Cited by 76Cognitive Abilities and TestingVisual perception and processing mechanismsNeural and Behavioral Psychology Studies

Enhancing perceptual and attentional skills requires common demands between the action video games and transfer tasks

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Oei, Adam C., Patterson, Michael D.·2015·Frontiers in Psychology

Abstract

Despite increasing evidence that shows action video game play improves perceptual and cognitive skills, the mechanisms of transfer are not well-understood. In line with previous work, we suggest that transfer is dependent upon common demands between the game and transfer task. In the current study, participants played one of four action games with varying speed, visual, and attentional demands for 20 h. We examined whether training enhanced performance for attentional blink, selective attention, attending to multiple items, visual search and auditory detection. Non-gamers who played the game (Modern Combat) with the highest demands showed transfer to tasks of attentional blink and attending to multiple items. The game (MGS Touch) with fewer attentional demands also decreased attentional blink, but to a lesser degree. Other games failed to show transfer, despite having many action game characteristics but at a reduced intensity. The results support the common demands hypothesis.

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  • Non-gaming university students instructed to play an action video game showed significant improvements in attentional control.

    “In one study, non-gaming university students who were instructed to play an action video game showed significant improvements in attentional control [34].”

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  1. Cohen J. E. Green C. S. Bavelier D. (2007). Training visual attention with video games: not all games are created equal, in Computer Games and Team and Individual Learning, eds O'Neil H. F. Perez R. S. (Oxford: Elsievier), 205– 228.

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Authors
Oei, A. C., & Patterson, M. D.
Affiliations
Nanyang Technological University (SG)
Corresponding author
Patterson, Michael D.
Venue
Frontiers in Psychology
Published
2015-02-10
Volume
6
Pages
113-113
ISSN
1664-1078 (ISSN-L)
OpenAlex
W2001837590
Cited by
76
References
38
Citations by year
2026: 6 · 2025: 4 · 2024: 12 · 2023: 5 · 2022: 6 · 2021: 6 · 2020: 12 · 2019: 3 · 2018: 5 · 2017: 10 · 2016: 3 · 2015: 4
FWCI
11.08
Type
journal article
Language
en
Open access
Licence
cc-by
Locations
  • Frontiers in Psychology (publishedVersion, cc-by)
  • Europe PMC (PubMed Central) (publishedVersion, cc-by)
  • PubMed Central (publishedVersion, cc-by)
  • PubMed (publishedVersion)
  • DOAJ (DOAJ: Directory of Open Access Journals) (submittedVersion)
  • DR-NTU (Nanyang Technological University) (submittedVersion, cc-by)
Topics
  • Social Sciences › Psychology › Experimental and Cognitive Psychology › Cognitive Abilities and Testing
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Visual perception and processing mechanisms
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
Keywords
action video games, transfer of training, attentional blink, selective attention, visual search, auditory detection, perceptual skills, game speed

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