The DOI matches its Crossref record; 128 of the 130 references it cites were found in a registry or an index.
Enhancing user engagement: The role of gamification in mobile apps
Open accessAbstract
Organizations are increasingly making use of gamification to enhance users’ engagement with their mobile apps. However, more research into the mechanisms that facilitate user engagement and its consequences is needed. Drawing on the self-system model of motivational development, this study investigates how gamification might foster user engagement and positive marketing outcomes. Data from 276 users of a mobile gamified app were analyzed using partial least squares regression. The results showed that gamification increases user engagement through satisfaction of the needs for competence, autonomy and relatedness. User engagement, in turn, leads to greater intention to use, disseminate WOM about, and to positively rate, the app. Finally, this study provides a number of theoretical and practical implications that can help developers design more effective gamified mobile apps.
Overview
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Integrity signals
Registry
Cites
Statistics
Verification
Claims the paper makes
The claims and statistics of this paper haven’t been checked yet.
Run the check — free, no account needed. It reads the open-access text and checks the sources it cites.
Claims other papers make about this one
Each is checked against this paper’s own text: does it say what the citing paper says it does?
The source backs part of the claim, not all of it — or backs it for a different population, condition or comparison.
In the citing paper
“Second, the findings demonstrate that a single, relatively simple mechanic can generate substantial behavioural and commercial effects, challenging assumptions that complex multi-element gamification systems are necessary for success.”
From An Experimental Analysis of Gamification’s Impact on Customer Engagement and Retention in Subscription-Based Business Models (2026) · cites this paper as Bitrian et al., 2021
Experimental — accuracy not yet measured
Self-check
Percentages, sums and reported differences re-computed from the paper’s own numbers.
The self-check needs the paper’s full text.
Citations
Cites
Evaluating structural equation models with unobservable variables and measurement error
Fornell, C., & Larcker, D. F. (1981) · Journal of Marketing Research · doi:10.1177/002224378101800104 · Cited by 109,190
Podsakoff, P. M., MacKenzie, S. B., Lee, J.-Y., & Podsakoff, N. P. (2003) · Journal of Applied Psychology · doi:10.1037/0021-9010.88.5.879 · Cited by 82,194
A new criterion for assessing discriminant validity in variance-based structural equation modeling
Henseler, J., Ringle, C. M., & Sarstedt, M. (2015) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-014-0403-8 · Cited by 38,459
The "what" and "why" of goal pursuits: Human needs and the self-determination of behavior
Deci, E. L., & Ryan, R. M. (2000) · Psychological Inquiry · doi:10.1207/s15327965pli1104_01 · Cited by 34,210
Intrinsic Motivation and Self-Determination in Human Behavior
Deci, E. L., & Ryan, R. M. (1985) · doi:10.1007/978-1-4899-2271-7 · Cited by 26,772
The need to belong: Desire for interpersonal attachments as a fundamental human motivation.
Baumeister, R. F., & Leary, M. R. (1995) · Psychological Bulletin · doi:10.1037//0033-2909.117.3.497 · Cited by 23,245
Pls-Sem: indeed a silver bullet
Hair, J. F., Ringle, C. M., & Sarstedt, M. (2011) · Journal of Marketing Theory and Practice · doi:10.2753/mtp1069-6679190202 · Cited by 21,631
A primer on partial least squares structural equation modeling (PLS-SEM)
Leguina, A. (2015) · International Journal of Research & Method in Education · doi:10.1080/1743727x.2015.1005806 · Cited by 18,921
Intrinsic Motivation and Self-Determination in Human Behavior
Miller, K. A. J., Deci, E. L., & Ryan, R. M. (1988) · Contemporary Sociology A Journal of Reviews · doi:10.2307/2070638 · Cited by 15,406
(2014) · DigitalCommons - Kennesaw State University (Kennesaw State University) · Cited by 12,785
School Engagement: Potential of the Concept, State of the Evidence
Fredricks, J. A., Blumenfeld, P. C., & Paris, A. H. (2004) · Review of Educational Research · doi:10.3102/00346543074001059 · Cited by 12,581
Common Method Bias in PLS-SEM: A Full Collinearity Assessment Approach
Kock, N. (2015) · International Journal of e-Collaboration · doi:10.4018/ijec.2015100101 · Cited by 10,215
Reliability and Validity Assessment
Carmines, E., & Zeller, R. (1979) · doi:10.4135/9781412985642 · Cited by 5,884
Motivation reconsidered: The concept of competence.
