A review of the evidence for training effectiveness with virtual reality technology
Integrity signals
Registry
Cites
Statistics
Claims the paper makes
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
VR enables activation of visual, auditory, and kinesthetic encoding modes, enhancing the retention of psychological techniques.
“VR also enables activation of visual, auditory, and kinesthetic encoding modes, enhancing the retention of psychological techniques (21).”
From A virtual reality-based self-guided training on identification of negative automatic thoughts in healthy adults: a mixed-methods feasibility study (2024) · cites this paper as [21]
Cites
(1992) · Applied Ergonomics · doi:10.1016/0003-6870(92)90318-p · Cited by 5,774 · see citing works
Colquitt, J. A., LePine, J. A., & Noe, R. A. (2000) · Journal of Applied Psychology · doi:10.1037/0021-9010.85.5.678 · Cited by 2,126 · see citing works
A LITERATURE REVIEW ON IMMERSIVE VIRTUAL REALITY IN EDUCATION: STATE OF THE ART AND PERSPECTIVES.
Freina, L., & Ott, M. (2015) · eLearning and Software for Education · doi:10.12753/2066-026x-15-020 · Cited by 1,427 · see citing works
Musings on Telepresence and Virtual Presence
Sheridan, T. B. (1992) · Presence: Teleoperators and Virtual Environments · doi:10.1162/pres.1992.1.1.120 · Cited by 1,344 · cited 1× · see citing works
“The ability of the VR HMD to encompass the individual in a virtual world may have increased the level of immersion, supporting the trainees’ perceived sense of presence which can contribute to significant training outcomes (Sheridan 1992).”
BackgroundLearning science in immersive virtual reality.
Parong, J., & Mayer, R. E. (2018) · Journal of Educational Psychology · doi:10.1037/edu0000241 · Cited by 1,088 · see citing works
A Critical Review of the Use of Virtual Reality in Construction Engineering Education and Training
Wang, P., Wu, P., Wang, J., Chi, H.-L., & Wang, X. (2018) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph15061204 · Cited by 782 · see citing works
Immersive virtual environment technology as a basic research tool in psychology
Loomis, J. M., Blascovich, J. J., & Beall, A. C. (1999) · Behavior Research Methods, Instruments, & Computers · doi:10.3758/bf03200735 · Cited by 717 · see citing works
Virtual reality training for surgical trainees in laparoscopic surgery
Nagendran, M., Gurusamy, K. S., Aggarwal, R. K., Loizidou, M., & Davidson, B. R. (2013) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd006575.pub3 · Cited by 594 · see citing works
Buttussi, F., & Chittaro, L. (2018) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2017.2653117 · Cited by 501 · see citing works
Gurusamy, K. S., Aggarwal, R. K., Palanivelu, L. M., & Davidson, B. R. (2008) · British journal of surgery · doi:10.1002/bjs.6344 · Cited by 420 · see citing works
Virtual reality training in laparoscopic surgery: A systematic review & meta-analysis
Aker, M., Wynn, G., & Arulampalam, T. (2016) · International Journal of Surgery · doi:10.1016/j.ijsu.2016.03.034 · Cited by 370 · see citing works
Augmented and virtual reality in dental medicine: A systematic review
Joda, T., Gallucci, G. O., Wismeijer, D., & Zitzmann, N. U. (2019) · Computers in Biology and Medicine · doi:10.1016/j.compbiomed.2019.03.012 · Cited by 330 · see citing works
Jang, S., Vitale, J. M., Jyung, R. W., & Black, J. B. (2017) · Computers & Education · doi:10.1016/j.compedu.2016.12.009 · Cited by 320 · see citing works
Utilizing virtual and augmented reality for educational and clinical enhancements in neurosurgery
Pelargos, P. E., Nagasawa, D. T., Lagman, C., Tenn, S. E., Demos, J. V., Lee, S. J., Bui, T. T., Barnette, N. E., Bhatt, N. S., Ung, N. M., et al. (2016) · Journal of Clinical Neuroscience · doi:10.1016/j.jocn.2016.09.002 · Cited by 300 · see citing works
The Effectiveness of Virtual Reality for Administering Spatial Navigation Training to Firefighters
Bliss, J. P., Tidwell, P. D., & Guest, M. A. (1997) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres.1997.6.1.73 · Cited by 290 · see citing works
Effectiveness of Immersive Virtual Reality in Surgical Training—A Randomized Control Trial
Pulijala, Y., Ma, M., Pears, M., Peebles, D., & Ayoub, A. (2018) · Journal of Oral and Maxillofacial Surgery · doi:10.1016/j.joms.2017.10.002 · Cited by 264 · see citing works
Effectiveness of Virtual Reality Training in Orthopaedic Surgery
Aïm, F., Lonjon, G., Hannouche, D., & Nizard, R. (2015) · Arthroscopy The Journal of Arthroscopic and Related Surgery · doi:10.1016/j.arthro.2015.07.023 · Cited by 257 · see citing works
Virtual reality and augmented reality as a training tool for assembly tasks
Boud, A. C., Haniff, D. J., Baber, C., & Steiner, S. J. (2003) · IEEE Conference on Information Visualization (IV) · doi:10.1109/iv.1999.781532 · Cited by 219 · see citing works
A review of virtual reality based training simulators for orthopaedic surgery
Vaughan, N., Dubey, V. N., Wainwright, T. W., & Middleton, R. (2015) · Medical Engineering & Physics · doi:10.1016/j.medengphy.2015.11.021 · Cited by 206 · see citing works
Virtual reality simulators and training in laparoscopic surgery
Yiannakopoulou, E. C., Nikiteas, N. I., Perrea, D. N., & Tsigris, C. (2014) · International Journal of Surgery · doi:10.1016/j.ijsu.2014.11.014 · Cited by 201 · see citing works
