Cited by 377Visual and Cognitive Learning ProcessesInnovative Teaching and Learning MethodsInnovative Human-Technology Interaction

Emotional Design in Digital Media for Learning

Plass, Jan L., Kaplan, Ulas·2016·Emotions, Technology, Design, and Learning

Integrity signals

Registry

Crossref · 10.1016/b978-0-12-801856-9.00007-4

Cites

117 of 117 references verified0 citation errors · 0 not checkable

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Claims the paper makes

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Claims other papers make about this one

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  • Introducing minor visual cues that trigger positive emotions, such as warm colors and child-like faces, can enhance learning.

    “In numerous studies, it has been shown that introducing minor visual cues that trigger positive emotions (such as warm colors and child-like faces) can enhance learning (e.g., Brom et al., 2018; Plass & Kaplan, 2016).”
  • The basic premise of the great majority of research on stress, emotions and uncertainty in learning is that learning is best supported by preventing states that might negatively affect learning.

    “There has been a considerable amount of research on this phenomenon, but the basic premise of the great majority of this research is that learning is best supported by preventing states that might negatively affect learning (e.g. Plass and Kaplan 2016).”

    From Cognitive Architecture and Instructional Design: 20 Years Later (2019) · cites this paper as Plass and Kaplan 2016

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Authors
Plass, J. L., & Kaplan, U.
Affiliations
New York University (US)
Venue
Emotions, Technology, Design, and Learning
Publisher
Elsevier
Published
2016
Pages
131-161
OpenAlex
W2313678225
Cited by
377
References
117
Citations by year
2026: 48 · 2025: 45 · 2024: 55 · 2023: 41 · 2022: 65 · 2021: 45 · 2020: 25 · 2019: 21 · 2018: 21 · 2017: 9 · 2016: 1 · 2015: 1
FWCI
81.87
Type
book chapter
Language
en
Open access
closed
Locations
Elsevier eBooks (publishedVersion)
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Visual and Cognitive Learning Processes
  • Social Sciences › Psychology › Developmental and Educational Psychology › Innovative Teaching and Learning Methods
  • Physical Sciences › Computer Science › Human-Computer Interaction › Innovative Human-Technology Interaction
Keywords
emotional design, multimedia learning, affective computing, emotion and cognition, control-value theory of achievement emotions, digital learning environments, educational simulation, game-based learning, virtual worlds

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Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

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