White, R. W. (1959) · Psychological Review · doi:10.1037/h0040934 · Cited by 5,681
How to Write Up and Report PLS Analyses
Chin, W. W. (2009) · Springer eBooks · doi:10.1007/978-3-540-32827-8_29 · Cited by 5,398
Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification
Hamari, J., Koivisto, J., & Sarsa, H. (2014) · 2014 47th Hawaii International Conference on System Sciences · doi:10.1109/hicss.2014.377 · Cited by 5,201
Reliability and Validity Assessment
Kurian, G. T. (2011) · CQ Press eBooks · doi:10.4135/9781608712434.n1341 · Cited by 5,046
Motivation reconsidered: The concept of competence.
White, R. W. (1963) · Scott, Foresman eBooks · doi:10.1037/14156-005 · Cited by 4,835
Brodie, R. J., Hollebeek, L. D., Jurić, B., & Ilić, A. (2011) · Journal of Service Research · doi:10.1177/1094670511411703 · Cited by 4,505
Handbook of Partial Least Squares
Vinzi, V. E., Chin, W. W., Henseler, J., & Wang, H. (2010) · Springer eBooks · doi:10.1007/978-3-540-32827-8 · Cited by 3,850
The Meaning of Employee Engagement
Macey, W. H., & Schneider, B. (2008) · Industrial and Organizational Psychology · doi:10.1111/j.1754-9434.2007.0002.x · Cited by 3,675
The motivational pull of video games: a self-determination theory approach
Ryan, R. M., Rigby, C. S., & Przybylski, A. (2006) · Motivation and Emotion · doi:10.1007/s11031-006-9051-8 · Cited by 3,332
Gamification in theory and action: a survey
Seaborn, K., & Fels, D. I. (2015) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2014.09.006 · Cited by 2,515
Advanced Issues in Partial Least Squares Structural Equation Modeling
Hair, J. F., Sarstedt, M., Ringle, C. M., & Gudergan, S. P. (2017) · Cited by 2,503
Work engagement: An emerging concept in occupational health psychology
Bakker, A. B., Schaufeli, W. B., Leiter, M. P., & Taris, T. W. (2008) · Work & Stress · doi:10.1080/02678370802393649 · Cited by 2,496
The Social Influence of Brand Community: Evidence from European Car Clubs
Algesheimer, R., Dholakia, U. M., & Herrmann, A. P. (2005) · Journal of Marketing · doi:10.1509/jmkg.69.3.19.66363 · Cited by 2,414
The Rise of Motivational Information Systems: A Review of Gamification Research
Koivisto, J., & Hamari, J. (2017) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2018.10.013 · Cited by 2,229
Sailer, M., Hense, J. U., Mayr, S. K., & Mandl, H. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2016.12.033 · Cited by 2,064
Engagement and disaffection in the classroom: Part of a larger motivational dynamic?
Skinner, E., Furrer, C., Marchand, G., & Kindermann, T. (2008) · Journal of Educational Psychology · doi:10.1037/a0012840 · Cited by 2,037
Galit Shmueli, A., Ray, S., Estrada, J. M. V., & Chatla, S. B. (2015) · Journal of Business Research · doi:10.1016/j.jbusres.2016.03.049 · Cited by 1,904
(1991) · Cited by 1,876
Customer engagement: the construct, antecedents, and consequences
Pansari, A., & Kumar, V. (2016) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-016-0485-6 · Cited by 1,861
Measuring cognitive and psychological engagement: Validation of the Student Engagement Instrument
Appleton, J. J., Christenson, S. L., Kim, D., & Reschly, A. L. (2006) · Journal of School Psychology · doi:10.1016/j.jsp.2006.04.002 · Cited by 1,858
Hauser, D. J., & Schwarz, N. (2016) · Behavior Research Methods · doi:10.3758/s13428-015-0578-z · Cited by 1,739
Hamari, J., Shernoff, D. J., Rowe, E., Coller, B., Asbell-Clarke, J., & Edwards, T. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2015.07.045 · Cited by 1,713
Exploring customer brand engagement: definition and themes
Hollebeek, L. D. (2011) · Journal of Strategic Marketing · doi:10.1080/0965254x.2011.599493 · Cited by 1,519
What is user engagement? A conceptual framework for defining user engagement with technology
O'Brien, H. L., & Toms, E. G. (2008) · Journal of the American Society for Information Science and Technology · doi:10.1002/asi.20801 · Cited by 1,397
Hult, G. T. M., Hair, J. F., Proksch, D., Sarstedt, M., Pinkwart, A., & Ringle, C. M. (2018) · Journal of International Marketing · doi:10.1509/jim.17.0151 · Cited by 1,302