Earthquake Safety Training through Virtual Drills
Li, C., Liang, W. G., Quigley, C., Zhao, Y., & Yu, L.-F. (2017) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2017.2656958 · Cited by 198 · see citing works
Piromchai, P., Avery, A., Laopaiboon, M., Kennedy, G. E., & O’Leary, S. J. (2015) · Cochrane Database of Systematic Reviews · doi:10.1002/14651858.cd010198.pub2 · Cited by 147 · see citing works
Ausburn, L. J., & Ausburn, F. B. (2004) · ISU Red - Research and eData (Illinois State University) · Cited by 140 · see citing works
State of Virtual Reality Based Disaster Preparedness and Response Training
Hsu, E. B., Li, Y., Bayram, J. D., Levinson, D. M., Yang, S. S., & Monahan, C. (2013) · PLoS Currents · doi:10.1371/currents.dis.1ea2b2e71237d5337fa53982a38b2aff · Cited by 130 · see citing works
Virtual Training: Learning Transfer of Assembly Tasks
Carlson, P., Peters, A., Gilbert, S. B., Vance, J. M., & Luse, A. (2015) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2015.2393871 · Cited by 117 · see citing works
Virtual environments for shipboard firefighting training
Tate, D. L., Sibert, L. E., & King, T. (2002) · doi:10.1109/vrais.1997.583045 · Cited by 102 · see citing works
John, N. W., Pop, S. R., Day, T. W., Ritsos, P. D., & Headleand, C. J. (2017) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2017.2700273 · Cited by 93 · see citing works
Virtual reality disaster training: Translation to practice
Farra, S. L., Miller, E., & Hodgson, E. (2013) · Nurse Education in Practice · doi:10.1016/j.nepr.2013.08.017 · Cited by 86 · see citing works
A Comparison of Virtual and Physical Training Transfer of Bimanual Assembly Tasks
Murcia-Lopez, M., & Steed, A. (2018) · IEEE Transactions on Visualization and Computer Graphics · doi:10.1109/tvcg.2018.2793638 · Cited by 83 · see citing works
A Review of Virtual Reality as a Medium for Safety Related Training in Mining
Tichon, J., & Burgess-Limerick, R. J. (2011) · QUT ePrints (Queensland University of Technology) · Cited by 81 · see citing works
Virtual reality for interactive training: an industrial practitioner's viewpoint
Stone, R. J. (2001) · International Journal of Human-Computer Studies · doi:10.1006/ijhc.2001.0497 · Cited by 74 · see citing works
Microsurgery simulators in virtual reality: Review
Erel, E., Aiyenibe, B., & Butler, P. E. M. (2003) · Microsurgery · doi:10.1002/micr.10106 · Cited by 66 · see citing works
Preflight virtual reality training as a countermeasure for space motion sickness and disorientation.
Stroud, K. J., Harm, D. L., & Klaus, D. M. (2005) · PubMed · Cited by 62 · see citing works
Virtual and Augmented Reality Systems for Renal Interventions: A Systematic Review
Detmer, F. J., Hettig, J., Schindele, D., Schostak, M., & Hansen, C. (2017) · IEEE Reviews in Biomedical Engineering · doi:10.1109/rbme.2017.2749527 · Cited by 57 · see citing works
Virtual Worlds, Simulations, and Games for Education: A Unifying View
Aldrich, C. (2009) · NSUWorks (Nova Southeastern University) · Cited by 52 · see citing works
Virtual Reality Integrated Welder Training
Stone, R., Watts, K. P., & Zhong, P. (2011) · Iowa State University Digital Repository (Iowa State University) · Cited by 29 · see citing works
Virtual Environments for Shipboard Firefighting Training
Tate, D. L., Sibert, L. E., & King, T. (1997) · doi:10.21236/ada606249 · Cited by 25 · see citing works
Fleet Assessments of a Virtual Reality Training System
Hays, R. T., & Vincenzi, D. A. (2000) · Military Psychology · doi:10.1207/s15327876mp1203_1 · Cited by 16 · see citing works
Corrosion Prevention and Control Training in an Immersive Virtual Learning Environment
Webster, R. (2014) · NACE CORROSION Conference · doi:10.5006/c2014-3726 · Cited by 14 · see citing works
Gillespie, R., Nicholson, J., Bickerdike, S., Frith, G., & Hassan, T. B. (2019) · Resuscitation · doi:10.1016/j.resuscitation.2019.06.139 · Cited by 4 · see citing works
Flagged first, then by citations
1 of the 41 references couldn’t be matched to a known paper.
Cited by
Sorted by citations
Jafar, R. M. S., Ahmad, W., & Sun, Y. (2023) · Technology in Society · doi:10.1016/j.techsoc.2023.102265 · Cited by 190 · see citing works
Efunniyi, C. P., Abhulimen, A. O., Obiki-Osafiele, A. N., Osundare, O. S., Agu, E. E., & Adeniran, I. A. (2024) · Finance & Accounting Research Journal · doi:10.51594/farj.v6i8.1509 · Cited by 150 · see citing works
Lin, X. P., Li, B. B., Yao, Z. N., Yang, Z., & Zhang, M. (2024) · Frontiers in Psychology · doi:10.3389/fpsyg.2024.1360574 · Cited by 187 · see citing works
Methodology of Implementing Virtual Reality in Education for Industry 4.0
Paszkiewicz, A., Salach, M., Dymora, P., Bolanowski, M., Budzik, G., & Kubiak, P. (2021) · Sustainability · doi:10.3390/su13095049 · Cited by 135 · see citing works
Evaluating the effectiveness of virtual reality for safety-relevant training: a systematic review
Stefan, H., Mortimer, M., & Horan, B. (2023) · Virtual Reality · doi:10.1007/s10055-023-00843-7 · Cited by 124 · see citing works
“Abich et al. (2021) provided a domain-agnostic review to identify evidence of improvements in knowledge, skills, and abilities when using VR for training.”
