The DOI matches its Crossref record; 37 of the 37 references it cites were found in a registry or an index.
Immersive training systems: Virtual reality and education and training
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Citations
Cites
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Situated Cognition and the Culture of Learning
Brown, J. S., Collins, A., & Duguid, P. (1989) · Educational Researcher · doi:10.3102/0013189x018001032 · Cited by 13,645 · cited 1×
“Recent theoretical harangues on the nature of situated learning have laid a kind of groundwork for VR by arguing for an epistemology of learning based on experience ( Brown, Collins & Duguid, 1989 ).”
BackgroundBurdea, G., & Coiffet, P. (2003) · Presence: Teleoperators and Virtual Environments · doi:10.1162/105474603322955950 · Cited by 2,315
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Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344
Benedikt, M. L. (1991) · Cited by 1,052
Partners in Cognition: Extending Human Intelligence with Intelligent Technologies
SALOMON, G., PERKINS, D. N., & GLOBERSON, T. (1991) · Educational Researcher · doi:10.3102/0013189x020003002 · Cited by 948 · cited 1×
“The motivation and mindful engagement ( Salamon, Perkins & Globerson, 1991 ) that comes from this environment stems not only from the novelty but from the challenge, interactivity, realism, fantasy, cooperation, and immersion that are natural extensions to the benefits of games and simulations (Malone & Lepper, 1987).”
BackgroundSimulating Humans: Computer Graphics, Animation, and Control
Badler, N. I., Phillips, C. B., & Webber, B. L. (1993) · Oxford University Press eBooks · doi:10.1093/oso/9780195073591.001.0001 · Cited by 751
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What are the learning affordances of 3‐D virtual environments?
Dalgarno, B., & Lee, M. J. W. (2010) · British Journal of Educational Technology · doi:10.1111/j.1467-8535.2009.01038.x · Cited by 1,840
A SWOT Analysis of the Field of Virtual Reality Rehabilitation and Therapy
Rizzo, A. “., & Kim, G. J. (2005) · Presence: Teleoperators and Virtual Environments · doi:10.1162/1054746053967094 · Cited by 877
Bailenson, J. N., Yee, N., Blascovich, J., Beall, A. C., Lundblad, N., & Jin, M. (2008) · Journal of the Learning Sciences · doi:10.1080/10508400701793141 · Cited by 599
Sun, Z., Zhu, M., Shan, X., & Lee, C. (2022) · Nature Communications · doi:10.1038/s41467-022-32745-8 · Cited by 532
Dincelli, E., & Yayla, A. (2022) · The Journal of Strategic Information Systems · doi:10.1016/j.jsis.2022.101717 · Cited by 490
Analysis of assets for virtual reality applications in neuropsychology
Rizzo, A. A., Schultheis, M., Kerns, K. A., & Mateer, C. (2004) · Neuropsychological Rehabilitation · doi:10.1080/09602010343000183 · Cited by 484
Learning science in virtual reality multimedia environments: Role of methods and media
Moreno, R., & Mayer, R. E. (2002) · Journal of Educational Psychology · doi:10.1037/0022-0663.94.3.598 · Cited by 438
Feng, Z., González, V. A., Amor, R., Lovreglio, R., & Cabrera-Guerrero, G. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.09.002 · Cited by 423
Virtual reality and augmented reality in social learning spaces: a literature review
Scavarelli, A., Arya, A., & Teather, R. J. (2021) · Virtual Reality · doi:10.1007/s10055-020-00444-8 · Cited by 425
Moreno, R. (2006) · Journal of Computer Assisted Learning · doi:10.1111/j.1365-2729.2006.00170.x · Cited by 395
Personalized Messages That Promote Science Learning in Virtual Environments.
Moreno, R., & Mayer, R. E. (2004) · Journal of Educational Psychology · doi:10.1037/0022-0663.96.1.165 · Cited by 370
Transfer of learning in virtual environments: a new challenge?
Bossard, C., Kermarrec, G., Buche, C., & Tisseau, J. (2008) · Virtual Reality · doi:10.1007/s10055-008-0093-y · Cited by 154
Digital transformations of classrooms in virtual reality
Gao, H., Bozkir, E., Hasenbein, L., Hahn, J.-U., Göllner, R., & Kasneci, E. (2021) · Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems · doi:10.1145/3411764.3445596 · Cited by 77
Introducing Mental Workload Assessment for the Design of Virtual Reality Training Scenarios
Luong, T., Argelaguet, F., Martin, N., & Lecuyer, A. (2020) · 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) · doi:10.1109/vr46266.2020.00089 · Cited by 37
Metadata
- Authors
- Psotka, J.
- Venue
- Instructional Science
- Published
- 1995-11
- Volume
- 23
- Issue
- 5-6
- Pages
- 405-431
- ISSN
- 0020-4277 (ISSN-L)
- 1573-1952
- OpenAlex
- W1981075443
- Cited by
- 454
- References
- 37
- FWCI
- 5.94
- Type
- journal article
- Language
- en
- Open access
- closed
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Data sources
Bibliographic data: Semantic Scholar, OpenAlex, Crossref.
Contains information from the Semantic Scholar Academic Graph Datasets, made available under the ODC Attribution License (ODC-BY 1.0).
Semantic Scholar’s data is described in: Kinney, R., et al. (2023). The Semantic Scholar Open Data Platform. arXiv:2301.10140.