A definition for gamification: anchoring gamification in the service marketing literature
Huotari, K., & Hamari, J. (2016) · Electronic Markets · doi:10.1007/s12525-015-0212-z · Cited by 1,284
The impact of gamification on learning and instruction: A systematic review of empirical evidence
Zainuddin, Z., Chu, S. K. W., Shujahat, M., & Perera, C. J. (2020) · Educational Research Review · doi:10.1016/j.edurev.2020.100326 · Cited by 1,276
Structural model robustness checks in PLS-SEM
Sarstedt, M., Ringle, C. M., Cheah, J.-H., Ting, H., Moisescu, O. I., & Radomir, L. (2020) · Tourism Economics · doi:10.1177/1354816618823921 · Cited by 1,271
A test of self‐determination theory in school physical education
Standage, M., Duda, J. L., & Ntoumanis, N. (2005) · British Journal of Educational Psychology · doi:10.1348/000709904x22359 · Cited by 1,205
Handling Endogenous Regressors by Joint Estimation Using Copulas
Park, S., & Gupta, S. (2012) · Marketing Science · doi:10.1287/mksc.1120.0718 · Cited by 1,160
A systematic review of gamification in e-Health
Sardi, L., Idri, A., & Fernández‐Alemán, J. L. (2017) · Journal of Biomedical Informatics · doi:10.1016/j.jbi.2017.05.011 · Cited by 1,041
Customer Engagement as a New Perspective in Customer Management
Verhoef, P. C., Reinartz, W., & Krafft, M. (2010) · Journal of Service Research · doi:10.1177/1094670510375461 · Cited by 1,037
O’Brien, H. L., Cairns, P., & Hall, M. (2018) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2018.01.004 · Cited by 1,014
The development and evaluation of a survey to measure user engagement
O'Brien, H. L., & Toms, E. G. (2009) · Journal of the American Society for Information Science and Technology · doi:10.1002/asi.21229 · Cited by 854
Xi, N., & Hamari, J. (2019) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2018.12.002 · Cited by 712
A Note on How to Conduct a Factor-Based PLS-SEM Analysis
Kock, N. (2015) · International Journal of e-Collaboration · doi:10.4018/ijec.2015070101 · Cited by 649
Serious games and the gamification of tourism
Xu, F., Buhalis, D., & Weber, J. (2016) · Tourism Management · doi:10.1016/j.tourman.2016.11.020 · Cited by 539
Yang, Y., Asaad, Y., & Dwivedi, Y. K. (2017) · Computers in Human Behavior · doi:10.1016/j.chb.2017.03.066 · Cited by 520
Does gamification affect brand engagement and equity? A study in online brand communities
Xi, N., & Hamari, J. (2020) · Journal of Business Research · doi:10.1016/j.jbusres.2019.11.058 · Cited by 497
Gamification and Mobile Marketing Effectiveness
Hofacker, C. F., de Ruyter, K., Lurie, N. H., Manchanda, P., & Donaldson, J. (2016) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2016.03.001 · Cited by 483
“Working out for likes”: An empirical study on social influence in exercise gamification
Hamari, J., & Koivisto, J. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.04.018 · Cited by 473
Hwang, J., & Choi, L. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.01.031 · Cited by 437
Peng, W., Lin, J.-H., Pfeiffer, K. A., & Winn, B. (2012) · Media Psychology · doi:10.1080/15213269.2012.673850 · Cited by 426
Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz
Orhan Göksün, D., & Gürsoy, G. (2019) · Computers & Education · doi:10.1016/j.compedu.2019.02.015 · Cited by 418
Effectiveness of gamification in the engagement of students
Seixas, L. D. R., Gomes, A. S., & Filho, I. J. D. M. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.11.021 · Cited by 383
Psychological Perspectives on Motivation through Gamification
Sailer, M., Hense, J., Mandl, H., & Klevers, M. (2013) · Interaction Design and Architecture(s) · doi:10.55612/s-5002-019-002 · Cited by 380
Design and performance attributes driving mobile travel application engagement
Fang, J., Zhao, Z., Wen, C., & Wang, R. (2017) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2017.03.003 · Cited by 367
An investigation into gamification as a customer engagement experience environment
Harwood, T. G., & Garry, T. (2015) · Journal of Services Marketing · doi:10.1108/jsm-01-2015-0045 · Cited by 367
Gamification and the impact of extrinsic motivation on needs satisfaction: Making work fun?