BackgroundConversational AI-based VR system to improve construction safety training of migrant workers
Hussain, R., Sabir, A., Lee, D.-Y., Zaidi, S. F. A., Pedro, A., Abbas, M. S., & Park, C. (2024) · Automation in Construction · doi:10.1016/j.autcon.2024.105315 · Cited by 125 · see citing works
Immersive virtual-reality computer-assembly serious game to enhance autonomous learning
Checa, D., Miguel-Alonso, I., & Bustillo, A. (2021) · Virtual Reality · doi:10.1007/s10055-021-00607-1 · Cited by 110 · see citing works
“This type of evaluation is significantly different from the one used in VR training games where it is mainly the same items and procedures that usually appear in the tests (Abich et al. 2021).”
MethodHuang, Y., Richter, E., Kleickmann, T., & Richter, D. (2022) · British Journal of Educational Technology · doi:10.1111/bjet.13254 · Cited by 92 · see citing works
Martínez-Gutiérrez, A., Díez-González, J., Verde, P., & Pérez, H. (2023) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2023.103136 · Cited by 77 · see citing works
Impact of Virtual Reality Cognitive and Motor Exercises on Brain Health
Sokołowska, B. (2023) · International Journal of Environmental Research and Public Health · doi:10.3390/ijerph20054150 · Cited by 66 · see citing works
Adami, P., Singh, R., Rodrigues, P. B., Becerik-Gerber, B., Soibelman, L., Copur‐Gencturk, Y., & Lucas, G. (2022) · Advanced Engineering Informatics · doi:10.1016/j.aei.2022.101837 · Cited by 53 · see citing works
Chao, Y., Kang, C., Chuang, H., Hsieh, M., Chang, Y., Kuo, T. B. J., Yang, C. C. H., Huang, C., Fang, T., Li, H., et al. (2022) · Virtual Reality · doi:10.1007/s10055-022-00664-0 · Cited by 43 · see citing works
“There has been a large volume of research on VR applications in an educational context (Abich et al. 2021), e.g., medical knowledge, examinations, communication, procedures, treatment, and surgery (Checa, Miguel-Alonso, & Bustillo, 2021; Chen et al. 2021; Lohre et al. 2020; Nas et al. 2020; Wu et…”
BackgroundImprovement of short-term outcomes with VR-based safety training for work at heights
Rey-Becerra, E., Barrero, L. H., Ellegast, R. P., & Kluge, A. (2023) · Applied Ergonomics · doi:10.1016/j.apergo.2023.104077 · Cited by 47 · see citing works
Investigating the effectiveness of immersive VR skill training and its link to physiological arousal
Radhakrishnan, U., Chinello, F., & Koumaditis, K. (2022) · Virtual Reality · doi:10.1007/s10055-022-00699-3 · Cited by 42 · see citing works
“IVR training primarily makes use of easily observable training/test performance metrics like task completion time and the number of errors (Abich et al. 2021; Radhakrishnan et al. 2021b).”
BackgroundInfluentialJafar, R. M. S., Zhu, J., Crabbe, M. J. C., Yue, G. X.-G., & Yang, Y. (2024) · Asia Pacific Journal of Tourism Research · doi:10.1080/10941665.2024.2343076 · Cited by 41 · see citing works
“According to Abich et al. (2021), consumers tend to feel more engaged in a virtual environment when a virtual platform operates flawlessly and error-free with unrivalled technological support (i.e. effectiveness).”
Virtual Reality Training Application for the Condition-Based Maintenance of Induction Motors
Checa, D., Saucedo-Dorantes, J. J., Osornio-Rios, R. A., Daviu, J. A. A., & Bustillo, A. (2022) · Applied Sciences · doi:10.3390/app12010414 · Cited by 36 · see citing works
Optimizing Immersion: Analyzing Graphics and Performance Considerations in Unity3D VR Development
Tytarenko, M. (2023) · Asian Journal of Research in Computer Science · doi:10.9734/ajrcos/2023/v16i4374 · Cited by 34 · see citing works
Stanney, K. M., Skinner, A. D., & Hughes, C. L. (2023) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2023.2188529 · Cited by 37 · see citing works
“…see refuting evidence from Chen et al., 2020), gross psychomotor (e.g., visual scanning and observational skills), and affective (e.g., building resilience to performance under stress; emergency response procedures) skills (Abich et al., 2021; Davids et al., 2021; Jensen & Konradsen, 2018).”
BackgroundEvangelista, A., Manghisi, V. M., Giglio, V. D., Mariconte, R., Giliberti, C., & Uva, A. E. (2024) · Safety Science · doi:10.1016/j.ssci.2024.106693 · Cited by 34 · see citing works
Ecosistema de tecnologías emergentes: realidad aumentada, virtual y mixta
Almenara, J. C., Valencia-Ortíz, R., & Cejudo, M. D. C. L. (2022) · Revista Tecnología Ciencia y Educación · doi:10.51302/tce.2022.1148 · Cited by 32 · see citing works
“…al. (2020) y Kukulska-Hulme et al. (2021)–, la realidad es que faltan estudios e investigaciones que no se centren fundamentalmente en problemáticas asociadas al hardware que se desee utilizar y a los requerimientos del software para la producción de sus objetos de aprendizaje (Abich et al., 2021).”
