Cited by 326Reinforcement Learning in RoboticsNeural and Behavioral Psychology StudiesMemory and Neural Mechanisms

Learning latent structure: carving nature at its joints

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Gershman, Samuel J, Niv, Yael·2010·Current Opinion in Neurobiology

Abstract

Reinforcement learning (RL) algorithms provide powerful explanations for simple learning and decision-making behaviors and the functions of their underlying neural substrates. Unfortunately, in real-world situations that involve many stimuli and actions, these algorithms learn pitifully slowly, exposing their inferiority in comparison to animal and human learning. Here we suggest that one reason for this discrepancy is that humans and animals take advantage of structure that is inherent in real-world tasks to simplify the learning problem. We survey an emerging literature on 'structure learning'--using experience to infer the structure of a task--and how this can be of service to RL, with an emphasis on structure in perception and action.

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Crossref · 10.1016/j.conb.2010.02.008

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  • Mismatches between expected and actual outcomes might produce boundaries and later shifts in context, aligning with findings that such mismatches promote segmentation in learning.

    “One possibility is that prediction errors, or discrepancies between expected and actual outcomes, generate event boundaries and ensuing context shifts [38–40], consistent with evidence that prediction errors can drive segmentation in learning [41,42].”

    From Does mental context drift or shift? (2017) · cites this paper as [42]

  • Processes of information selection tap into high cognitive functions, including intrinsic curiosity, advance planning, and forming internal models of complex tasks.

    “Recent evidence from computational and behavioral studies makes it clear that processes of information selection tap into some of our highest cognitive functions, involving, among others, intrinsic curiosity and the ability for advance planning and forming internal models of complex tasks (e.g., (Gershman and Niv, 2010; Johnson et al., 2012)).”

    From Attention, learning, and the value of information (2012) · cites this paper as Gershman and Niv, 2010

  • To determine which sources of uncertainty should be optimally resolved, the brain must know which steps are causal or predictive of the future outcome.

    “In other words, to determine which sources of uncertainty should be optimally resolved, the brain must know which steps are causal or predictive of the future outcome (Gershman and Niv, 2010).”

    From Attention, learning, and the value of information (2012) · cites this paper as Gershman and Niv, 2010

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  1. [8]Doya K Ishii S Alexandre P Rao RPN Bayesian brain 2007 MIT Press

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Authors
Gershman, S. J., & Niv, Y.
Affiliations
Princeton University (US)
Corresponding author
  • Gershman, Samuel J
  • Niv, Yael
Venue
Current Opinion in Neurobiology
Publisher
Elsevier BV
Published
2010-04
Volume
20
Issue
2
Pages
251-256
ISSN
0959-4388 (ISSN-L)
OpenAlex
W2133282234
Cited by
326
References
62
Citations by year
2026: 29 · 2025: 28 · 2024: 35 · 2023: 28 · 2022: 18 · 2021: 35 · 2020: 26 · 2019: 17 · 2018: 15 · 2017: 32 · 2016: 17 · 2015: 12 · 2014: 9 · 2013: 10 · 2012: 9
FWCI
1.84
Type
journal article
Language
en
Open access
Locations
  • Current Opinion in Neurobiology (publishedVersion)
  • PubMed (publishedVersion)
  • Europe PMC (PubMed Central) (acceptedVersion)
  • PubMed Central (acceptedVersion)
Funders
  • National Institutes of Health
  • National Institute of Mental Health
  • National Institute on Drug Abuse (T90DA022770)
Topics
  • Physical Sciences › Computer Science › Artificial Intelligence › Reinforcement Learning in Robotics
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Neural and Behavioral Psychology Studies
  • Life Sciences › Neuroscience › Cognitive Neuroscience › Memory and Neural Mechanisms
Keywords
structure learning, latent structure, reinforcement learning, learning speed, human learning, animal learning, perception, action, experiential learning
MeSH terms
Algorithms, Animals, Artificial Intelligence, Brain, Humans, Learning, Models, Neurological, Neuropsychology, Perception, Psychomotor Performance, Reinforcement, Psychology, Models, Animal

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