Mitchell, R., Schuster, L., & Jin, H. S. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.11.022 · Cited by 367
Addressing Endogeneity in Marketing Models
Papies, D., Ebbes, P., & van Heerde, H. J. (2017) · International series in quantitative marketing · doi:10.1007/978-3-319-53469-5_18 · Cited by 362
Context, self, and action: A motivational analysis of self-system processes across the life span.
Connell, J. P. (1990) · Cited by 358
Jung, J. H., Schneider, C., & Valacich, J. S. (2010) · Management Science · doi:10.1287/mnsc.1090.1129 · Cited by 357
Strengthening gamification studies: Current trends and future opportunities of gamification research
Rapp, A., Hopfgartner, F., Hamari, J., Linehan, C., & Cena, F. (2018) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2018.11.007 · Cited by 336
Kovjanic, S., Schuh, S. C., & Jonas, K. W. (2013) · Journal of Occupational and Organizational Psychology · doi:10.1111/joop.12022 · Cited by 305
Exploring the impact of gamification on student engagement and involvement with e-learning systems
Bouchrika, I., Harrati, N., Wanick, V., & Wills, G. B. (2019) · Interactive Learning Environments · doi:10.1080/10494820.2019.1623267 · Cited by 300
The Psychological Mechanism of Brand Co-creation Engagement
Hsieh, S. H., & Chang, A. (2016) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2015.10.001 · Cited by 299
Game on: Engaging customers and employees through gamification
Robson, K., Plangger, K. A., Kietzmann, J., McCarthy, I. P., & PITT, L. F. (2015) · Business Horizons · doi:10.1016/j.bushor.2015.08.002 · Cited by 299
Hook vs. hope: How to enhance customer engagement through gamification
Eisingerich, A. B., Marchand, A., Fritze, M. P., & Dong, L. F. (2019) · International Journal of Research in Marketing · doi:10.1016/j.ijresmar.2019.02.003 · Cited by 296
The Central Role of Engagement in Online Communities
Ray, S., Kim, S. S., & Morris, J. G. (2014) · Information Systems Research · doi:10.1287/isre.2014.0525 · Cited by 293
Gamification and online consumer decisions: Is the game over?
Tobón, S., Ruiz-Alba, J., & de Madariaga, J. G. (2019) · Decision Support Systems · doi:10.1016/j.dss.2019.113167 · Cited by 282
Enhancing User Engagement through Gamification
Suh, A., Wagner, C., & Liu, L. (2016) · Journal of Computer Information Systems · doi:10.1080/08874417.2016.1229143 · Cited by 277
Filsecker, M., & Hickey, D. T. (2014) · Computers & Education · doi:10.1016/j.compedu.2014.02.008 · Cited by 273
Kuo, M.-S., & Chuang, T. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.08.025 · Cited by 263
An exploratory study of student engagement in gamified online discussions
Ding, L., Er, E., & Orey, M. A. (2018) · Computers & Education · doi:10.1016/j.compedu.2018.02.007 · Cited by 244
Incentive design and gamification for knowledge management
Friedrich, J., Becker, M., Kramer, F., Wirth, M., & Schneider, M. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.02.009 · Cited by 242
Luca, L. M. D., Herhausen, D., Troilo, G., & Rossi, A. (2020) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-020-00739-x · Cited by 237
Hassan, L., Dias, A., & Hamari, J. (2018) · International Journal of Information Management · doi:10.1016/j.ijinfomgt.2018.12.004 · Cited by 236
Interactive machine learning: experimental evidence for the human in the algorithmic loop
Holzinger, A., Plass, M., Kickmeier-Rust, M., Holzinger, K., Crişan, G. C., Pintea, C.-M., & Palade, V. (2018) · Applied Intelligence · doi:10.1007/s10489-018-1361-5 · Cited by 235