BackgroundEffectiveness of virtual reality in elementary school: A meta-analysis of controlled studies
Lara-Álvarez, C. A., Parra-González, E. F., Ortiz-Esparza, M. A., & Cardona-Reyes, H. (2023) · Contemporary Educational Technology · doi:10.30935/cedtech/13569 · Cited by 41 · see citing works
“It is noteworthy that Abich et al. (2021) include studies that fail to meet our inclusion criteria.”
BackgroundResultA virtual reality platform to simulate orientation and mobility training for the visually impaired
Ricci, F. S., Boldini, A., Beheshti, M., Rizzo, J., & Porfiri, M. (2022) · Virtual Reality · doi:10.1007/s10055-022-00691-x · Cited by 28 · see citing works
“Recent efforts have shown that VR applications could improve quality of life, enhance social participation, and bolster life skills, mobility, and cognitive abilities of persons with disabilities, while providing motivating and interesting experiences (Ghali et al. 2012; Abich et al. 2021).”
BackgroundLi, W., Xue, Z., Li, J., & Wang, H. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.944060 · Cited by 27 · see citing works
“Therefore, there is a need to create a 3D simulated environment through interactive software and hardware to achieve the goal (Abich et al., 2021).”
BackgroundHerrera, V., Vallejo, D., Castro-Schez, J. J., Monekosso, D., Reyes-Guzmán, A. D. L., Glez-Morcillo, C., & Albusac, J. A. (2023) · SoftwareX · doi:10.1016/j.softx.2023.101412 · Cited by 27 · see citing works
Incorporating AR/VR-assisted learning into informal science institutions: A systematic review
Chen, J., Zhou, Y., & Zhai, J. (2023) · Virtual Reality · doi:10.1007/s10055-023-00789-w · Cited by 24 · see citing works
“Abich et al. (2021) reviewed empirical studies on the training effectiveness with VR technology and found that the trainees from different industries including aviation, assembly, education, manufacturing, military, medical, and safety enhanced their psychomotor performance, knowledge acquisition,…”
BackgroundJian, Y., & Bakar, J. A. A. (2024) · Discover Sustainability · doi:10.1007/s43621-024-00310-6 · Cited by 23 · see citing works
Assessment of Virtual Reality among University Professors: Influence of the Digital Generation
Antón‐Sancho, Á., Fernández‐Arias, P., & Vergara, D. (2022) · Computers · doi:10.3390/computers11060092 · Cited by 23 · see citing works
Radhakrishnan, U., Kuang, L., Koumaditis, K., Chinello, F., & Pacchierotti, C. (2023) · IEEE Transactions on Haptics · doi:10.1109/toh.2023.3319034 · Cited by 22 · see citing works
“training literature, Khan et al. [3] found that though VR training is better than no training, it is not better than conventional training, whereas Mekbib et al. [4] in a meta-analysis of upper limb rehabilitation literature found that VR was better than conventional therapy.”
BackgroundChang, W.-C., & Hasanzadeh, S. (2025) · Advanced Engineering Informatics · doi:10.1016/j.aei.2025.103110 · Cited by 21 · see citing works
Shin, H., Hong, S., So, H., Baek, S., Yu, C., & Gil, Y.-H. (2022) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2022.2121560 · Cited by 20 · see citing works
“The result is consistent with the previous research that indicated that virtual training is more effective for procedural learning (Abich et al., 2021; Hoareau et al., 2017; Renganayagalu et al., 2021).”
BackgroundResultDavidov, A., Разумникова, О. М., & Bakaev, M. (2023) · Vision · doi:10.3390/vision7020030 · Cited by 20 · see citing works
“, [4,38]) might be due to not only the gender factor, which shapes spatial orientation and emotional reactivity when processing visual information [24,25,54], but also due to the individual differences in the natural environment attractiveness (EID).”
BackgroundRezayi, S., Shahmoradi, L., Ghotbi, N., Choobsaz, H., Yousefi, M. S. H., Pourazadi, S., & Ardali, Z. R. (2022) · BioMed Research International · doi:10.1155/2022/4552974 · Cited by 19 · see citing works
“These new simulation technologies bridge the gap between prior and unique knowledge of physiotherapy students, learn new clinical operations, and help them develop their scientific understanding using knowledge in a quasirealistic environment [21].”
Fitton, I. S., Dark, E., da Silva, M. M. O., Dalton, J. J. O., Proulx, M. J., Clarke, C., & Lutteroth, C. (2024) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3613904.3642550 · Cited by 18 · see citing works
“However, the instructional strategies and how they are implemented in VR training are rarely discussed [1].”
Assist the VR Trainer – Real-Time Dashboard and After-Action Review for Police VR Training
Murtinger, M., Uhl, J. C., Schrom-Feiertag, H., Nguyen, Q., Harthum, B., & Tscheligi, M. (2022) · IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) · doi:10.1109/metroxraine54828.2022.9967532 · Cited by 18 · see citing works
Procedural learning in virtual reality: The role of immersion, interactivity, and spatial ability.
