The Semiotic Engineering of Human-Computer Interaction
Abstract
A theory of HCI that uses concepts from semiotics and computer science to focus on the communication between designers and users during interaction. In The Semiotic Engineering of Human-Computer Interaction, Clarisse Sieckenius de Souza proposes an account of HCI that draws on concepts from semiotics and computer science to investigate the relationship between user and designer. Semiotics is the study of signs, and the essence of semiotic engineering is the communication between designers and users at interaction time; designers must somehow be present in the interface to tell users how to use the signs that make up a system or program. This approach, which builds on—but goes further than—the currently dominant user-centered approach, allows designers to communicate their overall vision and therefore helps users understand designs—rather than simply which icon to click. According to de Souza's account, both designers and users are interlocutors in an overall communication process that takes place through an interface of words, graphics, and behavior. Designers must tell users what they mean by the artifact they have created, and users must understand and respond to what they are being told. By coupling semiotic theory and engineering, de Souza's approach to HCI design encompasses the principles, the materials, the processes, and the possibilities for producing meaningful interactive computer system discourse and achieves a broader perspective than cognitive, ethnographic, or ergonomic approaches. De Souza begins with a theoretical overview and detailed exposition of the semiotic engineering account of HCI. She then shows how this approach can be applied specifically to HCI evaluation and design of online help systems, customization and end-user programming, and multiuser applications. Finally, she reflects on the potential and opportunities for research in semiotic engineering.
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If a representation is intended to convey meaning, that meaning only truly exists when generated by a viewer, listener, or user.
“If a representation (like a virtual exhibit) is intended to convey meaning, that meaning only truly exists when generated by a viewer, listener, or user [48].”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
Meaning lies not in the content itself but in how that content is understood by someone.
“According to modeling theory, meaning lies not in the content itself but in how that content is understood by someone.”
From Virtual Museums as Meaning-Modeling Systems in Digital Heritage (2025) · cites this paper as [48]
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Artificial Intelligence + Distributed Systems = Agents
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“The semiotic theory and the concept of semiotic engineering are also widely used to design intuitive interfaces for end-users (De Souza, 2005; Islam, 2013).”
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“In this section we briefly introduce the key points of the foundational theory for our research, Semiotic Engineering [12] (subsection 2.1), and comment on background work that, like Coeckel-bergh’s [11], has provided us with insights on either the problem we want to address, or the solution we…”
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“O MIS é um método de base qualitativa baseado na Engenharia Semiótica [17] que avalia a comunicabilidade dos sistemas.”
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“De Souza [10, 15] introduced the theory of semiotic engineering in HCI.”
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“In nutshell, we hope that our results will be used by UI designers and usability evaluators and taken up by other HCI and semiotic researchers.”
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“Syntactics and semantics are two of the three branches of semiotics, which studies signs in different domains, with some examples also in HCI [22,30].”
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“In the example, the observer is a piece of software that represents the designer as her deputy [19].”
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“SIM is a method of Semiotic Engineering, a semiotic theory of HCI that views human-computer interaction as a special case of computer-mediated human communication involving a system’s designers and users [2].”
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“According to [23], communication is achieved in software interfaces by codification and later interpretation of signs (anything that represents something to someone).”
BackgroundMethodInfluentialCultural theory and real world design
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“On a more specific level, there is use of the individual components of cultural theory within HCI such as Marxism [35], feminism [8], semiotics [10] and hermeneutics [45].”
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Azad, B., & Zablith, F. (2020) · Long Range Planning · doi:10.1016/j.lrp.2020.101990 · Cited by 20 · see citing works
“We adopted a think-aloud technique (De Souza, 2005; Prates et al., 2000), and encouraged the participants to express and be verbose about their actions while working on the given task.”
MethodFerreira, J. J., de Souza, C. S., Salgado, L. C. D. C., et al. (2012) · Proceedings/Proceedings -- IEEE Symposium on Visual Languages and Human-Centric Computing · doi:10.1109/vlhcc.2012.6344492 · Cited by 20 · see citing works
“This hybrid set of data was analyzed using a combination of three methods: discourse analysis (DA) for interview and verbal protocol data; Semiotic Engineering inspection methods and concepts (SIM) for AgentSheets designer-user communication signs; and the Cognitive Dimensions of Notations (CDN) framework for visual p…”
MethodInfluentialSelf-citationOn the epistemic nature of cultural viewpoint metaphors
Salgado, L. C. D. C., de Souza, C. S., & Leitão, C. F. (2011) · Latin American conference on Human-Computer Interaction · doi:10.5555/2254436.2254443 · Cited by 20 · see citing works
Self-citationIntegrating Semiotics Perception in Usability Testing to Improve Usability Evaluation
Islam, M. N., & Tétard, F. (2013) · Advances in human and social aspects of technology book series · doi:10.4018/978-1-4666-4046-7.ch007 · Cited by 19 · see citing works
Chatbots Explain Themselves: Designers' Strategies for Conveying Chatbot Features to Users
Valério, F. A. M., Guimarães, T. G., Prates, R. O., & Candello, H. C. D. S. P. (2018) · Journal on Interactive Systems · doi:10.5753/jis.2018.710 · Cited by 19 · see citing works
“The property that defines how well the system communicates to users the designer’s intentions and underlying principles has been defined as communicability [7], [8]).”
