Bitonto, P. D., Gestore, S. D., Magliaro, S., Nunnari, F., Paladini, G. I., et al. (2019) · Lecture notes in computer science · doi:10.1007/978-3-030-25965-5_30 · Cited by 35 · see citing works
Serious Games for the Treatment of Children with ADHD: The BRAVO Project
Luca, V. D., Schena, A., Covino, A., Bitonto, P. D., Potenza, A., Barba, M. C., D’Errico, G., & Paolis, L. T. D. (2024) · Information Systems Frontiers · doi:10.1007/s10796-023-10457-8 · Cited by 24 · see citing works
“General self-regulation skills relate to organisational issues (e.g. time management) (Retalis et al., 2014; Frutos-Pascual et al., 2014), monitoring and controlling behaviour (Park et al., 2016) including managing impulsive behaviour (Colombo et al., 2017), increasing breathing and relaxation…”
Biofeedback Applied to Interactive Serious Games to Monitor Frailty in an Elderly Population
Shapoval, S., García-Zapirain, B., Zorrilla, A. M., & Mugueta-Aguinaga, I. (2021) · Applied Sciences · doi:10.3390/app11083502 · Cited by 19 · see citing works
Self-citationA Review on Serious Games for ADHDPreprint
Zheng, Y., Li, R., Li, S., Zhang, Y., Yang, S., & Ning, H. (2021) · arXiv (Cornell University) · doi:10.48550/arxiv.2105.02970 · Cited by 19 · see citing works
“has developed a video game with a virtual balance as the background of the game [56].”
BackgroundPersonalization in Game Design for Healthcare: a Literature Review on its Definitions and Effects
van Dooren, M. M. M., Visch, V., Spijkerman, R., Goossens, R., & Hendriks, V. M. (2016) · International Journal of Serious Games · doi:10.17083/ijsg.v3i4.134 · Cited by 14 · see citing works
“, worries of falling while using the product) [66, 67, 70].”
BackgroundInfluentialBemanalizadeh, M., Yazdi, M., Yaghini, O., & Kelishadi, R. (2021) · Journal of Telemedicine and Telecare · doi:10.1177/1357633x211045186 · Cited by 15 · see citing works
Olsen, J. K., Özgür, A. G., Sharma, K., & Johal, W. (2021) · International Journal of Child-Computer Interaction · doi:10.1016/j.ijcci.2021.100447 · Cited by 13 · see citing works
CogniDron-EEG: A system based on a brain–computer interface and a drone for cognitive training
Cervantes, J.-A., López, S., del Río, J. M., López, F., Tejeda, M. F. P., & Carmona-Frausto, J. C. (2022) · Cognitive Systems Research · doi:10.1016/j.cogsys.2022.11.008 · Cited by 12 · see citing works
Vergara, R. G., & Gallardo, M. M. (2023) · Acta Colombiana de Psicología · doi:10.14718/acp.2023.26.2.4 · Cited by 9 · see citing works
“Frutos-Pascual et al. (2014) developed a program aimed at adolescents between 12 and 19 years old to teach how to manage and organize time.”
BackgroundMurray, A. L., Thye, M. D., Obsuth, I., Cai, S., Lui, M., Orr, C., & Saravanan, A. (2024) · JMIR Mental Health · doi:10.2196/56066 · Cited by 11 · see citing works
ADHD and Time Perception: Findings and Treatments
Weissenberger, S., Klicperová‐Baker, M., Vňuková, M., Raboch, J., & Ptáček, R. (2019) · Activitas Nervosa Superior · doi:10.1007/s41470-019-00027-2 · Cited by 7 · see citing works
Jogos sérios brasileiros para auxílio do diagnóstico e tratamento de TDAH: revisão integrativa
Theodorio, D. P., da Silva, A. P., & Scardovelli, T. A. (2020) · INTERFACES DA EDUCAÇÃO · doi:10.26514/inter.v11i32.4298 · Cited by 6 · see citing works
Zhu, Z., Yu, J., & Luo, Y. (2026) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3772318.3790697 · Cited by 6 · see citing works
“While previous literature primarily focused on difficulties in task prioritization and biased time estimation [5, 42, 62, 87], we found that the struggles started even earlier when students were identifying and extracting task-related information in front of the fragmented information sources, such…”
Ávila-Pesantez, D., Vaca-Cárdenas, M. L., Avila, L. M., & Vaca-Cárdenas, L. (2018) · KnE Engineering · doi:10.18502/keg.v3i9.3646 · Cited by 4 · see citing works
“En este sentido, los investigadores han propuesto intervenciones a través de actividades gamificadas estructuradas [22-25].”