Johnson, C. I., Bailey, S. K. T., Schroeder, B. L., & Marraffino, M. D. (2022) · Technology Mind and Behavior · doi:10.1037/tmb0000087 · Cited by 21 · see citing works
Đức, Đ. T. V., Vy, L. T., Dang, T.-Q., Le, T.-T., & Nguyen, L.-T. (2024) · Global Knowledge, Memory and Communication · doi:10.1108/gkmc-05-2024-0266 · Cited by 18 · see citing works
Exploring the critical success factors of virtual reality adoption in the hotel industry
Lodhi, R. N., Asif, M., Gesso, C. D., & Çobanoğlu, C. (2024) · International Journal of Contemporary Hospitality Management · doi:10.1108/ijchm-09-2023-1510 · Cited by 16 · see citing works
Brunzini, A., Grandi, F., Peruzzini, M., & Pellicciari, M. (2023) · International Journal of Computer Integrated Manufacturing · doi:10.1080/0951192x.2023.2189311 · Cited by 15 · see citing works
“Usually, one or a few of these criteria are chosen for the VR training effectiveness assessment (Abich et al. 2021).”
An Open-ended System in Virtual Reality for Training Machining Skills
Studer, K., Lie, H. P., Zhao, Z., Thomson, B., Turakhia, D. G., & Liu, J. (2024) · CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA) · doi:10.1145/3613905.3648666 · Cited by 15 · see citing works
“For example, intelligent tutoring systems (ITS) establish learning objectives (for example, shooting a ball at a basket) while allowing multiple ways for users to enhance their performance, such as multimodal feedback, actuation for correcting motor tasks, and adjusting task difculty levels [28,…”
InfluentialTEAMs go VR—validating the TEAM in a virtual reality (VR) medical team training
Wespi, R., Schwendimann, L., Neher, A. N., Birrenbach, T., Schauber, S. K., Manser, T., Sauter, T. C., & Kämmer, J. E. (2024) · Advances in Simulation · doi:10.1186/s41077-024-00309-z · Cited by 15 · see citing works
“For example, it enables extensive and iterative training, creating more opportunities for skill development over longer durations [26].”
BackgroundA prospective vision of the evolution of immersive technologies: Towards a definition of metaverse
Bénaben, F., Congès, A., & Fertier, A. (2025) · Technovation · doi:10.1016/j.technovation.2024.103154 · Cited by 18 · see citing works
Biophilic Enriched Virtual Environments for Industrial Training: a User Study
Gattullo, M., Laviola, E., Romano, S., Evangelista, A., Manghisi, V. M., Fiorentino, M., & Uva, A. E. (2022) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar55827.2022.00035 · Cited by 14 · see citing works
Clark, L. D., Iskandarani, M. E., & Riggs, S. L. (2023) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/3544548.3581191 · Cited by 14 · see citing works
“Our results can also offer similar benefits for other emerging applications of kinematic analyses in VR, including monitoring learners’ progress during VR-based motor skills training [1, 77, 90] and identifying usability issues during reaching interactions with VR displays [23, 54].”
Adaptive training instructional interventions: A meta-analysis
Fraulini, N. W., Marraffino, M. D., Garibaldi, A. E., Johnson, C. I., & Whitmer, D. E. (2024) · Military Psychology · doi:10.1080/08995605.2024.2377884 · Cited by 14 · see citing works
“However, more empirical research is needed to determine whether learning in XR is as effective as learning on traditional platforms (e.g., Abich et al., 2021; Kaplan et al., 2021; Marraffino et al., 2022), as well as whether adaptive instructional interventions differ in their effectiveness in…”
Virtual Reality Training as Enhanced Experiential Learning
Riches, S., & Kaleva, I. (2025) · Journal of Technology in Behavioral Science · doi:10.1007/s41347-024-00477-9 · Cited by 16 · see citing works
Training for Open-Ended Drilling through a Virtual Reality Simulation
Lie, H., Studer, K., Zhao, Z., Thomson, B., Turakhia, D. G., & Liu, J. (2023) · Proceedings - International Symposium on Mixed and Augmented Reality, ISMAR · doi:10.1109/ismar59233.2023.00051 · Cited by 13 · see citing works
“Unlike the motor skill field which often studies one skill in isolation, manufacturing jobs require a wide-range of skills [26], a combination of fine and gross motor skills [5], and a discernment of the goal and situation to understand how to employ different skills to finish the job at hand.”
BackgroundInfluentialJiang, T., Fang, Y., Goh, J., & Hu, S. (2024) · Automation in Construction · doi:10.1016/j.autcon.2024.105580 · Cited by 16 · see citing works
Mixed Reality Training in Electrical Equipment Operating Procedures
Buń, P., Gapsa, J., Husár, J., & Kaščák, J. (2022) · Lecture notes in mechanical engineering · doi:10.1007/978-3-030-99310-8_24 · Cited by 13 · see citing works
Souchet, A. D., Philippe, S., Aurelien, L., Ober, F., & Leroy, L. (2021) · Virtual Reality · doi:10.1007/s10055-021-00548-9 · Cited by 13 · see citing works
Automatic creation of personalised virtual construction safety training in digital twins
Speiser, K., & Teizer, J. (2024) · Proceedings of the Institution of Civil Engineers - Management Procurement and Law · doi:10.1680/jmapl.23.00104 · Cited by 12 · see citing works
Training to improve emergency management decision-making: what the research literature tells us
McLennan, J., Hayes, P., Bearman, C., Penney, G., Butler, P. C., & Flin, R. H. (2024) · Australian Journal of Emergency Management · doi:10.47389/39.4.33 · Cited by 12 · see citing works
Al-Hamad, A., & Gilányi, A. (2025) · Results in Engineering · doi:10.1016/j.rineng.2025.105135 · Cited by 12 · see citing works
Cordeiro, A., Ferreira, Y. T. S., Leite, R., Almeida, L., Catapan, M., Siqueira, A., Silva, T., & Winkler, I. (2025) · Frontiers in Virtual Reality · doi:10.3389/frvir.2025.1726058 · Cited by 11 · see citing works
You, J., Wu, Z., Wei, W., Li, N., & Yang, Y. (2024) · Applied Sciences · doi:10.3390/app14146369 · Cited by 12 · see citing works
“VR training has significant advantages in improving operator skills and proficiency [24].”