BackgroundMethodSoftwares sociais: uma visão orientada a valores
Pereira, R., Baranauskas, M. C. C., & da Silva, S. R. P. (2010) · Human Factors in Computing Systems · doi:10.5555/1999593.1999610 · Cited by 22 · see citing works
Critical Issues in Interaction Design
Blythe, M., Bardzell, J., Bardzell, S., et al. (2008) · Electronic workshops in computing · doi:10.14236/ewic/hci2008.67 · Cited by 19 · see citing works
Semiotic inspection method in the context of educational simulation games
Peixoto, D. C. C., Prates, R. O., & Resende, R. F. (2010) · ACM Symposium on Applied Computing · doi:10.1145/1774088.1774342 · Cited by 19 · see citing works
“There are two distinct methods to evaluate the communicability of an interface: Semiotic Inspection Method (SIM) [4], [5], [6], [7] and Communicability Evaluation Method (CEM) [4], [15].”
BackgroundMethodInfluentialEvaluating HCI Design with Interaction Modeling and Mockups - A Case Study
Lopes, A., Marques, A. B., Barbosa, S. D. J., et al. (2015) · International Conference on Enterprise Information Systems · doi:10.5220/0005374200790087 · Cited by 18 · see citing works
“MoLIC is grounded in Semiotic Engineering (De Souza, 2005), a theory of HCI with particular focus on communication between the designer1 and the user mediated by interactive systems.”
BackgroundAn Interaction Modeling Language for Therapeutic Applications
Garcia, F. E., Rodrigues, K. R. D. H., & Néris, V. P. D. A. (2016) · Brazilian Symposium on Human Factors in Computing Systems (IHC) · doi:10.1145/3033701.3033733 · Cited by 18 · see citing works
“A linguagem usa a Engenharia Semiótica [6] como fundamen-tação teórica, pois essa caracteriza a interação usuário-sistema como uma conversa entre usuários e designers através da interface do usuário [23].”
A data-driven computational semiotics: The semantic vector space of Magritte’s artworks
Chartier, J.-F., Pulizzotto, D., Chartrand, L., & Meunier, J.-G. (2019) · Semiotica · doi:10.1515/sem-2018-0120 · Cited by 18 · see citing works
Social software building blocks: Revisiting the honeycomb framework
Pereira, R., Baranauskas, M. C. C., & da Silva, S. R. P. (2010) · International Conference on Information Society · doi:10.1109/i-society16502.2010.6018707 · Cited by 18 · see citing works
Notes on a Linguistic Description as the Basis for Automatic Image Understanding
Tadeusiewicz, R., Ogiela, M. R., & Szczepaniak, P. S. (2009) · International Journal of Applied Mathematics and Computer Science · doi:10.2478/v10006-009-0013-7 · Cited by 18 · see citing works
Usability Practice: The Appealing Way to HCI
Rusu, C., Rusu, V. Z., & Roncagliolo, S. (2008) · doi:10.1109/achi.2008.14 · Cited by 18 · see citing works
“of semiotic engineering [2], [6], [7], [8].”
Kundu, S., Kabir, A., & Islam, M. N. (2020) · IEEE Region Humanitarian Technology Conference · doi:10.1109/r10-htc49770.2020.9357061 · Cited by 17 · see citing works
“De Souza proposed a theory of semiotic engineering to explore the connection among system signs (e.g., links, icons, buttons, etc.), semantics, and functions, for realizing the communication between designers and users [17]–[19].”
BackgroundAuditory Displays as Occasion Setters
McKeown, D., Isherwood, S. J., & Conway, G. E. (2010) · Human Factors The Journal of the Human Factors and Ergonomics Society · doi:10.1177/0018720810366861 · Cited by 17 · see citing works
“Therefore, the information must be encoded into a “sound sign” (as opposed to the usual visual signs or icons within the semiotics literature; cf. de Souza, 2005).”
BackgroundCarrilho, J. M., de Oliveira, I. J. R., Santos, D., Osanan, G. C., Cruz-Correia, R. J., & Reis, Z. S. N. (2018) · JMIR Formative Research · doi:10.2196/11374 · Cited by 17 · see citing works
“Proposed by de Souza (2005), this evaluation allows the identification of communication breakdown with the computational artifact during user interaction [16].”
Turn off the graphics: designing non-visual interfaces for mobile phone games
Valente, L., de Souza, C. S., & Feijó, B. (2009) · Journal of the Brazilian Computer Society · doi:10.1007/bf03192576 · Cited by 17 · see citing works
“53 Turn off the graphics: designing non-visual interfaces for mobile phone games 2009; 15(1)”
BackgroundMethodInfluentialSelf-citation
- Authors
- de Souza, C. S.
- Venue
- The MIT Press eBooks
- Publisher
- The MIT Press
- Published
- 2005-02-11
- OpenAlex
- W2117812870
- Cited by
- 757
- References
- 0
- Citations by year
- 2026: 19 · 2025: 25 · 2024: 19 · 2023: 33 · 2022: 30 · 2021: 29 · 2020: 30 · 2019: 33 · 2018: 39 · 2017: 45 · 2016: 58 · 2015: 61 · 2014: 36 · 2013: 67 · 2012: 39
- FWCI
- 22.30
- Type
- book
- Language
- en
- Open access
- closed
- Locations
- The MIT Press eBooks (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Usability and User Interface Design
- Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
- Physical Sciences › Computer Science › Human-Computer Interaction › Interactive and Immersive Displays
- Keywords
- semiotic engineering, human-computer interaction theory, semiotics, designer-user communication, user-centered design, interface design, online help systems, customization, end-user programming
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