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Engaging Asian students through game mechanics: Findings from two experiment studies
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“Furthermore, the studies by de-Marcos et al. (2014) and Su and Cheng (2014) plus the first of two studies reported by Hew et al. (2016) were excluded from the analysis because they reported the same experiments as previously published or more extensive studies included in this sample.”
From The gamification of learning: a meta-analysis (2020) · cites this paper as Hew et al. (2016)
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“Finally, studies have reported a positive effect of game mechanics on the motivation of students to become engaged in their tasks (Hew, Huang, Chu & Chiu 2016;Huang et al. 2018).”
From Towards a motivational design? Connecting gamification user types and online learning activities (2020) · cites this paper as Hew, Huang, Chu & Chiu 2016
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Metadata
- Authors
- Hew, K. F., Huang, B., Chu, K. W. S., & Chiu, D. K. W.
- Affiliations
- University of Hong Kong (HK)
- Corresponding author
- Hew, Khe Foon
- Venue
- Computers & Education
- Publisher
- Elsevier BV
- Published
- 2016-01
- Volume
- 92-93
- Pages
- 221-236
- ISSN
- 0360-1315 (ISSN-L)
- OpenAlex
- W2172909550
- Cited by
- 298
- References
- 62
- Citations by year
- 2026: 17 · 2025: 13 · 2024: 21 · 2023: 48 · 2022: 35 · 2021: 49 · 2020: 25 · 2019: 36 · 2018: 23 · 2017: 19 · 2016: 12
- FWCI
- 45.47
- Type
- journal article
- Language
- en
- Open access
- closed
- Locations
- Computers & Education (publishedVersion)
- The HKU Scholars Hub (University of Hong Kong) (submittedVersion)
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Physical Sciences › Computer Science › Computer Science Applications › Online Learning and Analytics
- Social Sciences › Sociology and Political Science › Digital Games and Media
- Keywords
- game mechanics, student engagement, points, badges, and leaderboards, self-determination theory, student motivation, knowledge recall, higher education
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