Edge-Cloud-Based Wearable Computing for Automation Empowered Virtual Rehabilitation
Lv, Z., & Singh, A. K. (2023) · IEEE Transactions on Automation Science and Engineering · doi:10.1109/tase.2023.3289908 · Cited by 11 · see citing works
“A detailed study of the efficacy of virtual reality (VR) technology was undertaken by Abich et al. [26] and included a review of the evidence of the training effect of VR technology.”
BackgroundDoozandeh, P., & Hedayati, S. (2022) · IISE Transactions on Occupational Ergonomics and Human Factors · doi:10.1080/24725838.2022.2099483 · Cited by 11 · see citing works
“…our initial predictions, it is not unprecedented, because the benefit of animation over static training materials for electronic and mechanical systems has been a controversial issue (e.g., Abich et al., 2021; Bailey et al., 2017; Johnson & Rouse, 1982; Spangenberg, 1973; Swezey et al., 1991).”
BackgroundAssessing evidence-based training in a collaborative virtual reality flight simulator
Cross, J. I., & Ryley, T. J. (2024) · The Aeronautical Journal · doi:10.1017/aer.2024.113 · Cited by 13 · see citing works
Lehikko, A., Nykänen, M., & Ruokamo, H. (2025) · Virtual Reality · doi:10.1007/s10055-025-01196-z · Cited by 10 · see citing works
“…embodied interactivity with and within the environment has been discussed as one of the main learning advantages of IVR, alongside its capability for immersion (Abich et al. 2021; Castro-Alonso et al. 2024; Johnson-Glenberg 2019; Makransky and Petersen 2021; Skulmowski and Rey 2018; Roussou 2004).”
Using virtual environments to facilitate refugee integration in third countries
Kirya, M., Debattista, K., & Chalmers, A. G. (2022) · Virtual Reality · doi:10.1007/s10055-022-00659-x · Cited by 10 · see citing works
Influence of science education on mental health of adolescents based on virtual reality
Wu, B., Zheng, C., & Huang, B. (2022) · Frontiers in Psychology · doi:10.3389/fpsyg.2022.895196 · Cited by 10 · see citing works
“VR technology has three characteristics: immersion, interaction, and imagination (Abich et al., 2021; Reer et al., 2022).”
BackgroundA review of the application of virtual and augmented reality in physical and occupational therapy
Dwarkadas, A. L., Talasila, V., Challa, R. K., & Srinivasa, K. G. (2024) · Software Practice and Experience · doi:10.1002/spe.3323 · Cited by 9 · see citing works
“91,92 The display text size in VR and AR applications for POT should be large.”
BackgroundMedical training in virtual reality: a gamification approach
Turchet, L., Gentilini, F., Malandra, S., Veccia, A., Antonelli, A., & Scoffone, C. M. (2025) · Virtual Reality · doi:10.1007/s10055-025-01159-4 · Cited by 9 · see citing works
“Notably, in designing the system we carefully considered the twelve tips to harness the power of gamification in medical education reported in (Singhal et al. 2019), as well as the recommendations for designing VR training systems reported in (Abich et al. 2021).”
Tamim, Z. H., Akter, B., Rahman, M. S., Kaiser, M. S., Rahman, M. A., Ogliari, E., & Tanasiev, V. (2025) · Sustainable Cities and Society Advances · doi:10.1016/j.scsadv.2025.100007 · Cited by 9 · see citing works
Gaining Impact with Mixed Reality in Industry – A Sustainable Approach
Holly, F., Zigart, T., Maurer, M., Wolfartsberger, J., Brunnhofer, M., Sorko, S. R., Moser, T., & Schlager, A. (2022) · International Conference on Computer Technology Applications (ICCTA) · doi:10.1145/3543712.3543729 · Cited by 9 · see citing works
“[1] investigated works published between 1998 and 2019.”
BackgroundAddressing Emotions and Beliefs for Vulnerable Jobseekers with Virtual Reality
McGivney, E., Forshaw, T., Medeiros, R., Mingyue, S., & Grotzer, T. A. (2023) · Education and Information Technologies · doi:10.1007/s10639-023-11923-1 · Cited by 8 · see citing works
“VR has been shown to increase learners’ self-efficacy in education and training programs (Abich et al., 2021; Hamilton et al., 2021).”
InfluentialClark, L. D., Iskandarani, M. E., & Riggs, S. L. (2024) · Virtual Reality · doi:10.1007/s10055-023-00930-9 · Cited by 8 · see citing works
“…motor rehabilitation (e.g., Park et al. 2021; Salisbury et al. 2020), monitoring learners’ progress during VR-based motor skills training (e.g., Abich et al. 2021; Radhakrishnan et al. 2021), and detecting usability issues during reaching interactions with VR displays (Clark & Riggs 2019;…”
InfluentialSarkar, D., Kumar, A., & Arora, A. (2025) · Journal of Bionic Engineering · doi:10.1007/s42235-024-00642-z · Cited by 8 · see citing works
Al-Hamad, A., Wedyan, M., & Gilányi, A. (2025) · Cognition Technology & Work · doi:10.1007/s10111-025-00807-8 · Cited by 8 · see citing works
“Ultimately, the study provides new initiatives to design immersive VR training systems that improve safety knowledge skills and abilities (KSAs) (Abich et al. 2021).”