Mobile application driven consumer engagement
Tarutė, A., Nikou, S., & Gatautis, R. (2017) · Telematics and Informatics · doi:10.1016/j.tele.2017.01.006 · Cited by 229
Uncovering the dark side of gamification at work: Impacts on engagement and well-being
Hammedi, W., Leclercq, T., Poncin, I., & Alkire, L. (2020) · Journal of Business Research · doi:10.1016/j.jbusres.2020.08.032 · Cited by 213
Gamifying an ICT course: Influences on engagement and academic performance
Çakıroğlu, Ü., Başıbüyük, B., Güler, M., Atabay, M., & Memiş, B. Y. (2016) · Computers in Human Behavior · doi:10.1016/j.chb.2016.12.018 · Cited by 204
Examining the antecedents and consequences of mobile app engagement
Kim, S., & Baek, T. H. (2018) · Telematics and Informatics · doi:10.1016/j.tele.2017.10.008 · Cited by 203
van Roy, R., & Zaman, B. (2018) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2018.04.009 · Cited by 203
Customer engagement, customer equity and repurchase intention in mobile apps
Ho, M. H.-W., & Chung, H. F. L. (2020) · Journal of Business Research · doi:10.1016/j.jbusres.2020.07.046 · Cited by 200
Kim, K., Schmierbach, M. G., Bellur, S. (., Chung, M.-Y., Fraustino, J. D., Dardis, F., & Ahern, L. (2015) · Computers in Human Behavior · doi:10.1016/j.chb.2015.02.011 · Cited by 185
Hammedi, W., Leclerq, T., & van Riel, A. C. R. (2017) · Journal of service management · doi:10.1108/josm-04-2016-0116 · Cited by 177
Leclercq, T., Hammedi, W., & Poncin, I. (2018) · Journal of Interactive Marketing · doi:10.1016/j.intmar.2018.04.004 · Cited by 175
The effects of a gamified human resource management system on job satisfaction and engagement
Silić, M., Marzi, G., Caputo, A., & Bal, P. M. (2020) · Human Resource Management Journal · doi:10.1111/1748-8583.12272 · Cited by 172
Gamified interactions: whether, when, and how games facilitate self–brand connections
Berger, A., Schlager, T., Sprott, D. E., & Herrmann, A. P. (2017) · Journal of the Academy of Marketing Science · doi:10.1007/s11747-017-0530-0 · Cited by 170
I PLAY AT WORK—ten principles for transforming work processes through gamification
Oprescu, F., Jones, C. M., & Katsikitis, M. (2014) · Frontiers in Psychology · doi:10.3389/fpsyg.2014.00014 · Cited by 167
Jang, S., Kitchen, P., & Kim, J. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.07.056 · Cited by 161
Wee, S.-C., & Choong, W. W. (2018) · Journal of Environmental Management · doi:10.1016/j.jenvman.2018.11.127 · Cited by 159
Gamified Information Presentation and Consumer Adoption of Product Innovations
Müller-Stewens, J., Schlager, T., Häubl, G., & Herrmann, A. P. (2016) · Journal of Marketing · doi:10.1509/jm.15.0396 · Cited by 158
Cechetti, N. P., Bellei, E. A., Biduski, D., Rodriguez, J. P. M., Roman, M. K., & Marchi, A. C. B. D. (2019) · Telematics and Informatics · doi:10.1016/j.tele.2019.04.007 · Cited by 156
Experiences that matter? The motivational experiences and business outcomes of gamified services
Wolf, T., Weiger, W. H., & Hammerschmidt, M. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2018.12.058 · Cited by 151
Designing gamified apps for sustainable consumption: A field study
Mulcahy, R. F., Russell‐Bennett, R., & Iacobucci, D. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.026 · Cited by 148
Using MTurk to Distribute a Survey or Experiment: Methodological Considerations
Hunt, N. C., & Scheetz, A. M. (2018) · Journal of Information Systems · doi:10.2308/isys-52021 · Cited by 141
Gamification in Consumer Marketing - Future or Fallacy?
