Cited by 298Educational Games and GamificationOnline Learning and AnalyticsDigital Games and Media

The DOI matches its Crossref record; 61 of the 62 references it cites were found in a registry or an index.

Engaging Asian students through game mechanics: Findings from two experiment studies

Hew, Khe Foon, Huang, Biyun, Chu, Kai Wah Samuel, Chiu, Dickson K.W.·2016·Computers & Education

Overview

Integrity signals

Registry

Crossref · 10.1016/j.compedu.2015.10.010

Cites

61 of 61 references verified0 citation errors · 0 not checkable

Statistics

Recomputing p-values needs the paper’s full text.

Verification

Claims the paper makes

We couldn’t retrieve this paper’s full text, so its claims and self-check weren’t run. The registry and citation checks still apply.

Claims other papers make about this one

Each is checked against this paper’s own text: does it say what the citing paper says it does?

Citations

Cites

Flagged first, then by citations

Show all 62 references

1 of the 62 references couldn’t be matched to a known paper.

Research works printed but not linked: 2

  1. Bartle, 1996, Hearts, clubs, diamonds, spades: players who suit MUDs, Journal of MUD Research, 1, 1
  2. Bhattacharyya, 2010, Individuality as a negative characteristic in students to carry out teamwork and the challenges for a soft skills trainer to groom management students – a critical review, Asian Journal of Management Research, 566

Cited by

Sorted by citations

Metadata

Authors
Hew, K. F., Huang, B., Chu, K. W. S., & Chiu, D. K. W.
Affiliations
University of Hong Kong (HK)
Corresponding author
Hew, Khe Foon
Venue
Computers & Education
Publisher
Elsevier BV
Published
2016-01
Volume
92-93
Pages
221-236
ISSN
0360-1315 (ISSN-L)
OpenAlex
W2172909550
Cited by
298
References
62
Citations by year
2026: 17 · 2025: 13 · 2024: 21 · 2023: 48 · 2022: 35 · 2021: 49 · 2020: 25 · 2019: 36 · 2018: 23 · 2017: 19 · 2016: 12
FWCI
45.47
Type
journal article
Language
en
Open access
closed
Locations
  • Computers & Education (publishedVersion)
  • The HKU Scholars Hub (University of Hong Kong) (submittedVersion)
Topics
  • Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
  • Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
  • Social Sciences › Sociology and Political Science › Digital Games and Media
Keywords
game mechanics, student engagement, points, badges, and leaderboards, self-determination theory, student motivation, knowledge recall, higher education

About these checks

Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.

Statistics and arithmetic are recomputed, not judged.

Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.

What counts as a claim ›How we measure confidence ›How we check this ›

Are you an author, or do you see a problem with this page? Request a review