Jochmann, E., Jochmann, T., Weber, M., Weigel, K., & Klingner, C. M. (2025) · Journal of NeuroEngineering and Rehabilitation · doi:10.1186/s12984-025-01677-x · Cited by 13 · see citing works
Assessing Usability of Untethered Head-Mounted Displays for Medical Education
Bailey, S. K. T., Lewis, J. E., Ciccone, B. A., Friedland, R. L., & Reiner, C. C. (2022) · Simulation in Healthcare The Journal of the Society for Simulation in Healthcare · doi:10.1097/sih.0000000000000637 · Cited by 10 · see citing works
“Recent reviews on the effectiveness of VR training indicated that VR is particularly useful for training psychomotor performance (ie, procedural skills), spatial navigation, and conceptual knowledge.(10) Specifically in health professions, VR training was more effective than other digital instruction for postintervent…”
BackgroundClay, C. J., Budde, J. R., Hoang, A. Q., & Gushchyan, A. (2024) · Frontiers in Virtual Reality · doi:10.3389/frvir.2024.1402093 · Cited by 7 · see citing works
Speiser, K., & Teizer, J. (2024) · Journal of Information Technology in Construction · doi:10.36680/j.itcon.2024.043 · Cited by 7 · see citing works
“The benefits of VR training are evident in psychomotor performance, knowledge acquisition, and spatial ability improvement (Abich et al., 2021).”
The efficacy of adaptive training in immersive virtual reality for a fine motor skill task
Lui, L. F., Radhakrishnan, U., Chinello, F., & Koumaditis, K. (2025) · Virtual Reality · doi:10.1007/s10055-024-01083-z · Cited by 8 · see citing works
Researching Interactional and Volumetric Scenographies – Immersive Qualitative Digital Research
Davidsen, J., McIlvenny, P., & Ryberg, T. (2023) · Postdigital science and education · doi:10.1007/978-3-031-35411-3_7 · Cited by 7 · see citing works
Rodríguez-Garcia, B., Ramírez‐Sanz, J. M., Miguel-Alonso, I., & Bustillo, A. (2024) · Electronics · doi:10.3390/electronics13101972 · Cited by 7 · see citing works
Hsu, R., McCabe, C., Ellison, C., Howells, M., & Loetscher, T. (2024) · Multimodal Technologies and Interaction · doi:10.3390/mti8110100 · Cited by 7 · see citing works
Wijkmark, C. H., Heldal, I., & Metallinou, M.-M. (2019) · PRESENCE Virtual and Augmented Reality · doi:10.1162/pres_a_00346 · Cited by 7 · see citing works
“In numerous studies, a common assumption is that experiencing a high degree of presence in a VS can result in improved performance (e.g., Abich, Parker, Murphy, & Eudy, 2021; Monteiro, Melo, Valente, Vasconcelos-Raposo, & Bessa, 2020; Schroeder et al., 2001).”
BackgroundVirtual Reality is Better Than Desktop for Training a Spatial Knowledge Task, but Not for Everyone
Marraffino, M. D., Johnson, C. I., & Garibaldi, A. E. (2022) · Lecture notes in computer science · doi:10.1007/978-3-031-05939-1_14 · Cited by 6 · see citing works
Authoring instructional flow in iVR learning units to promote outcome-oriented learning
Ipsita, A., Patel, M., Unmesh, A., & Karthik Ramani, A. (2024) · Computers & Education X Reality · doi:10.1016/j.cexr.2024.100074 · Cited by 6 · see citing works
Implementing Virtual Reality for Fire Evacuation Preparedness at Schools
Keya, R. T., Heldal, I., Patel, D., Murano, P., & Wijkmark, C. H. (2025) · Computers · doi:10.3390/computers14070286 · Cited by 6 · see citing works
“Different training methods and tools require tailored strategies to achieve desired learning outcomes effectively [13,14].”
Cordeiro, A. M., Santos, F., & Winkler, I. (2023) · doi:10.5151/siintec2023-306469 · Cited by 6 · see citing works
Obermair, F., Althaler, J., Wolfartsberger, J., Niedermayr, D., & Feichtenschlager, H.-P. (2024) · Procedia CIRP · doi:10.1016/j.procir.2024.10.106 · Cited by 5 · see citing works
The Impact of Virtual Reality on Technical Training: A Case Study in Live-Line Maintenance
Górski, F., Gapsa, J., Grajewski, D., Zawadzki, P., Maik, M., Sobociński, P., Starzyński, P., Wojciechowski, R., & Walczak, K. (2025) · IEEE Access · doi:10.1109/access.2025.3566937 · Cited by 5 · see citing works
Calisanie, N. N. P., Sansuwito, T. B., Dioso, R. I., & Lindayani, L. (2025) · Journal of Medical Internet Research · doi:10.2196/74108 · Cited by 9 · see citing works
“Virtual reality (VR) has been developed as a novel tool for training disaster preparedness through realistic immersive simulations [28,29].”