Lucassen, G., & Jansen, S. (2014) · Procedia - Social and Behavioral Sciences · doi:10.1016/j.sbspro.2014.07.034 · Cited by 141
Feng, W., Tu, R., & Hsieh, P.-S. (2020) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2020.102229 · Cited by 141
Creating brand engagement through in-store gamified customer experiences
Högberg, J., Ramberg, M. O., Gustafsson, A., & Wästlund, E. (2019) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2019.05.006 · Cited by 139
Developing a gamified mobile application to encourage sustainable energy use in the office
Oppong-Tawiah, D., Webster, J., Staples, D. S., Cameron, A., de Guinea, A. O., & Hung, T. Y. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.051 · Cited by 127
The great game of business: Advancing knowledge on gamification in business contexts
Wünderlich, N. V., Gustafsson, A., Hamari, J., Parvinen, P. M. T., & Haff, A. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.10.062 · Cited by 117
Tu, R., Hsieh, P.-S., & Feng, W. (2018) · Sport Management Review · doi:10.1016/j.smr.2018.10.005 · Cited by 115
Matallaoui, A., Koivisto, J., Hamari, J., & Zarnekow, R. (2017) · Hawaii International Conference on System Sciences (HICSS) · doi:10.24251/hicss.2017.402 · Cited by 113
Community engagement and online word of mouth: An empirical investigation
Wu, J., Fan, S., & Zhao, J. L. (2017) · Information & Management · doi:10.1016/j.im.2017.07.002 · Cited by 112
Discovery-based games for learning software
Dong, T., Dontcheva, M., Joseph, D., Karahalios, K. G., Newman, M., & Ackerman, M. S. (2012) · CHI Conference on Human Factors in Computing Systems · doi:10.1145/2207676.2208358 · Cited by 94
Work values and work engagement within teams: The mediating role of need satisfaction.
Schreurs, B. H. J., van Emmerik, I. J. H., den Broeck, A. V., & Guenter, H. (2014) · Group Dynamics Theory Research and Practice · doi:10.1037/gdn0000009 · Cited by 91
"Gamification" from the perspective of service marketing
Huotari, K., & Hamari, J. (2011) · Cited by 89
Individualizing gamified systems: The role of trait competitiveness and leaderboard design
Höllig, C. E., Tumasjan, A., & Welpe, I. M. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.10.046 · Cited by 81
UniCraft: Exploring the impact of asynchronous multiplayer game elements in gamification
Featherstone, M., & Habgood, J. (2018) · International Journal of Human-Computer Studies · doi:10.1016/j.ijhcs.2018.05.006 · Cited by 67
Engagement in business simulation games: A self‐system model of motivational development
Buil, I., Catalán, S., & Martínez, E. P. (2019) · British Journal of Educational Technology · doi:10.1111/bjet.12762 · Cited by 63
Self-citationPlaying in the backstore: interface gamification increases warehousing workforce engagement
Passalacqua, M., Léger, P., Nacke, L. E., Frédette, M., Labonté-LeMoyne, É., Lin, X., Caprioli, T., & Sénécal, S. (2020) · Industrial Management & Data Systems · doi:10.1108/imds-08-2019-0458 · Cited by 60
Gamified package: Consumer insights into multidimensional brand engagement
Syrjälä, H., Kauppinen‐Räisänen, H., Luomala, H., Joelsson, T. N., Könnölä, K., & Mäkilä, T. (2019) · Journal of Business Research · doi:10.1016/j.jbusres.2019.11.089 · Cited by 56
Holzinger, A., Errath, M., Searle, G., Thurnher, B., & Slany, W. (2006) · IEEE Annual International Computer Software and Applications Conference (COMPSAC) · doi:10.1109/compsac.2005.80 · Cited by 52
Deploying gamification to engage physicians in an online health community: An operational paradox
Liu, J., Zhang, X., Meng, F., & Lai, K. (2020) · International Journal of Production Economics · doi:10.1016/j.ijpe.2020.107847 · Cited by 52
Factors Driving Consumer Engagement and Intentions with Gamification of Mobile Apps
Kamboj, S., Rana, S., & Drave, V. A. (2020) · Journal of Electronic Commerce in Organizations · doi:10.4018/jeco.2020040102 · Cited by 51
Goal achievement, subsequent user effort and the moderating role of goal difficulty
Gutt, D., von Rechenberg, T., & Kundisch, D. (2018) · Journal of Business Research · doi:10.1016/j.jbusres.2018.06.019 · Cited by 48
Perspectives on Social Psychology