BackgroundeSail: a body tracking interactive game for elderly and patients with locomotor system problems
Shapoval, S., García-Zapirain, B., Zorrilla, A. M., & Mugueta-Aguinaga, I. (2020) · IEEE International Symposium on Signal Processing and Information Technology (ISSPIT) · doi:10.1109/isspit51521.2020.9408980 · Cited by 3 · see citing works
“Unlike children, this age group takes rehabilitation [18] procedures for granted and has no doubt about their necessity, but in this case, the psychological factor [19] plays a major role.”
BackgroundSelf-citationA Study on Gaming Engines Accessibility
Tyagi, M., Choudhary, C., & Majumdar, R. (2019) · Lecture notes in mechanical engineering · doi:10.1007/978-981-13-6577-5_4 · Cited by 3 · see citing works
Mobile Health Apps for Medical Emergencies: Systematic Review (Preprint)Preprint
Roncero, A. P., Marques, G., de Abajo, B. S., et al. (2020) · doi:10.2196/preprints.18513 · Cited by 1 · see citing works
Self-citationMurray, A. L., Thye, M. D., Obsuth, I., et al. (2024) · doi:10.2196/preprints.56066
Interaction Design Strategies for ADHD Learning Attention—A Review
Riaz, H., Ullah, A., Zito, C., & Soobhany, A. R. (2025) · Lecture notes in networks and systems · doi:10.1007/978-981-96-1758-6_27
- Authors
- Frutos-Pascual, M., Zapirain, B., & Zorrilla, A.
- Affiliations
- Universidad de Deusto (ES)
- DeustoTech Life (eVIDA), Faculty of Engineering, University of Deusto, Bilbao 48007, Spain
- Corresponding author
- Frutos-Pascual, Maite
- Venue
- International Journal of Environmental Research and Public Health
- Publisher
- MDPI AG
- Published
- 2014-01-07
- Volume
- 11
- Issue
- 1
- Pages
- 749-772
- ISSN
- 1660-4601 (ISSN-L)
- PMC
- PMC3924472
- OpenAlex
- W1969872231
- Semantic Scholar
- 443491cbe07c6d9658d5ffcd36efff2c925807b9
- Cited by
- 27
- References
- 72
- Citations by year
- 2026: 1 · 2025: 1 · 2024: 2 · 2023: 1 · 2022: 3 · 2021: 4 · 2020: 3 · 2019: 3 · 2018: 2 · 2017: 1 · 2016: 4 · 2015: 2
- FWCI
- 5.47
- Type
- journal article
- Language
- en
- Open access
- gold
- doi.org
- Licence
- Locations
- International Journal of Environmental Research and Public Health (publishedVersion, cc-by)
- Europe PMC (PubMed Central) (publishedVersion, cc-by)
- PubMed Central (publishedVersion, cc-by)
- PubMed (publishedVersion)
- BCU Open Access Repository (Birmingham City University) (acceptedVersion)
- DeustoTeka (submittedVersion, cc-by-nc-nd)
- RePEc: Research Papers in Economics (submittedVersion)
- DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
- Funders
- Universidad de Deusto
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Health Sciences › Medicine › Psychiatry and Mental health › Attention Deficit Hyperactivity Disorder
- Social Sciences › Psychology › Applied Psychology › Digital Mental Health Interventions
- Keywords
- time management, task prioritization, attention deficit hyperactivity disorder, inattention, decision tree, adaptive learning systems, online intervention, usability evaluation, adolescents, children, typically developing children
- MeSH terms
- Adolescent, Attention Deficit Disorder with Hyperactivity, Decision Trees, Female, Humans, Male, Pilot Projects, Time Management, Video Games, Healthy Volunteers
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