Sun, Y., Yang, Q. Y., Chen, J., Li, H. Z., Wang, X., & Xu, D. (2025) · Virtual Reality · doi:10.1007/s10055-025-01143-y · Cited by 5 · see citing works
“With high-quality stereopsis and immersion, the VR system improves knowl - edge transfer efficiency and demonstrates that it is superior to traditional maintenance training tools (Abich et al. 2021; Li et al. 2018 , 2012 ; Ganier et al. 2014 ).”
Otsuki, M., & Okuma, T. (2025) · Scientific Reports · doi:10.1038/s41598-025-00194-0 · Cited by 5 · see citing works
Zhong, Y., Li, C., Jiang, J., Fryer, L. K., & Shum, A. (2025) · Journal of Educational Computing Research · doi:10.1177/07356331251396405 · Cited by 6 · see citing works
Design and evaluation of a problem-based learning VR module for apparel fit correction training
Galada, A., & Baytar, F. (2025) · PLoS ONE · doi:10.1371/journal.pone.0311587 · Cited by 5 · see citing works
Pulley, J., Claflin, K., & Thompson, A. (2025) · Journal of Agricultural Education · doi:10.5032/jae.v66i3.3195 · Cited by 5 · see citing works
Sound of the Police—Virtual Reality Training for Police Communication for High-Stress Operations
Murtinger, M., Uhl, J. C., Atzmüller, L. M., Regal, G., & Roither, M. (2024) · Multimodal Technologies and Interaction · doi:10.3390/mti8060046 · Cited by 5 · see citing works
“Virtual and augmented technologies for training are becoming increasingly popular and are used in various domains [9,10].”
BackgroundKubicki, B., Janowski, A., & Inglot, A. (2025) · Applied Sciences · doi:10.3390/app15031330 · Cited by 5 · see citing works
“VR technology allows students to interact with objects outside their normal daily experience, which can increase student engagement and motivation to learn [14].”
Training First Responders Through VR-Based Situated Digital Twins
Partarakis, N., Evdaimon, T., Katsantonis, M. N., & Zabulis, X. (2025) · Computers · doi:10.3390/computers14070274 · Cited by 5 · see citing works
Stark, B. C. (2025) · Perspectives of the ASHA Special Interest Groups · doi:10.1044/2025_persp-25-00035 · Cited by 4 · see citing works
Menekşeoğlu, A. K., Aşık, H. K., Şahbaz, T., & İş, E. E. (2025) · Irish Journal of Medical Science (1971 -) · doi:10.1007/s11845-025-04158-1 · Cited by 4 · see citing works
A User-Centered Study on Virtual Reality Training Systems’ Design Features
Buonocore, S., Guerra, A., Amicis, R. D., Benincasa, M., Minopoli, V., & Gironimo, G. D. (2024) · Lecture notes in mechanical engineering · doi:10.1007/978-3-031-58094-9_59 · Cited by 4 · see citing works
Sokołowska, B. (2021) · Symmetry · doi:10.3390/sym13101810 · Cited by 4 · see citing works
Menchafou, Y., Aaboud, M., & Chekour, M. (2023) · International Journal of Interactive Mobile Technologies (iJIM) · doi:10.3991/ijim.v17i16.39267 · Cited by 4 · see citing works
Thermal Sensation with Microheater for Virtual Reality Applications: Preliminary Results
Bakha, Y., Merah, S. M., Benbelkacem, S., Zenati-Henda, N., & Masmoudi, M. (2023) · International Conference on Networking and Advanced Systems (ICNAS) · doi:10.1109/icnas59892.2023.10330469 · Cited by 4 · see citing works
Malegiannaki, A.-C., Garefalaki, E., Πέλλας, Ν., & Kosmidis, M. H. (2024) · Multimodal Technologies and Interaction · doi:10.3390/mti8010003 · Cited by 4 · see citing works
Embodied Hybrid Bodystorming to Design an XR Suture Training Experience
Segura, E. M., Vega-Cebrián, J. M., Maldonado, A. A., Cristóbal, L., & Bellucci, A. (2024) · International Conference on Tangible, Embedded, and Embodied Interaction (TEI) · doi:10.1145/3623509.3633362 · Cited by 4 · see citing works
“While the literature on Virtual Reality (VR) simulations with haptic feedback devices is abundant [1, 2], the use of XR technology for surgical training is underexplored, possibly due to the very recent availability of more advanced, ergonomic and affordable headsets and software development kits…”
BackgroundInfluential
- Authors
- Abich, J., Parker, J., Murphy, J. S., & Eudy, M.
- Corresponding author
- Abich, Julian
- ORCID
- Abich, Julian
- Venue
- Virtual Reality
- Published
- 2021-01-08
- Volume
- 25
- Issue
- 4
- Pages
- 919-933
- ISSN
- 1359-4338 (ISSN-L)
- 1434-9957
- OpenAlex
- W3119286888
- Cited by
- 253
- References
- 41
- Citations by year
- 2026: 38 · 2025: 80 · 2024: 60 · 2023: 39 · 2022: 30 · 2021: 5 · 2019: 1
- FWCI
- 20.55
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Virtual Reality (publishedVersion)
- Topics
- Physical Sciences › Computer Science › Human-Computer Interaction › Virtual Reality Applications and Impacts
- Physical Sciences › Engineering › Control and Systems Engineering › Simulation and Modeling Applications
- Physical Sciences › Computer Science › Computer Vision and Pattern Recognition › Augmented Reality Applications
- Keywords
- virtual reality training, training effectiveness, knowledge, skills and abilities, psychomotor performance, knowledge acquisition, spatial ability, training outcomes
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review