Rogers, W. S. (2019) · Routledge eBooks · doi:10.4324/9781315144276 · Cited by 41
Dupont, S., Galand, B., Nils, F., & Hospel, V. (2014) · Electronic Journal of Research in Educational Psychology · doi:10.14204/ejrep.32.13081 · Cited by 38
Gameful Self-Regulation: A Study on How Gamified Self-Tracking Features Evoke Gameful Experiences
Hassan, L., Xi, N., Gurkan, B., Koivisto, J., & Hamari, J. (2020) · Hawaii International Conference on System Sciences (HICSS) · doi:10.24251/hicss.2020.138 · Cited by 38
Examining the Effectiveness of Gamification in Human Computation
Wang, X., Goh, D. H., Lim, E., Vu, A. W. L., & Chua, A. Y. K. (2017) · International Journal of Human-Computer Interaction · doi:10.1080/10447318.2017.1287458 · Cited by 29
A Holistic Approach to Measuring User Engagement
O'Brien, H. L. (2018) · Human-computer interaction series · doi:10.1007/978-3-319-73374-6_6 · Cited by 16
User engagement analysis on mobile application starbucks ID study case
Suzianti, A., Avianto, L. H. D., & Larasati, N. A. (2019) · International Conference on Communication and Information Processing (ICCIP) · doi:10.1145/3369985.3370006 · Cited by 3
Cited by
Sorted by citations
Cheung, M.-L., Leung, W. K. S., Aw, E. C.-X., & Koay, K. (2022) · Journal of Retailing and Consumer Services · doi:10.1016/j.jretconser.2022.102940 · Cited by 278
Digital transformation: A multidisciplinary perspective and future research agenda
Paul, J., Ueno, A., Dennis, C., Alamanos, E., Curtis, L. J., Foroudi, P., Kacprzak, A., Kunz, W. H., Liu, J., Marvi, R., et al. (2024) · International Journal of Consumer Studies · doi:10.1111/ijcs.13015 · Cited by 376
Eckert, C., & Hohberger, J. (2022) · Journal of Management · doi:10.1177/01492063221085913 · Cited by 196
Ahn, S., Jin, B. E., & Seo, H. (2024) · Journal of Business Research · doi:10.1016/j.jbusres.2024.114557 · Cited by 108
Qian, T. Y., Matz, R., Luo, L., & Xu, C. (2022) · Journal of Business Research · doi:10.1016/j.jbusres.2022.02.082 · Cited by 92
Metadata
- Authors
- Bitrián, P., Buil, I., & Catalán, S.
- Affiliations
- Universidad de Zaragoza (ES)
- Corresponding author
- Bitrián, Paula
- Venue
- Journal of Business Research
- Publisher
- Elsevier BV
- Published
- 2021-08
- Volume
- 132
- Pages
- 170-185
- ISSN
- 0148-2963 (ISSN-L)
- OpenAlex
- W3159451509
- Cited by
- 442
- References
- 130
- Citations by year
- 2026: 81 · 2025: 126 · 2024: 97 · 2023: 77 · 2022: 50 · 2021: 9
- FWCI
- 85.37
- Type
- journal article
- Language
- en
- Open access
- hybrid
- doi.org
- Licence
- Locations
- Journal of Business Research (publishedVersion, cc-by)
- Zaguan (Universidad de Zaragoza) (publishedVersion, other-oa)
- RePEc: Research Papers in Economics (submittedVersion)
- Funders
- European Regional Development Fund
- Government of Spain Ministry of Science, Innovation and Universities
- Government of Aragon
- Topics
- Social Sciences › Psychology › Developmental and Educational Psychology › Educational Games and Gamification
- Social Sciences › Decision Sciences › Information Systems and Management › Technology Adoption and User Behaviour
- Social Sciences › Business, Management and Accounting › Marketing › Digital Marketing and Social Media
- Keywords
- gamification, mobile application, user engagement, self-determination theory, autonomy, competence, relatedness, satisfaction, intention to use, word of mouth, app ratings
About these checks
Registry, retraction, Cites and statistics results are computed, not judged, with one exception: a printed reference that no index lists is read once by a model before it counts as a citation error. Claims are extracted by a model and kept only when their quote appears verbatim in the text; each cited source is then checked, with a model’s help, for whether it says what the claim relies on. Those verdicts can be wrong — read the claim’s quote and the cited source before relying on one.
Statistics and arithmetic are recomputed, not judged.
Confidence bands are shown only for fields calibrated on our annotated test set. None is calibrated yet, so no band is shown.
What counts as a claim ›How we measure confidence ›How we check this ›
Are you an author, or do you see a problem with this page? Request a review